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Court Sorcerer's Staff

icon-wp_physicalAttack.png
60 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
20
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.0
icon-durabilitiy.png
45
      60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - A -
6 0 14 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 15 (-/-)

Court Sorcerer's Staff is a Weapon in Dark Souls 3.



Catalyst used by the court sorcerers of the Profaned Capital. Very powerful when wielded by an exceptionally intelligent sorcerer.

The court sorcerers laid claim to the legacy of the renowned Big Hat Logan, going so far as to emulate him with copies of the staff he used.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 238.
  • Ignoring the weapon art, this staff is the most powerful in the game for non-dark sorceries. Sage's Crystal Staff outdamages it while its weapon art is active, and Izalith Staff does more damage with dark sorceries but less with non-dark sorceries.



Location/Where to Find

  • Dropped by a mimic in the toxic swamp area of Profaned Capital. The mimic is on the second floor of the church looking building that is full of hand beasts.




Moveset and Videos:

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  • ??
  • ??

 

 

Court Sorcerer's Staff Upgrade Table

 

Requires 900 souls and 12x Titanite Shards to +3; 1350 souls and 12x Large Titanite Shard to +6; 1800 souls and 12x Titanite Chunk to +9 ; 750 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - E - A - - - - 25 20 10 10 15
Regular +1 67 - - - - D - A - - - - 25 20 10 10 15
Regular +2 75 - - - - D - A - - - - 25 20 10 10 15
Regular +3 82 - - - - D - A - - - - 25 20 10 10 15
Regular +4 90 - - - - D - S - - - - 25 20 10 10 15
Regular +5 97 - - - - D - S - - - - 25 20 10 10 15
Regular +6 105 - - - - D - S - - - - 25 20 10 10 15
Regular +7 112 - - - - D - S - - - - 25 20 10 10 15
Regular +8 120 - - - - D - S - - - - 25 20 10 10 15
Regular +9 127 - - - - D - S - - - - 25 20 10 10 15
Regular +10 135 - - - - D - S - - - - 25 20 10 10 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 03 Mar 2017 19:12  

      I started a new character and got my friends to give me the Court sorcerer staff and the regular sorcerer staff is outclassing it.Neither are upgraded and my INT is 24. Im doing about 10 more damage with th starter staff testing against the hollows outside of firelink

      • 18 Feb 2017 09:24  

        Alright, so check this out. I did a damage comparison with this staff at 60fth vs Court Sorcerer's Staff at 60int, and it turns out that despite having 3 extra spell buff AGS is in fact WEAKER than CSS by about 5% in all areas (and 8% for Great Farron Dart and Affinity). I'm updating the page with this information, please don't remove it unless you get conflicting information in another test.

        "Damage test with Court Sorcerer's Staff 60int (238 spell buff) vs Archdeacon Great Staff 60fth (241 spell buff). Same character, same NG cycle (+14 or so). Young Dragon Ring, Bellowing Dragoncrest Ring, Magic Clutch Ring, Dark Clutch Ring, Crown of Dusk, and Scholar's Candlestick (right hand). Steady Chant applied before each cast.

        CSS (238 spell buff, 60int)
        Great Soul Arrow: 570
        Great Heavy Soul Arrow: 1032
        Great Farron Dart: 161
        Crystal Soul Spear: 1336
        White Dragon Breath: 1146
        Great Deep Soul: 418
        Affinity: 715
        Dark Edge: 743

        AGS (241 spell buff, 60fth)
        Great Soul Arrow: 540 (5% weaker)
        Great Heavy Soul Arrow: 980 (5% weaker)
        Great Farron Dart: 149 (8% weaker)
        Crystal Soul Spear: 1276 (4-5% weaker)
        White Dragon Breath: 1090 (5% weaker)
        Great Deep Soul: 395 (5% weaker)
        Affinity: 660 (8% weaker)
        Dark Edge: 704 (5% weaker)"

        • Spellbuff14 Sep 2016 06:23  

          Could someone give me the spellbuff for this weapon in increments of 15? (15, 30, 45, 60, 75, and 90)<br/><br/>It would be appreciated due to me wanting to try and get the best and I wonder when I should stop with the int.

          • spell buff02 Jun 2016 14:51  

            at +10 with 35 Int it got 150 spell buff.<br/><br/>I will update as soon as i get 50 Int. Later with 60 too. I'll write it right below this "comment topic"

            • strength?27 May 2016 19:34  

              At 55 Intelligence and 18 Strength this staff has a Spell Buff of 220 (Source)<br/><br/>why is strength mentioned? does this somehow play a part in the spellbuff?

              • Translate f*ckup ?27 May 2016 16:42  

                I, for one, own a french copy of the game and guess what, the staff is directly named "logan's catalyst" ... did they do it on purpose ? Description doesn't change much though.

                • This staff, court sorcerer's staff17 May 2016 11:45  

                  I think I just found out it gives a 20% increase in the souls gained, just like the medicant's stuff!<br/>Let everybody know this!

                  • Staff gone21 Apr 2016 19:33  

                    I was fighting the mimic for the staff and he disappeared I don't think he died because I didn't get any souls and he didn't respawn when I rested at the bonfire and I can't see any item around either. Has anybody else had this?

                    • Steady Chant buff19 Apr 2016 22:18  

                      Any reason why the steady chant buff costs twice as much as other staves? Is the buff twice as potent, or last twice as long? The description downs seem to indicate that its a stronger version other than this costing 15 FP over the normal 7.

                      • Staff17 Apr 2016 05:25  

                        This is unequivocally the best staff - +10 at level 60 = 238 Bonus the sage bests it by about 1-3% damage but costs around 60% more to cast and needs constant buffing.

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