Court Sorcerer's Staff is a Weapon in Dark Souls 3.
Catalyst used by the court sorcerers of the Profaned Capital. Very powerful when wielded by an exceptionally intelligent sorcerer.
The court sorcerers laid claim to the legacy of the renowned Big Hat Logan, going so far as to emulate him with copies of the staff he used.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 INT it has a spellbuff of 238.
- Ignoring the weapon art this staff is the second best staff in terms of sorcery damage (the best being the Archdeacon's Great Staff at 60 FTH).
Location/Where to Find
- Dropped by a mimic in the toxic swamp area of Profaned Capital. The mimic is on the second floor of the church looking building that is full of hand beasts.
Moveset and Videos:
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Court Sorcerer's Staff Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)