Champion Gundyr

hp.jpg souls.jpg Location
4956 60,000 Untended Graves
Drops  Soul of Champion Gundyr
Weak Resistant Immune


Lightning Lightning




Bleed Bleed


Champion Gundyr Information

Champion Gundyr is a boss enemy in Dark Souls 3.

A different version of Iudex Gundyr. He utilizes the same moveset as Iudex Gundyr as well as new attacks. He is much more aggressive than he was in the Cemetery of Ash.

  • You can summon Sword Master to help you fight this enemy. (Must have defeated Sword Master NPC outside of Firelink Shrine). Summon sign can be found just in front of his boss fog.
  • This boss is not optional to succeed in "The End of Fire" ending. In any other case, this boss is optional.




  • Souls: NG (45,000), NG+ (90,000), NG++ (99,000), NG+3 (135,000), NG+6 (139,988), NG+9 (??)
  • Co-Op Souls: NG (15,000)
  • Soul of Champion Gundyr
  • After defeating him, his armor set can be bought from Shrine Handmaid for 36,000 souls total.


Combat Information

  • Health: NG (4956), NG+ (6265), NG++ (6891), NG+3 (7204), NG+4 (7518), NG+5 (8144), NG+6 (8457), NG+7 (8771)
  • While entering the boss fight, he kneels at the center of the boss fight arena. Approaching him will trigger the fight.
  • Deals Standard Damage.
  • Parryable: Yes. Can also be riposted after a successful parry.
  • Can be poise broken, but that does not allow to perform a riposte.
  • Weak to Strike Damage, Lightning Damage and Frostbite.
  • Resistant to Slash Damage, Poison, Toxic and Bleed.
  • If the player heals, Gundyr will stop combo and perform his charge attack.



Video Strategies

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How to parry (with small shield)

  • Jump and slice move. Keep your eye on his legs. When he is at the top of his jump or just about to start deciding hit the parry button.
  • Two pokes and a smash. Avoid or tank the pokes and when he smashes hit the parry button as soon as the weapon starts to come down from above his head.
  • Slowly starting swipes. Two versions. One starts little lower and other little higher. He moves his halberd to his left side (your right) and the tip of the blade is in his right side (your left). Keep your eyes on the blade part and as soon as the swipe starts, hit the parry button. It is easy to parry too soon.
  • Phase two charge+swipe. Usually the first move he does after he buffs. Stay so far that you avoid the tip of his weapon when he charges straight at you, and when he starts to twist his body for the swipe hit the parry button.


Strategy 1 (Melee)

One of the most efficient ways of dealing with him is by parrying. His moveset is similar to Gwyn's, in a sense, as it seems he has an endless flurry of rapid attacks, leaving barely any time to attack. The easiest attack to parry is his forward jab-like attack, which can be baited out by standing about the length of his weapon away from him. He is stunned for a long time after a parry, you can usually hit him once, then riposte, then hit him again before rolling away. Another useful strategy for the first phase is to keep a lot of distance between him and bait his long jump attack, which is easy to roll attack into.When he buffs, any other attack besides his jab becomes extremely difficult to parry. Attacking only once per opening and dodging precisely should work well for the remainder of the fight.

In conjunction with the above, and the other melee strategies on here, the below is a playbook of ten tips on how to beat Champion Gundyr, which is formulated based off of very potent strategies used by people who successfully run every boss at SL 1, with no damage. That means these tips should work fantastically for a typical-strength character. Here goes:

