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Curse Ward Greatshield

icon-wp_physicalAttack.png
125 physical_defense-shield-icon.jpg 100
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
75
icon-firebonus.png
-
fire_defense-shield-icon.jpg
69
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 63
icon-darkbonus.png
-
icon_weight.png
75
critical.png
100 icon-wp_stability.png 66
icon_weight.png 17.0
icon-durabilitiy.png
150
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
34 - - -
D - - -
weapon_type-icon.jpg Greatshields damage_type-icon.jpg Strike
skill-icon.jpg Weapon Skill icon_fp_cost.png -

Curse Ward Greatshield is a Shield in Dark Souls 3.




Greatshield given to those who resisted the curse long ago.

Far too heavy for an ordinary person, perhaps it signifies the foolishness of resisting the curse.

And yet, those who bear the weight of this shield will not find its protections against curses wanting.

Skill: Weapon Skill
Equipped this shield in the left hand allows one to perform the Skill of the right hand weapon.





Notes and Tips:

  • Can NOT be Infused.
  • Can be Buffed.
  • Reinforced with Titanite Scales.
  • Provides an average block of 76.4%.
  • This looks remarkably similar to the Pursuer's Greatshield.  The cutout portions on the Pursuer's Greatshield are horizontal (left and right), whereas the cutouts on this shield are vertical (top and bottom). Both shields are mentioned as "unbearably heavy" and "protective against curses".

 

Location/Where to Find



Youtube Moveset and Location Videos:

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  • ??
  • ??




Curse Ward Greatshield Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Stability
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 125 - - - - D - - - - - - 100 75 69 63 75 66
Regular +1 145 - - - - D - - - - - - 100 75 69 63 75 67 
Regular +2 166 - - - - D - - - - - - 100 75 69 63 75 67 
Regular +3 186 - - - - D - - - - - - 100 75 69 63 75 68
Regular +4 207 - - - - D - - - - - - 100 75 69 63 75 69
Regular +5 228 - - - - D - - - - - - 100 75 69 63 75 70

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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