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Archdeacon's Great Staff

icon-wp_physicalAttack.png
89 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
25
icon-firebonus.png
0
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
0
icon_weight.png
15
critical.png
100 icon-wp_stability.png 15
icon_weight.png 2.5
icon-durabilitiy.png
55
Aux ?

118

Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - A
8 0 12 12
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Archdeacon's Great Staff is a Weapon in Dark Souls 3.



Large staff bestowed upon Archdeacons of the Cathedral of the Deep.

 

The Archdeacon McDonnell's trespass, the sin of channeling faith for sorcery, transformed what was once merely a symbol of ecclesiastic authority into a catalyst of sorceries.

 

Skill: Steady Chant

Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Reinforced using Twinkling Titanite.
  • Causes sorceries cast to scale entirely with Faith, allowing miracle focused builds to use normal sorceries effectively.
  • Due to a lack of Intelligence scaling, Dark sorceries do not perform well with this catalyst.
  • This staff's spell damage softcaps at 45 Faith.
  • Can NOT be Infused or Buffed.
  • Wielded by Archdeacon Royce.
  • At 60 FTH it has a spellbuff of 241 making it the best staff for casting offensive sorceries (if you have enough stats for both the sorceries and the high amount of faith necessary).



Location/Where to Find

  • Rank 2 reward from Aldrich Faithful Covenant. (You MUST offer 30 Human Dregs to reach rank 2)




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Archdeacon's Great Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 89 - - - - D - - A - - - 25 25 10 10 15
Regular +1 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +2 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +3 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +4 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +5 156 - - - - D - - S - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Decent if used correctly24 Jul 2016 03:38

      The staff shines when using both Dark Magic and regular sorceries in tandem. As the Izalith Staff will underperform regular sorceries at 45 INT 45 FTH, but this staff won't, making it a good inbetweener.

      • Useful19 Jul 2016 04:01

        If you want a Magic-Miracle build you can safe at least 5 lvls and if you dont need the beam, like me, you safe 14 lvls<br/><br/>The staff is nearly as good as logan's catalyst. Nice thing.

        • Upgrade table empty?25 Jun 2016 05:48

          Why are all the things in the upgrade table showing up as question marks? Shouldn't a ton of people have this thing by now to give numbers to those unknowns? Because i swear im invaded every 3 seconds past the pontif sulivahn bonfire (spelled wrong ik)

          • Should have been the Dark Staff17 Jun 2016 11:40

            Does anyone else feel like this staff should have been the one that works well with Dark Sorceries? There's already questions why the Izalith Staff works for dark magic, perhaps it would be best to change it so this one gets that bonus and the Izalith Staff becomes Sorceries and Pyromancies? It would fit in well with the lore, allow both staffs to have uses, and would fit with how you get them (Archdeacon through the same covenant that grants a dark spell, Izalith in the same area that gives the pyro talisman). <br/><br/>Just my two thoughts

            • Not good for hexes?17 Jun 2016 01:42

              It says that it does poorly with dark magic but I have 20 isn't and 43 faith and my great deep soul does about 300-450 dmg on pvp. I don't know if it's supposed to be higher or not but I think it's pretty good

              • deacon cosplay11 Jun 2016 11:58

                Does anyone on ps4 have one of these they dont mind parting with, im doing a full playthrough and feel like messing around and want the staff, thank you ^_^

                • For Those Wondering01 Jun 2016 20:30

                  I'm at 50/50 to Int and Fth. This Staves Spell Buff capped out at 214. I used Crystal Homing Mass and Crystal Soul Speer on a Silver Knight in Anor Londo with both Sorceries Rings, Golden Cov Serp Ring and the Magic Clutch Ring. The Total Damage was 2148.

                  • Hmmm31 May 2016 15:17

                    With this staff at base int to wield, you could cast:<br/>Soul Arrow<br/>Farron Dart<br/>Magic Weapon<br/>Magic Shield<br/>Hidden Weapon<br/>Chameleon<br/>Deep Soul<br/><br/>Deep Soul is a dark spell and would do poor damage, Chameleon could just as well be done with white branch, Hidden weapon is kind of useless (If I get invaded I expect to die, no weapon in hand just means he's got some trick and makes me twice as wary), Magic Shield could be useful, Magic Weapon might just be the thing for enemies that have high lighting resist, Farron Dart is actually quite nice, Soul Arrow... well Soul Arrow is nothing special.<br/><br/>I guess this staff is for almost pure faith casters that have trouble with lightning resist enemies. Farron Dart is quite efficient, low cost, low damage, but useful to harrass people in pvp. Soul Arrow is the standard attack spell for starting sorcerers. From the top of my head the only lightning resisting boss that comes to mind would be Nameless King...<br/><br/>This staff would be very interesting, if you wouldn't need to swap your miracle rings to sorcery rings to have decent damage... The way it is right now it's just a way to get around resistances in PvE.

                    • Build variation05 May 2016 08:39

                      It's humorous seeing how few people understand the worth of these reverse stat casting tools, they probably spend most of their time mashing R1 or gank pvping to understand what these weapons open up for builds, especially pvp.<br/><br/>You know, the type of people who call you a cheater when you kill them lol.<br/><br/>Meanwhile the rest of us with IQ's over 50 continue refining our play styles using gear like this to open up unpredictable builds that "other" players obviously struggle to keep up with, or even understand.<br/><br/>Souls games aren't for everyone.

                      • Why?24 Apr 2016 13:46

                        What is the point of these staves that scale with faith and talismans that scale with intelligence? I still need to meet the requirements of that spell.

                        • What was From thinking?22 Apr 2016 15:34

                          They had an opportunity here to give faith-builds a fighting chance with a unique weapon but they went with sorceries over miracles.<br/><br/>Looks like my dream of playing a Sunlight Lightning-bro is off the table in this one :\

                          • Versus Izalith catalyst10 Apr 2016 22:15

                            Which is better for casting dark sorceries? Izalith's mentions being made for dark sorceries in particular, but I must wonder how the scaling calculates out.

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