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Cleric's Candlestick

icon-wp_physicalAttack.png
70 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
77
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
0
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
0
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 30
icon_weight.png 2.0
icon-durabilitiy.png
65
      60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D C -
8 12 - 12
weapon_type-icon.jpg Straight Sword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Guiding Light icon_fp_cost.png 5

Cleric's Candlestick is a Weapon in Dark Souls 3.



Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep.

The deacons, under the guidance of Archdeacon McDonnell, became both Clergymen and sorcerers.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • This weapon functions as both a catalyst and sword, reminiscent of the Blue Flame from Dark Souls II.
  • Due to it doubling as a catalyst, the weapon has no heavy attacks.
  • Despite the faith requirement, this weapon cannot cast miracles.
  • While not as deadly as standard swords and catalysts, due to its huge variety of movesets, it is suitable to serve as offhand weapon for polearm users.
  • At 60 INT it has a spellbuff of 200.
  • This is the only boss weapon that upgrades to +10 and is reinforced with regular Titanite. All the other boss weapons only go to +5 and is reinforced with Titanite Scale.



Location/Where to Find




Moveset and Videos:

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  • ??
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Cleric's Candlestick Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 70 77 - - - D D C - - - - 40 30 25 25 30
Regular +1 74 81 - - - D D B - - - - 40 30 25 25 30
Regular +2 79 86 - - - D D B - - - - 40 30 25 25 30
Regular +3 83 91 - - - D D B - - - - 40 30 25 25 30
Regular +4 88 96 - - - D D A - - - - 40 30 25 25 30
Regular +5 92 101 - - - D D A - - - - 40 30 25 25 30
Regular +6  97 106 - - - D D A - - - - 40 30 25 25 30
Regular +7 101 111 - - - D D A - - - - 40 30 25 25 30
Regular +8 106 116 - - - D D A - - - - 40 30 25 25 30
Regular +9 110 121 - - - D D A - - - - 40 30 25 25 30
Regular +10 115 126 - - - D D A - - - - 50 35 30 30 35

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 17 Nov 2017 23:12  

      By looking at the prerequisite I wonder... Since we have 12 faith anyway. Maybe using a talisman with force in the left hand to stun melee attackers before casting a sorcery is the way to use this weapon. Since Heysel's Pick got a true combo, it could be it's "kinda true" combo.
      I'll test that tomorrow.

      • Anonymous

        28 Oct 2017 19:30  

        Most usless weapon in DS3, literally just use a sorcerer catylst. Save yourself the souls, just consume the Deacons Of The DEap boss soul, it's basically free souls.

        • Anonymous

          19 Oct 2017 09:25  

          It would have made more sense if it was a miracle and sorcery catalyst, being the deacons are both clergy and sorcerers. But really, wouldn’t matter much for there’s not many hexer style miracles aside from the dark weapon and gnaw. It would have been nice if hexes crossed over, spells like Resonating Soul, Dark Storm, Scraps of Life, Dark Soul Patch and even Dark Fog. I loved Dark Fog, best Dark Souls 1-2 Spell but it had a better animation in Ds1. Anyway, I really didn’t like this weapon. I didn’t like the move sets and its damage output for both sorceries and attack isn’t very impressive. I get more damage with a magic infused Shield Breaker then this.

          • 13 Oct 2017 05:31  

            Everyone here is freaking out about how the Cleric's Candlestick has a Faith requirement, but no Faith scaling, and that it casts sorceries.

            ...Meanwhile, I'm wondering how the Deacons of the Deep use them to spam pyromancies.

            • Anonymous

              06 Sep 2017 13:41  

              I play as a mage but I also like to get close and personnel. this weapon is perfect for knight / mage hybrid . i have 60 int. it does 420 ar

              • 01 Sep 2017 12:07  

                I think this could work as an off-hand weapon with Friede's great scythe. They both have faith requirement (11 friede's, 12 this) but don't really benefit from any higher faith than that. With this one could have the combo potential of off-hand straight sword and no need to switch to a catalyst to cast sorceries.

                • Anonymous

                  07 Jul 2017 21:29  

                  People complaining about it not having faith scaling and I'm like "Bruh we don't need another Izalith Staff do WE?!". Besides you have the crystal chime for both sorceries and miracles. Now that I think about it, it does and doesn't make sense.

