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Acid Surge is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Acid Surge

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 0 Intelligence/ 13 Faith
Type AoE Attack

 

 

Pyromancy of Carthus of the Sands. Emits an acid which corrodes weapons and armor.

Carthus' swordsmen attached great value to victory, and would not shun the use of such pyromancies. For where is the honor in death and scoured bones?

 

Acquired From

 

 

Notes

  • Destroys the durability of Weapons and Armor of the enemy. The enemy has to be in the mist. As of Version 1.08, Acid Surge will deal approximately 110 Durability damage if the opponent stays within the cloud for the entireity. When cast at point blank, it will deal approximately 20 Durability Damage.
  • Can be used around corners and through objects.
  • Often used as a "smoke screen" in pvp, to confuse your opponents, since its primary use is kind of limited.
  • Not reccommended for Arena-based PvP, but might proove useful in group fights as to scamble or worry opponents.

 

Pyromancies
|  Black Fire Orb  | |  Black Flame  | |  Black Serpent  | |  Boulder Heave  | |  Bursting Fireball  | |  Carthus Beacon  | |  Carthus Flame Arc  | |  Chaos Bed Vestiges  | |  Chaos Storm  | |  Fire Ball  | |  Fire Orb  | |  Fire Surge  | |  Fire Whip  | |  Fireball  | |  Firestorm  | |  Flame Fan  | |  Floating Chaos  | |  Great Chaos Fire Orb  | |  Great Combustion  | |  Iron Flesh  | |  Poison Mist  | |  Power Within  | |  Profaned Flame  | |  Profuse Sweat  | |  Purification  | |  Rapport  | |  Sacred Flame  | |  Seething Chaos  | |  Toxic Mist  | |  Warmth  |

 




    • 24 Oct 2016 19:31  

      had this used on my by an invader for the first time yesterday. instantly broke everything I was carrying; straight swords, shield, bow, talisman... all instantly broken. repair powder didn't work.

      • 24 Oct 2016 14:25  

        Thanks From. Instead of buffing durability enhancing equipment, like the wood grain ring, you would rather nerf a spell that honestly needed a buff. Sure it was powerful, but it made the spell viable and required players facing it to rethink their strategy. It also provided casters a sufficient smoke screen to create distance between them and pressuring melee builds.

        Sadly, the Acid Surge is useless once again. A single repair powder will render the fp investment to damage a weapon/shield mute. I think this is a prime example of a player community having too much of an effect on what dictates the meta. "Oh no, something is breaking my meta sellswords and carthus curved sword. From please nerf!" or "Oh no, my gank squads' weapons are breaking. God how can we gank with broken weapons? From please nerf." Seriously, why didn't from simply buff useless items instead of gimping a spell that needed a buff? Shame.

        • 24 Oct 2016 01:37  

          So. Know how the 1.08 patch Acid Surge way more effective than it was supposed to be by accident, and Fromsoft announced they'd be correcting that?

          The 1.21 regulation change makes Acid Surge even weaker than it was before the 1.07 patch.

          Yep.

          • Acid Surge [DKS3 Wiki]22 Oct 2016 15:39  

            Imminent patch to Acid Surge:

            <!-- m --><a class="postlink" href="http://www.darksouls.jp/info/info_161022_1.html" rel="nofollow">http://www.darksouls.jp/info/info_161022_1.html</a><!-- m -->

            Apparently, it wasn't supposed to be that powerful.

            • 21 Oct 2016 16:14  

              Can't wait to bust out the Mean Bean Machine and tear down the cancer that is melee weapons. Not only can I slaughter the helpless infidels where they stand, but Andre is tossing me a 30% kickback on a now lucrative repair business. Patch 1.08 and From Software - bless you.

              • 21 Oct 2016 15:38  

                Beware Weebs! With the latest patch as of the 21st, your weeb sticks will crumble beneath this spell. Seriously though, it happened for the first time last night. I actually had to go to Andre to fix a broken weapon. It was so fast there was very little I could do (valid it was a gank squad and one was spamming the spell). This spell has a niche now, and I love it.

                • 20 Oct 2016 12:01  

                  Currently completely worthless. People have tested, and to break average armour-sets it takes over 20 separate casts. Breaking weaker weapons like Katanas would be faster, but this is still completely horrible.

                  This spell will be buffed in the 21st October patch, time will tell how substantial the buff is.

                  • Worse than useless07 May 2016 07:45  

                    PvP:<br/>Don't even bother using this spell. Because science, I had my friend summon me as an invader to test what this spell does. The answer is nothing. It does exactly 7 points of durability damage to all equipped items. Considering that everything has at least 40+ durability and this spell's crappy range, you'd have to be facing someone that is AFK to break their gear. I'd like to say that this would counter Washing Pole users, but they'd just running R1 you to interrupt your cast anyway.<br/><br/>PvE:<br/>Still garbage. I used about 30 casts of this spell on just about every npc that's killable. Nothing breaks, their damage remained the same. Get this spell for the achievement and move on. You'll only find disappointment here

                    • Does not appear to be affected by the Sage's Ring26 Apr 2016 10:59  

                      The animation makes you do a dragon-roar type thing, which takes a good 2 seconds. Almost impossible to actually land in PvP.

                      • Do npc's take freezing effects and others?02 Apr 2016 02:04  

                        Does this work on pve mobs? As well as all the other stat effects like freezing, bleeding acid surge etc. Or only on pvp players? Cause ice been using the first frost sword since I got it as it is really powerful regardless of the freezing mechanic and either I haven't noticed npc's getting effected by it or don't realize when they do get the debuff. Wish it was clearer.

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