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Crystal Chime

icon-wp_physicalAttack.png
73 physical_defense-shield-icon.jpg 25.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
20.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15.0
icon-darkbonus.png
-
icon_weight.png
15.0
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
40
Aux - Spell Buff  20
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - D D
3 0 18 18
weapon_type-icon.jpg Chimes damage_type-icon.jpg Strike
skill-icon.jpg Gentle Prayer icon_fp_cost.png 13 (-/-)

Crystal Chime is a Weapon in Dark Souls 3.



A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.

The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Can be used to cast both Miracles and Sorceries.
  • Reinforced with Twinkling Titanite.
  • This chime gets dual Intelligence and Faith scaling on all magic sorceries and all lightning miracles, but the physical miracles will only scale with Faith. It does give dual Intelligence and Faith scaling to dark spells, however it doesn't give boosted damage to these like the Izalith Staff, Caitha's Chime, or Sunless Talisman do.
  • Weapon buff spells do not gain dual scaling with the Crystal Chime. All sorcery weapon buffs will scale with only Intelligence, and all miracle weapon buffs will only scale with Faith, including Dark Blade.
  • This chime's softcap is 45 Intelligence and 45 Faith, reaching 223 spell buff. The scaling beyond those points is unusually low, even for a softcap.
  • At 60 INT and 60 FTH it has a spellbuff of 227.
  • at 40 Intelligence and 40 Faith, this chime does about 13%-18% less damage with all magic, lightning, and dark spells than the Court Sorcerer's Staff at 60 Intelligence and Yorshka's Chime at 60 Faith. At 45 Intelligence and 45 Faith, those numbers change to 8%-13% lower.
  • The chime has to remain active in your hand for the weapon art to continue regenerating health.
  • Weighing 1.5 less than a Sorcerer's Staff, it is the lightest sorcery catalyst in the game.
  • As it can be used without meeting its own INT/FTH requirements, it is ideal for casting spells that do not rely on scaling, such as Blessed Weapon, Force, Spook, or Snap Freeze.
  • This item is likely based off of the Talisman of Beasts from Demon's Souls. That talisman is quite similar to the Crystal Chime in that it too gives one the ability to cast miracles and sorceries along with scaling with both INT and FTH. But like it, the scaling is poor compared to the game's strongest sorcery catalyst and miracle talisman.
  • It would seem best to keep both INT and FTH equal to get maximum benefit.



Location/Where to Find




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Crystal Chime Upgrade Table

Requires 2048 souls and 15 Twinkling Titanite to +4, 960 Souls and 1 Titanite Slab to +5

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Spell Buff
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 73 - - - - 20 E - D D - - - 25 20 10 15 15
Regular +1 81 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +2 87 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +3 102 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +4 115 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +5 128 - - - - 20 D - C C - - - 25 20 10 15 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



|  Assault  | |  Awakening  | |  Blade of Peril  | |  Blind Spot  | |  Bloodlust (Skill)  | |  Breathe Fire  | |  Call to Stone  | |  Chain Spin  | |  Chained Dance  | |  Champion's Charge  | |  Chant from the Depths  | |  Charge  | |  Circle  | |  Combustion  | |  Crescent Blade  | |  Dancer's Grace  | |  Darkdrift (Skill)  | |  Darkmoon Arrow  | |  Demonic Flare  | |  Dragon Breath  | |  Dragon Force  | |  Dragon Roar  | |  Earthen Wrath  | |  Elfriede's Blackflame  | |  Elfriede's Stance  | |  Ember (Skill)  | |  Falling Bolt  | |  Feast Bell  | |  Feasting Branch  | |  Flame of Lorian  | |  Flame Whip  | |  Flame Whirlwind  | |  Frost  | |  Frost Blade  | |  Galvanize  | |  Gentle Prayer  | |  Guiding Light  | |  Hold  | |  Hurl Spear  | |  Impact  | |  Kindled Charge  | |  Kindled Fury  | |  Leaping Slash  | |  Lifedrain  | |  Lightning Charge  | |  Lion Stance  | |  Lockout  | |  Lothric War Banner (Skill)  | |  Mad King's Folly  | |  Moan  | |  Molten Perseverance  | |  Moonlight Vortex  | |  Neck Swipe  | |  Oath of Sunlight  | |  Onislayer  | |  Pacify  | |  Parry  | |  Parting Flame  | |  Perseverance  | |  Pharis Triple-Shot  | |  Pierce Earth  | |  Poison Spores  | |  Profaned Flame (Skill)  | |  Prying Wedge  | |  Puncture  | |  Puncturing Arrow  | |  Punitive Flame  | |  Quake  | |  Quickstep  | |  Quill Dart  | |  Rapid Fire  | |  Raptor Flurry  | |  Repeat Fire  | |  Ricard's Lunge and Press  | |  Sacred Light and Flame  | |  Sacred Lothric Light  | |  Sever  | |  Sharpen  | |  Shield Bash  | |  Shield Splitter  | |  Shield Strike  | |  Shutout  | |  Spell Parry  | |  Spin Bash  | |  Spin Slash  | |  Spin Sweep  | |  Stance  | |  Stance of Judgement  | |  Steady Chant  | |  Stomp  | |  Stone Flesh  | |  Storm King  | |  Tackle  | |  Tornado  | |  Unfaltering Prayer  | |  Unleash Dragon  | |  Unseen Arrow   | |  Warcry  | |  Weapon Skill  | |  Wheel of Fate  | |  Wind Wheel  | |  Wolf Sword  | |  Wrath of the Gods (Skill)  |



