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Crescent Moon Sword

icon-wp_physicalAttack.png
78 physical_defense-shield-icon.jpg 40
icon-magicbonus.png
78
magic_defense-shield-icon.jpg
30
icon-firebonus.png
-
fire_defense-shield-icon.jpg
25
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25
icon-darkbonus.png
-
icon_weight.png
30
critical.png
100 icon-wp_stability.png 25
icon_weight.png 2.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
- C D -
10 16 - -
weapon_type-icon.jpg Curved Sword damage_type-icon.jpg Slash
skill-icon.jpg Crescent Blade icon_fp_cost.png 15

Crescent Moon Sword is a Weapon in Dark Souls 3.



Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon. 

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades. 

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scale.
  • Has piercing properties on its heavy attacks.
  • Due to having no Strength scaling, the weapon gets no damage bonus from two-handing.
  • Was given Intelligence scaling and lowered Dexterity scaling in regulation 1.09. Before said update, the stats were an E in Strength and an A in Dexterity.
  • Softcaps at 40 Dex.



Location/Where to Find

  • Dropped by Ringfinger Leonhard if killed after using the Black Eye Orb in Anor Londo, after defeating Aldrich, going up one of the elevators in the back of the boss arena, then entering the large bedchamber. Does not drop if you kill him without meeting these conditions  (for instance, killing him at Firelink Shrine).




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Crescent Moon Sword Upgrade Table

Requires transposed reinforcement, totalling ?? souls and ?? titanite scales.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 78 78 - - - - C D - - - - 40 30 25 25 30
Regular +1 90 90 - - - - C D - - - - 40 30 25 25 30
Regular +2 103 103 - - - - C D - - - - 40 30 25 25 30
Regular +3 116 116 - - - - C D - - - - 40 30 25 25 30
Regular +4 129 129 - - - - C D - - - - 40 30 25 25 30
Regular +5 142 142 - - - - C D - - - - 40 30 25 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      15 Jul 2017 07:12  

      I'd suggest avoiding this thing, generally. Its base damage and scaling are quite bad on both sides (it also gets no benefit from two-handing, since it has no strength scaling) and it has pretty terrible reach. A buffed/infused (Carthus) Shotel will do everything it can do, and will reliably output more damage. If you want a physical/magic hybrid weapon with a projectile WA, Greatsword of Judgement is a much better choice. Heck, you'd probably be better off smacking foes with an Izalith Staff or Murky Longstaff. As someone who likes intelligence hybrid builds, this was a major disappointment. This goes for PvE and PvP. Its one boon, sneaking around shields, is negated by the fact that no 100% magic resist shield exists, so some magic damage will go through anyways with one of the other, superior magic damage weapons. I generally feel that underused weapons can be fun or niche or don't deserve their status, but after trying to use this for half a playthrough, I never want to pick it up again.

      • Anonymous

        07 Jul 2017 17:59  

        I do not know if anyone has tried to use this weapon with heavier armor, but I tried to use it on a Flynn build and I have to say it is pretty tough. I tried to push the AR of this weapon as far as it could go without being too squishy (40 dex/int, with ~22 weight) and managed to get 429 AR with it. The range while two handing is terrible compared to other curved swords and I found myself using the one handed move-set because it not only reached further but the damage was also comparable, effectively making two handing only useful for the weapon art. Maybe with a weapon art shield this weapon can be better, but in my eyes it simply hits too much like a wet noodle and doesn't take advantage of the stat investment for a weapon that a crystal longsword can do its job infinitely better.

        • Anonymous

          12 May 2017 10:04  

          Either I'm blind or people are too focused on PvP.
          As a PvE lover, I would like to know how this weapon fares in PvE.
          I know for a fact I'm not the only PvE fan.

          So it's kind of astounding to see every complaint against this thing be in reference to its results in PvP. A lot of weapons are terrible in PvP, it's why there's this thing called "meta". You use the weapons that are popular in meta because they're the best for pvp at the time.

          So my question is, how good is this weapon for PvE? Is it fun to use? Is the moveset fun-looking? Does it deal decent damage to PvE enemies? I'd like to know. Cause so far all I've seen are a bunch of people complaining about it not being viable in PvP, which, again, "not viable in pvp" can be used to describe TONS of weapons in this game.

          • Anonymous

            07 May 2017 15:03  

            Five really big things that could make this weapon worth the Titanite Scales it currently is undeserving of:
            1.) Lower the magic base damage of this weapon to 26. And then add the amount lowered from magic to the physical base damage (52 + 78 = 130). Having an even split with shoddy scaling diminishes the effective damage of this weapon entirely.
            2.) The INT scaling is low enough (D), so the DEX scaling could be raised back to an A again. This is a weapon wielding by an expert assassin after all, so the DEX scaling should reflect the skill put into it.
            3.) Increase the critical to 105. Once again, it is a weapon used be an expert assassin.
            4.) Have the weapon skill Crescent Blade scale off the total AR of the weapon.
            5.) Increase the activation speed of Crescent Blade.

            There, now you have a weapon that uses boss-tier upgrading path, requires the completion of a questline spanning mid-to-late game AFTER killing a certain Lord of Cinder (more if you choose late game in order to not fail Sirrus's questline), and be worth it all!

            • Anonymous

              03 May 2017 01:43  

              Anyone know anything about a new soft cap on dex? It says 40 here but after the newest update the cap has been raised to about 60

              • Anonymous

                20 Apr 2017 06:17  

                Honestly this needs a bit of tracking or some hyper armor either or both to make this a viable weapon which it should honestly be

                • 05 Mar 2017 05:25  

                  So any lore on this thing and why it's able to use moonlight? Maybe it's a failed creation of Oceiros, given to Leonhart as it was speculated he was a member of the King's blade.

                  • Anonymous

                    05 Dec 2016 17:42  

                    I tried using this in a 40/40 dex/int build (SL 120). At +5, in pvp its light attack deals about 150 damage on average to other players. The range is comparable to that of a caestus. The WA is slow, has a very small hitbox, often collides with the ground before reaching your enemy, but can deal very good damage IF it hits at point blank. In my opinion, even after the buff, this weapon is very underperforming :c

                    • Anonymous

                      Hoorah!01 Jul 2016 01:56  

                      This thing is finally getting buffed! With INT scaling, hopefully I can use this amazing looking weapon and have it actually ne viable.

                      • Weapon Art Scaling?23 May 2016 17:37  

                        Does the weapon art scale off of total AR like Mourne's Greathammer, instead off of int? This would make this damaging on a dex build.

                        • Anonymous

                          Range21 May 2016 10:58  

                          I know people already complained about it, but god dang if the range isn't pathetic. It's easier to hit with a caestus ... A CAESTUS ! Do yourself a favor and skip this one, because it's absolutely unusable in pvp.

                          • Disappointing...08 May 2016 18:24  

                            Damage is ok, attacks are quick, but hot dang if its short reach isn't crippling. I don't know if it's true, but the reach feels much shorter than other curved swords. It also doesn't seem to bypass shields like other shotels do. This weapon has gotten me ripped to shreds in PvP, and I've wasted 3 nights now crying in my room over the wasted Titanite Slab.

                            • Anonymous

                              Honestly, I like it04 May 2016 01:22  

                              It aint too bad, got it to +5 and have been wrecking people in PVP. The magic attack is good for finishing off peeps.

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