Crystal Chime

73 physical_defense-shield-icon.jpg 25.0
- lightning_defense-shield-icon.jpg 15.0
100 icon-wp_stability.png 10
icon_weight.png 0.5
Aux - Spell Buff  20
Requirements & Bonus
E - D D
3 0 18 18
weapon_type-icon.jpg Chimes damage_type-icon.jpg Strike
skill-icon.jpg Gentle Prayer icon_fp_cost.png 13 (-/-)

Crystal Chime is a Weapon in Dark Souls 3.

A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.

The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Can be used to cast both Miracles and Sorceries.
  • Reinforced with Twinkling Titanite.
  • This chime gets dual Intelligence and Faith scaling on all magic sorceries and all lightning miracles, but the physical miracles will only scale with Faith. It does give dual Intelligence and Faith scaling to dark spells, however it doesn't give boosted damage to these like the Izalith Staff, Caitha's Chime, or Sunless Talisman do.
  • Weapon buff spells do not gain dual scaling with the Crystal Chime. All sorcery weapon buffs will scale with only Intelligence, and all miracle weapon buffs will only scale with Faith, including Dark Blade.
  • This chime's softcap is 45 Intelligence and 45 Faith, reaching 223 spell buff. The scaling beyond those points is unusually low, even for a softcap.
  • At 60 INT and 60 FTH it has a spellbuff of 227.
  • at 40 Intelligence and 40 Faith, this chime does about 13%-18% less damage with all magic, lightning, and dark spells than the Court Sorcerer's Staff at 60 Intelligence and Yorshka's Chime at 60 Faith. At 45 Intelligence and 45 Faith, those numbers change to 8%-13% lower.
  • The chime has to remain active in your hand for the weapon art to continue regenerating health.
  • Weighing 1.5 less than a Sorcerer's Staff, it is the lightest sorcery catalyst in the game.
  • As it can be used without meeting its own INT/FTH requirements, it is ideal for casting spells that do not rely on scaling, such as Blessed Weapon, Force, Spook, or Snap Freeze.
  • This item is likely based off of the Talisman of Beasts from Demon's Souls. That talisman is quite similar to the Crystal Chime in that it too gives one the ability to cast miracles and sorceries along with scaling with both INT and FTH. But like it, the scaling is poor compared to the game's strongest sorcery catalyst and miracle talisman.
  • It would seem best to keep both INT and FTH equal to get maximum benefit.

Location/Where to Find

Moveset and Videos:

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Crystal Chime Upgrade Table

Requires 2048 souls and 15 Twinkling Titanite to +4, 960 Souls and 1 Titanite Slab to +5

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Spell Buff
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 73 - - - - 20 E - D D - - - 25 20 10 15 15
Regular +1 81 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +2 87 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +3 102 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +4 115 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +5 128 - - - - 20 D - C C - - - 25 20 10 15 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 20 Jan 2018 20:19  

      Buffs and physical miracles seem to only have 160 spellbuff. I recommend carrying around a heretics staff or canvas/priests for these spells as they hover around 190 spellbuff at 45/45

      • Anonymous

        30 Dec 2017 08:45  

        Fun fact, you don't technically need the full requirements to use this thing. If you wanna use it for sorcery, so you don't want to have faith, if you at least have the INT requirement for the catalyst and spell, you can cast. Great for surprising enemies who think you're gonna use a miracle, or don't know it's in your hand.

        • Anonymous

          25 Nov 2017 16:56  

          Only people who need to use this are sorcerers bcz of high spellbuff and support/caster faith builds since sorcery is superior to miracles in dmg and fp cost and this can be very useful to rangef casters unless you want to use a talisman and get in the guy's face. As such i am interested in the spellbuff of the crystal chime at 16/45 and 45/16 int/fth. Or maybe a softcap for 16/? And ?/16.

          • Anonymous

            20 Oct 2017 00:11  

            Using a pure Mage Build, I use this chime for Iran gentle prayer ability in saving on estus and at the same time, keep myself invisible while the healing takes effect and/or finding a safe space.

            • Anonymous

              25 Sep 2017 06:22  

              This chime is like it was made just for my build. I love using sorceries and miracles both because I like having "solar' and "lunar" magic, but I never use dark magic.

              • Anonymous

                28 Jul 2017 07:48  

                Great thing for cosplay builds, that imply some sorts of lasers, handguns, or laser handguns. Ideal for cosplaying The Stranger from Furi, for example.

                • Anonymous

                  25 Jul 2017 19:55  

                  IMO 13-18% less damage compared to the specialist catalysts and chimes is more than a fair trade off for the far greater versatility provided by this chime

                  • Crystal Chime [DKS3 Wiki]21 Jul 2017 18:33  

                    Part of that's because Sunless Talisman is meant more for dark spells.

