Curse-Rotted Greatwood

Dark Souls Gameplay 5.jpg
General Info
hp.jpg souls.jpg Location
5405 7000 Undead Settlement
Drops Transposing Kiln
Soul of the Rotted Greatwood
Weak Resistant Immune
Slash Slash
Thrust Thrust
Fire Fire
n/a PoisonPoison & Toxic
Bleed Bleed
Frost Frost

Curse-Rotted Greatwood Information

Curse-Rotted Greatwood is a Boss in Dark Souls 3. This massive tree is filled with curses, and is the object of worship of the Undead Settlement's inhabitants.

  • This boss is optional, but must be defeated for the Transposing Kiln.
  • Find the Mound-Makers covenant before defeating this boss, or you will need extra steps to enter the covenant.



  • You can find this boss near the end of the Undead Settlement. Cliff Underside is the nearest bonfire after opening the shortcut door in front of the boss area.




Combat Information

  • Health: NG (5405), NG+ (15444), NG++ (16988), NG+3 (17761), NG+4 (18533), NG+5 (20077), NG+6 (20849), NG+7 (21622)
  • Weak to slash, thrust and fire damage
  • Wooden areas take no damage, aim for the round fleshy growths on his body. He will have some at his stomach, back, ankles and thighs
  • Can be fooled with Alluring Skulls
  • Damage him by taking out his back legs so he sits down. Attack him from behind while he is on sitting. 4-5 attacks will stun him and cause major damage.
  • The undead in the first phase seem to spawn infinitely until you fall down the pit. Avoid them and let the Greatwood swipe them away.
  • In the second phase, a large white arm will emerge from the center of his body that you should avoid as it can pick you up and throw you.
  • Observe the arm in the second phase, if it is still, and not about to grab, you can score hits from it.
  • Try to move to the bosses right side when he stands up. When he falls the arm will be on that side, letting you get good damage in.



Video Strategies

Only Youtube Partners can place videos. Embeds from FL channel only - please add your link below if you're a partner

Strategy 1 (Melee)

Immediately after the boss becomes active charge its left hand and left lag and destroy the egg sacks there. Back away and wait for the boss to do a kicking attack, fending off any undead as needed. As soon as you recognize that it is raising his leg to kick, charge to its groin and attack it as much as you can and then block or roll to dodge the imminent blow from its arm. Repeat until you fall into the pit.

Once in the pit you'll want to stay away from the boss while determining where the remaining sacks are. You are entirely safe if you stay locked on and circling him, out of range. The Greatwood has a few eggs on its lower back and a few more on its right elbow; manually-aimed ranged attacks work best here, bows particularly for the targeting reticle, but you can also attack it in melee following the Cursed Wood's stand-and-fall attack, but you have to be quick; the white arm that emerges from its stomach/groin is also vulnerable. Once you've gotten rid of the groin sacks, and the lower back sacks, you may have to attack its white arm, as the remaining sacs are impractical to reach. This may require you to fight locked-off. Watch out for the arm's attacks, it has a grab that's particularly nasty. Simply dodge whenever you see it doing something, all its attacks have considerable recovery that should let you get in 1-3 blows. 

The best time to get massive damage in is in it's second phase. Goad it into it's falling attack. Dodge and you will have a good opportunity to get some hits in on some of the sacs you couldn't easily hit before.

As soon as you see the boss stand up and lean forward, spring to you're coming from behind it, to its left hand side. When it falls down the white arm will be vulnerable for about 5 seconds. This is a perfect time to score a combo. When you see it stand up, if you have any, use a Pine Resin and imbue your weapon with either fire or lightning and maximise the amount of damage you can get in the small window. If you've destroyed all of the sacks, this is the safest (if slowest) tactic.

Strategy 2 (Sorcery)

A very easy method as a Sorcerer is to use White Dragon Breath to destroy its sacks. In phase 1 you run up to the right side of the boss and target lock. Move with the boss to the left side and when one of its sacks is in the line of sight between the white target lock dot and you, cast White Dragon Breath.

Phase two is much easier then, always keep the boss target locked and bring your self into position. The advantage of White Dragon Breath is that it follows the ground and upward, which is why you should keep the boss target locked and only cast when one of its sacks in between you and the lock. You can aim for its middle sack after the white hand swiped 3 times, sometimes even hitting the hand and the sack.

