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Cleric's Candlestick

icon-wp_physicalAttack.png
70 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
77
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
0
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
0
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 30
icon_weight.png 2.0
icon-durabilitiy.png
65
Aux None   60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D C -
8 12 - 12
weapon_type-icon.jpg Straight Sword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Guiding Light icon_fp_cost.png 5

Cleric's Candlestick is a Weapon in Dark Souls 3.



Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep.

The deacons, under the guidance of Archdeacon McDonnell, became both Clergymen and sorcerers.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • This weapon functions as both a catalyst and sword.
  • Despite the faith requirement, this weapon cannot cast miracles.
  • Functions similarly to Dark Souls 2's Blue Flame as the heavy attacks cast sorceries.
  • The Weapon Art illuminates the surrounding environment while keeping both hands free of a torch.
    (Costs 5 FP to cast and has a 1 min duration.)
  • While not as deadly as standard swords and catalysts, due to its huge variety of movesets, it is suitable to serve as offhand weapon for polearm users.
  • Illumination radius is less than that of a lowered torch.
  • Lighting the candles does not burn off the bleed-inducing maggots as a normal torch does.
  • At 60 INT it has a spellbuff of 200.
  • This is currently the only boss weapon that upgrades to +10 and is reinforced with regular Titanite. All the other boss weapons only go to +5 and is reinforced with Titanite Scale.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Cleric's Candlestick Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 70 77 - - - D D C - - - - 40 30 25 25 30
+1 74 81 - - - D D B - - - - 40 30 25 25 30
+2 79 86 - - - D D B - - - - 40 30 25 25 30
+3 83 91 - - - D D B - - - - 40 30 25 25 30
+4 88 96 - - - D D A - - - - 40 30 25 25 30
+5 92 101 - - - D D A - - - - 40 30 25 25 30
  +6  97 106 - - - D D A - - - - 40 30 25 25 30
 +7 101 111 - - - D D A - - - - 40 30 25 25 30
 +8 106 116 - - - D D A - - - - 40 30 25 25 30
 +9 110 121 - - - D D A - - - - 40 30 25 25 30
 +10 115 126 - - - D D A - - - - 50 35 30 30 35

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 16 Jan 2017 01:58

      i'm going to explain this now so that people stop complaining about how this is a sorcery catalyst instead of a chime/talisman. There is lore behind this weapon, it was archdeacon mcdonnell who introduced sorceries to the clerics of the way of white, since clerics have high faith they channeled their faith into sorceries, hence the faith requirement and faith scaling. Is this weapon optimal for casting sorceries? no. It is by NO means a bad choice, however. You're using a sword to cast sorceries, you can't really be surprised that it doesn't hit as hard... that said, it still hits really hard if set up the right way. Look at it this way, you're sacrificing some of your magic damage for versatility, you're becoming a hybrid build. Why should you be able to hit as hard as a magic casting dedicated build? balance is needed. Something good to note: since this weapon requires both int and fth to use effectively, you might consider trying out hexes. Hexes tend to hit better with both int AND fth scaling, so you won't hit as high as when using a catalyst that scales with both, but it's exactly what i said earlier about you being a hybrid and using hexes will make use of your seemingly useless faith stat if you go with just sorceries with this sword.

      • 01 Dec 2016 09:56

        These weapons in Dark Souls 3 make no damn sense. This one in particular.

        Fromsoft: Hey, you know what would be amazing! Alright, we call this item the CLERIC'S Candlestick, have a FAITH requirement, but *snicker* Get this, it DOESN'T scale with faith AND it CAN'T cast miracles! GENIUS!

        Seriously, wtf is with things NEEDING requirements, but not scaling with them? Especially for magic. It's called the CLERICS candlestick. So why the hell does it cast sorceries and NOT miracles? Makes no damn sense. From should literally switch this around. :\ And all the other weapons that require faith or intelligence to use, but don't scale with it...should be made to scale with it. This is just ridiculous imo.

        And here I was hoping to create a sort of "Maiden" build using the Maiden set and this weapon because she's a "Maiden" and wouldn't really use any sort of "real" weapon. :\ Rip that idea. :|

        • 07 Nov 2016 19:34

          I use it offhand with a Moonlight GS in the right... Works great for duels and arena, you can keep pressure on people with spells (soul arrow keeps them rolling...) then when they roll or run into you, swing with the Moonlight.
          When they get used to that and think they can roll around your feet or reaction roll to the GS swing, start hitting L1 and whack them with the Candlestick. The damage isn't great, but you can often get 2 or 3 hits in before they can escape.
          Left hand weapons also don't have special roll or running attacks, which can make them useful for punishing chuggers ...

