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Canvas Talisman

icon-wp_physicalAttack.png
52 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
55
Aux None   112
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - B
4 0 0 14
weapon_type-icon.jpg Talisman damage_type-icon.jpg Strike
skill-icon.jpg Unfaltering Prayer icon_fp_cost.png 8 (-/-)

Canvas Talisman is a Weapon in Dark Souls 3.



Medium for casting miracles of the Gods. Canvas talismans are austere items carried by heralds.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Unfaltering Prayer
Temporarily increase poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Has the highest spellbuff when Faith is between 38 and 41, making it good for softcap builds.
  • At 60 FTH it has a spellbuff of 220.



Location/Where to Find




Moveset and Videos:

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Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular ?? - - - - D - - B - - - ?? ?? ?? ?? ??
+1 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+2 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+3 72 - - - - D - - A - - - 25 15 10 15 15
+4 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+5 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+6 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+7 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+8 ?? - - - - D - - A - - - ?? ?? ?? ?? ??
+9 113 - - - - D - - A - - - ?? ?? ?? ?? ??
+10 118 - - - - D - - A - - - ?? ?? ?? ?? ??

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 11 May 2017 17:55  

      Saint's Talisman is better then the Canvas Talisman imo because it gets an S scaling in faith compared to the Canvas Talisman's A scaling in faith, 242 spell buff compared to the Canvas Talisman's 220 spell buff (keep in mind both are at +10), and fashion souls.

      • 01 Feb 2017 22:26  

        Better than Canvas Talisman at 40 faith. My canvas +10 has 180 spell buff and my priest's chime at +10 has 183 spell buff. (I have 19 str and it says that Canvas has better str scaling, but that shouldn't effect spell buff I don't think)

        • 16 Dec 2016 03:06  

          I do not kid you when I tell you i litterally have to apologize to people for using this thing. Any miricle castor who doesnt have this in thier arsenal is simply not doing the class any justice.

          • All round talisman best talisman.02 Sep 2016 09:14  

            For a faith build. this thing is fantastic. the hyper armor skill on it allows you to tanks low weapons. while still having great spellbuff (50 fth=200) it hits like a truck. and it casts like at truck. the skill is not as tanky as the sunlight talisman. but the increase spellbuff makes up for it (and you never get hit by a heavy weapon twice in arow anyway)<br/><br/>Remeber to combine it with ring of the suns firstborne & mornes. and decent amount of fp. and you have yourself a faith build.<br/><br/>compared to the saints talisman (higher spellbuff) this one is superiour. purely because the hyper armor is required to tank 2 quick weapon hits. or 1 big weapon hit. wich the skill of the saints is unable to do.<br/><br/>This is a horrible talisman for faith buffs (dmb and lightning blade) because it's spell buff isnt optimal at all. or using it purely for heals ( sunlight is best for heals because more hyper armor )

            • Spell Buff31 May 2016 00:07  

              Spell Buff is basically the power a talisman or chime can put into a spell. For example Darkmoon Blade is a buff that uses 95% (I think) of your spell buff as AR for your weapon. Not sure if it works for things like Sacred Oath but damage spells increase the higher your spell buff is as well.<br/><br/>It might only apply to damage oriented spells as I haven't seen an increase on any of the heals or Replenishment.

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