Crystal Hail is a Sorcery in Dark Souls 3. To cast a Sorcery, you must use a Staff or Special Weapons that can cast Sorcery.

Crystal Hail

Spell Type


Focus ConsumptionFocus Cost 19
Attunement SlotsSlots Used 1
Requirements 18 Intelligence
Type Ranged Attack



Unique sorcery developed by extraordinary preacher twins known as the Crystal Sages.

Casts a cascade of small crystal soulmasses from above. Crystal soulmasses have piercing qualities.

In a pact said to have been formed long ago, one of the Sages allied with the Undead Legion in order to train the sorcerers of Farron.

Acquired From




  • Creates a mass of crystals that hover in the air for a moment before splintering off into small crystal projectiles that fall down on enemies. These projectiles have low individual damage and little tracking, breaking off in random formations with each cast, making them ineffective against smaller targets. It can be more useful against large targets as more crystals will hit them each cast increasing the damage of the cast. This is unfortunatley one of the weakest sorceries currently.
  • Similar to Soul Shower from Dark Souls 2.
  • Very good for pressure since the crystal will force a roll from your opponent, allowing setups into other spells.
|  Affinity  | |  Aural Decoy  | |  Cast Light  | |  Chameleon  | |  Crystal Magic Weapon  | |  Crystal Soul Spear  | |  Dark Edge  | |  Dark Orb  | |  Deep Soul  | |  Farron Dart  | |  Farron Flashsword  | |  Farron Hail  | |  Frozen Weapon  | |  Great Deep Soul  | |  Great Farron Dart  | |  Great Heavy Soul Arrow  | |  Great Magic Shield  | |  Great Magic Weapon  | |  Great Soul Arrow  | |  Great Soul Dregs  | |  Heavy Soul Arrow  | |  Hidden Body  | |  Hidden Weapon  | |  Homing Crystal Soulmass  | |  Homing Soulmass  | |  Magic Shield  | |  Magic Weapon  | |  Old Moonlight  | |  Pestilent Mercury  | |  Repair  | |  Soul Arrow  | |  Soul Dart  | |  Soul Greatsword  | |  Soul Spear  | |  Soul Stream  | |  Spook  | |  Twisted Wall of Light  | |  White Dragon Breath  |


    • 27 Mar 2017 19:43  

      It really could use a serious boost and more crystal firing. 120-150 to a max of 240 damage each shard would be perfect for this boss soul sorcery. I don't think my suggestion is OP due to the poor tracking of the spell and how slow it works.

      • 04 Feb 2017 20:22  

        It's like Soul Shower from DS2 except this would be DS2 Soul Shower post-nerf, and even worse than that.

        It's like 5 little dinky Crystal bolts that fall from the sky, have very little ~ zero tracking, and deal extremely poor damage. This spell also has the same issue as Soul Shower and Splintering Lightning Spear from DS2, if the orb you cast out to begin the barrage hits a ceiling or an enemy, it will deal a tiny amount of damage and then disappear, completely wasting the cast.

        The advantages that this spell has is that it's quite fast to cast, and costs very little FP per cast. Other than that, using this spell is generally not advised; it's poor for area denial, poor for CC, poor for damage even if every bolt hits an enemy, and unlike Floating Chaos, is poor for forcing your opponent to take mistimed rolls since everyone knows that this spell does zero damage and has almost no chance of hitting you anyway so they won't even bother rolling.

        • 09 Jan 2017 06:31  

          A real balanced fix would be, to keep the fall of the hail the same way it currently is BUT to go back like in DS2. When it use to appear above its target.

          • 30 Oct 2016 13:57  

            This spell is an absolute garbage and the only reason to transpose it is for collection. Deacons of the Deep boss fight is theoretically the absolute best situation for using this spell, because the fight happens right after the crystal sage that you get the spell from, it has lots of weak and slow undead in a cluster and the spell still fails miserably. It basically fires several unguided and weak farron darts from above, that somehow manage to mostly miss even when above a huge freaking cluster of deacons. There is no better PvE situation for it in the game and in PvP this spell is just a waste of time to cast, even rolling through it would be a waste of stamina, because you'll get 60 damage or something.

            • Has A Use02 Sep 2016 06:32  

              This spell is good if used a a utility. Cast Crystal Hail then use a Great Heavy Soul Arrow or Crystal Soul Spear. The hail causes your opponent to roll through the hail and makes it so you can catch there roll with the soul arrow or soul spear.

              • At a fight club...18 Aug 2016 12:09  

                I was doin' a bit fight club and summon people and there was this one guy, a sorcerer and he used this spell.<br/>The thing is he spammed around 3 of them over a his opponent and only one-two of the crystals hit him... the other times he used it the opponent simply walked, rolled through it.

