Cleric's Candlestick

70 physical_defense-shield-icon.jpg 40.0
0 lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 30
icon_weight.png 2.0
Requirements & Bonus
D D C -
8 12 - 12
weapon_type-icon.jpg Straight Sword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Guiding Light icon_fp_cost.png 5

Cleric's Candlestick is a Weapon in Dark Souls 3.

Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep.

The deacons, under the guidance of Archdeacon McDonnell, became both Clergymen and sorcerers.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • This weapon functions as both a catalyst and sword, reminiscent of the Blue Flame from Dark Souls II.
  • Due to it doubling as a catalyst, the weapon has no heavy attacks.
  • Despite the faith requirement, this weapon cannot cast miracles.
  • While not as deadly as standard swords and catalysts, due to its huge variety of movesets, it is suitable to serve as offhand weapon for polearm users.
  • At 60 INT it has a spellbuff of 200.
  • This is the only boss weapon that upgrades to +10 and is reinforced with regular Titanite. All the other boss weapons only go to +5 and is reinforced with Titanite Scale.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??



Cleric's Candlestick Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 70 77 - - - D D C - - - - 40 30 25 25 30
Regular +1 74 81 - - - D D B - - - - 40 30 25 25 30
Regular +2 79 86 - - - D D B - - - - 40 30 25 25 30
Regular +3 83 91 - - - D D B - - - - 40 30 25 25 30
Regular +4 88 96 - - - D D A - - - - 40 30 25 25 30
Regular +5 92 101 - - - D D A - - - - 40 30 25 25 30
Regular +6  97 106 - - - D D A - - - - 40 30 25 25 30
Regular +7 101 111 - - - D D A - - - - 40 30 25 25 30
Regular +8 106 116 - - - D D A - - - - 40 30 25 25 30
Regular +9 110 121 - - - D D A - - - - 40 30 25 25 30
Regular +10 115 126 - - - D D A - - - - 50 35 30 30 35


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      06 Sep 2017 13:41  

      I play as a mage but I also like to get close and personnel. this weapon is perfect for knight / mage hybrid . i have 60 int. it does 420 ar

      • 01 Sep 2017 12:07  

        I think this could work as an off-hand weapon with Friede's great scythe. They both have faith requirement (11 friede's, 12 this) but don't really benefit from any higher faith than that. With this one could have the combo potential of off-hand straight sword and no need to switch to a catalyst to cast sorceries.

        • Anonymous

          07 Jul 2017 21:29  

          People complaining about it not having faith scaling and I'm like "Bruh we don't need another Izalith Staff do WE?!". Besides you have the crystal chime for both sorceries and miracles. Now that I think about it, it does and doesn't make sense.

          • Anonymous

            01 Jul 2017 01:19  

            I like this weapon, this is a very fun weapon.
            But please Fromsoft, allow for this weapon to compete with Heysel Pick, or even the Demon Scar.

            • Anonymous

              30 May 2017 21:33  

              Anyone know if the WA effect stays if I switch the weapon? THIS IS VERY IMPORTANT DON'T QUESTION ME! I mean, I'll probably end up transposing and testing myself anyway, BUT THIS IS VERY IMPORTANT!

              • Anonymous

                08 May 2017 03:57  

                I dont really like the fact that just because the Lore says that they were both sorcerers and clergymen means you cant cast miracles with it. It doesnt make sense from that very same standpoint, since well, they were BOTH sorcerers and clergymen.