  1. Gundyr will open up with a jumping attack, which more likely happens if you do not try to rush him. This jumping attack has a different dodge timing than his other jumping attacks, so pay attention when he is coming at you, and don't use the same roll timing as his other leaping attack.
  2. The tip of Gundyr's Halberd moves very fast. DO NOT use the blade to try to dodge, it is a complete ruse, like his eccentric body movements. Instead, use anywhere from his blade hand, to about halfway up his weapon to time your dodges. You will be more successful this way.
  3. Gundyr is a little bit of a numbnuts, much like many giants, and has pretty bad motor skills to show it. He has a funny way of walking, where he kind of does these very small calf raises and top squats while he walks, and he struggles to control the heft on his gorilla-turtle (Tortilla? Gorurtle? Gurtle?) physique. He likes to make slight verticle increases in his positioning before he hits, as well. Do NOT pay attention to this behavior. This is a ruse, meant to throw off the player. Just watch his Halberd, his back-kick, and his open hand, and you will be absolutely fine.
  4. When Gundyr is open for an attack, he will start to seek the player, turning around. He is also open when he does a heavy attack, but be prepared to roll quickly. 
  5. Gundyr has combinations as long as about six attacks. The player should expect a strong going maximum of ten, which is the peak number for the Nameless King, to be safe. The player should not be lulled into complacency. 
  6. When Gundyr does his running spin attack, roll over his left shoulder, where his empty hand is, and in the diagonal direction. This will ensure that the player 
  7. Do not think that the Sword Master will carry you in this fight, at all. Champion Gundyr cuts through him like butter, and the Sword Master will only get down maybe 1/8th of Gundyr's health.
  8. Champion Gundyr is a very feverish, aggressive, Bloodborne-type boss. That being said, and effective tactic is to keep the Grass Crest Shield in the secondary shield slot, and quickly switch to it to cure your stamina. Wearing the Chloranthy Ring really optimizes this. Both items are very easy to get, so if the player is too under-leveled, it makes sense to make the very fast trip to get these items.
  9. If you need to heal, be about 80% of the distance of the arena away from Gundyr, and make sure you hit the Estus button when the last attack of his combo finishes. Otherwise, you will be paying one or two Estus per opening, and this is not economical for surviving the fight.
  10. Don't use your Estus until Champion Gundyr loses about 35% of his health, and buffs into a red-eyed version of himself, because this is where the fight really becomes a boss fight!! 
  11. Again, Gundyr's motor skills are terrible. You can briefly go in between his slower attacks for a rolling attack, and then roll a few times out. Again, don't expect to be safe for an Estus flask if you're not at least 80% of the distance of the arena away from Gundyr, because he is really a mad steroid gorilla beast, and will beat on you like a ragdoll object.
  12. Using more than one Estus Flask, even back to back, will get you hit with a very high probability. Just facts.
  13. Gundyr grunts for all of his attacks, except one or two. Use this to help your timing to signal you when he is going to attack.
  14. Roll into the direction of his swings to optimize your i-frames. Most of his swings go clockwise, so that is a helpful tidbit.
  15. When Gundyr is moving to back-kick, he will raise his trunk, as he raises his body for most of his attacks, if not all.
  16. Gundyr has two or three mild AOE attacks. They have about a six foot radius, so don't worry about these too much.

With this playbook, the player is now prepared to beat Champion Gundyr!


Strategy 2 (Rapier)

This strategy is good for most melee builds, though strength builds may have more trouble pulling this off as it's easier with high Dexterity.  You will need a rapier enchanted with frost (Irythill Rapier is good for this) to lower his stamina,  and a 100% shield is highly recommended.  The rapier has rather fast attacks and wearing him down with frost will lower his ability to counterattack.  When he is in the first phase, roll into him and attack his back, watching his feet as he finishes his attacks.  If he lifts any of his legs, there's a good chance he will kick (which has extremely unforgiving tracking), so roll again or tank with shield.  You could sneak in two hits if he has one of the longer windup attacks (such as his large smash or his two-slash).  If you're lucky, he'll fall to his knees in the first phase and you'll be able to attack freely.  Once he enters his second phase, you have to roll in a more calculated fashion; he's going to string more attacks as you dodge, but there should be good windows to sneak in one hit.  

Note:  be careful of the shoulder smash; This attack is easily the worst thing to be hit by, has very little warning (Gundyr bends his arm and braces his shoulders just a bit), and can lead to a combination of knockups and stuns.  In the second phase, it's strongly recommended not to try for two attacks, because he can shoulder smash or punch MUCH faster than before.  When needing to heal, back away and wait out his stamina, for he doesn't have very strict movesets in this phase.  Continue stringing attacks as consecutively as possible, in order to stack up the frost, and he should fall to his knees again, allowing for free attacks.  Played patiently, this strategy should net a fast, low estus run.


Strategy 3 (Magic)

Lightning/Sunlight spears can do considerable damage to Gundyr, however due to his aggressive nature it can be very difficult to get a cast in without taking damage, especially after he buffs himself in the second phase and becomes much more aggressive. However, using a talisman with unfaltering prayer can be a big help if you can tank some damage to get a cast off.
Trying to get distance to be able to cast is generally pointless, as Gundyr will not only easily close the distance with a single leap or charge, but may also avoid your projectiles while doing so. It is therefore recommended to stay in close or medium range and work only with fast spells such as Great Soul Arrow or even Great Farron Dart.


