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Aquamarine Dagger

icon-wp_physicalAttack.png
67 physical_defense-shield-icon.jpg 35
icon-magicbonus.png
67
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
5 14 18 -
E D D -
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Crystal Blade icon_fp_cost.png 8 (2/3)

Aquamarine Dagger is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.



A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.

 

Notes and Tips:

  • Infusable: No
  • Buffable: No
  • Reinforced with Twinkling Titanite.
  • The dagger seems to be modeled after a 15th century Stiletto. 

 Softcaps & Scaling:

  • 2 Handed Stats:
    • 7/14/18 = 269 AR = Base Stats & Str Softcap
    • 28/14/18 = 278 AR
    • 40/14/18 = 279 AR
    • 7/14/41 = 307 AR = Int Softcap
    • 7/41/18 = 312 AR = Dex Softcap
    • 7/40/40 = 349 AR = Combined Softcap
  • After Softcaps it gets less than 1 AR per level
  • Int/Dex weapon
    • Scales reasonably well with both stats
    • 1.6 AR per level up to 41 Dex
    • 1.7 AR per level up to 41 Int
    • Very poor Strength scaling

Location/Where to Find

  • The Ringed City: From The Dreg Heap bonfire, head forwards and drop down. Head across the bridge and immediately turn left. Head forwards and up the spiral staircase. Head up the next set of stairs towards the Harold Legion and he will drop down. The Aquamarine Dagger is on a pile of rubble behind where he stood: Video Example




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Aquamarine Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 67 67 - - - E D D - - - - 35 20 15 15 20 15
Regular +1 75 75 - - - E D D - - - - 35 20 15 15 20 15
Regular +2 80 80 - - - E C C - - - - 35 20 15 15 20 15
Regular +3 94 94 - - - E C C - - - - 35 20 15 15 20 15
Regular +4 106 106 - - - E C C - - - - 35 20 15 15 20 15
Regular +5 118 118 - - - E C C - - - - 35 20 15 15 20 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



 



    • Anonymous

      03 Apr 2018 02:04  

      Does anyone know about what the AR increase that the Weapon Art gives to this weapon? I want to use this on my future Sorcerer (17/20/50, the extra point in strength to be able to one-hand the Greatsword of Judgement as well as the Moonlight GS) as a sort of backup weapon but I'd rather know about how much of a damage increase the WA would give me first as without it I only have an AR of 330 with it. If the AR doesn't go to at least 400 with the WA then I probably won't use it.

      • Anonymous

        31 Mar 2018 21:09  

        It was a parting gift for Filianore daughter of Gwyn for her long Journey as the desc. suggests had to be op.

        • Anonymous

          25 Mar 2018 03:19  

          Anyone who thinks this weapon is anything less than one of, if not THE, top tier dagger just hasn't fought with or against this yet. That WA is devastating, the reach and AR is just SO good, it can't be parried either. This has everything going for it that the Corvian greatknife has, about as much reach on the WAs. Literally just don't touch your r1's, just time your WAs right and you'll get SUCH easy wins.

          • Anonymous

            03 Mar 2018 19:03  

            Am I the only one who's noticed that when you're using the weapon art you stand a lot like the Heide Knights from DS2?

            • Anonymous

              12 Feb 2018 19:09  

              be meat head: be angry at caster and dex roll: be decided to said fuc it put 30 in inteligence and equipe the aquamarine at the left and ledo great hamer the rigth.
              beat the***** of everyone for a strait 3 hours, very good to track any mutiple doges.

              • Anonymous

                28 Jan 2018 18:50  

                The full moveset for this weapon is fairly impressive, as it effectively has Bloodborne-style transformation attacks with it's weapon art. From my testing; the WA itself can be used straight out of a roll or sprint to get a unique attack, and you can chain the WA to any two-handed R1 or R2 to get a "transformation" and follow up with the WA-R1/R2s freely.

                It may well have the most extensive moveset of any weapon in the game.

                • Anonymous

                  24 Jan 2018 08:48  

                  Does this work with the Farron Ring? it cost so little FP I dont see it using less, but since im a stingy FP user I would like to know

                  • Anonymous

                    20 Jan 2018 15:04  

                    The lightsabre thing that happens when you hold the WA button is just far too much fun. Goes well with my Jedi cosplay.

                    • Anonymous

                      31 Dec 2017 16:25  

                      How many people fail to see the Zelda TP references in Dark Souls is beyound my understanding. Or maybe because most of the DS3 players still suckled on their mothers tits as this game came out.

                      • Anonymous

                        15 Aug 2017 08:58  

                        I really love this for PvP.

                        40 dex, 45 int. Pair with a weapon art shield & murky longstaff on the left hand.

                        Spam deep soul & affinity. Use the insanely fast R1s to mash the crap out of people who try to rush you. If they're running away and/or keeping a medium distance from you, use L2R2 to catch up then use the speed and length of L2R1 to catch them down.

                        • Anonymous

                          14 Aug 2017 00:35  

                          I run a Dextelligence Build so when I use Crystal Blade and R1 three times it does somewhere above 950 damage and it is a dagger!

                          • Anonymous

                            08 Aug 2017 00:40  

                            If you're gonna use this it's probably a good idea to equip a shield with right hand weapon art. The weapon art reverts to one hand usage so I don't think you lose any dmg when special attacking. Been having a blast with it paired to the ethereal oak shield.

                            • Anonymous

                              04 Aug 2017 16:25  

                              fam. I'm new and want this lightsaber thing without having to beat the game, some one help a fellow struggling sorcerer out

                              • Anonymous

                                22 Jun 2017 19:21  

                                For a dagger this isn't That bad since it can stunlock for a few hits, only when using the weapon art though

                                • Anonymous

                                  22 Jun 2017 15:19  

                                  You know, in game it says it's only a baseline crit damage multiplier but that doesn't seem to be the case at all in actual practice. I'm using a sharp lothric knight sword for weapon buffs when needed and the aqua dagger for everything else/fun. At my current SL of 50 the Sword with 110crit mod does 400 backstab, the dagger with a crit mod of 100 hits around 600. Both are sitting at an AR of about 250ish. Something seems off here. :O

                                  • Anonymous

                                    19 Jun 2017 03:26  

                                    Dude this F**king dagger is a beast in pvp. I killed at least 5 people with perseverance because they underestimated this weapon. Personally this goes great with a freide build. If you can't hit them for good damage and you need longer range just switch to the scythe. EZ PZ.

                                    Magic clutch ring can boost it's damage to. Just be careful since you'll be vulnerable to damage and especially that this dagger is also great against magic casters because you can just run up to them and shank them due to their poise being very poor. I am seriously not joking with this dagger. Upgrade it, use it, Git gud, and you shred through lots of health.

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