                • It does have auto target...on bosses...14 Aug 2016 06:43  

                  If you shoot it near a boss you'll see the projectiles very slightly curve to hit it. Does not do it on regular ennemies. :-\ (Not tested on giants)

                  • Use to be sooo good in DS214 Aug 2016 06:37  

                    Ok I'm new to DS (DS3 is my first) and I just saw how this spell was done in DS2 and it was sooooo good ! The main problem here is that they've taken away the auto target (except on really big ennemies like bosses it seems to auto target a tiny bit) making it completely useless.

                    • why couldn't this be like the one Crystal sage actually use26 Jul 2016 22:24  

                      The one Crystal Sage use stays up in the air for a bit and rain down to you are and does quite a amount of damage if you get hit by all of it <br/>And they made a probably good spell into this thing that also makes no sense because you get this from the soul of a crystal sage who uses a completely different spell!

                      • Not too bad for PvP, but could be better.19 Jun 2016 18:24  

                        This spell would be great if only it lasted just a couple seconds longer, and maybe if it was possible to cast more than one at a time.

                        • Crystal Hail21 May 2016 23:42  

                          This can be aimed lower for the hail to be started lower, allowing for more to hit smaller targets. Though at 99 intelligence, it's still not considerable. Crystal hail got buffed from 1 seemingly useless hail to 5, with the 5th being sprout out notably weird. It looks pointless to use in PVP, as anyone could just walk through this thing, right? This thing doesn't even stagger like the crystal sages one. It doesn't track you through walls endlessly and chunk out your health, like the crystal sages one. It just flies in the air, BING BING BING BING BING, Hey look I did about 73 damage to that one guy at the cost of like 19 FP. It just gives people the illusion that they are "DODGING AN ATTACK", when in reality, all this thing does is take out about 150 health if you do manage to somehow get hit by this seemingly random spell. It pierces! That is so great! Why not just blast everything with crystal soul spear instead of trying to hit that guy midrange from you with this?<br/><br/>Does this thing stagger or not... I can't really tell, the firekeeper just stands through it, but the deacons play some animation like they are being staggered...

                          • It's Viable, Boys21 May 2016 17:15  

                            You just have to use it differently. Don't use it to set up other spells only; you have to cast it, hit with something, then the crystals hit for you to follow up. It has a long enough delay and trickle duration to accomplish this. One way I've had success is to cast the spell, use a large AOE spell like Soul GS or a pyromancy, then follow up once the crystals hit the stunlocked opponent with either another spell (I like to be cheesy and use CSS or GHSA) or some hits from a weapon. Honestly, it's more damage when you hit.

                            • PVP!!!11 May 2016 10:24  

                              I use this A LOT in PvP ... Nope not for the Damage but because for the Stupid things some People do when trying to avoid it XD<br/>Cliffs are your friends here !!!

                              • Don't bother03 May 2016 08:45  

                                There is absolutely no reason to choose this spell over the rapier. Don't make the same mistake I did, and save yourself some pain. This spell is so bad, I'd honestly think the developers were trolling me, even after the buff. The chances of even hitting anything is low, and even if you do it hardly does any damage. It is a useless spell, I assure you. I'd love to hear someone try to defend it.

                                • Works Better on Stationary01 May 2016 02:01  

                                  I did a bit of testing on some weak enemies, and I found that if I used it close range on an enemy that remained stationary, they'd generally get hit by multiple projectiles which could add up to some so-so damage. But if they started moving around a bit, then they would likely only be hit by one or maybe two projectiles at most.<br/><br/>Also, I couldn't get it to work very well from any sort of long range or during situations where I was at a higher elevation than the enemy. Manual aiming also seems to be completely ineffective.<br/><br/>Then there's the problem if there's a ceiling or a wall nearby in that all the projectiles can just collide with it.<br/><br/>I'm thinking maybe something like the stray demon might be an appropriate target for this spell, but I haven't tried it on him. I still don't think it would out perform more conventional spells though, and would likely need to be cast pretty close up.<br/><br/>Definitely a candidate for one of the worst spells in the game.

                                  • Not bad after the update30 Apr 2016 12:16  

                                    This spell was useless before the update in over and pvp, but after its a pretty good bullet storm to get them rolling right into a Css. But if you want a finisher use fire surge it's much better.

                                    • Worthwhile?24 Apr 2016 22:40  

                                      Just transposed this for NG+ and oh my god, how is this spell so weak? Is there something I'm missing or is this spell just literally worthless?

                                      • Tried so hard24 Apr 2016 21:07  

                                        Tried giving it a chance. Used it on the big ass crabs in the swamp hoping it might be effective against very large armored targets....NOPE

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