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Dancer's Enchanted Swords

icon-wp_physicalAttack.png
79 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
62
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
62
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 8.5
icon-durabilitiy.png
80.0
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D D D
12 20 9 9
weapon_type-icon.jpg Curved Swords damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.



Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blaces in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • After pressing L2 continue to press R2 to continue Dancer's Grace until you run out of FP or stamina.
  • Although the weapon has universal D scaling, the Strength attribute is actually 30% less impactful towards AR. 
  • The right blade only deals the physical + magic damage parts and the left blade only the physical + fire damage parts. This also means the damage on the character screen is misleading, the actual damage per strike is only about 70% of what is on the character sheet. (Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack. Also the magic/fire clutch rings can be used for testing.)



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
+1 92 72 72 - - D D D D - - - 50 40 35 25 30
+2 105 83 83 - - D D D D - - - 50 40 35 25 30
+3 118 93 93 - - D D D D - - - 50 40 35 25 30
+4 131 103 103 - - D D D D - - - 50 40 35 25 30
+5 144 114 114 - - D D D D - - - 50 40 35 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 30 Oct 2016 12:39  

      Does anybody have these that are willing to give them to one of my characters? I want to get through early game with these and really don't want o go through the whole game again just to get them. My psn is brasileiro07. Thanks

      • 29 Oct 2016 21:09  

        I want to make a battle mage utilizing these weapons. Besides Hidden body. What other spells should I use? I as think of chameleon and cold snap to obstruct other players view of me

        • Info about the scaling08 Oct 2016 18:37  

          After putting tons of different values in weapon AR simulator, and checking it in-game, I came to the conclusion that:<br/>-elemental damage scale with both str and dex as well as int and fth<br/>-dex gives you the best scaling, then int, then str, then fth<br/>-thus at 12/40/40/9, you get 204 phys, 205 magic and 210 fire damage<br/><br/>And, from my experience: use L1! (still need more duels to figure the rest)

          • The Dancer is Cyan from Dark Souls01 Oct 2016 12:14  

            The Dancer Swords are clearly the Tracer Swords from the Artorias pf the Abyss dlc, enchanted by Pontiff Sulyvahn with dark magic and the Profaned Flame, hence the dancer is more than likely Cyan. The tracer swords description even contain references to dancing.

            • Dancer is Cyan from DaS01 Oct 2016 12:04  

              The Dancer Swords are clearly the Tracer Swords from the Artorias pf the Abyss dlc, enchanted by Pontiff Sulyvahn with dark magic and the Profaned Flame, hence the dancer is more than likely Cyan. The tracer swords description even contain references to dancing.

              • unexpectedly an amazing weapon25 Aug 2016 22:01  

                I was quite surprised by how good this actually was since everyone was complaining how the damage was low but with a quality build and 12/12 int/faith to get carthus beacon this dishes out quite an amount of damage with all the multi hit damage buffs<br/>but it does have it's weak points you always want to two hand it because the fire blade has more damage and even though the initial L1 isn't that slow the follow-ups are a bit slow to come out and don't use the weapon art it seems to do less damage than a L1L1 unless you want to get a buff from pontiff right eye since it's a guaranteed 6 hit rather than 2

                • Magic, not Dark?21 Jun 2016 07:12  

                  Anyone else kind of confused as to why this (and the Sword of Judgment, while we're at it) deal magic damage instead of dark damage? They get described as dark magic within their own descriptions, and are associated with a church that worships the dark. Add on to that the fact that it would make it perfectly balanced with the opposites of fire and dark... any reason for it to be magic instead?

                  • I just thought of something17 Jun 2016 17:39  

                    People have noticed how these swords look similar to Gold and Dark Silver Tracer, Ciaran's weapons of choice. <br/><br/>The Dancer isn't Ciaran, but I think I have an idea why they look like this. In Dark Souls, Ciaran's set says that the Lord's Blades is an organization that served Lord Gwyn by assassinating those who threatened the rule of the Gods.<br/><br/>So why were these swords given to the Dancer? I think they were intended to mimic Ciaran's weapons so the Dancer could be Sulyvahn's own version of a 'Lord's Blade'<br/><br/>Why? Maybe to equate himself to the old Gods of Anor Londo to 'prove' that he is the one worthy of being the Pontiff; or maybe in contrast to spite the image of the old Gods. <br/><br/>Feel free to comment below on your thoughts of this speculation :)

                    • Indeed strange AR23 May 2016 08:56  

                      Turns out that the AR for this weapon +5 with 40/40/35 faith is, wait for it, 678. Beautiful number, but back to reality it is hard to reach that damage on pvp.

                      • Kinda bad art.20 May 2016 22:01  

                        Why does the art deal so little damage? And are you really supposed to continue "dancing"? Finishing the spin with that heavy attack deals good damage, but still not efficient in any way, unless it stunlocked most enemies or for some reason dealt high poise damage, if you don't have the fp for it it's about as weak as you can get from a single unblocked hit. The Other attacks are nice though (1h is a bit weak however since the damage on the purple sword doesn't have the fire portion), works well on my wierd 40/40/40/40 build, if the individual damage types flat reduction wasn't there it whould just shred anything i'd imagine.

                        • The weapon isn't that bad really.14 May 2016 22:30  

                          It obviously depends on the build you have, for instance my build is strength and dexterity, faith is 10, intelligence is 9, the physical damage is only 239, guess what? Facing off against real people with it not being duel handed does a pretty good amount of damage, the duel handing does even more damage at a pretty good amount.<br/><br/>I'll also note that I am level 125, it even works well against other higher levels who obviously have more defense, vigor, stamina, etc.<br/><br/>These swords are great in pvp from what I've experienced.<br/><br/><br/><br/><br/>All in all it depends on your build, these swords actually do pretty good in pvp compared to what people say, but hey it's only my experience and

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