Bleed Bleed is a status effect in Dark Souls 3.

Maggot Bleed DKS3


  • 15% HP damage plus an additional 50  to 200 flat damage, varies by source, listed below:
    • 50 = +0 -> +10 Innate bleed weapon (not effected by upgrade)
    • 50 = +0 Blood infused, normal weapon
    • 100 = Carthus Rouge, Gnaw spells, Splintering Bolt, Kukri
    • 100 = +10 Blood infused, normal weapon
    • 100 = +0 Blood infused, innate Bleed weapon
    • 150 = +5 Blood infused, innate Bleed weapon
    • 200 = +10 Blood infused, innate Bleed weapon
    • 50 or 100 = Innate bleed weapon buffed with Rouge (50 if weapon hit triggers or 100 if rouge triggers) 
  • If bleed is proc'd on a counter hit, an additional 50 damage is added. 


Sample bleed damage calculations:


  • Unembered Player with 40 Vig
  • 1213 max Hp 


  • 15% max Hp = 182 Damage
  • +50-200 flat damage, depending on source

Damage total:

  • +10 Innate Bleed weapon, blood infused (e.g. Blood Bandit Knife):
    • 382 Damage
  • +10 Innate Bleed weapon, no blood gem, no rouge (e.g. Sharp Bandit Knife):
    • 232 Damage
  •  Everything Else:
    • 282 Damage




Bleed Buildup:

Bleedout/Bloodloss occurs when Bleed Buildup exceeds the target's Bleed Resistance. Each source adds a different amount out Bleed Buildup. Luck increases bleed build up of weapons with innate bleed or blood gem infused weapons, it has no effects on any other sources of bleed.

Bleed buildup vs Luck:

  • Low increases between 0 and 20 luck
  • Good increases between 20 and 40 Luck
  • Moderate increases between 40 and 50 Luck
  • Almost no return from 50 - 99 Luck


Bleed Sources

Weapons that passively cause Bleed:


Other Bleed sources:

  • Blood Gem Infusion makes any normal weapon cause bleed buildup that scales with luck.
  • Dorhy's Gnawing adds 210 Bleed buildup & inflicts Dark damage. 
  • Gnaw adds 130 Bleed buildup & inflicts Dark damage.  
  • Eleonora's weapon skill Feast Bell adds 45 Bleed Buildup and drains health from the target on hit.
  • Kukuri is a throwing dagger with longer windup that inflicts 35 bleed buildup
  • Carthus Rouge adds 20 Bleed buildup to any buffable weapon
  • Splintering Bolts are crossbow ammunition that cause 3 Bleed buildup


Enemies causing Bleed:

Enemies Vulnerable to Bleed

Enemies resistant to Bleed 

Enemies immune to Bleed



  • Bleed was overhauled in 1.11, the updated buildup and damage values are above, pre-existing testing values below are now largely invalid.
  • Dual wield weapons experience a debuf to bleed build up on their L1 attacks. 


Old testing and values:

  • Most NPC enemies cause 33% of the players health if bleed is triggered.
  • A innate bleed weapon with no infusion will deal 102 to Iudex Gundyr, 408 to Dancer, 396 to Champion Gundyr, 631 to Ociros, 344 to Lorain in stage 1 and 282 in stage 2; 459 to Lothric, 370 to King of Storm, 557 to Nameless, 389 to Friede stage 1; 539 for stage 2 and 3, Ariandel will take 561, 468 to Grave Champoin, and 339 to Grave Greatwolf. Most bosses will take 7.8 or 7.9% of max hp as Bleed damage, Iudex takes 9.83% and Grave Champion takes a massive 16.77%.
  • A special note: the Warden Twinblades and Onikiri and Ubadachi have a modifier on their dual weilding L1/L2 attacks, where each blade does 0.75x the bleed auxillary value when they connect, leading to a total of 1.5x the bleed build up rather than double. Interestingly, when buffed with Carthus Rouge, this modifier is ignored, and each blade gets a bonus 35 bleed build up, for a total of 70 bleed build up in addition to 1.5x the weapons's bleed auxillary value.
  • A crude way to tell how much bleed damage a dagger or Carthus rouge will deal, based on non-boss enemies and players, can be calulated with the following formla. It is currently unknow if weapons other then daggers (both twinlking and normal titanite) have diffrent bleed damage scaling. The chart below points to yes. Carthus rouge does NOT add scaling. much much more testing is required.
    • {([weapon check] X [infusion check] X 50) + ([rouge check] X 50) - ([weapon check] X [rouge check] X 50) + ({[weapon check] X [weapon level] X [infusion check]} X 5) + ([weapon level] X [infusion check] X 5) + ([stagger check] X 50) + (19.46% of enemy's max hp)} floored = Bleed damage
      • [weapon check] if a weapon is innate bleed weapon ///true=1 false=0
        [infusion check] if the weapon is infused with bleed /// true=1 false=0
        [rouge check] if a weapon has rouge appayed to it /// true=1 false=0
        [weapon level] see what level the weapon is /// 0,1,2,3,4,5,6,7,8,9,10
        [stager check] see if the boss is stagered, for non bosses this is counter attack /// true=1 false=0
        floor means to round down
      • Tested in newgame on "Sword Master" the guy with the katana by firelink
        with starting class "theif" all base stats execpt 12str and 16dex
        Sword Master is hp 1000 (hp was found and tested not assumed)
        (weapon level) (weapon) (damage when bleed proced)-(normal rl damage)=(Bleed damage) (Bleed damage as % of hp)+(extra Bleed damage)
            +0 bandits 220-20=200 20%
            +0 bleed bandits 265-15=250 20% +50
            +3 bleed bandits 309-29=280 20% +50 +30
            +1 greatknife with rouge 285 -35=250 20% +50, unknown why rouge added Bleed damage
            +1 bleed greatknife 229-25=205 20% +5???
            +2 bleed greatknife 239-29=210 20% +10, +3 asumed +15 Bleed damage
            +3 bleed greatknife 250-35=215 20% +15, asumed confirmed
        unknown why bleed damage was greater then 19.46% or why they take 20%
      • Retested on Champion Gundyr
        max hp assumed 4028 caculated with Iudex's bleed%- true hp 4956
        assumed bleed damage (9.83% of hp = 396)+7=403 with +3 bleed greatknife
            +3 bleed greatknife 433-30=403 9.83% +7 assumed Bleed damage confirmed
            +1 greatknife with rouge 451 -30= 421 9.83% + 25, unknown why rouge added Bleed damage
            +0 bandits knife with rouge 414 -18=396 9.83%
            +3 bleed infused bandits knife 461 -25=436 9.83% +25 +15
            +3 barbed stright sword 470 -74= 396 9.83%
        396/4956 is .0799 or 7.99% of max hp
        bosses found to not share the same Bleed damage%
      • Cathedral Grave Warden the dual wealding monster near Champion Gundyr
        assumed hp unknown -true hp unknown
           +0 bleed bandits 4 hit bleed 401, 2handing r1 damage 19
           +0 bandits 4 hit bleed 383, 2handing r1 damage 26
        401 - (4 X 19)(76)= 325
        383 - (4 X 26)(104)= 279
        325 - 279 = 46 extra Bleed damage, missing 4 Bleed damage


  • Testing: Testing NG+ against the "Saw Carriers" in Undead Settlement: Normalized HP is as HP * (1-aux) = damage thus damage / (1-aux) = HP
    Approximate enemy HP around 1500 (1678 was marginal overkill, rounding)
    1583 hp using +0 Bandits knife bleed damage 308 divided by .1946 
  • Testing thread on reddit. 

At 99 Luck:

Weapon Bleed Aux
+0 Bandit Dagger 38
+0 Morion 40
+10 Ghru Blood Dagger 53 (47 poison)
+7 Ghru Blood Sword 48 (45 poison)
+10 Corvian Blood Scythe 62
+0 Chaos Blade 47
+5 Chaos Blade 52

Weapon R1 Damage HitsToBleed BleedDamage Normalized HP (Aux as %) Bleed % of Actual
Corvian+ 131 3 497 1307.9 33.1%
Ghru Dagger 64 3 400 1111.1 26.7%
Bandit 22 4 308 496.7 20.5%
Morion 87 4 373 621.7 24.9%
Chaos 86 3(rapid only) 372 703.8 24.8%
Chaos+ 231 3(semi rapid) 517 1077.1 34.5%

    • Anonymous

      06 Dec 2017 14:27  

      Bleed Resistance is the defense value against Bleed which is a status effect in Dark Souls.

