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Crystal Sage's Rapier

icon-wp_physicalAttack.png
55 physical_defense-shield-icon.jpg 40
icon-magicbonus.png
82
magic_defense-shield-icon.jpg
30
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 2.5
icon-durabilitiy.png
40
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E E C -
13 18 - -
weapon_type-icon.jpg Thrusting Sword damage_type-icon.jpg Thrust
skill-icon.jpg Stance icon_fp_cost.png - (15/15)

Crystal Sage's Rapier is a Weapon in Dark Souls 3.



Thrusting Sword with tiny crystals scattered across its blade, used by the Crystal Sages for self-defence.

The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruit of the lifetime of research conducted by the sages.

Skill: Stance.
From stance, use normal attack to back step and execute a surprise attack, or a strong attack for consecutive thrusting.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgraded with Titanite Scales.
  • Increases Item Discovery by 50 (the effect occurs even if the stat requirements are not met so long as the item is equipped in an active slot).
  • Wielding two will provide full item discovery bonus from both of the weapons, granting a total bonus of 100 item discovery. 
  • Can be used efficiently together with Symbol of Avarice, Covetous Gold Serpent Ring, and either a Rusted Coin or a Rusted Gold Coin.
  • If this item is equipped in one hand, while two-handing a weapon in the other hand, the item discovery bonus will still be active.
  • Is the longest Thrusting Sword in the game.



Location/Where to Find



Moveset and Videos:

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Crystal Sage's Rapier Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 55 82 - - - E E C - - - - 40 30 15 15 20
Regular +1 64 96 - - - E D B - - - - 40 30 15 15 20
Regular +2 73 109 - - - E D B - - - - 40 30 15 15 20
Regular +3 82 123 - - - E D B - - - - 40 30 15 15 20
Regular +4 91 136 - - - E D B - - - - 40 30 15 15 20
Regular +5 100 150 - - - D D A - - - - 40 30 15 15 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      09 Aug 2017 03:19  

      I hate when a boss-tier weapon is reduced to a mere trinket you carry purely due to Miyazaki's*****s-n-giggles.

      Since this weapon can be swung horizontally by the boss, why not let the players do the same with it? And if it has Crystals on the blade, that only makes the poor physical damage inexcusable along with the poor magic damage this weapon gets. The R1s can poke, but let the R2s be swings for Slash damage if nothing else.

      • Anonymous

        06 Aug 2017 23:48  

        An active slot means I'd have to hold it to get the stat gain, correct? I'm farming Swordgrass at so 196, and it's a pain.

        • Anonymous

          16 Jul 2017 17:31  

          Imgine if its weapon art was that horizontal swipe that the actual boss does with it. Kinda like a shorter version of the pontiff knight curved sword's weapon art, but maybe a bit faster to compensate. Its a shame that a cool looking weapon like this is only being used for farming items.

          • Anonymous

            27 Jun 2017 18:19  

            288 magic damage and 126 physical damage at 60/40 dex/int.
            Compared to a Sharp Rapier that can reach 350 AR (40 dex) before even being buffed, this thing is useless for attacking enemies.

            • Anonymous

              20 May 2017 02:09  

              Wow ***** you stat requirements says my sorceress - I'm playing around with CMW vs my +10 Crystal Dagger on the Lothric Knights at the castle bonfire before going onto NG+ (farming spec - 99 luck, 70 int, no str or dex) and this thing at +4 does comparable damage to CMW-buffed +9 Raw Rapier. 700ish vs 800ish back stab, 435 vs 451 charged r2, and nearly the same damage on Stance attacks. Obviously the Rapier is the stronger one in each of these instances but holy *****ing*****. Just the int scaling alone on this early game weapon *with stat penalty on the physical* is enough to nearly match an endgame sorcery cast from an endgame staff? And yeah it's fkn ridiculous, like 364 crystal sage AR vs about 540+ buffed raw rapier AR

              • Anonymous

                23 Apr 2017 08:08  

                I planned a build that uses this weapon in offhand to parry. Turns out it can't. Learn the weapons before making harsh decisions, my friends

                • Anonymous

                  22 Apr 2017 05:19  

                  Anyone have an extra one of these that they'd be willing to trade me for? Farming covenant items is driving me insane and I only need to farm Silver Knights and Deacons, but it's taking me years!!! PSN: AdrianTheDork505

                  • Anonymous

                    03 Apr 2017 11:36  

                    It is a pity it doesn't have a better critical, 130 would have be perfect. Only thing I don't like about this weapon is it doesn't allow "kicking." Because of this it isn't a good weapon to use against shield barring foes.

                    • Anonymous

                      Anyone know?05 Aug 2016 11:30  

                      does the item discovery count when i pick up from the body or the moment i kill the monster?Cause my magic damage is bad as my character is too stupid...-_-

                      • Anonymous

                        Is the item discovery bugged?18 Jul 2016 20:45  

                        I don't have the dex requirements for this, but I have it equipped and my Item Discovery still only has the base value. Something I'm missing?

                        • Anonymous

                          Magic Damage?16 Jul 2016 23:06  

                          Which one is powerful for boost magic damage now? Crystal Sage's Rapier or Scholar's Candlestick.

                          • Anonymous

                            Viable?02 Jun 2016 18:58  

                            Everyone talks about its item discovery bonus but how viable is it in combat when upgraded? I only have 20 in Dex but I have 50 in Intelligence.and Strenght.

                            • Anonymous

                              If this item is equipped in one hand, while two-handing a weapon in the other hand, the item discovery bonus will still be active.24 May 2016 18:00  

                              hmmm, interesting.....<br/>

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