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Crystal Sage's Rapier

icon-wp_physicalAttack.png
55 physical_defense-shield-icon.jpg 40
icon-magicbonus.png
82
magic_defense-shield-icon.jpg
30
icon-firebonus.png
-
fire_defense-shield-icon.jpg
15
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 2.5
icon-durabilitiy.png
40
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E E C -
13 18 - -
weapon_type-icon.jpg Thrusting Sword damage_type-icon.jpg Thrust
skill-icon.jpg Stance icon_fp_cost.png - (15/15)

Crystal Sage's Rapier is a Weapon in Dark Souls 3.



Thrusting Sword with tiny crystals scattered across its blade, used by the Crystal Sages for self-defence.

The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruit of the lifetime of research conducted by the sages.

Skill: Stance.
From stance, use normal attack to back step and execute a surprise attack, or a strong attack for consecutive thrusting.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgraded with Titanite Scales.
  • Increases Item Discovery by 50 (the effect occurs even if the stat requirements are not met so long as the item is equipped in an active slot).
  • Wielding two will provide full item discovery bonus from both of the weapons, granting a total bonus of 100 item discovery. 
  • Can be used efficiently together with Symbol of Avarice, Covetous Gold Serpent Ring, and either a Rusted Coin or a Rusted Gold Coin.
  • If this item is equipped in one hand, while two-handing a weapon in the other hand, the item discovery bonus will still be active.
  • Is the longest Thrusting Sword in the game.



Location/Where to Find



Moveset and Videos:

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Crystal Sage's Rapier Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 55 82 - - - E E C - - - - 40 30 15 15 20
Regular +1 64 96 - - - E D B - - - - 40 30 15 15 20
Regular +2 73 109 - - - E D B - - - - 40 30 15 15 20
Regular +3 82 123 - - - E D B - - - - 40 30 15 15 20
Regular +4 91 136 - - - E D B - - - - 40 30 15 15 20
Regular +5 100 150 - - - D D A - - - - 40 30 15 15 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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