Ancient Dragon Greatshield

87 physical_defense-shield-icon.jpg 77.0
- lightning_defense-shield-icon.jpg 46.0
100 icon-wp_stability.png 54
icon_weight.png 6.5
Aux None    
Requirements & Bonus
D - - -
16 0 0 0
weapon_type-icon.jpg Greatshields damage_type-icon.jpg Strike
skill-icon.jpg Weapon Skill icon_fp_cost.png -

Ancient Dragon Greatshield is a Shield in Dark Souls 3.

A wooden shield bearing the image of an ancient dragon. Very slowly regenerates HP.

The painting is the result of an exquisite but painstaking technique. Lingering, undying traces of the ancient dragons can still be seen in their descendants, the man-serpents, though they have fallen far from grace.

Notes and Tips:

  • Can NOT be Infused.
  • Can be Buffed.
  • Reinforced with Twinkling Titanite.
  • Provides an average block of 51.2%.
  • The lightest greatshield in the game, and the one with the lowest STR requirement, but at the cost of having the lowest overall defense and imperfect physical defense.
  • This shield applies the same buff as the Sun Princess Ring, which regenerates 2 HP/s. The effects of each stack with each other.
  • Heals 2 HP/s. Does not increase with reinforcement.
  • Likely a reference to the Adjudicator's Sheild, from Demon's Souls, which bore the same shape, heath regen effect, and also had a painting on the front (albiet depicting the judgement of the dead, rather than a great dragon)


Location/Where to Find

  • Dropped by ??
  • Looted from a corpse in Archdragon peak, on the arch just after the first bonfire and before the boss fight.

Youtube Moveset and Location Videos:

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Ancient Dragon Greatshield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 87 - - - - D - - - - - - 77 45 43 46 45
+1 97 - - - - D - - - - - - 77 45 43 46 45
+2 104 - - - - D - - - - - - 77 45 43 46 45
+3 121 - - - - D - - - - - - 77 45 43 46 45
+4 136 - - - - D - - - - - - 77 45 43 46 45
+5 152 - - - - D - - - - - - 77 45 43 46 45


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 08 Mar 2017 05:26  

      I've been using this on a caster build I've been experimenting with, making use of greater magic shield. Since this thing allows for the use of the weapon skill from the right hand weapon, I can wield the staff in my right hand and apply the staff weapon arte buff without two-handing it. This means that if I cast greater magic shield on this shield (making it have 100% block on everything and extremely high stability), I don't have to then lose greater magic shield when I want to apply my staff buff (greater magic shield doesn't benefit from the staff buff, so no point in doing the staff buff first).

      I've been using the sage's crystal staff with it since the weapon arte buff for that staff can make it deal more damage than the court sorcerer's staff. It's more convenient for me to keep that staff buff up since I don't need to two hand it to do so with this shield and thus don't have to lose greater magic shield when I do. Additionally, the sage's crystal staff provides good range for farron flashsword, so I can have a somewhat potent, long range straight sword-like weapon while having a virtually impenetrable shield (when it's buffed, at least). However, this is dependent on keeping the staff buff up though, which can be hard on FP over time, so the court sorcerer staff can still be better if you just want those high damage CSS shots or whatnot, and you can still just keep greater magic shield up without having to lose it when you use your staff buff.

      • Ancient Dragon from DSII29 May 2016 00:40  

        A friend made me notice it's basically the ancient dragon on the castle of DarkSouls II, look at the base of the shield's illustration.

        • about that shield design... (GuillermoGendro on the PS4 Console)27 Apr 2016 11:49  

          the design size of the shield resembles abit like the Abjudicator's Shield from demon's Souls but except for the Dragon in the middle of it.

          • Yeah, right..24 Apr 2016 17:48  

            What a bull***** shield hah. The logic of a small shield being able to deflect 85% of the damage and this monstrosity only 77% is pure gamey nonsense balancing.

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