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Attunement is a character attribute in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers.

" Attunement Dark Souls 3Attribute governing FP. Also determines number of attunement slots. "

Effects

  • For each point of Attunement up to the soft cap at 35, you receive a gradually increasing amount of Focus Points, from 5-10. Notably you recieve 9-10 Focus points per point of Attunement between 28-35 Attunement.
  • After 35 Attunement you recieve only 2-4 Focus Points per point of Attunement until the hard cap at 99.
  • Increasing Attunement also increases the amount of Attunement Slots your character has at the following breakpoints: 
    • 0 Attunement Slots below 10 Attunement.
    • 10 gives you 1 Slot
    • 14 gives you 2 Slots 
    • 18 gives you 3 Slots 
    • 24 gives you 4 Slots 
    • 30 gives you 5 Slots 
    • 40 gives you 6 Slots 
    • 50 gives you 7 Slots
    • 60 gives you 8 Slots
    • 80 gives you 9 Slots
    • 99 gives you 10 Slots

  • For each point of Attunement you gain 0.4 in all defenses and 0.2 in all resistances 

Data

 

Attunement FP
10 93
11 98
12 103
13 109
14 114
15 120
16 124
17 130
18 136
19 143
20 150
21 157
22 165
23 173
24 181
25 189
26 198
27 206
28 215
29 224
30 233
31 242
32 251
33 260
34 270
35 280
50 324
60 350
70 377
80 404
90 430
99 450

 

Stats
|  Dexterity  | |  Endurance  | |  Faith  | |  Intelligence  | |  Luck  | |  Strength  | |  Vigor  | |  Vitality  |



    • Anonymous

      12 Apr 2017 11:13  

      I'm level 115 and just figured out how awesome some of the spells in this game are.... needless to say I will be on the sunlight team for awhile helping with bosses as my attunement is still just at 10 lol

      • 07 Apr 2017 08:36  

        Since I've seen a few post about FP regen the previous post is correct you do not regen FP no matter how many points you have in attunement. The only way to regen FP that I know of at this point is to use the Simple gem infusion on a weapon.

        • Anonymous

          24 Feb 2017 03:31  

          Can confirm that at least at 70 attunement you do not 'regen MP' as I have seen a few suggest I tested by resetting my points.

          • Anonymous

            Should add a FP regain.26 Aug 2016 09:37  

            They should add something like after 50 attunements it gives a idk +0.5 FP regen for eatch subsequent points put there.

            • Anonymous

              FP regain with higher att or not ?16 Jun 2016 01:27  

              An friend of me, with 66 att says that his FP will self regain at very slow time. I wouldn't agree to that and was thinking that he uses an item with simple infusion. But he says that he has not items with that infusion.<br/><br/>So FP will regain with higher att or not ?

              • Anonymous

                Attunement08 May 2016 18:21  

                I can't find where to edit, so I'm putting the 60, 70, 80, 90, and 99 attunement FP levels here.<br/>60: 350<br/>70: 377<br/>80: 404<br/>90: 430<br/>99: 450<br/>I used Rosaria's stat allocation to check after I hit a high enough level.

                • Anonymous

                  Soft Cap at 40 is 296 FP16 Apr 2016 20:33  

                  As title says, FP caps at 40 with 296, after that every point seems to give 3 more FP, so hardly worth it unless you have literally nothing else to skill, or desperatly want 7-10 attunement slots.

                  • Anonymous

                    Ring for attunement?16 Apr 2016 09:09  

                    I would think, because i chose a str build char, and my attunement is at 6, that I would find a ring that gives me a slot for a spell... Am i wrong?

                    • Anonymous

                      Attuning spell duplicates12 Apr 2016 18:55  

                      How does the new FP bar affect attuning, say, two copies of Soul Arrow? Will soul arrow use up less FP?

                      • -11 Apr 2016 19:29  

                        I think people are looking at the cast speed bonus the wrong way. Everyone seems to think From's trying to necessitate Dex for casters. But the reality is that it's just a bonus meant to reflect the nimble play style of a Dex character.<br/><br/>In other words, they're looking at it backwards.<br/>It's not: non-Dex casters'll be at a disadvantage for not upping Dex<br/>It's actually: non-Dex casters'll be casting at a -normal- speed, while Dex casters will be slightly faster, so their spells can keep up with their usual, quicker actions

                        • Anonymous

                          Attunement slots08 Apr 2016 16:15  

                          If you start as deprived you can have three attunement slots for pyromancies before even reaching level ten and being invadable.

                          • Anonymous

                            slots are pricey06 Apr 2016 09:01  

                            and since Dexterity is the the cast speed stat again, us pyros, sorcerers and clerics are going to have a tough time spreading stats around until we get some rings for them.<br/><br/>What the hell, Miyazaki?

                            • Anonymous

                              slots-tacular25 Mar 2016 09:35  

                              Whoa! Level 20 for a third magic slot?! That seems a little bit steep. There are so many great spells I can't wait to try!

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