    • Anonymous

      20 Oct 2017 00:11  

      Using a pure Mage Build, I use this chime for Iran gentle prayer ability in saving on estus and at the same time, keep myself invisible while the healing takes effect and/or finding a safe space.

      • Anonymous

        25 Sep 2017 06:22  

        This chime is like it was made just for my build. I love using sorceries and miracles both because I like having "solar' and "lunar" magic, but I never use dark magic.

        • Anonymous

          28 Jul 2017 07:48  

          Great thing for cosplay builds, that imply some sorts of lasers, handguns, or laser handguns. Ideal for cosplaying The Stranger from Furi, for example.

          • Anonymous

            25 Jul 2017 19:55  

            IMO 13-18% less damage compared to the specialist catalysts and chimes is more than a fair trade off for the far greater versatility provided by this chime

            • Crystal Chime [DKS3 Wiki]21 Jul 2017 18:33  

              Part of that's because Sunless Talisman is meant more for dark spells.

              Although, with those spells you'll get a whole lot more out of a normal Talisman than you would out of the Crystal Chime. Crystal is meant for offensive lightning and magic spells (its double scaling only applies to those, not to buffs), and Sunless only applies its double scaling to offensive dark spells (not buffs, just stuff like Dorhy's Gnawing or Lifehunt Scythe). A normal Talisman will get a lot more out of Great Heal, Lightning Blade, or Dark Blade than either the Crystal Chime or Sunless Talisman. Though, you won't be able to cast Hidden Body, I suppose.

              This is one of those cases where the spellbuff value is highly misleading. It'll tell you the total scaling the catalyst gets from all stats, which makes catalysts with dual Int+Fth scaling look really strong on paper, however the full scaling will only apply to a select few spells so in practice they tend to be quite a bit weaker. Also, in most cases the spells that benefit from dual scaling are very weak without it, so all that really does is puts them on par with normal spells cast by a normal catalyst.

              • Crystal Chime [DKS3 Wiki]21 Jul 2017 18:29  

                This catalyst is meant for an INT/FTH builds that wants to use both sorceries and miracles. Pyro's can definitely get some use out of it, but a Pure Pyro would use pyromancy spells and not miracles or sorceries.

                • 04 Jul 2017 20:27  

                  I am so glad they brought an item like this back. In case anyone does not know, in Demons Souls there was an item that also gave you the ability to cast both Sorceries and Miracles. This will allow me to finally play the build I had in Demons Souls as such a item was missing in DS I and DS II.

