crescent moon sword

Crescent Moon Sword

icon wp physicalAttack
78 physical defense shield icon 40
icon magicbonus
78
magic defense shield icon
30
icon firebonus
-
fire defense shield icon
25
icon lightningbonus
- lightning defense shield icon 25
icon darkbonus
-
dark defense shield icon
30
icon wp critical
100 icon wp stability 25
icon weight 2.5
icon durabilitiy
70
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
- C D -
10 16 - -
weapon type icon Curved Sword damage type icon Slash
skill icon Crescent Blade icon fp cost 15

Crescent Moon Sword is a Weapon in Dark Souls 3.



Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon. 

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades. 

 

Notes and Tips:

  • Cannot be Infused nor Buffed.
  • Upgrades with Titanite Scale.
  • Has no Strength scaling.
  • Was given Intelligence scaling and lowered Dexterity scaling in regulation 1.09. Before said update, the stats were an E in Strength and an A in Dexterity.
  • Has innate shield pierce: 65% on heavy attack, 45% on the slash from the weapon skill, 15% on all other attacks.
  • Due to the natural synergy between dex and int, this can be a powerful self defense tool for a sorcery caster.

 

 

Softcaps & Scaling:

  • 10/16/7 = 311 AR = Base Stats
  • 10/40/7 = 370 AR = Dex Softcap
  • 10/16/40 = 353 AR = Int Softcap
  • 10/40/40 = 412 AR = Combined Softcaps
  • After Softcaps it gets less than 2 AR per level
  • Dex/Int Weapon
    • Gains more from Dex than Int



 

Location/Where to Find

  • Dropped by Ringfinger Leonhard if killed after using the Black Eye Orb in Anor Londo, after defeating Aldrich, going up one of the elevators in the back of the boss arena, then entering the large bedchamber. Does not drop if you kill him without meeting these conditions  (for instance, killing him at Firelink Shrine).




 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

 

Crescent Moon Sword Upgrade Table

Requires transposed reinforcement, totalling ?? souls and ?? titanite scales.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 78 78 - - - - C D - - - - 40 30 25 25 30
Regular +1 90 90 - - - - C D - - - - 40 30 25 25 30
Regular +2 103 103 - - - - C D - - - - 40 30 25 25 30
Regular +3 116 116 - - - - C D - - - - 40 30 25 25 30
Regular +4 129 129 - - - - C D - - - - 40 30 25 25 30
Regular +5 142 142 - - - - C D - - - - 40 30 25 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Curved Swords
Carthus Curved Sword  â™¦  Carthus Shotel  â™¦  Dancer's Enchanted Swords  â™¦  Demon's Scar  â™¦  Falchion  â™¦  Follower Sabre  â™¦  Legion Scimitars  â™¦  Painting Guardian's Curved Sword  â™¦  Pontiff Knight Curved Sword  â™¦  Rotten Ghru Curved Sword  â™¦  Scimitar  â™¦  Sellsword Twinblades  â™¦  Shotel  â™¦  Storm Curved Sword  â™¦  Warden Twinblades



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    • Anonymous

      Anyone who remembers the older version when this still had A scaling in DEX and pure physical
      was it buffable/infusale?
      and has higher attack rate?

      • Anonymous

        Not only does the damage of the weapon art scale with Dex but also the speed, both the casting animation and the projectile speed. The projectile's range also scales with Dex. Tested on 40 Dex quality build and 16 Dex strength build. Would recommend adding this to your arsenal if you're running a quality or dex build, if for no other reason than to swap to it for a quick finisher.

        • Anonymous

          Do you think it was better before adding magic dmg and scaling? Before that 1.09? Was it buffable with resins and darkmoon blade? Etc.

          • Anonymous

            Good old days, I used this in pvp in my 2nd weapon slot, primary as a ranged weapon but obviously you can hit people with it if they are close, together with the Stone Parma (weapon skill on the shield is extremely useful), on my 1st slot I usually had the Sword of Judgment and obviously I also used a staff

            • Anonymous

              A lot of people talk **** about this and say it's bad but I actually had a lot of fun with it for the time I used it

              • Anonymous

                A fun weapon with a surprisingly good weapon art.

                If only it didn't get needed with the other "heavy" curved swords. It already has weak damage and is short, the need makes it really hard to use in invasions since it's so easy to space and does so little damage.

                • Anonymous

                  A very fun weapon to use in PvP and PvE but if you go invading or arena with it, and you notice any lag, best to swap to any other weapon other than this thing. This things attack range gets like halved.

                  It's very demoralizing not even hearing attack hitting the enemy as they roll through your strikes.

                  • Anonymous

                    HOHOHOHO IT'SA ME SANTA CLAUSE
                    THIS WEAPON IS NAUGHTY AND IF YOU USE IT, YOU WON'T GET ANY PRESENTS TO CHRISTMAS!!!
                    HOHOHO, THE MACE IS BETTER!!! I USE THE MACE EVERY DAY AND IT'S THE GRRRRRRRRRRRRRRREATEST WEAPON ON EARTH!!!
                    IF YOU WANT TO GET AAALL THE PRESENTS, USE THE MACE JUST LIKE ME!!!
                    MARRY CHRISTMAS!!!

