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Aquamarine Dagger

icon-wp_physicalAttack.png
67 physical_defense-shield-icon.jpg 35
icon-magicbonus.png
67
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 1.5
icon-durabilitiy.png
50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
5 14 18 -
E D D -
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Crystal Blade icon_fp_cost.png 8 (2/3)

Aquamarine Dagger is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.



A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic for the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • The dagger seems to be modeled after a 15th century Stiletto. 

 

Location/Where to Find

  • The Ringed City: From The Dreg Heap bonfire, head forwards and drop down. Head left across the bridge and immediately turn left. Head forwards and up the spiral staircase. Head up the next set of stairs towards the Murkman and he will drop down. The Aquamarine Dagger is on a pile of rubble : Video Example




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Aquamarine Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 67 67 - - - E D D - - - - 35 20 15 15 20 15
Regular +1 75 75 - - - E D D - - - - 35 20 15 15 20 15
Regular +2 80 80 - - - E C C - - - - 35 20 15 15 20 15
Regular +3 94 94 - - - E C C - - - - 35 20 15 15 20 15
Regular +4 106 106 - - - E C C - - - - 35 20 15 15 20 15
Regular +5 118 118 - - - E C C - - - - 35 20 15 15 20 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 20 May 2017 23:45  

      If you want to use his wepon you should have someone drop it very early on its extremely difficult to use. The rolling attack is the strongest, normal attacks can transition into the light wepon art attack. Crown of dusk, magic clutch ring and 45 Intel on a assassin build I'm very satisfied withe damage I killed a thrall at grand archives with one powered rolling attack to the head

      • 17 May 2017 05:55  

        Probably the most cool weapon in the game conceptually, but seems a bit high-risk, low-reward. I dunno, maybe I'm missing something, but the close range required to use it mixed with the fact that it only really works with a Sorcery build makes me feel you'd be better off with just a normal rapier or straight sword with either a Crystal infusion or Crystal Magic Weapon.

        • 08 May 2017 19:15  

          It's an unpredictable type of weapon, along the lines of say crow quills, the weapon's low damage and reach are made up for mostly in the roll/sprint attack being able to extend the range of the weapon with it's transformation. With a little practice it's a very fun pve/pvp weapon but, don't think for a moment it's one of those carthus curve swords/follower saber meta weapons that any ape can pickup and be god with or you'll have a really rough time with this dagger.

          • 07 May 2017 17:52  

            Bad ass running attack very useful when dueling as people often either forget or don't know that you can immediately go into the attack and those that do know usually are surprised by the range and timing of the attack

            • 10 Apr 2017 23:10  

              This weapon's secret is that its normal 2H light attacks really takes people off-guard, and can be used to stunlock for a decent amount of damage.
              They're expecting a lightsaber but they get a dagger assault. In a way, that's kind of a backstab.

              • 07 Apr 2017 04:34  

                313 AR at 7 str, 14 Dex, and 60 intelligence. Keep in mind, this weapon is a dagger, and weighs a mere 1.5. It's AR is fantastic for what it is. For comparison's sake, on a 40/40 quality build, the highest AR dagger is a corvian greatknife which reaches 260 AR 2-handed. The aquamarine dagger does have split damage, but it's high AR is meant to compensate for this fact. The Weapon Art only makes it sweeter as it provides a solid range increase and a good mix-up to your attacks.

                • 04 Apr 2017 06:09  

                  A few points that should be considered:
                  1) The weapon art works like a stance, similar to straight swords and Friede's scythe. You shouldn't stay in the stance, only use it when using the weapon art attacks.
                  2) Sages ring (and probably dex) increases the attack speed of the weapon art and the time it takes to get into the stance, making it slightly faster than straight sword attacks.
                  3) Going from stance to attacking isn't optimal for speed, since you need to go into stance first. What does work is doing a running attack or rolling attack first, then using weapon art attacks.
                  4) Stamina consumption for the regular light and heavy attacks for the weapon art seem to be the same as regular straight swords, but the rolling and running attacks consume considerably more, likely due to the fact that more FP is used (8, when compared to the 2/3 for light/heavy attacks respectively).

                  • 04 Apr 2017 05:58  

                    So i noticed that this weapon says it has a 100 crit modifyer. I believe this is a typo on the developers end. I tested this and backstabbed a golden winged knight with the aquamarine dagger for about 721 damge. I repeated this using Friede's Great Scythe which has the same critical modifyer displayed but higher AR in both Physical and Magic and my back stab only came out around 500 damge. This could mean either 1 of two things. The dagger has a higher crit rating than what it says or there is an invisable crit rating between weapon classes. Is there anyone who can provide some input?

                    • 03 Apr 2017 16:54  

                      I feel like the numbers can be a bit of a turn-off for a lot of people who are thinking about using this, but I've been having a great time using this with my sorcerer. It's so fast that people rarely seem to expect it when I switch over to it.

                      It's certainly not without it's flaws; the stamina regeneration while using the L2 is an inconvenience and having to do that slow walk is a real pain. I find it's strongest to use when an opponent begins to spam rolling to try and avoid your spells. More often than not they'll get stuck in a flurry of hits. It's a great finisher when you're being rushed!

                      • 03 Apr 2017 13:01  

                        At 40 Dex and 60 int this weapon has a 394 AR. That's quite low. I believe a buff is in order.

                        I Also hope they fix the walking speed and stamina regen when holding down L2.

                        • 30 Mar 2017 20:26  

                          Worth noting that, while not top-tier, this lil toothpick is incredibly light. Might be worth keeping on you to switch things up mid-battle and keep opponents on their toes.

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