          Mostly I like it for the fashion. I made a Pope Benedict character especially for the Arch Deacon set, and this weapon fits perfectly with the style :)

          • 16 Oct 2016 07:33

            Pretty mediocre.

            The melee damage isn't spectacular, even by straight sword standards. The spellbuff is far below average. There's just really no reason to use this instead of... anything else. At least Heysel's has Steady Chant, this just has the Seek Guidance effect (which is a miracle, wut).

            If you're thinking this might have some kind of weird interaction with Farron Flashsword or Soul Greatsword, where hitting with both the blade and the spell might deal more damage to justify using this (especially when it's so short that Farron Flashsword has terrible range anyway). Nope. You're better off just R1-ing instead, the spellbuff is so low that the R1s will just deal more damage anyway, and cost less stamina.

            This was supposed to be DS3's equivalent of the Blue Flame. It's an abysmal failure, and needs a pretty large buff to begin to be compared to the Blue Flame.

            • Witch Tree Branch + Candlestick Combo25 Sep 2016 19:34

              Due to the Cleric's Candlestick counting as a sorcery catalyst, this sword would gain the same effect that an off-hand staff with a built in passive an provide, like the Sage's Crystal Staff - Court Sorcerer's Staff combo, but in this instance you would use the Witch Tree Branch instead for its increase in spell casting, allowing for a free ring slot that would otherwise be taken up by a Sage Ring.

              • Stupid Piece of Crap21 Sep 2016 14:56

                Weak melee<br/>Weak spells<br/>Weak fashion<br/>Weak weapon arte<br/>Weak requirements<br/><br/>I dunno what version of this sword that guy in the DLC trailer had, but if it's anything like this stupid thing he's going to be one joke of a boss.<br/><br/>This thing is so bad it makes me want to go back to DS2 so I can use blue flame and actually feel good about using such a weapon.

                • magic clutch ring24 Aug 2016 07:46

                  I've noticed that the magic clutch ring increases the melee damage of this weapon. I was wonder if some could confirm and give me some stats on it. thanks<br/>

                  • From fix pls20 Jul 2016 06:42

                    Ok, lower the faith requirement (or make it 0), and keep the int scaling (or buff it to S) to keep it like a staff/sword.<br/>OR<br/>C/C int-faith, to make it a cleric-sorcerer-hexer sword. Oh and maybe add pyromancies, that would be cool.<br/>...<br/>I know I'm probably dreaming but weapon-catalyst hybrids are cool, specially now with farron's flashsword.

                    • Let there be Light.14 Jun 2016 07:58

                      The most interesting way of using this... controversial weapon is castring its Skill and running around through the whole game. It allows you to see hidden devs' messages. One of few entertaining things left after NG+4 completion.

                      • Are you *****ing kidding me?24 May 2016 22:40

                        It's called the CLERIC'S Candlestick and has a FAITH requirement, but does not cast miracles? What kind of *****ing logic is that?

                        • Soul Greatsword, Dark Edge, and Farron Flashsword09 May 2016 09:18

                          Guys, I find this weapon PERFECT for these three spells. It just wrecks. You can go from a regular sword to a sorcery-imbued one in a flash!

                          • Needs some work26 Apr 2016 07:01

                            The fact that it can't be buffed like the Blue Flame is a big downside.<br/><br/>The damage isn't that great, and the overall fact that it just casts sroceries (even though its a cleric's sword that the deacons use to cast pyromancies?) kinda limits this weapon to simple casting.<br/><br/>Overall, it's not that great, but it does have a much better moveset than the Blue Flame (sans the obvious dual-wielded crystal magic weapon build from DkS2)

                            • Dark Sorceries?24 Apr 2016 12:11

                              Since this weapon can only cast sorceries but the physical damage scales with int, does anyone know if this has a catalyst modifier for dark sorceries which would be consistent with the faith requirement?

                              • Something isn't right...18 Apr 2016 01:08

                                I feel like the candlestick weapons are a little bit odd when it comes to requirements. <br/>I can understand the cleric's candlestick to an extent because in the lore and the way enemies behave, they are both sorcerers and clergymen. This is still bad to force such a restriction on the weapon as it has nothing to do with faith function wise.<br/><br/>The scholar's candlestick makes even less sense as it boosts SORCERIES, and is wielded by SORCERERS in the grand archives. <br/>These small things are really making these weapons seem unappealing to me, as they benifit only an int/faith hybrid. Dark spells wouldnt really be any more effective when cast with a cleric's candlestick either, since it has no actual faith scaling on the weapon itself.<br/><br/>This is all out of whack.

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