It is also possible (and not very difficult) to hit the egg sacks with unlocked spells; the large aggregation on the Greatwood's back in particular is just barely out of range of many melee weapons, but easy to hit with unlocked soul arrows.

Strategy 3 (Pyromancy)

This boss is weak to pyromancy, giving you a good advantage. As soon as the fight starts, start lobbing fire at the big egg sack on his crotch. You'll be able to quickly destroy this, progressing the fight into phase II. During the phase transition, if you're quick enough, you can destroy the egg sacl on his left hand. 

While in the pit, prioritise targetting the sacs on his hands, feet and back. Once the boss has low health, you can just target the the white hand that has now emerged from his stomach. Be carefull not to get hit by his sweeping attacks, and be prepared to evade his body splahes.  

Strategy 4 (Baiting a fall)

Follow the same Phase 1 strategy as the guides above, but once you get to phase two you can cheese it. If you run out of range as far as you can the Greatwood will stand up and do a belly flop a lot like the Frog Boss in DS2. While he is down you can hit the arm a couple times and run away before he can do any damage to you. Simply keep on doing this over and over again and the boss should be easy for any build. Keep in mind he does have an attack where he stands up and rolls side ways that you have to avoid; its a bit more rare and does not give you a window of opportunity to do damage, but seems to only come up after he has done half a dozen of the regular belly flops.


Attack Name Attack Description & Counter
AoE Slam Boss slams its posterior on the ground, doing AoE damage and unleashing an AoE pool of corrosive liquid. Back up, used range if you like. You can actually move in and score some hits. As long as you dont abuse the corrosion, or play around, most equipment won't break right away and the damage it deals is low. You can use range or hit arm or leg weakspots while waiting for the corrosive liquid to vanish.
Grab-slam Brings both arms around the ground in a grabbing motion. Stops for a moment afterwards with hands in front of its chest bulbs, allowing for easy hits on its hand bulbs. Standing directly in front of its chest bulbs will never let the boss hit with this attack.
Stand-and-Fall In the underground part of the battle, the boss will stand up, then immediately topple over, face down, onto the player. Get out of the way, run, roll, etc. Once it falls down, you can score attacks as it takes time for it to stand. This is perhaps the only time where the bulb on its right arm (not the white arm protruding from its chest; keep to your left if you were facing each other) is safely vulnerable to melee attack. Provoke this attack by maintaining your distance from the tree when you have aggro; quickly move to its right side, remembering that it's face down, so it's on your left if you were in front of it, and try to pop the bulb before it sits back up again.
Spin The boss will plant its hands on the ground and quickly whip around in a 360. Its arms and legs are what hit you. Move away, use a roll's iframes, block...etc.
Roll The boss will roll on its side in an attempt to crush the player. Move away. Preferably to the side, beready to land some hits after the roll.
Ground-Pound The additional arm (the white one) will slam the ground 2-3 times in the player's direction. It's limbs can slam down on the player with minor AoE effect. Best dodged, not blocked. Aim for its back weak points as you circle it/ dodge toward the back.


Lore Theories

  • According to the Soul of the Rotted Greatwood, it used to be a spirit tree until it was used as a vessel for unwanted curses by the inhabitants of the Undead Settlement. This lead to its transformation into a grotesque beast.
  • Considering the tree's presence above the pit of hollows it is possible the Mound Makers and their muders are at least part of the reason for the tree becoming steeped in curses, as hunderds upon thousands of bones are found in the pit of hollows at the shrine of the Mound Makers.



Notes & Trivia

  • Bug: Just happened in my playthrough. Tree fell into second arena in a slow stuttering fashion and failed to grow more egg sacks and limb! Fight became impossible to win. Remaining sacs do not do enough damage to kill him.
  • Bug: Boss became a tree and fell a few feet into the ground. Was unable to move for a few seconds. It eventually popped out and started fighting normally. Silly tree, you ain't no tree no more.
  • Bug: Boss would not go into his second phase and drop into the pit - however he was still beatable as the egg sacks would not pop and simply continued to take damage. The floor broke after he was defeated and the pit could be accessed normally.




    • 26 Mar 2017 17:33  

      About the third bug in the notes and trivia, where the boss never progresses to the second stage - for me, the boss music never started playing, and you didn't have to hit just the egg sacs. The entire boss was able to be hit for damage.