                    • Anonymous

                      This is my first run in this game and god, this weapon pretty much carried me at the last parts of the game. Especially against Champ Gundyr and Twin Prince.

                      • Anonymous

                        I wonder how it was with E/A when the game first come at least damage wasnt split so pure pysical is better right?

                        • for some reason this is the most satisfying thing to free aim with. Predicting where people are running and firing just ahead especially if they're one hit away from death feels so nice when it connects. One of my favorite weapons just because of that.

                          • Anonymous

                            Leonhard wasn't a Darkmoon blade or something.
                            He was so in love with Rosaria that he preferred to kill her and keep her soul for himself. That's why he seemed so detached to the other Fingers. As a noble prick, he thought he was better than them.

                            It also suggests me that Rosaria was a noble woman too. Maybe the queen of Lothric ?

                            • Anonymous

                              Honestly the WA makes this little monstrosity almost as cancerous as PKCS. But since no one else use it and I do, I am fine with it :D

                              • Anonymous

                                The weapon art for this thing is really cool. Just another reason why I think FP should regen over time, even without a Simple infused weapon. Seriously hate having to tank my flasks just to use the weapon art.

                                • Anonymous

                                  Haven't used it much in PvP, but I find it has a really cute niche in PvE. It functions very well as a backup ranged weapon for any dex build. It's lighter than any bow or crossbow and doesn't bother with ammo or damage drop off, the ~5 shots at 10 attunment plus a single blue flask is usually going to be enough to make it between bonfires. I was doing decent chunks to enemies at good range with no Int investment, you only get about a 10% boost from leveling Int anyways.

                                  • Anonymous

                                    this thing can only be useful for everything (that has dex) BUT a sorcerer, and every other caster class i guess

                                    • Anonymous

                                      I am so glad that I did leonhards storyline, absolutely love this weapon. Definitely recommend trying it. The magic scythe that it fires actually does decent damage even with basically no magic stats at all

                                      • Anonymous

                                        I love everyone complaining that it's damage makes it not viable.

                                        you know what makes this thing viable?

                                        Nobody fucking expects it. It's not some overused meta weapon that every Dark Infused Exile Curved Greatsword wielding s#itlord invader knows what to do with. I freaking LOVE busting this thing out. Swapping from it to other weapons throws people off greatly, bring a weapon art shield and 50% more of your pew-pew laser weapon art will connect, it's great at catching runners with it's weapon art.

                                        Y'all are just stupid. This thing rules if you can fight using anything other than Running R1's. God forbid we do something other than what Iron Pineapple, Yung Maestro, or whatever fucking youtuber is popular now is posting about.

                                        • Anonymous

                                          Awesome weapon but it is soooooo weak compared to other weapons. Such a shame this weapons looks gorgeous !

                                          • Anonymous

                                            Leonhard was a Darkmoon Blade sleeper agent, sent to infiltrate the Fingers and kill Rosaria on Gwyndolin's orders.

                                            • 40 DEX / 40 INT

                                              Crescent Moon Sword = 412 ( 224 + 188 )
                                              Falchion "Best Curved Sword with Crystal infusion with the status above" = 488 ( 209 + 279 )
                                              Carthus Curved Sword "Lowest AR with the status above" = 452 ( 192 + 260 )

                                              This weapon has the highest physical AR among all other Curved Swords when you infuse them into Crystal with the status above

                                              Totally worth!!!

                                              • Anonymous

                                                Doesn't deal a lot of damage compared to most other curved swords, but it works really well as an offhand weapon when invading. It's weapon art is very effective for players with low health trying to run away to heal.

                                                • Anonymous

                                                  What could make this weapon worth using? Why not make it's dexterity scaling contribute to magic damage, AND boost its speed a tad.

                                                  • Anonymous

                                                    I'd suggest avoiding this thing, generally. Its base damage and scaling are quite bad on both sides (it also gets no benefit from two-handing, since it has no strength scaling) and it has pretty terrible reach. A buffed/infused (Carthus) Shotel will do everything it can do, and will reliably output more damage. If you want a physical/magic hybrid weapon with a projectile WA, Greatsword of Judgement is a much better choice. Heck, you'd probably be better off smacking foes with an Izalith Staff or Murky Longstaff. As someone who likes intelligence hybrid builds, this was a major disappointment. This goes for PvE and PvP. Its one boon, sneaking around shields, is negated by the fact that no 100% magic resist shield exists, so some magic damage will go through anyways with one of the other, superior magic damage weapons. I generally feel that underused weapons can be fun or niche or don't deserve their status, but after trying to use this for half a playthrough, I never want to pick it up again.

