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Aquamarine Dagger

icon-wp_physicalAttack.png
67 physical_defense-shield-icon.jpg 35
icon-magicbonus.png
67
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
5 14 18 -
E D D -
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Crystal Blade icon_fp_cost.png 8 (2/3)

Aquamarine Dagger is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.



A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • The dagger seems to be modeled after a 15th century Stiletto. 

 

Location/Where to Find

  • The Ringed City: From The Dreg Heap bonfire, head forwards and drop down. Head left across the bridge and immediately turn left. Head forwards and up the spiral staircase. Head up the next set of stairs towards the Murkman and he will drop down. The Aquamarine Dagger is on a pile of rubble : Video Example




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Aquamarine Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 67 67 - - - E D D - - - - 35 20 15 15 20 15
Regular +1 75 75 - - - E D D - - - - 35 20 15 15 20 15
Regular +2 80 80 - - - E C C - - - - 35 20 15 15 20 15
Regular +3 94 94 - - - E C C - - - - 35 20 15 15 20 15
Regular +4 106 106 - - - E C C - - - - 35 20 15 15 20 15
Regular +5 118 118 - - - E C C - - - - 35 20 15 15 20 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      22 Jun 2017 19:21  

      For a dagger this isn't That bad since it can stunlock for a few hits, only when using the weapon art though

      • Anonymous

        22 Jun 2017 15:19  

        You know, in game it says it's only a baseline crit damage multiplier but that doesn't seem to be the case at all in actual practice. I'm using a sharp lothric knight sword for weapon buffs when needed and the aqua dagger for everything else/fun. At my current SL of 50 the Sword with 110crit mod does 400 backstab, the dagger with a crit mod of 100 hits around 600. Both are sitting at an AR of about 250ish. Something seems off here. :O

        • Anonymous

          19 Jun 2017 03:26  

          Dude this F**king dagger is a beast in pvp. I killed at least 5 people with perseverance because they underestimated this weapon. Personally this goes great with a freide build. If you can't hit them for good damage and you need longer range just switch to the scythe. EZ PZ.

          Magic clutch ring can boost it's damage to. Just be careful since you'll be vulnerable to damage and especially that this dagger is also great against magic casters because you can just run up to them and shank them due to their poise being very poor. I am seriously not joking with this dagger. Upgrade it, use it, Git gud, and you shred through lots of health.

          • Anonymous

            01 Jun 2017 15:19  

            Just in case you didn't know from the rolling attacks, and normal combos pressing LT, or L2 mid combo extends the blade, and can be used in a variety of different combo attacks, like going from light to LT, to a heavy attack. This is a very fun dagger, and at +4 50 dex 45 Intel does 317 damage

            • Anonymous

              30 May 2017 07:17  

              Not sure if this is already well known but this weapon's stance attacks can still be used even when out of FP at the cost of more stamina. This, combined with it's light weight, makes it a great backup weapon for catalyst users who still want deal some magic damage and don't have the vitality to carry a crystal/simple weapon.

              • Anonymous

                26 May 2017 10:48  

                >Dagger with baseline critical multiplier
                At least make it useful as something more than a PURE gimmick, FromSoft...

                • Anonymous

                  22 May 2017 00:12  

                  Fun fact, the walking animation you get when using the WA is the Darkwraith enemy's walking animation. Pretty cool.

                  • Anonymous

                    20 May 2017 23:45  

                    If you want to use his wepon you should have someone drop it very early on its extremely difficult to use. The rolling attack is the strongest, normal attacks can transition into the light wepon art attack. Crown of dusk, magic clutch ring and 45 Intel on a assassin build I'm very satisfied withe damage I killed a thrall at grand archives with one powered rolling attack to the head

                    • 17 May 2017 05:55  

                      Probably the most cool weapon in the game conceptually, but seems a bit high-risk, low-reward. I dunno, maybe I'm missing something, but the close range required to use it mixed with the fact that it only really works with a Sorcery build makes me feel you'd be better off with just a normal rapier or straight sword with either a Crystal infusion or Crystal Magic Weapon.

