Dancer's Enchanted Swords

79 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 35
icon_weight.png 8.5
Requirements & Bonus
12 20 9 9
weapon_type-icon.jpg Curved Swords damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.

Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • Although the weapon has universal D scaling, the Strength attribute is actually 30% less impactful towards AR. 
  • The right blade only deals the physical + magic damage parts and the left blade only the physical + fire damage parts. This also means the damage on the character screen is misleading, the actual damage per strike is only about 70% of what is on the character sheet. (Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack. Also the magic/fire clutch rings can be used for testing.)

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
+1 92 72 72 - - D D D D - - - 50 40 35 25 30
+2 105 83 83 - - D D D D - - - 50 40 35 25 30
+3 118 93 93 - - D D D D - - - 50 40 35 25 30
+4 131 103 103 - - D D D D - - - 50 40 35 25 30
+5 144 114 114 - - D D D D - - - 50 40 35 25 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      13 Jan 2018 02:15  

      Dispite how***** the special is, it's absurdly fun to use. Especialy when you and 2 other summons use it to blend an invader.

      • 18 Dec 2017 23:51  

        Seriously? "Tested on slimes"? Slimes take double damage from fire and less than 50% from everything else, so of course the L1 is going to hit for alot more: it uses the flame sword while R1 uses the dark one. Weapons must be tested on enemies that don't have resistance or vulnerability to their damage type. That's why players are the best.

        • Anonymous

          28 Nov 2017 16:14  

          Why is it in the boss fight that the dancers right hand weapon is black and transposed is pink u would kind of expect them 2 b the same i simply don't understand the reason as 2 why.

          • Anonymous

            28 Nov 2017 13:34  

            If u look close enough u can see that the weapon has holes in it and a similar pattern to that of which resembles the pontiff knight curved sword.

            • Anonymous

              29 Sep 2017 19:18  

              If only the WA did more dmg. Comon From its so difficult to land with that slow windup, atleast make it a one combo kill if someone lands it.

              • Anonymous

                25 Sep 2017 17:22  

                I've been trying this out with my high level Dex-caster; I'm finding the damage to be pretty good when I manage to land a full combo, it's just so slow that this very rarely happens. The LB sequence is about as fast as a greathammer but without the poise damage. The rolling LB attack is nice and would be good for catching people rolling through the first attack but you then have no follow-up moves; there are no cross-technique combos except RB-LB. These feel slow and cumbersome which the exact opposite of how paired curved swords should be. If they had continuous combos and half the down time between attacks they'd be great. The Aquamarine dagger fits the 'magic weapon with fancy moves' niche so much better.

                • Anonymous

                  16 Aug 2017 10:08  

                  old wolf curved gs and pontif ring makes me love dat weapon. sometimes nearly 800 dmg on L1-L1 in pvp, + running L1 are best, + ton of fashion points. weapon art stil crap- slow windup, zero hyperarmor, none of poise damage and not worth to trying damage

                  • Anonymous

                    02 Aug 2017 11:23  

                    "(Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack."

                    You do realize the slimes are highly vulnerable to fire right? The only reason you did that much damage.

                    • Anonymous

                      01 Aug 2017 16:28  

                      There is almost no poise during WA and damage is very small in NG+5. I would not recommend to spend a slab on this weapon.

                      • Anonymous

                        24 Jun 2017 01:57  

                        I get like 617 AR with my pyro build at SL140. 25 int and faith, 18 strength and 40 dex. The damage is insane with the right build, they are just hard to use. + they are very short

                        • Anonymous

                          16 Jun 2017 10:43  

                          This is how you buff the Dancer's Enchanted Swords:

                          Step 1.) You consume the Soul of the Dancer
                          Step 2.) You get 2 Scimitars. One in the right hand and the other in the left hand.
                          Step 3.) Infuse the right hand Scimitar with Crystal and the left hand Scimitar with Chaos.
                          Step 4.) Allocate your stats the same way IF you were to use the Dancer's Enchanted Swords.
                          Step 5.) Now go have fun with using a weapon setup that is unique and NOT total*****.

                          • 26 May 2017 21:34  

                            I would have been okay with the low damage if they made a more unique moveset for the weapon. Hell, just copy some of the Dancer's attacks (thinking of the double uppercut for 2HR2 and thrust attack on 1HR2) and this weapon would be awesome and really fun to use.

                            • Anonymous

                              23 May 2017 12:27  

                              Question: So it says left does physical/fire and right does magic/fire, does that mean that on each attack the damage will only be split 2 ways rather than 3?

                              • Anonymous

                                12 May 2017 12:15  

                                At 99/99/99/99 this swords have 862 AR, the highest non-Infused weapon without buffs at that level, not really practical but fun fact.

                                • Anonymous

                                  11 May 2017 22:56  

                                  sure i dont see this getting a buff but i want to see it more in PVP. So i wuld say scaling buff From all D at all ranks to all B or something at Max rank

                                  • Anonymous

                                    05 May 2017 22:42  

                                    dancer's enchanted swords really needs a buff I beat the dancer at level 20 by killing the old lady to fight it instantly. Under leveled, deprived, with no good gear in hopes to create at dual wield character, 50 death later with beating this monster. To have it transposed. To find out that un-upgraded a LT 90 Damage) > Dancer's Enchanted Swords (<85 Damage) please Buff

                                    • Anonymous

                                      24 Apr 2017 17:55  

                                      40/40/12/12 STR/DEX/INT/FTH gives me 635 AR (split of course) Add Carthus Beacon, Old Wolf Curved Sword, and the Pontiff knight eye ring. Result: HOLY ***** 1000 DAMAGE A COMBO

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