                • Anonymous

                  27 Apr 2017 05:22  

                  Once again, for anyone who doesn't know, the weapon is set up the way it is to match the lore behind it. The deacons of the deep were originally members of the way of white and were leaded by the 3 archdeacons, one of these deacons (Archdeacon Mcdonnell) was fascinated by sorcery and did experiments to try and channel faith into sorceries. This is why the clerics candlestick has a faith requirement, but scales with intelligence. They were clerics turned sorcerers as mentioned in the weapons item description. People are complaining about how its: -whiny voice- "not viable! D:", but as with any form of magic in Dark souls 3 your build has to be tailored to it for the magic to hit hard. Put on the 2 magic boosting rings, Lloyd's sword ring and put a scholar's candlestick in your left hand and you'll a decent amount of damage, obviously you'll need at least 30 int... There is nothing wrong with the amount of damage, i've used this weapon on my "deep knight" roleplay and it works very well, i had no issues with PvE OR PvP, i used GDS (great deep soul) and would rush in alongside my spell and attack when they went to dodge, i'd hit them with either the spell or my sword one way or the other... Affinity is just always great and it definitely helped on this roleplay as well. You can make a very viable hybrid build on this either way you go, sorceries OR dark sorceries. Don't compare this to using spells with an actual staff... You literally just can't compare the two, they're two different concepts. You saying "well i can hit 500+ with GDS on an izalith staff" is besides the damn point, with a staff you're going pure mage, with a sword catalyst you're going hybrid, two different concepts and OF COURSE A PURE CASTER WILL HIT HIGHER... No*****. The idea behind a hybrid is you sacrifice some damage for versatility, you can still hit just fine and can make up for the difference in damage with the additional options available to you and by Gitting Gud.

                  • Anonymous

                    12 Apr 2017 22:58  

                    the WA should be unfaltering prayer, imagine the less damage this weapon has with low spell buff, but a hyper armor spell casting thumbs up if you think this needs to be changed

                    • Anonymous

                      24 Feb 2017 11:58  

                      If it had a D scaling with faith and lighting the candels burned off maggots, I would be satisfied. Also it might just be me, but dark souls 3 doesn't seem as dark as the last games. I don't remember ever needing a source of light for my whole play through. Would give the candlesticks , cast light, and followers torch more utility .

                      • Anonymous

                        16 Jan 2017 07:58  

                        i'm going to explain this now so that people stop complaining about how this is a sorcery catalyst instead of a chime/talisman. There is lore behind this weapon, it was archdeacon mcdonnell who introduced sorceries to the clerics of the way of white, since clerics have high faith they channeled their faith into sorceries, hence the faith requirement and faith scaling. Is this weapon optimal for casting sorceries? no. It is by NO means a bad choice, however. You're using a sword to cast sorceries, you can't really be surprised that it doesn't hit as hard... that said, it still hits really hard if set up the right way. Look at it this way, you're sacrificing some of your magic damage for versatility, you're becoming a hybrid build. Why should you be able to hit as hard as a magic casting dedicated build? balance is needed. Something good to note: since this weapon requires both int and fth to use effectively, you might consider trying out hexes. Hexes tend to hit better with both int AND fth scaling, so you won't hit as high as when using a catalyst that scales with both, but it's exactly what i said earlier about you being a hybrid and using hexes will make use of your seemingly useless faith stat if you go with just sorceries with this sword.

                        • Anonymous

                          03 Dec 2016 07:41  

                          If you don't meet the faith requirement, the weapon will bounce off heavy-armored enemies and will have a lower spell buff.

                          • Anonymous

                            01 Dec 2016 15:56  

                            These weapons in Dark Souls 3 make no damn sense. This one in particular.

                            Fromsoft: Hey, you know what would be amazing! Alright, we call this item the CLERIC'S Candlestick, have a FAITH requirement, but *snicker* Get this, it DOESN'T scale with faith AND it CAN'T cast miracles! GENIUS!

                            Seriously, wtf is with things NEEDING requirements, but not scaling with them? Especially for magic. It's called the CLERICS candlestick. So why the hell does it cast sorceries and NOT miracles? Makes no damn sense. From should literally switch this around. :\ And all the other weapons that require faith or intelligence to use, but don't scale with it...should be made to scale with it. This is just ridiculous imo.

                            And here I was hoping to create a sort of "Maiden" build using the Maiden set and this weapon because she's a "Maiden" and wouldn't really use any sort of "real" weapon. :\ Rip that idea. :|

                            • Anonymous

                              08 Nov 2016 01:34  

                              I use it offhand with a Moonlight GS in the right... Works great for duels and arena, you can keep pressure on people with spells (soul arrow keeps them rolling...) then when they roll or run into you, swing with the Moonlight.
                              When they get used to that and think they can roll around your feet or reaction roll to the GS swing, start hitting L1 and whack them with the Candlestick. The damage isn't great, but you can often get 2 or 3 hits in before they can escape.
                              Left hand weapons also don't have special roll or running attacks, which can make them useful for punishing chuggers ...

                              Mostly I like it for the fashion. I made a Pope Benedict character especially for the Arch Deacon set, and this weapon fits perfectly with the style :)

                            Load more