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Court Sorcerer's Staff

icon-wp_physicalAttack.png
60 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.0
icon-durabilitiy.png
45
Aux None   60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - A -
6 0 14 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 15 (-/-)

Court Sorcerer's Staff is a Weapon in Dark Souls 3.



Catalyst used by the court sorcerers of the Profaned Capital. Very powerful when wielded by an exceptionally intelligent sorcerer.

The court sorcerers laid claim to the legacy of the renowned Big Hat Logan, going so far as to emulate him with copies of the staff he used.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 238.
  • Ignoring the weapon art this staff is the second best staff in terms of sorcery damage (the best being the Archdeacon's Great Staff at 60 FTH).



Location/Where to Find

  • Dropped by a mimic in the toxic swamp area of Profaned Capital. The mimic is on the second floor of the church looking building that is full of hand beasts.




Moveset and Videos:

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  • ??
  • ??

 

 

Court Sorcerer's Staff Upgrade Table

 

Requires 900 souls and 12x Titanite Shards to +3; 1350 souls and 12x Large Titanite Shard to +6; 1800 souls and 12x Titanite Chunk to +9 ; 750 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - E - A - - - - 25 20 10 10 15
Regular +1 67 - - - - D - A - - - - 25 20 10 10 15
Regular +2 75 - - - - D - A - - - - 25 20 10 10 15
Regular +3 82 - - - - D - A - - - - 25 20 10 10 15
Regular +4 90 - - - - D - S - - - - 25 20 10 10 15
Regular +5 97 - - - - D - S - - - - 25 20 10 10 15
Regular +6 105 - - - - D - S - - - - 25 20 10 10 15
Regular +7 112 - - - - D - S - - - - 25 20 10 10 15
Regular +8 120 - - - - D - S - - - - 25 20 10 10 15
Regular +9 127 - - - - D - S - - - - 25 20 10 10 15
Regular +10 135 - - - - D - S - - - - 25 20 10 10 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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