Strategy 4 (Pyromancy)

First phase treat the boss as you would any other melee boss staying away and lobbing spells whenever he does a heavy recovery move such as his overhead or his side swipe. What makes this boss difficult in his 2nd phase is the inherent mage mentality to stay away from the boss which results in you trying to endure his onslaught of attacks (which most mages cant) or the desire to roll back to avoid his attacks, instead focus on staying somewhat close and rolling behind him forcing him to turn around and interrupt his attack string. By doing this you will constantly slow his momentum and often result in him doing single string attacks or his turn around stomp which is easily telegraphed. Use chaos bed vestiges as his large hitbox is an easy target and it does large amounts of damage at 30/30 faith/int.


Strategy 5 (Sword Master Exploit)

There's a glitch for this fight (May 6th, app1.04 reg1.05) that you can do like Dancer very easily.

Summon the Sword Master (You need to kill him at Firelink before). As soon as the NPC dies, save & quit via the Start Menu. Reload your game and summon the NPC again and go in the boss room.

Sword Master will now take very minor damage and will dodge due to a hitbox bug. Just let him take the aggro and wait for the boss being bled to death. See Dancer for original Glitch.



First Phase (Champion behaves as Iudex Gundyr)
Attack Name Attack Description
Slash into Large Slam Winds up spin, holds halberd behind, then smashes, lifting quickly, throwing rocks and knocking up
Stab into Smash Stabs, winds up smash, smashes ground
Smash into Slash Smashes ground, winds up slash, slashes
Double Slash Spin attack, twice
Double Stab into Smash Stab attack, twice; holds 
Double Slam Slow smash attack, twice
Gundyr Grab Opens his palm, grabbing anyone in reach.  Follows into being stabbed through his halberd and thrown a large distance.
Jumping Smash Hops a short distance, stabbing the ground
Sidekick Executes kick in direction of player (Must be to his side or behind)
Second Phase (Champion's eyes glow red)
Attack Name Attack Description
Charge (x3) into slash Charges, dealing three ticks, into fast slash
Double Slash into Slam Two fast slashes, into a charging smash
Sprint Slam Sprints, jumps and smashes the ground
Stab, Punch, Slice Stab Stabs, punches with left hand into a fast upwards slice, wind-up stab
Punch, Lifting upwards slice, Shoulder Smash Punches with left, upwards slice (which can knock-up), into fast shoulder smash

Note:  Typically, the attacks in his first phase are pairs, whereas the combos in the second are trios. 

Lore Theories

  • Iudex Gundyr, who was corrupted by the Abyss, spends an eternity testing new unkindled heroes if they are worthy of fulfilling the prophecy of rekindling the First Flame. He was once an unkindled himself, but had risen too late to fulfill his duty. The Flame had already been extinguished and the bells failed to ring, starting a new Dark Age. As the Ashen One travels through the illusory door, they go straight to that very same Dark Age to face Champion Gundyr at his prime. This is where they defeat him as an unknown warrior which seals his fate. A prisoner with an unbreakable halberd hoping that one day an unkindled will rise and relink the flame once more.
  • The reason Iudex Gundyr does not drop his Soul might be the result of the Untended Grave being the past, thus when you kill Iudex Gundyr you already obtained his soul in the Champion Gundyr fight. From a gameplay perspective this is probably to not allow players to obtain both items transposable from his soul in a single playthrough.
  • "Once, a Champion came late to the festivities and was greeted by a shrine without a fire, and a bell that would not toll." - Soul of Champion Gundyr


Notes & Trivia

  • If you die to this boss you can acquire your lost souls in the area where you fought Iudex Gundyr. Possible explanation: Untended Graves and Cemetary of Ash occupy the same space in the game's map.
  • His set bears extreme resemblance to armor used by Old King Doran from Demon's Souls. Gundyr's helm also states this it was modeled after a former king.
  • Because of Gundyr's devastating kick that he most commonly performs in his second phase (red eyes), it is advised for the player to never test his or her luck behind him.
  • His shoulder tackle and drop kick attacks are similar to the ones used by Father Gascoigne from Bloodborne in the third phase of that boss fight.
  • Bug (very rare): If a phantom gets stuck in the remains of the coffin, there is a chance that Gundyr will try to hit him. During this attempt he may "climb" on the top of the coffin, which will result in his death, as the coffin's upper part is a non-collision object.



    • Anonymous

      21 Jan 2018 00:49  

      My favourite boss. This fight is so dynamic and fun, it's just a constant back and forth. You attack him once, roll once to dodge his attack, you attack him once more, etc

      • Anonymous

        14 Jan 2018 05:49  

        Just had an epic fight with the bastard on NG+ - and what made it so epic was the fact that I ganked him with the freaking farron greatsword.

