Archdeacon's Great Staff

89 physical_defense-shield-icon.jpg 25
0 lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 15
icon_weight.png 2.5
Requirements & Bonus
D - - A
8 0 12 12
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Archdeacon's Great Staff is a Weapon in Dark Souls 3.

Large staff bestowed upon Archdeacons of the Cathedral of the Deep.


The Archdeacon McDonnell's trespass, the sin of channeling faith for sorcery, transformed what was once merely a symbol of ecclesiastic authority into a catalyst of sorceries.


Skill: Steady Chant

Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

  • Can NOT be Infused or Buffed.
  • Reinforced using Twinkling Titanite.
  • Causes sorceries cast to scale entirely with Faith, allowing miracle focused builds to use normal sorceries effectively.
  • You will still need to meet the Intelligence requirement of any sorceries in order to cast them.
  • Dark sorceries do not gain dual Intelligence and Faith scaling when cast with this catalyst.
  • Wielded by Archdeacon Royce.
  • Despite having slightly higher spell buff than the Court Sorcerer's Staff at an equal amount of Faith vs Intelligence, this staff actually does about 5% less damage than it with all spells.

Location/Where to Find

  • Rank 2 reward from Aldrich Faithful Covenant. (You MUST offer 30 Human Dregs to reach rank 2)

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??



Archdeacon's Great Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 89 - - - - D - - A - - - 25 25 10 10 15
Regular +1 99 - - - - D - - A - - - 25 25 10 10 15
Regular +2 106 - - - - D - - A - - - 25 25 10 10 15
Regular +3 124 - - - - D - - A - - - 25 25 10 10 15
Regular +4 140 - - - - D - - S - - - 25 25 10 10 15
Regular +5 156 - - - - D - - S - - - 25 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 25 May 2017 09:51  

      A potential i see for this catalyst is using it as an off-hand weapon for golden ritual spear build. . A typical such build utilizes 23 int for soul greatsword and farron flashsword. While standing attacks of farron flash sword does not change the starting attack direction, all attacks of soul greatsword and running atatcks / rolling attacks of farron flashsword changes direction with the help of this. Same setup can be achieved with two golden ritual spears obviously, however archdeacon greatstaff will give increased reach to farron flashsword swings, adding a different layer annoyance for your opponents. I am not sure how effective it would be to swap scholars candlestick for this kind of setup as i haven't tested it, but i am assuming it wont matter much since you wont be killing anyone in one shot with this kind of setup anyways. This kind of build obviously requires a lot of skill though as scott demonstrated in his youtube channel (and i am not trying to say that i have that kind of skill by the way :D).

      • 07 Apr 2017 02:56  

        The greatest thing about this staff is if you wanna do a mix caster but skip out on the dark spells. solid choice for those who wanna bring a few healing spells while also doing a bit of damage from range. The 5% less damage is hardly noticeable until you see it and then you can't UNSEE it but the fact you can also bust out some solid healing miracles too makes it all worth it. Amazing hybrid weapon.

        • 31 Mar 2017 16:14  

          A little odd, if you have 45 INT and 45 FTH, this staff, along with the Crystal Chime, is the best to use if you want to use both dark and normal sorceries.

          • 26 Feb 2017 20:46  

            -> Makes a pure caster build with 23 int and 60 faith to try this thing
            -> Goes to pvp
            -> Dies a hundred times against carthus users
            -> Regrets everything
            -> Tries the Golden Ritual Spear instead
            -> Dies a thousand times against washing pole users
            ->Regrets everything
            -> Realizes the build actually isn't that bad and he just lacks mad pvp sk1llz
            -> Tries to git gud
            -> Dies a million times against gargoyle flame spear users
            -> Regrets Everything

            • 18 Feb 2017 15:14  

              Alright, so check this out. I did a damage comparison with this staff at 60fth vs Court Sorcerer's Staff at 60int, and it turns out that despite having 3 extra spell buff AGS is in fact WEAKER than CSS by about 5% in all areas (and 8% for Great Farron Dart and Affinity). I'm updating the page with this information, please don't remove it unless you get conflicting information in another test.

              "Damage test with Court Sorcerer's Staff 60int (238 spell buff) vs Archdeacon Great Staff 60fth (241 spell buff). Same character, same NG cycle (+14 or so). Young Dragon Ring, Bellowing Dragoncrest Ring, Magic Clutch Ring, Dark Clutch Ring, Crown of Dusk, and Scholar's Candlestick (right hand). Steady Chant applied before each cast.

              CSS (238 spell buff, 60int)
              Great Soul Arrow: 570
              Great Heavy Soul Arrow: 1032
              Great Farron Dart: 161
              Crystal Soul Spear: 1336
              White Dragon Breath: 1146
              Great Deep Soul: 418
              Affinity: 715
              Dark Edge: 743

              AGS (241 spell buff, 60fth)
              Great Soul Arrow: 540 (5% weaker)
              Great Heavy Soul Arrow: 980 (5% weaker)
              Great Farron Dart: 149 (8% weaker)
              Crystal Soul Spear: 1276 (4-5% weaker)
              White Dragon Breath: 1090 (5% weaker)
              Great Deep Soul: 395 (5% weaker)
              Affinity: 660 (8% weaker)
              Dark Edge: 704 (5% weaker)"

              • Decent if used correctly24 Jul 2016 09:38  

                The staff shines when using both Dark Magic and regular sorceries in tandem. As the Izalith Staff will underperform regular sorceries at 45 INT 45 FTH, but this staff won't, making it a good inbetweener.

                • Useful19 Jul 2016 10:01  

                  If you want a Magic-Miracle build you can safe at least 5 lvls and if you dont need the beam, like me, you safe 14 lvls<br/><br/>The staff is nearly as good as logan's catalyst. Nice thing.

                  • Upgrade table empty?25 Jun 2016 11:48  

                    Why are all the things in the upgrade table showing up as question marks? Shouldn't a ton of people have this thing by now to give numbers to those unknowns? Because i swear im invaded every 3 seconds past the pontif sulivahn bonfire (spelled wrong ik)

                    • Should have been the Dark Staff17 Jun 2016 17:40  

                      Does anyone else feel like this staff should have been the one that works well with Dark Sorceries? There's already questions why the Izalith Staff works for dark magic, perhaps it would be best to change it so this one gets that bonus and the Izalith Staff becomes Sorceries and Pyromancies? It would fit in well with the lore, allow both staffs to have uses, and would fit with how you get them (Archdeacon through the same covenant that grants a dark spell, Izalith in the same area that gives the pyro talisman). <br/><br/>Just my two thoughts

                      • Not good for hexes?17 Jun 2016 07:42  

                        It says that it does poorly with dark magic but I have 20 isn't and 43 faith and my great deep soul does about 300-450 dmg on pvp. I don't know if it's supposed to be higher or not but I think it's pretty good

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