      Endurance increases bleed resistance by:

      END LVL 30 - 41 3.00 points

      END LVL 42 - 66 0.50 points

      END LVL 67 - 99 0.14 points

      Level affects bleed defense in the following manner:

      LVL 0 - 60 0.20 points

      LVL 61 - 101 1.00 points

      LVL 102 - 151 0.30 points

      LVL 152 - 700 0.03 points

      LVL 701 - 802 0.07 points

      FOR Poison replace Edurance with Vitality
      FOR Frost replace Edurance with Vigor
      FOR Curse replace Edurance with Luck

      • Anonymous

        11 Nov 2017 21:36  

        hi guys ;) i have a question: i played bleed build since a long time (gravewarden twinblaes with carthus rouge) but it seems the bleed buildup is much more less since a patch. which way is the best to get bleed very soon on the enemies with grave warden twinblades? blood gems?

        • Anonymous

          02 May 2017 11:24  

          The modifier on O&U L1 seems to be nerfed. I did some quick tests against different enemies and I need as much L1s to bleed someone as I need R1s.
          I assume the modifier has been reduced to 0.5.
          Additionally, according to the old modifier hollow O&U + carthus should be more effective than bleed infusion (because carthus ignores the modifier) but it is actually less effective. Is carthus now also affacted by this new modifier or am I missing something?

          • Anonymous

            19 Apr 2017 21:47  

            So after this latest patch if I want to do a dual wielding warden twinblades build am I better off with blood infusion, or sharp with carthus rouge for extra base damage or hollow with carthus rouge to save some skill points in the luck stat?

            • Anonymous

              15 Apr 2017 09:17  

              can anyone confirm if the NPC invading phantoms for example, Kirk actually have a build up gauge and do suffer bleed damage?

              • Anonymous

                12 Apr 2017 14:18  

                Why isn't bleed increased on slower weapons? Maybe give the reaper class (except friede's) a base bleed of 50-60. It may make it too powerful, but they are SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW

                • Anonymous

                  06 Apr 2017 06:10  

                  So, is the Blood infusion worth it now since the recent patch? And the long answer is:

                  It very much depends on the weapon - things with natural bleed and fast/pressuring strikes will do wonders for a bleed build. Something like the Bandit's Knife gets pretty terrible scaling as is, and the bleed aux can get relatively high on a Blood Bandit's Knife +10. The Blood gets more aux than the Non-Blood or Hollow even when they have Carthus Rouge (only adds +20 aux) so the loss of scaling on the Knife is negligible and makes the blood worth it.

                  The bleed infusion for heavy weapons depends on your playstyle and skill with them: the Blood Carthus Curved Greatsword on +10 gets 99 natural bleed aux (with 40 luck, I think?) so that is actually relatively strong in terms of aux. This means that early-game invaders with Blood-infused weapons would do wonders to hosts since they have quite high bleed aux and the damage/scaling loss will be negligible.

                  I'd say give it a shot and see if the build you make sticks. It seems like From is slowly adding more and more build diversity into the game.

                  • Anonymous

                    04 Apr 2017 11:43  

                    Since the recent patch can anyone tell me which is better, a hollow infused weapon with carthus rouge or a bleed infused weapon ?

                    • Anonymous

                      11 Mar 2017 21:25  

                      Do other buffs cancel the bleed effect? Let's say I put A lighting buff on my grave warden twinswords will the bleed still build up

                      • Anonymous

                        07 Jan 2017 21:48  

                        Say i have a bleed weapon amd i summon a white phantom who also has a bleed weapon, would pur combined bleed weapons add up with the same bleed bar on the enemy? Or do we each have separate bleed buildups?

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