                  • Anonymous

                    01 Jun 2017 16:42  

                    I have 15 int 30 fth with a spell buff of 111 and this outcasts my sunless talisman with a spell buff of 133 in terms of healing and dmg buff. Great heal, lightning blade and dark blade all cast for more even though the spell buff and fth scaling are lower, not sure why but it works, maybe somebody could explain that? lol I really only use it so dont have to carry a staff to cast hidden body lol

                    • Crystal Chime [DKS3 Wiki]16 May 2017 19:09  

                      My favorite way to use this is alongside an Izalith Staff. Equip a couple dark spells and a couple magic spells, then you can have both the Young Dragon and Bellowing Dragoncrest rings without needing to worry about miracle rings or doing subpar sorcery damage with your staff. Same thing with Sunless Talisman and miracle rings, then just have dark miracles and lightning miracles. Makes the whole setup feel a little less awkward, since you don't have to worry about your rings not matching or getting absurd damage penalties on half your spells.

                      • Anonymous

                        16 May 2017 18:43  

                        So, it seems like this struggles with everything besides direct damage lightning miracles and direct damage magic sorceries. Dark spells don't do well with it, nor do any kind of scaling buffs. Physical miracles also perform badly.

                        • Anonymous

                          15 Apr 2017 15:48  

                          I think it's a shame it doesn't apply bonuses to buff spells. Int/Faith scaling Darkmoon Blade would be incredibly entertaining with this.

                          • 01 Mar 2017 19:32  

                            Added new info, clarified some old info.

                            It's only ever weaker than other options with an equal level cost by about 5%-13%, but its versatility makes up for this. Unlike, say, the White Hair Talisman which can be anywhere from 25% to 50% weaker than other miracle or pyromancy options depending on what you're trying to cast.

                            • Anonymous

                              01 Mar 2017 14:28  

                              This thing is absurd! Not only does it catalyze both miracles and sorceries, which is really convenient, but if you're got really high fth/int, it'll out-perform every other catalyst in terms of spell buffing as far as i can tell. Really damn good!

                              • Anonymous

                                31 Jan 2017 07:02  

                                At 50 int and 45 faith, this chime at +4 does 564 Damage Soul Spears and 501 Damage Sunlight Spears Against the Silver Knights of Anor Londo. The Sorcerers Staff +9 Does 517 with Soul Spear and the Canvas Talisman +9 does 415 damage Sunlight Spears. Definitely a worth while investment to use this chime if you don't plan on using any Dark Spells

                                • Anonymous

                                  29 Jan 2017 12:21  

                                  this *****ing thing outdamages court sorcerer staff with 48/45 int/fth. definitely worth a slab if you dabble with sorceries/miracles.

                                  • Anonymous

                                    26 Jan 2017 19:32  

                                    Seems like you can still use this chime, even if you dont fullfill the requirements. Atleast when it comes to "utility" spells/miracles.

                                    I'm at 10 Int and 10 Faith, have Chameleon and Force attuned. Cant use either of them, but when I equip Scholar and Priestess ring (+5 Int and +5 Faith respectively) I can use the spell/miracle I have attuned. I tried it out, and with Chameleon/Scholar at 10 Int, I could use this chime to make myself into an inanimate object, despite not having enough for the lowest requirements to use the chime, and with Force/Priestess at 10 Faith, I managed to send a Hollow flying.

                                    So it seems that while you dont actually fullfill the requirements to use the Chime, *utility spells and miracles* actually is possible to use like normal.

                                    • Anonymous

                                      31 Dec 2016 00:59  

                                      I suppose this is good for pyro builds who want to dabble in sorcery. I plan on upping my father to 12 to use a immolation tinder, what is the spell buff on this with 60int/18fth?

                                      • Anonymous

                                        12 Dec 2016 14:19  

                                        On a standard pyro build (40 intelligence, 40 faith), and assuming all catalysts are at max upgrade: with MAGIC sorceries: this chime outdamages the Cleric's Candlestick, Heysel's Pick, the Court Sorcerer Staff, the Izalith Catalyst and the Sage's Crystal Staff, even when considering Steady Chant (followed by Court Sorcerer without Chant, and Sage's with Chant). with DARK sorceries: this chime outdamages the Cleric's Candlestick, Heysel's Pick, the Court Sorcerer Staff, and the Sage's Crystal Staff, even when considering Steady Chant, and is outdamaged by the Izalith Catalyst, with or without Chant. It's worth noting that this chime DOES enjoy the benefits of an offhand Scholar's Candlestick, just like any staff. This testing was done without one, and I didn't see the point in doing a separate test which considered the Scholar's Candlestick, since the playing field would remain equal and the staves wouldn't have any more of a leg-up over the chime.

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