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Ancient Dragon Greatshield

icon-wp_physicalAttack.png
87 physical_defense-shield-icon.jpg 77.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
43.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 46.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 54
icon_weight.png 6.5
icon-durabilitiy.png
105
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - -
16 0 0 0
weapon_type-icon.jpg Greatshields damage_type-icon.jpg Strike
skill-icon.jpg Weapon Skill icon_fp_cost.png -

Ancient Dragon Greatshield is a Shield in Dark Souls 3.




A wooden shield bearing the image of an ancient dragon. Very slowly regenerates HP.

The painting is the result of an exquisite but painstaking technique. Lingering, undying traces of the ancient dragons can still be seen in their descendants, the man-serpents, though they have fallen far from grace.





Notes and Tips:

  • Can NOT be Infused.
  • Can be Buffed.
  • Reinforced with Twinkling Titanite.
  • Provides an average block of 51.2%.
  • The lightest greatshield in the game, and the one with the lowest STR requirement, but at the cost of having the lowest overall defense and imperfect physical defense.
  • This shield applies the same buff as the Sun Princess Ring, which regenerates 2 HP/s. The effects of each stack with each other.
  • Heals 2 HP/s. Does not increase with reinforcement.
  • Likely a reference to the Adjudicator's Sheild, from Demon's Souls, which bore the same shape, heath regen effect, and also had a painting on the front (albiet depicting the judgement of the dead, rather than a great dragon)

 

Location/Where to Find

  • Dropped by ??
  • Looted from a corpse in Archdragon peak, on the arch just after the first bonfire and before the boss fight.



Youtube Moveset and Location Videos:

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Ancient Dragon Greatshield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 87 - - - - D - - - - - - 77 45 43 46 45
+1 97 - - - - D - - - - - - 77 45 43 46 45
+2 104 - - - - D - - - - - - 77 45 43 46 45
+3 121 - - - - D - - - - - - 77 45 43 46 45
+4 136 - - - - D - - - - - - 77 45 43 46 45
+5 152 - - - - D - - - - - - 77 45 43 46 45

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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