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Daggers in Dark Souls 3 are small fast weapons with high attack speed and excellent critical damage, making them the ideal choice for Backstabs.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability FrostPoisonBleed Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From


Parrying Dagger

50

30

-

20

-

15

-

15

-

20

120

15

 5

E

14

C

-

-

 -

-

 40

1.0

-

Parry

Sold by Unbreakable Patches


Harpe

52

35

-

20

-

15

-

15

-

20

100

15

 -

8

E

10

C

 -

-

 -

-

 45

1.5

5 (-/-)

Quickstep

Dropped by the red-eyed enemies at Undead Settlement


Dagger

55

35

-

20

-

15

-

15

-

20

130

15

 -

5

E

9

C

-

-

-

-

50

1.5

5 (-/-)

Quickstep

Sold by the Shrine Handmaid/ Dropped by undeads in High Wall of Lothric


Brigand Twindaggers

55

35

-

20

-

15

-

15

-

20

125

15

 -

10

D

18

D

 -

-

-

-

50

2.5

5 (-/-)

Quickstep

Looted at Road of Sacrifices


Scholar's Candlestick

58

35

-

20

-

15

-

15

-

20

120

15

 -

7

E

-

C

-

-

16

-

40

1.5

5 (-/-)

Guiding Light

Drops from Wax Scholars at Grand Archives

 
Bandit's Knife

66

35

-

25

-

15

-

15

-

20

120

15

Bleed
34

6

D

12

D

 -

-

-

-

50

1.5

 5 (-/-)

Quickstep

Starting equipment: Thief

Sold by Shrine Handmaid after giving Greirat's Ashes

Sold by Greirat of the Undead Settlement


Handmaid's Dagger

72

30

-

20

-

15

-

15

-

20

120

15

-

4

E

8

E

-

-

-

-

40

0.5

10 (-/-)

Blind Spot

Drops from Handmaids in the Profaned Capital


Mail Breaker

75

35

-

20

-

15

-

15

-

20

140

15

 -

7

E

12

D

-

-

-

-

 50

1.5

12 (-/-)

Shield Splitter

Sorcerer starting weapon

Looted at High Wall of Lothric


Corvian Greatknife

83

40

-

25

-

20

-

20

-

25

115

20

 -

12

E

 16

E

-

-

-

-

 55

2.5

10 (-/-)

Blind Spot

Dropped by dagger-wieldind Corvians at Road of Sacrifices


Tailbone Short Sword

90

35

-

20

-

15

-

15

-

20

120

20

 -

8

E

14

E

-

-

-

-

50

2.0

25 (-/-)

Unleash Dragon

Dropped by enemies at Irythyll Dungeon

Rotten Ghru Dagger

54

35

-

20

-

15

-

15

-

20

100

15

34

10

E

8

C

-

-

-

-

45

2.0

5 (-/-)

Quickstep

Dropped by Ghru at Farron Keep

 

Murky Hand Scythe

72

35

-

20

-

15

-

15

22

20

100

15

 -

6

D

 11

D

11

E

11

E

 50

2.0

5(-/-)

Quickstep

Found on a corpse in The Dreg Heap.

 

Aquamarine Dagger

67

35

67

20

-

15

-

15

-

20

100

15

 

-

 

5

E

 14

D

18

D

-

-

 50

1.5

2/3

Crystal Blade

From The Dreg Heap bonfire, drop down and head across the bridge and left up the stairs.

 




    • 02 Mar 2017 21:28  

      From software plz... Critical rating is broken...
      A Corvian greatknife with 115 Critical rating and 130 AR deals more damage than:
      The Crow quils with an 130 Critical rating and 140 AR... after both a "riposte" and a "backstab"

      Anyone know the different Critical multipliers for each weapon class?