                  • Anonymous

                    01 Jul 2017 01:19  

                    I like this weapon, this is a very fun weapon.
                    But please Fromsoft, allow for this weapon to compete with Heysel Pick, or even the Demon Scar.

                    • Anonymous

                      30 May 2017 21:33  

                      Anyone know if the WA effect stays if I switch the weapon? THIS IS VERY IMPORTANT DON'T QUESTION ME! I mean, I'll probably end up transposing and testing myself anyway, BUT THIS IS VERY IMPORTANT!

                      • Anonymous

                        08 May 2017 03:57  

                        I dont really like the fact that just because the Lore says that they were both sorcerers and clergymen means you cant cast miracles with it. It doesnt make sense from that very same standpoint, since well, they were BOTH sorcerers and clergymen.

                        • Anonymous

                          27 Apr 2017 05:22  

                          Once again, for anyone who doesn't know, the weapon is set up the way it is to match the lore behind it. The deacons of the deep were originally members of the way of white and were leaded by the 3 archdeacons, one of these deacons (Archdeacon Mcdonnell) was fascinated by sorcery and did experiments to try and channel faith into sorceries. This is why the clerics candlestick has a faith requirement, but scales with intelligence. They were clerics turned sorcerers as mentioned in the weapons item description. People are complaining about how its: -whiny voice- "not viable! D:", but as with any form of magic in Dark souls 3 your build has to be tailored to it for the magic to hit hard. Put on the 2 magic boosting rings, Lloyd's sword ring and put a scholar's candlestick in your left hand and you'll a decent amount of damage, obviously you'll need at least 30 int... There is nothing wrong with the amount of damage, i've used this weapon on my "deep knight" roleplay and it works very well, i had no issues with PvE OR PvP, i used GDS (great deep soul) and would rush in alongside my spell and attack when they went to dodge, i'd hit them with either the spell or my sword one way or the other... Affinity is just always great and it definitely helped on this roleplay as well. You can make a very viable hybrid build on this either way you go, sorceries OR dark sorceries. Don't compare this to using spells with an actual staff... You literally just can't compare the two, they're two different concepts. You saying "well i can hit 500+ with GDS on an izalith staff" is besides the damn point, with a staff you're going pure mage, with a sword catalyst you're going hybrid, two different concepts and OF COURSE A PURE CASTER WILL HIT HIGHER... No*****. The idea behind a hybrid is you sacrifice some damage for versatility, you can still hit just fine and can make up for the difference in damage with the additional options available to you and by Gitting Gud.

                          • Anonymous

                            12 Apr 2017 22:58  

                            the WA should be unfaltering prayer, imagine the less damage this weapon has with low spell buff, but a hyper armor spell casting thumbs up if you think this needs to be changed

                            • Anonymous

                              24 Feb 2017 11:58  

                              If it had a D scaling with faith and lighting the candels burned off maggots, I would be satisfied. Also it might just be me, but dark souls 3 doesn't seem as dark as the last games. I don't remember ever needing a source of light for my whole play through. Would give the candlesticks , cast light, and followers torch more utility .

                              • Anonymous

                                16 Jan 2017 07:58  

                                i'm going to explain this now so that people stop complaining about how this is a sorcery catalyst instead of a chime/talisman. There is lore behind this weapon, it was archdeacon mcdonnell who introduced sorceries to the clerics of the way of white, since clerics have high faith they channeled their faith into sorceries, hence the faith requirement and faith scaling. Is this weapon optimal for casting sorceries? no. It is by NO means a bad choice, however. You're using a sword to cast sorceries, you can't really be surprised that it doesn't hit as hard... that said, it still hits really hard if set up the right way. Look at it this way, you're sacrificing some of your magic damage for versatility, you're becoming a hybrid build. Why should you be able to hit as hard as a magic casting dedicated build? balance is needed. Something good to note: since this weapon requires both int and fth to use effectively, you might consider trying out hexes. Hexes tend to hit better with both int AND fth scaling, so you won't hit as high as when using a catalyst that scales with both, but it's exactly what i said earlier about you being a hybrid and using hexes will make use of your seemingly useless faith stat if you go with just sorceries with this sword.

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