      • 16 Mar 2017 23:09  

        If you use Pestilence Mercury on the boss, it will never go into phase two. Just run around and keep it in the poisonous mist and eventually the boss will parish and the ground will just suddenly shatter. A useful tactic to keep it easy.

        • 12 Mar 2017 15:12  

          I had some trouble with this boss, because I kept breaking all the sacs and had to fight the arm head on. It's not impossible, but it takes some patience to attack it at the right times. One mistake and it'll grab you and abruptly end the fight.

          I took a break fighting him and went to scavenge for items I know I missed. Along the way, a Flamberge dropped from the Flamberge minion in the house between the bridge to the fire tree and house bonfire nearest to the boss.

          I traded up from my Claymore and +1'd the Flamberge. Boss went down fast. You can't bleed him but the horizontal swings and vertical smash make it easier to hit the tree's sacks. Adding to that the fact that he is weak to slash damage, makes the fight a lot easier. By that time, I had learned how to bait him into certain attack patterns (butt slam, rolly poly, minion stomp, etc) so I barely needed to use Estus.

          • 27 Feb 2017 13:03  

            I have experienced the bug where the eggs do not pop. When This bug occurs the sacks do not bleed when you hit them. I thought I was in for an easy win. And then he sat on me.

            • 09 Jan 2017 14:30  

              I really dislike this boss, and let me explain why this boss is (in my opinion) the worst boss in the game (at the moment). Ok, to start this off the way you damage him/her/it (its a tree) it's a clever way that you have hit the balls of puss or whatever those are and the fact if you hit anywhere else it won't cause damage to him I will say that is a clever way to make this boss some what cool for a large enemy. It would have been cool if the wood parts of him took damage to but like a small amount damage and if you wanted to do even more damage you attack the puss filled balls, but we got was the puss balls are the only damage point. Now, I m gonna talk about the puss balls even more its cool that when they explode it causes massive damage to the boss but the only down side is you loose a spot to damage him, unless you hit the balls near what I guess is the groan area. Now another cool thing about this boss is when you bust his balls he cracks the floor and you fall to another area below and finish the fight there and wheres the balls used to be is now a gross arm which you can hit, but get to close and it will grab you and crush you. Another thing I dislike about this thing is whenever I get to the point of fighting the tree there is almost never a summon sign around to assist you in the fight. So my conclusion about this boss is good idea, stupid long fight and yes I know you don't need to fight him but I like boss weapons so I go through it for them.

              • 29 Dec 2016 21:32  

                You can trigger his second phase earlier on by killing the worshipping hollows in the area. Just draw their aggro and kill them one by one, then go in close range with the big ass tree. This will not only trigger the second phase earlier, but will prevent entirely the infinite undead to spawn

                • Glitch24 Sep 2016 16:19  

                  First attempt, i got him to a hair of health and died. When i returned for Round 2, he didn't break the ground or anything. His testicles didn't even explode. But upon killing him, the floor collapsed, this happen to anyone else?

                  • Pestilent Mercury15 Sep 2016 10:16  

                    Pestilent Mercury works very well, too. Just drop a cloud near its ass and it will slowly take damage until it dies, since the cloud clips through the boss and the boss hardly ever moves. Doesn't seem to trigger the second stage, either.

                    • Glitch to avoid second phase.29 Aug 2016 00:36  

                      The boss doesn't trigger the hit confirmation sound nor the second phase of the fight when you hit the sacks with a Broadsword (regardless of the imbuition or upgrade). By the end of the fight, the floor will collapse just as if the second phase of the fight was triggered and you will recieve the souls, the Soul of Rotted Greatwood and the Transposing Kiln.<br/>

                      • Avoiding The Pit13 Aug 2016 17:51  

                        If you run to the steps at the entrance after the first set of sacs burst you can avoid falling into the pit. You can jump in whenever you want and won't take damage, just as if you had fell in when intended, and you slide diagonally along an invisible wall that keeps you from landing on the cages or spikes. Not helpful in any way, just thought it was neat.

                        • Possible Glitch20 Jul 2016 18:47  

                          When fighting this stupid tree the second phase never activated. The front sacks never busted and I had to fight it above ground the whole time. I was able to kill it and upon death the floor finally broke into the pit. I don't know if it's a glitch or bug but it made the fight a lot easier

                        Load more