Dancer's Enchanted Swords

79 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 35
icon_weight.png 8.5
Requirements & Bonus
12 20 9 9
weapon_type-icon.jpg Curved Swords damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.

Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • Although the weapon has universal D scaling, the Strength attribute is actually 30% less impactful towards AR. 
  • The right blade only deals the physical + magic damage parts and the left blade only the physical + fire damage parts. This also means the damage on the character screen is misleading, the actual damage per strike is only about 70% of what is on the character sheet. (Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack. Also the magic/fire clutch rings can be used for testing.)

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
+1 92 72 72 - - D D D D - - - 50 40 35 25 30
+2 105 83 83 - - D D D D - - - 50 40 35 25 30
+3 118 93 93 - - D D D D - - - 50 40 35 25 30
+4 131 103 103 - - D D D D - - - 50 40 35 25 30
+5 144 114 114 - - D D D D - - - 50 40 35 25 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 26 Feb 2018 07:05  

      Okay. Can we talk about *why the hell the main hand blade does not have dark damage?*

      Really - in the fight, the Dancer pulls out the sword from the ground, with a pretty visible - and audible - "splash" of Dark. The attacks from that blade deal Dark, the shockwave she makes with it deals Dark, the *description of the weapon* says one of the blades is enchanted with Dark...

      *Why the hell is it magic then?*

      It does not even make sense scaling-wise! It is practically impossible to get an even number of damage from the blades, with one of them scaling only from INT and the other from both INT and FTH. If it had been Dark damage, the scalings would've been equal!

      This weapon is one of my overall favourites in the game just from sheer style. The concept is amazing, the weapon art graceful and the moveset fantastic - of only it was not marred with such terrible design choices damage-wise.

      • Anonymous

        08 Feb 2018 03:32  

        Here’s some advice, this weapon is THE most finicky to use in the game! The base damage being on the low side, the god awful scaling, the split damage, the slow move set, the nearly impossible to hit weapon art, the lying AR, and lastly..... 8.5 UNITS!?!?

        So basically this weapon is very finicky but be aware it’s not bad..... but not good.... kinda half decent. It’s very parraible and nearly everyone (some who never even have seen the weapon) can parry it and it’s very slow for a twin blade. However it can do some pretty decent damage if you know how to use it. The weapon is extremely sexy though! Overall, if you aren’t like me and need to do boss cosplay, use a different weapon... any weapon is a lot easier to use.

        • Anonymous

          25 Jan 2018 13:43  

          These swords complete my Dancer of the Boreal Valley cosplay perfectly. I love doing low level invasions on people dressed as the Dancer complete with blades, right around the time they're trying to do the Dancer for the first time. You can really feel the fear sometimes. I understand that. Dancer was the first boss to really cause me grief. I got so much better at the game by learning how to beat her. When I got to NG+, and it came time to beat her again, I did it first try with two-thirds Estus remaining.

          So if you're around SL60 and are facing the Dancer, and you see a guy running around dressed as her trying to stab you, it's probably me.

          • Anonymous

            13 Jan 2018 02:15  

            Dispite how***** the special is, it's absurdly fun to use. Especialy when you and 2 other summons use it to blend an invader.

            • 18 Dec 2017 23:51  

              Seriously? "Tested on slimes"? Slimes take double damage from fire and less than 50% from everything else, so of course the L1 is going to hit for alot more: it uses the flame sword while R1 uses the dark one. Weapons must be tested on enemies that don't have resistance or vulnerability to their damage type. That's why players are the best.

              • Anonymous

                28 Nov 2017 16:14  

                Why is it in the boss fight that the dancers right hand weapon is black and transposed is pink u would kind of expect them 2 b the same i simply don't understand the reason as 2 why.

                • Anonymous

                  28 Nov 2017 13:34  

                  If u look close enough u can see that the weapon has holes in it and a similar pattern to that of which resembles the pontiff knight curved sword.

                  • Anonymous

                    29 Sep 2017 19:18  

                    If only the WA did more dmg. Comon From its so difficult to land with that slow windup, atleast make it a one combo kill if someone lands it.

                    • Anonymous

                      25 Sep 2017 17:22  

                      I've been trying this out with my high level Dex-caster; I'm finding the damage to be pretty good when I manage to land a full combo, it's just so slow that this very rarely happens. The LB sequence is about as fast as a greathammer but without the poise damage. The rolling LB attack is nice and would be good for catching people rolling through the first attack but you then have no follow-up moves; there are no cross-technique combos except RB-LB. These feel slow and cumbersome which the exact opposite of how paired curved swords should be. If they had continuous combos and half the down time between attacks they'd be great. The Aquamarine dagger fits the 'magic weapon with fancy moves' niche so much better.

                      • Anonymous

                        16 Aug 2017 10:08  

                        old wolf curved gs and pontif ring makes me love dat weapon. sometimes nearly 800 dmg on L1-L1 in pvp, + running L1 are best, + ton of fashion points. weapon art stil crap- slow windup, zero hyperarmor, none of poise damage and not worth to trying damage

                        • Anonymous

                          02 Aug 2017 11:23  

                          "(Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack."

                          You do realize the slimes are highly vulnerable to fire right? The only reason you did that much damage.

                          • Anonymous

                            01 Aug 2017 16:28  

                            There is almost no poise during WA and damage is very small in NG+5. I would not recommend to spend a slab on this weapon.

                            • Anonymous

                              24 Jun 2017 01:57  

                              I get like 617 AR with my pyro build at SL140. 25 int and faith, 18 strength and 40 dex. The damage is insane with the right build, they are just hard to use. + they are very short

                              • Anonymous

                                16 Jun 2017 10:43  

                                This is how you buff the Dancer's Enchanted Swords:

                                Step 1.) You consume the Soul of the Dancer
                                Step 2.) You get 2 Scimitars. One in the right hand and the other in the left hand.
                                Step 3.) Infuse the right hand Scimitar with Crystal and the left hand Scimitar with Chaos.
                                Step 4.) Allocate your stats the same way IF you were to use the Dancer's Enchanted Swords.
                                Step 5.) Now go have fun with using a weapon setup that is unique and NOT total*****.

                                • 26 May 2017 21:34  

                                  I would have been okay with the low damage if they made a more unique moveset for the weapon. Hell, just copy some of the Dancer's attacks (thinking of the double uppercut for 2HR2 and thrust attack on 1HR2) and this weapon would be awesome and really fun to use.

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