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Dancer's Enchanted Swords

icon-wp_physicalAttack.png
79 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
62
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
62
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 8.5
icon-durabilitiy.png
80.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D D D
12 20 9 9
weapon_type-icon.jpg Curved Swords damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.



Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • Although the weapon has universal D scaling, the Strength attribute is actually 30% less impactful towards AR. 
  • The right blade only deals the physical + magic damage parts and the left blade only the physical + fire damage parts. This also means the damage on the character screen is misleading, the actual damage per strike is only about 70% of what is on the character sheet. (Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack. Also the magic/fire clutch rings can be used for testing.)



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
+1 92 72 72 - - D D D D - - - 50 40 35 25 30
+2 105 83 83 - - D D D D - - - 50 40 35 25 30
+3 118 93 93 - - D D D D - - - 50 40 35 25 30
+4 131 103 103 - - D D D D - - - 50 40 35 25 30
+5 144 114 114 - - D D D D - - - 50 40 35 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 24 Jun 2017 01:57  

      I get like 617 AR with my pyro build at SL140. 25 int and faith, 18 strength and 40 dex. The damage is insane with the right build, they are just hard to use. + they are very short

      • 16 Jun 2017 10:43  

        This is how you buff the Dancer's Enchanted Swords:

        Step 1.) You consume the Soul of the Dancer
        Step 2.) You get 2 Scimitars. One in the right hand and the other in the left hand.
        Step 3.) Infuse the right hand Scimitar with Crystal and the left hand Scimitar with Chaos.
        Step 4.) Allocate your stats the same way IF you were to use the Dancer's Enchanted Swords.
        Step 5.) Now go have fun with using a weapon setup that is unique and NOT total*****.

        • 26 May 2017 21:34  

          I would have been okay with the low damage if they made a more unique moveset for the weapon. Hell, just copy some of the Dancer's attacks (thinking of the double uppercut for 2HR2 and thrust attack on 1HR2) and this weapon would be awesome and really fun to use.

          • 23 May 2017 12:27  

            Question: So it says left does physical/fire and right does magic/fire, does that mean that on each attack the damage will only be split 2 ways rather than 3?

            • 11 May 2017 22:56  

              sure i dont see this getting a buff but i want to see it more in PVP. So i wuld say scaling buff From all D at all ranks to all B or something at Max rank

              • 05 May 2017 22:42  

                dancer's enchanted swords really needs a buff I beat the dancer at level 20 by killing the old lady to fight it instantly. Under leveled, deprived, with no good gear in hopes to create at dual wield character, 50 death later with beating this monster. To have it transposed. To find out that un-upgraded a LT < 10 less damage that a fire bomb doing 94 to a monster. Fire bomb (>90 Damage) > Dancer's Enchanted Swords (<85 Damage) please Buff

                • 24 Apr 2017 17:55  

                  40/40/12/12 STR/DEX/INT/FTH gives me 635 AR (split of course) Add Carthus Beacon, Old Wolf Curved Sword, and the Pontiff knight eye ring. Result: HOLY ***** 1000 DAMAGE A COMBO

                  • 21 Apr 2017 23:12  

                    My favorite curved swords. It's graceful and swift attacks match up with my DEX build perfectly, and although it has damage on the slightly weak side, it makes up with speed.

                    • 10 Apr 2017 22:49  

                      Idk man, i just farmed the Lothric Knight set and Lothric Knight sword. Infuse sword with rfined or lightining gem, omg thats power las all game. And farmable so early. Whole set requires alot of vitality points thou.

                      • 30 Oct 2016 17:39  

                        Does anybody have these that are willing to give them to one of my characters? I want to get through early game with these and really don't want o go through the whole game again just to get them. My psn is brasileiro07. Thanks

                        • 30 Oct 2016 02:09  

                          I want to make a battle mage utilizing these weapons. Besides Hidden body. What other spells should I use? I as think of chameleon and cold snap to obstruct other players view of me

                          • Info about the scaling09 Oct 2016 00:37  

                            After putting tons of different values in weapon AR simulator, and checking it in-game, I came to the conclusion that:<br/>-elemental damage scale with both str and dex as well as int and fth<br/>-dex gives you the best scaling, then int, then str, then fth<br/>-thus at 12/40/40/9, you get 204 phys, 205 magic and 210 fire damage<br/><br/>And, from my experience: use L1! (still need more duels to figure the rest)

                            • The Dancer is Cyan from Dark Souls01 Oct 2016 18:14  

                              The Dancer Swords are clearly the Tracer Swords from the Artorias pf the Abyss dlc, enchanted by Pontiff Sulyvahn with dark magic and the Profaned Flame, hence the dancer is more than likely Cyan. The tracer swords description even contain references to dancing.

                              • Dancer is Cyan from DaS01 Oct 2016 18:04  

                                The Dancer Swords are clearly the Tracer Swords from the Artorias pf the Abyss dlc, enchanted by Pontiff Sulyvahn with dark magic and the Profaned Flame, hence the dancer is more than likely Cyan. The tracer swords description even contain references to dancing.

                                • unexpectedly an amazing weapon26 Aug 2016 04:01  

                                  I was quite surprised by how good this actually was since everyone was complaining how the damage was low but with a quality build and 12/12 int/faith to get carthus beacon this dishes out quite an amount of damage with all the multi hit damage buffs<br/>but it does have it's weak points you always want to two hand it because the fire blade has more damage and even though the initial L1 isn't that slow the follow-ups are a bit slow to come out and don't use the weapon art it seems to do less damage than a L1L1 unless you want to get a buff from pontiff right eye since it's a guaranteed 6 hit rather than 2

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