                                                    • Anonymous

                                                      I do not know if anyone has tried to use this weapon with heavier armor, but I tried to use it on a Flynn build and I have to say it is pretty tough. I tried to push the AR of this weapon as far as it could go without being too squishy (40 dex/int, with ~22 weight) and managed to get 429 AR with it. The range while two handing is terrible compared to other curved swords and I found myself using the one handed move-set because it not only reached further but the damage was also comparable, effectively making two handing only useful for the weapon art. Maybe with a weapon art shield this weapon can be better, but in my eyes it simply hits too much like a wet noodle and doesn't take advantage of the stat investment for a weapon that a crystal longsword can do its job infinitely better.

                                                      • Anonymous

                                                        Either I'm blind or people are too focused on PvP.
                                                        As a PvE lover, I would like to know how this weapon fares in PvE.
                                                        I know for a fact I'm not the only PvE fan.

                                                        So it's kind of astounding to see every complaint against this thing be in reference to its results in PvP. A lot of weapons are terrible in PvP, it's why there's this thing called "meta". You use the weapons that are popular in meta because they're the best for pvp at the time.

                                                        So my question is, how good is this weapon for PvE? Is it fun to use? Is the moveset fun-looking? Does it deal decent damage to PvE enemies? I'd like to know. Cause so far all I've seen are a bunch of people complaining about it not being viable in PvP, which, again, "not viable in pvp" can be used to describe TONS of weapons in this game.

                                                        • Anonymous

                                                          Five really big things that could make this weapon worth the Titanite Scales it currently is undeserving of:
                                                          1.) Lower the magic base damage of this weapon to 26. And then add the amount lowered from magic to the physical base damage (52 + 78 = 130). Having an even split with shoddy scaling diminishes the effective damage of this weapon entirely.
                                                          2.) The INT scaling is low enough (D), so the DEX scaling could be raised back to an A again. This is a weapon wielding by an expert assassin after all, so the DEX scaling should reflect the skill put into it.
                                                          3.) Increase the critical to 105. Once again, it is a weapon used be an expert assassin.
                                                          4.) Have the weapon skill Crescent Blade scale off the total AR of the weapon.
                                                          5.) Increase the activation speed of Crescent Blade.

                                                          There, now you have a weapon that uses boss-tier upgrading path, requires the completion of a questline spanning mid-to-late game AFTER killing a certain Lord of Cinder (more if you choose late game in order to not fail Sirrus's questline), and be worth it all!

                                                          • Anonymous

                                                            Anyone know anything about a new soft cap on dex? It says 40 here but after the newest update the cap has been raised to about 60

                                                            • Anonymous

                                                              Honestly this needs a bit of tracking or some hyper armor either or both to make this a viable weapon which it should honestly be

                                                              • So any lore on this thing and why it's able to use moonlight? Maybe it's a failed creation of Oceiros, given to Leonhart as it was speculated he was a member of the King's blade.

                                                                • Anonymous

                                                                  I tried using this in a 40/40 dex/int build (SL 120). At +5, in pvp its light attack deals about 150 damage on average to other players. The range is comparable to that of a caestus. The WA is slow, has a very small hitbox, often collides with the ground before reaching your enemy, but can deal very good damage IF it hits at point blank. In my opinion, even after the buff, this weapon is very underperforming :c

                                                                  • Anonymous

                                                                    This thing is finally getting buffed! With INT scaling, hopefully I can use this amazing looking weapon and have it actually ne viable.

                                                                    • Anonymous

                                                                      I know people already complained about it, but god dang if the range isn't pathetic. It's easier to hit with a caestus ... A CAESTUS ! Do yourself a favor and skip this one, because it's absolutely unusable in pvp.

                                                                      • Damage is ok, attacks are quick, but hot dang if its short reach isn't crippling. I don't know if it's true, but the reach feels much shorter than other curved swords. It also doesn't seem to bypass shields like other shotels do. This weapon has gotten me ripped to shreds in PvP, and I've wasted 3 nights now crying in my room over the wasted Titanite Slab.

                                                                        • Anonymous

                                                                          It aint too bad, got it to +5 and have been wrecking people in PVP. The magic attack is good for finishing off peeps.

                                                                          • Anonymous

                                                                            i wonder why this weapon does not scale with int or faith, if it did it could actually be a decent weapon but since it it doesnt it will be useless at the end of ng and ng+

                                                                            • Anonymous

                                                                              Another magic weapon that doesn't scale with int or faith... Yay.... Its like they tried as hard as possible to make mage's suck.

                                                                              • Anonymous

                                                                                The normal attack reach of this weapon is pathetic but it's projectile is awesome. Overall damage is consider low near end game...

                                                                                • Anonymous

                                                                                  Pretty good weapon. Less raw damage than the uchigatana which I've been(and still am) using but the moveset is pretty good and attacks really fast. Skill is pretty helpful for last hitting dangerous enemies.

                                                                                  • Anonymous

                                                                                    the damage increases by 12 for both physical and magic damage per upgrade so +1 would be 90 physical and 90 magic

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