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Cleric's Sacred Chime

icon-wp_physicalAttack.png
52 physical_defense-shield-icon.jpg 25.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15.0
icon-darkbonus.png
-
icon_weight.png
15.0
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
50
Aux None 135
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - A
3 - - 14
weapon_type-icon.jpg Sacred Chime damage_type-icon.jpg Strike
skill-icon.jpg Gentle Prayer icon_fp_cost.png 13 (-/-)

Cleric's Sacred Chime is a Chime in Dark Souls 3.



Sacred chime for casting miracles of the Gods. Chimes such as these are often given to clerics who become Undead.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Becomes better than the Priest's Chime at 29 faith.
  • Best catalyst for normal miracles up to 37 faith, and from 42 to 49 faith (between 38 and 41 faith, the Canvas Talisman has higher spell buff).
  • The chime has to remain active in your hand for the weapon art to continue regenerating health. 
  • At 60 FTH it has a spellbuff of 232.



Location/Where to Find

  • Starting equipment for the Cleric class.
  • Dropped by Undead Clerics at the Cemetery of Ash. Farm the mobs from the bonfire up to the boss area.
  • Also drops from the same enemy in Untended Graves.



Moveset and Videos:

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  • ??
  • ??

 

 

Cleric's Sacred Chime Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 52 - - - - 130 D - - A - - - 25 15 10 15 15
Regular +1 59 - - - - 132 D - - A - - - 25 15 10 15 15
Regular +2 66 - - - - 134 D - - A - - - 25 15 10 15 15
Regular +3 72 - - - - 136 D - - A - - - 25 15 10 15 15
Regular +4 79 - - - - 139 D - - A - - - 25 15 10 15 15
Regular +5 85 - - - - 139 D - - A - - - 25 15 10 15 15
Regular +6 92 - - - - 140 D - - A - - - 25 15 10 15 15
Regular +7 99 - - - - 140 D - - S - - - 25 15 10 15 15
Regular +8 105 - - - - 141 D - - S - - - 25 15 10 15 15
Regular +9 112 - - - - 142 D - - S - - - 25 15 10 15 15
Regular +10 118 - - - - 142 D - - S - - - 25 15 10 15 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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