                      • Anonymous

                        08 May 2017 19:15  

                        It's an unpredictable type of weapon, along the lines of say crow quills, the weapon's low damage and reach are made up for mostly in the roll/sprint attack being able to extend the range of the weapon with it's transformation. With a little practice it's a very fun pve/pvp weapon but, don't think for a moment it's one of those carthus curve swords/follower saber meta weapons that any ape can pickup and be god with or you'll have a really rough time with this dagger.

                        • Anonymous

                          07 May 2017 17:52  

                          Bad ass running attack very useful when dueling as people often either forget or don't know that you can immediately go into the attack and those that do know usually are surprised by the range and timing of the attack

                          • Anonymous

                            21 Apr 2017 23:00  

                            My favorite dagger in the game, not only is it's damage really good, but that weapon art is so unique and easy to use.

                            • Anonymous

                              12 Apr 2017 21:19  

                              Very complex and hard to use imo dark souls 3 's one of the fewest skill requiring weapons. And needs a little buff to the scaling

                              • Anonymous

                                10 Apr 2017 23:10  

                                This weapon's secret is that its normal 2H light attacks really takes people off-guard, and can be used to stunlock for a decent amount of damage.
                                They're expecting a lightsaber but they get a dagger assault. In a way, that's kind of a backstab.

                                • 07 Apr 2017 04:34  

                                  313 AR at 7 str, 14 Dex, and 60 intelligence. Keep in mind, this weapon is a dagger, and weighs a mere 1.5. It's AR is fantastic for what it is. For comparison's sake, on a 40/40 quality build, the highest AR dagger is a corvian greatknife which reaches 260 AR 2-handed. The aquamarine dagger does have split damage, but it's high AR is meant to compensate for this fact. The Weapon Art only makes it sweeter as it provides a solid range increase and a good mix-up to your attacks.

                                  • Anonymous

                                    04 Apr 2017 06:09  

                                    A few points that should be considered:
                                    1) The weapon art works like a stance, similar to straight swords and Friede's scythe. You shouldn't stay in the stance, only use it when using the weapon art attacks.
                                    2) Sages ring (and probably dex) increases the attack speed of the weapon art and the time it takes to get into the stance, making it slightly faster than straight sword attacks.
                                    3) Going from stance to attacking isn't optimal for speed, since you need to go into stance first. What does work is doing a running attack or rolling attack first, then using weapon art attacks.
                                    4) Stamina consumption for the regular light and heavy attacks for the weapon art seem to be the same as regular straight swords, but the rolling and running attacks consume considerably more, likely due to the fact that more FP is used (8, when compared to the 2/3 for light/heavy attacks respectively).

                                    • Anonymous

                                      04 Apr 2017 05:58  

                                      So i noticed that this weapon says it has a 100 crit modifyer. I believe this is a typo on the developers end. I tested this and backstabbed a golden winged knight with the aquamarine dagger for about 721 damge. I repeated this using Friede's Great Scythe which has the same critical modifyer displayed but higher AR in both Physical and Magic and my back stab only came out around 500 damge. This could mean either 1 of two things. The dagger has a higher crit rating than what it says or there is an invisable crit rating between weapon classes. Is there anyone who can provide some input?

                                      • 03 Apr 2017 16:54  

                                        I feel like the numbers can be a bit of a turn-off for a lot of people who are thinking about using this, but I've been having a great time using this with my sorcerer. It's so fast that people rarely seem to expect it when I switch over to it.

                                        It's certainly not without it's flaws; the stamina regeneration while using the L2 is an inconvenience and having to do that slow walk is a real pain. I find it's strongest to use when an opponent begins to spam rolling to try and avoid your spells. More often than not they'll get stuck in a flurry of hits. It's a great finisher when you're being rushed!

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