Help
Help

Crescent Moon Sword

icon-wp_physicalAttack.png
78 physical_defense-shield-icon.jpg 40
icon-magicbonus.png
78
magic_defense-shield-icon.jpg
30
icon-firebonus.png
-
fire_defense-shield-icon.jpg
25
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25
icon-darkbonus.png
-
icon_weight.png
30
critical.png
100 icon-wp_stability.png 25
icon_weight.png 2.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
- C D -
10 16 - -
weapon_type-icon.jpg Curved Sword damage_type-icon.jpg Slash
skill-icon.jpg Crescent Blade icon_fp_cost.png 15

Crescent Moon Sword is a Weapon in Dark Souls 3.



Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon. 

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades. 

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scale.
  • Heavy attacks pierce shields.
  • Softcaps at 40 Dex.



Location/Where to Find

  • Dropped by Ringfinger Leonhard if killed after using the Black Eye Orb in Anor Londo, after defeating Aldrich, going up one of the elevators in the back of the boss arena, then entering the large bedchamber. Does not drop if you kill him without meeting these conditions  (for instance, killing him at Firelink Shrine).




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Crescent Moon Sword Upgrade Table

Requires transposed reinforcement, totalling ?? souls and ?? titanite scales.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 78 78 - - - - C D - - - - 40 30 25 25 30
Regular +1 90 90 - - - - C D - - - - 40 30 25 25 30
Regular +2 103 103 - - - - C D - - - - 40 30 25 25 30
Regular +3 116 116 - - - - C D - - - - 40 30 25 25 30
Regular +4 129 129 - - - - C D - - - - 40 30 25 25 30
Regular +5 142 142 - - - - C D - - - - 40 30 25 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 12 May 2017 10:04  

      Either I'm blind or people are too focused on PvP.
      As a PvE lover, I would like to know how this weapon fares in PvE.
      I know for a fact I'm not the only PvE fan.

      So it's kind of astounding to see every complaint against this thing be in reference to its results in PvP. A lot of weapons are terrible in PvP, it's why there's this thing called "meta". You use the weapons that are popular in meta because they're the best for pvp at the time.

      So my question is, how good is this weapon for PvE? Is it fun to use? Is the moveset fun-looking? Does it deal decent damage to PvE enemies? I'd like to know. Cause so far all I've seen are a bunch of people complaining about it not being viable in PvP, which, again, "not viable in pvp" can be used to describe TONS of weapons in this game.

      • 07 May 2017 15:03  

        Five really big things that could make this weapon worth the Titanite Scales it currently is undeserving of:
        1.) Lower the magic base damage of this weapon to 26. And then add the amount lowered from magic to the physical base damage (52 + 78 = 130). Having an even split with shoddy scaling diminishes the effective damage of this weapon entirely.
        2.) The INT scaling is low enough (D), so the DEX scaling could be raised back to an A again. This is a weapon wielding by an expert assassin after all, so the DEX scaling should reflect the skill put into it.
        3.) Increase the critical to 105. Once again, it is a weapon used be an expert assassin.
        4.) Have the weapon skill Crescent Blade scale off the total AR of the weapon.
        5.) Increase the activation speed of Crescent Blade.

        There, now you have a weapon that uses boss-tier upgrading path, requires the completion of a questline spanning mid-to-late game AFTER killing a certain Lord of Cinder (more if you choose late game in order to not fail Sirrus's questline), and be worth it all!

        • 05 Mar 2017 05:25  

          So any lore on this thing and why it's able to use moonlight? Maybe it's a failed creation of Oceiros, given to Leonhart as it was speculated he was a member of the King's blade.

          • 05 Dec 2016 17:42  

            I tried using this in a 40/40 dex/int build (SL 120). At +5, in pvp its light attack deals about 150 damage on average to other players. The range is comparable to that of a caestus. The WA is slow, has a very small hitbox, often collides with the ground before reaching your enemy, but can deal very good damage IF it hits at point blank. In my opinion, even after the buff, this weapon is very underperforming :c

            • Weapon Art Scaling?23 May 2016 17:37  

              Does the weapon art scale off of total AR like Mourne's Greathammer, instead off of int? This would make this damaging on a dex build.

              • Range21 May 2016 10:58  

                I know people already complained about it, but god dang if the range isn't pathetic. It's easier to hit with a caestus ... A CAESTUS ! Do yourself a favor and skip this one, because it's absolutely unusable in pvp.

                • Disappointing...08 May 2016 18:24  

                  Damage is ok, attacks are quick, but hot dang if its short reach isn't crippling. I don't know if it's true, but the reach feels much shorter than other curved swords. It also doesn't seem to bypass shields like other shotels do. This weapon has gotten me ripped to shreds in PvP, and I've wasted 3 nights now crying in my room over the wasted Titanite Slab.

                  • just sad really28 Apr 2016 13:40  

                    i wonder why this weapon does not scale with int or faith, if it did it could actually be a decent weapon but since it it doesnt it will be useless at the end of ng and ng+

                  Load more

                  Chat