                    Although, with those spells you'll get a whole lot more out of a normal Talisman than you would out of the Crystal Chime. Crystal is meant for offensive lightning and magic spells (its double scaling only applies to those, not to buffs), and Sunless only applies its double scaling to offensive dark spells (not buffs, just stuff like Dorhy's Gnawing or Lifehunt Scythe). A normal Talisman will get a lot more out of Great Heal, Lightning Blade, or Dark Blade than either the Crystal Chime or Sunless Talisman. Though, you won't be able to cast Hidden Body, I suppose.

                    This is one of those cases where the spellbuff value is highly misleading. It'll tell you the total scaling the catalyst gets from all stats, which makes catalysts with dual Int+Fth scaling look really strong on paper, however the full scaling will only apply to a select few spells so in practice they tend to be quite a bit weaker. Also, in most cases the spells that benefit from dual scaling are very weak without it, so all that really does is puts them on par with normal spells cast by a normal catalyst.

                    • Crystal Chime [DKS3 Wiki]21 Jul 2017 18:29  

                      This catalyst is meant for an INT/FTH builds that wants to use both sorceries and miracles. Pyro's can definitely get some use out of it, but a Pure Pyro would use pyromancy spells and not miracles or sorceries.

                      • 04 Jul 2017 20:27  

                        I am so glad they brought an item like this back. In case anyone does not know, in Demons Souls there was an item that also gave you the ability to cast both Sorceries and Miracles. This will allow me to finally play the build I had in Demons Souls as such a item was missing in DS I and DS II.

                        • Anonymous

                          01 Jun 2017 16:42  

                          I have 15 int 30 fth with a spell buff of 111 and this outcasts my sunless talisman with a spell buff of 133 in terms of healing and dmg buff. Great heal, lightning blade and dark blade all cast for more even though the spell buff and fth scaling are lower, not sure why but it works, maybe somebody could explain that? lol I really only use it so dont have to carry a staff to cast hidden body lol

                          • Crystal Chime [DKS3 Wiki]16 May 2017 19:09  

                            My favorite way to use this is alongside an Izalith Staff. Equip a couple dark spells and a couple magic spells, then you can have both the Young Dragon and Bellowing Dragoncrest rings without needing to worry about miracle rings or doing subpar sorcery damage with your staff. Same thing with Sunless Talisman and miracle rings, then just have dark miracles and lightning miracles. Makes the whole setup feel a little less awkward, since you don't have to worry about your rings not matching or getting absurd damage penalties on half your spells.

                            • Anonymous

                              16 May 2017 18:43  

                              So, it seems like this struggles with everything besides direct damage lightning miracles and direct damage magic sorceries. Dark spells don't do well with it, nor do any kind of scaling buffs. Physical miracles also perform badly.

                              • Anonymous

                                15 Apr 2017 15:48  

                                I think it's a shame it doesn't apply bonuses to buff spells. Int/Faith scaling Darkmoon Blade would be incredibly entertaining with this.

                                • 01 Mar 2017 19:32  

                                  Added new info, clarified some old info.

                                  It's only ever weaker than other options with an equal level cost by about 5%-13%, but its versatility makes up for this. Unlike, say, the White Hair Talisman which can be anywhere from 25% to 50% weaker than other miracle or pyromancy options depending on what you're trying to cast.

                                  • Anonymous

                                    01 Mar 2017 14:28  

                                    This thing is absurd! Not only does it catalyze both miracles and sorceries, which is really convenient, but if you're got really high fth/int, it'll out-perform every other catalyst in terms of spell buffing as far as i can tell. Really damn good!

                                    • Anonymous

                                      31 Jan 2017 07:02  

                                      At 50 int and 45 faith, this chime at +4 does 564 Damage Soul Spears and 501 Damage Sunlight Spears Against the Silver Knights of Anor Londo. The Sorcerers Staff +9 Does 517 with Soul Spear and the Canvas Talisman +9 does 415 damage Sunlight Spears. Definitely a worth while investment to use this chime if you don't plan on using any Dark Spells

                                      • Anonymous

                                        29 Jan 2017 12:21  

                                        this *****ing thing outdamages court sorcerer staff with 48/45 int/fth. definitely worth a slab if you dabble with sorceries/miracles.

                                        • Anonymous

                                          26 Jan 2017 19:32  

                                          Seems like you can still use this chime, even if you dont fullfill the requirements. Atleast when it comes to "utility" spells/miracles.

                                          I'm at 10 Int and 10 Faith, have Chameleon and Force attuned. Cant use either of them, but when I equip Scholar and Priestess ring (+5 Int and +5 Faith respectively) I can use the spell/miracle I have attuned. I tried it out, and with Chameleon/Scholar at 10 Int, I could use this chime to make myself into an inanimate object, despite not having enough for the lowest requirements to use the chime, and with Force/Priestess at 10 Faith, I managed to send a Hollow flying.

                                          So it seems that while you dont actually fullfill the requirements to use the Chime, *utility spells and miracles* actually is possible to use like normal.

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