        • 09 Jan 2018 16:18  

          Parry him with Vordt's hammer for the riposte and it will process frost bite immediately on top of the critical. Hit him with a fire bomb then and do it again. It will make this fight go much faster than you can believe.

          • Anonymous

            02 Jan 2018 04:54  

            Fun boss to fight, being able to parry Gundyr makes him powerless, but as soon as you get a partial on one and he starts bashing and kicking, you're in full panic mode.

            • Anonymous

              30 Dec 2017 11:56  

              My advice for this boss is beat Dragonslayer armour first. Then convert Drangonslayer greataxe from his soul. Make it +5 and go on Champion. This weapon drain his healthbar so much and he wont last more then one minute...

              • Anonymous

                22 Dec 2017 16:58  

                could he be a reference to that black skin giant stone skin dude from the anime Ninja Scroll? The Sword Master in front of the boss room could be a hint.

                • Anonymous

                  12 Dec 2017 14:32  

                  You can actually parry his Jumping Smash attack if you time it right. I pressed the wrong button at just the right time on my second playthrough and basically backhanded him out of the sky.

                  • Anonymous

                    06 Nov 2017 13:45  

                    I did this fight with the short sword cuz I was going for a gladiator/Spartan build and needed his leggings....*****ed my life up

                    • Anonymous

                      27 Oct 2017 04:34  

                      Interesting fact; You can easily hit his head with arrows because of how high up the lockon is on his body and because of his posture/animations. Landing a headshot will stagger him for a few seconds too. I was using fire arrows if that makes any difference.

                      • Anonymous

                        24 Oct 2017 20:27  

                        Something to note - I noticed a lot of his attacks would go over my head if he was on the stairs, and even once when he was standing on the platform he starts out on. He doesn't appear to do well with uneven ground.

                        • Anonymous

                          07 Oct 2017 18:11  

                          I can't seem to dodge the charging attack in phase 2. If I roll past the charge he'll do his swing early and catch me mid roll. If I try to roll back he'll continue the charge and get me with both attacks. Either will knock me down and he'll finish me while I'm on the floor, without giving me time to get up. I can only take two hits and I'm gone. You can't react to his attacks, you have to preempt them as they come out so fast; but then he can also delay some swings to bait a roll which he then punishes. He's seriously easy to beat as a caster and such a massive pain in melee.

                          • Anonymous

                            01 Oct 2017 21:34  

                            I had so much trouble here because I used the greatest of glory-DO NOT MAKE THAT MISTAKE you will never have enough stamina so either dodge or use havels for similar stability without the regen loss

                            • Anonymous

                              25 Sep 2017 17:35  

                              After the heavy focus on dodging in Bloodborne, this guy wasn't all that bad. The only attack I had trouble with was his damn horse-kick, lmao. As long as you have a fast, long-range weapon with a decent dodge-attack, he's pretty easy if you play it safe and don't get greedy. I probably shouldn't have used my scythe since it deals slash and not pierce, but hey, at least I got to listen to the kick-ass music for a bit longer than usual.

                              Though some questions about the lore: what makes anyone say his fight takes place in the Age of Darkness? I thought the Age of Darkness was a yet-to-happen permanent loss of the First Flame, in which all the history of the Gods of Lordran would fade, and only time would bring back the Fire, though this time with a completely new history, one possibly without Gwyn and the First Sin. I imagined that in this dimension with Champion Gundyr, the Fire was currently safe, and the Undead were allowed to rest for a time, though by some unknown mechanism, Gundyr rose late when he was not needed, to a world completely unfit for a champion.

                              Damn, if Gundyr had actually been awake on time, he would have shredded the Soul of Cinder to pieces... Of course, then the next champion would have to worry about fighting a Soul of Cinder with the powers of Gundyr on its side. I guess it's safer not to have an overtly ruthless champion, otherwise it will become virtually impossible to rekindle the Flame.

                              • Anonymous

                                17 Sep 2017 05:26  

                                Every other boss in ds3 second stage: pulls some anime last resort magic***** out of there ass. Champion Gundyr second stage: he starts trying XD

                                • Anonymous

                                  18 Aug 2017 11:55  

                                  Seems quite vulnerable to the Storytellers staff weapon art. At 16 luck one cast while in his initial crouched position saw him poisoned by the time he was upright.

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