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Blue Sentinels is a Covenant in Dark Souls 3.Blue Sentinels

 

Faded sheepskin parchment depicting the Darkmoon and a sword. Equip to pledge oneself to the Blue Sentinels covenant.

When a member of the Way of Blue is threatened by a dark spirit, the Blue Sentinels, in compliance with an ancient accord, assume the form of blue spirits, and help to root out the leader.

Summoning takes place automatically while this is equipped."

 

Blue Sentinels Information

 

Joining

 

Effects of covenant

  • Blue Sentinels will be summoned into the worlds of those in the Way of Blue to defend them from hostile invaders. This behavior is shared with the Blades of the Darkmoon
  • Inexplicably Blue Sentinels will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps.
  • Blue sentinels phantom color is light blue.
  • If the Host of Embers enters a boss room, the Blue Sentinel will be rewarded with a Proof of a Concord Kept and be returned to their world. They will NOT remain to challenge the boss.
  • If the invader is killed by the spear throwing giant in Irithyll of the Boreal Valley, the Blue Sentinel will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message. 
  • The Matchmaking Formula is Covenant Dependent:

 

Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
Defending Summons of: Blade of the Darkmoon or Blue Sentinel Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

This Covenant shares Ranks with the Blades of the Darkmoon. To rank up the player will need Proof of a Concord Kept. To acquire Proof of a Concord Kept a player must be summoned while having their Blue Sentinel badge equipped and successfully defeat an invading phantom. If the player defeats more than one invading phantom while summoned they will acquire more Proof of a Concord Kept. The player is sent home when all invaders are banished. They can also be recieved as a drop from Silver Knight in Anor Londo (Rare).

 

  1. 10 Proof of a Concord Kept - Darkmoon Ring
  2. 30 Proof of a Concord Kept - Darkmoon Blade (Miracle)

 

To rank up the player must turn these in to Company Captain Yorshka in Anor Londo. She is located in a tower across an invisible walkway near the first bonfire there.

 

 

 

Achievements/Trophies

Covenant: Blue Sentinels

Discover Blue Sentinels covenant.

 

 

 




    • 15 Jan 2017 08:31

      5x in a row was summoned to help. Was killed once but every other time I killed invader/s & helped one player to boss room where it let me help kill Aldrich plus zero proofs. Is this a bug or am I missing something?

      • 11 Jan 2017 21:09

        "Inexplicably Blue Sentinels will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps. " << why? i got summoned to a world and spawn just in front of the host and a aldrich faithful. i killed the aldrich faithful by myself and got my reward. received the "duty fulfilled" message and returned home.

        • 06 Nov 2016 17:50

          I thought I'd be summoned less after going past SL150, since I figured there'd be less folks relying on Way of Blue at that point, but to my surprise I've been getting summoned WAAAY more in NG+ and onward. I'm glad that's the case, because I totally botched Sirris' questline in my first playthrough (stupid sexy Rosaria) and didn't get the gesture necessary to turn in covenant items, so I didn't bother being a Sentinel that first time around and was worried I'd have to start a new game to do this covenant properly.

          • 06 Nov 2016 00:00

            Wait, so does it matter where you are to get summoned as a Blue Sentinel? I was in the Undead Settlement when I got summoned into the Painted World of Ariandel.

            • 04 Nov 2016 16:48

              It can be noted that you are able to invade more frequently as a blue due to you invading "Guilty" players.

              However, it is also noted that while you CANNOT attack the monsters, their attacks CAN damage you.

              • IMO19 Sep 2016 05:44

                I thought this covenant was to guard new players or people who don't want to deal with invaders. Yet when I was invaded while fighting the enemies in the area and got straight up attacked by the invader I was relieved when a Blue Sentinel was summoned so I ran back to let them fight because I at least try to be honorable but the Blue Sentinel followed me, eventually the invader followed and went straight for me so I thought screw it and we killed the invader 2v1 after the ***** Blue Sentinel sent me a message saying "You finally did something" (it was lighthearted but I could tell I got on the summons nerves) NOW. If you don't want to guard players who do not wish to fight invaders then don't be in a covenant of which the sole purpose is to essentially protect these people. I personally do not want to gang up on an invader.

                • Blue sentinels fix13 Sep 2016 17:11

                  The blue sentinels covenant is currently broken. The chance of getting an invade is slim to say the least and many times the invader is killed just as I enter the world. Blue orbs are badly in need and most definitely need to be included in the upcoming dlc.

                  • Manual Invasion13 Sep 2016 13:26

                    From my experience it seems that using a red eye orb (or for that matter a cracked red eye orb) will put you into a queue to invade as either blue or red. Most of my experience is as long as you have the correct covenant badge you enter as a blue.

                    • Proof of concord kept12 Sep 2016 21:40

                      Some advice find some one willing to jump off the edge at another London (fastest way to die) when in the covenant to farm for your rewards pay them for incentive <br/>

                      • Still garbage31 Aug 2016 12:23

                        Here i am at the cleansing chapel bonfire at lvl 45 with a +4 heavy cathedral knight greatsword waiting, and waiting, and waiting.<br/><br/>This covenant was bad on day one, now it's even more of a joke, nobody uses the way of white so may as well get rid of this covenant alltogether from.<br/><br/>I still think this is the best soulsborne to date, yet like every game this one has many issues.<br/><br/>The worst thing about this is how they took steps back instead of improving, why get rid of the blue orb? WHY?

                        • I like Gank Spanking but..01 Aug 2016 20:40

                          Can this covenant give me players to fight that actually know what they're doing? Literally every Blue Sentinel i fight is just as bad as the host themselves. No point joining this covenant to protect people when you can't even kill a single guy on a 3v1 fight.

                          • Effects of covenant20 Jul 2016 16:08

                            It says "Inexplicably Blue Sentinels will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps." There's anobvious explanation. This covenant is to protect against invaders. Those covenants are not invading they are protecting from trespassers, so really its the host who is invading

                            • No reward23 Jun 2016 21:52

                              When I was summoned to defend a way of blue member, they had already killed the invader and I received the victory message. However I did not receive the proof for the victory. This has happened many times and it may be worth noting.

                              • Why two protection covenants?09 Jun 2016 06:23

                                Makes no sense. These are Sentinels, they're summoned to protect and guard the Way of Blue, so why do the Darkmoon Blades share the same role?<br/><br/>They're blades, you'd think they'd put them to actual use and hunt the guilty or rather the Aldrich Faithful whose "Saint" devoured the God of the Darkmoon.<br/><br/>Might as well just stay in the Blue Sents since they aren't any different from the later-game Darkmoon, and they both share the exact rewards... *sigh*

                                • Blades of the Darkmoons for early game03 Jun 2016 01:26

                                  One of the few design flaws. Ofcourse it makes little sense to become a Blade when nobody any longer needs your help but this problem is a result of the level and weapon upgrades balance borders. If they would remove that from the blades (and only the blades) then we would only need one "protection covenant" and not 2. SL90 Blades could help SL9 people and would come down on invaders like a hammer of steel on a bug. Or make the blades again a sinner hunter covenant with a blue orb.

                                  • Big thumbs up to anyone doing this.26 May 2016 14:25

                                    Love the Blue Sentinels. Great for anyone who hates PvP. I had a guy show up a few days ago - made very short work of the twat that had invaded me. He was impressive and gave me the confidence to counter attack.<br/><br/>It's the coolest thing about DS online. Great work From.

                                    • adjustment23 May 2016 13:26

                                      they should take away way of blue and make blue sentinels help sunbros other sentinels darkmoon. basically any covenant that isnt an invasion covenant

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