      • Not a fan???11 Aug 2016 20:15  

        I notice a lot of people aren't particularly fond of daggers because of their low base damage. Even with high scaling, they don't do as much damage per second as other weapons. Most people don't realize that daggers aren't meant to be used by themselves. What I mean by that is they require buffs from magic or status effects like bleed or poison to be effective.<br/><br/>If you look at the brigand twin daggers, infusing them with bleed damage gives them the best base bleed buildup of any weapons, especially because of their quick attack and hitting twice per hit. Alternately, using the bandit's knife with hollow infusion, high luck and bleed resin is another good way to inflict bleed while dealing moderate damage as well.<br/><br/>Being a caster and giving daggers a spell buff like (great/crystal) magic weapon, lightning, or whatever spells you're using is a great way to deal backup damage when low on FP and ashen estus. The nice thing about daggers and spell buffs is that the spell buff does a set amount of damage per attack and daggers attack quickly. This means that you can deal that extra 85 to 130 damage (whatever amount you buff for) much more often than other weapons. Take an ultra great sword for example against a quick dagger. The UGS likely deals 500 to 550 damage per swing while the dagger could be around 120 to 130 and attacks two and a half times per UGS attack. Lets do the math: (550+100)x1=650 vs. (130+100)x2.5=575. Obviously my numbers aren't taking physical and elemental resistances into account and they are rounded numbers but there's not a huge difference in damage output at the end of the attack. The biggest benefits the UGS has against the dagger is you only need to land one shot and it's likely going to stunlock, leading to a second attack.<br/><br/>My final piece for daggers is the quickstep special and I'll keep it short. Quickstep is faster than dodge, has more invincibility frames, allows you to attack more quickly after using it and can be used with no FP, though it does use a small amount of FP if you have any. Also, it can't be used while knocked down like dodge can.<br/><br/>All in all, daggers don't get as much credit as they deserve. Stab, slash, slash, slash, slash

        • Huh?06 Aug 2016 10:07  

          These comments must be pre-patch. Because anytime I can spam Quickstep, with a Carthus Rouge laced Bandit Knife standing toe-to-toe with some of the heaviest enemies in game while they whiff away as if Im Flyod Mayweather, I dont see a problem. True, daggers will never out damage other weapons, but other weapons having Quickstep would break the game. So its basically a trade off. I usually run bow to damage them from afar then finish them off if they close in with reduced health.

          • Potential.13 Jun 2016 16:57  

            Daggers at this point are a pure utilitary weapon class: Quickstep for fat-roll instances, Parry for punishing that afterroll attack, etc.<br/><br/>It definitely needs a buff of some sort. But what buff exactly then? I personally do not know at all.<br/><br/>Daggers are meant to be "critical powerhouse" with their increase in riposte and backstab damage. As a matter of fact, it is on the lower side in comparison to their bigger counterparts. It needs a buff then, right? But what will happen if a dagger gets, say, 170 critical bonus and outdamages everything in that department? Well, it will be a new "meta". If it has Quickstep, newcomers will have really tough times in PvP dealing with many dogged contenders. I would not call that a "balance".<br/><br/>Swing speed? Raw damage? FP cost? More Bleed build-up? Unparriable? Everything I can think of will bring said class above Straightswords, making those a controversial choice. Daggers need to be in their own special niche, without being OP. And that is a really tough challenge to overcome. <br/><br/>They need to be skill-based weapons relying on, and rewarding, a tactical thought (Mail breaker was named according to its ability to pierce through chainmail and dealing menaceful amount of directly applied damage, but it just penetrates through shields with its Skill). <br/><br/>I hope Daggers will one day become much worth experiencing. Fromsoft, please.

            • Definitely not the best weapon class29 May 2016 18:40  

              This is not the worst weapon class but is definitely not the best due mainly to the lack of damage. I really hope the next dlc that comes out has a viable dagger.

              • Bleeding / poison dagger build overall pretty weak.02 May 2016 02:16  

                My story so far:<br/><br/>Build as of right now: <br/>Luck (50) / strenght (20) / Dexterity (20): <br/><br/>-I did most of my first playthrought with a bandit dagger +9 infused with a Hollow gem. <br/><br/>-Altought I had some great moments playing with the bleeding effect for the first two to three zones, it went quickly harder and harder to progress with it since there is a lot of ambushes that will make it hard to stack the bleeding with dagger on multiple enemies at the same time. Plus the short range of it. <br/><br/>-Opting for a poison gem isn't a great idea either since it only does about 3 damage per second (anyway it was the case the last itme I tested it).<br/><br/>-Backstabbing doesn't do that much more damage than any conventionnal weapon (ultra great swords asside) which itself doesn't make daggers shine for their critical bonuses like they did in the two first titles.<br/>__________<br/><br/>I had so much trouble at my current point in the game (the extra zone with Sengoku SS3 dragron's zone) that I considered trying another weapon with a scalling based on luck (Enri's sword) and the result was so much better that I can no longer use my bandit dagger as it does lesser damage (critical included).

                • Arghh..so weak01 May 2016 10:06  

                  critical damage not that great. better off using ultragreat(someting).<br/>first attack animation equals to rapiers/dark sword..it has low damage n range. quick step not viable pvp.

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