Dancer of the Boreal Valley

Dancer of the Boreal Valley DKS3
General Info
  souls.jpg Location
5111 60,000 High Wall of Lothric
Drops Soul of the Dancer
Weak Resistant Immune



PoisonPoison & Toxic


Dancer of the Boreal Valley Information

Dancer of the Boreal Valley is a Boss in Dark Souls 3.





  • Souls: NG (60,000), NG+ (180,000), NG++ (200,000), NG+3 (202,500), NG+4 (216,000), NG+6 (220500), NG+9 (271,350)
  • Co-Op Souls: NG (15,000). NG+ (??)
  • Other: Dancer's Soul


Combat Information

  • Health: NG (5111), NG+ (6625), NG++ (7287), NG+3 (7618), NG+4 (7950), NG+5 (8612), NG+6 (8943), NG+7 (9275)
  • Weak to Dark and Lightning Damage.
  • Dancer can be bled, making bleed weapons combined with spells such as the Miracle Gnaw or Dorhy's Gnawing extremely useful for certain builds. Carthus Rouge helps too
  • Can be staggered and riposted.
  • In her first phase, she holds a sword in her left hand.
  • The most dangerous part of the first phase is her grab attack. She announces the attack with a snake-like bow and then slowly sweeps her right arm over the floor to grab you and smash you on the floor. Either get some distance immediately when you see her bow or roll-dodge through the sweep (she uses her right hand, so roll to the left or you will get caught in the sweep).
  • She enters her second phase at half health. In it, she dual wields blades, and loses the grab.
  • If you dodge one hit of a combo, the remainder of the combo is unlikely to strike you.



Video Strategies

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Strategy 1 (Melee)

Due to the large size of her flame sword it is not recommended to dodge backwards when she does combos. Wield your weapon two-handed and watch her sword. You can roll towards her when she does a wide range sword slash. Her long arms make it relatively easy to roll under and past her and get a few hits on her backside. Attacking her beside her right leg is generally safer than beside her left one, since she wields her sword in her left hand. Do not be greedy with your attacks; you are unlikely to get more than two in before she counterattacks.  Move away once the second part begins.

In the second phase things become more complicated. Do not attempt to block the entirety of her spin attack as she will certainly stagger you; abuse pillars and try to dodge some of it. You must play more reactively in this phase, as safely approaching her during combos has become more difficult and remaining close to her is out of the question. Wait for her to perform an attack with a long ending animation, then hit her and move away again (being very wary of the delayed action on some of her magic effects). You have time to strike her once during the jump & spin combo, between the landing AoE and the circular slash (dodge backwards at least once after the attack). Continue patiently getting hits in and avoid endangering yourself and you will win before long. You may also use projectile consumables to damage her more safely, although in phase 2 if you distance yourself from her she will jump and reposition herself, which will also involve an attack.

Strategy 2 (Pillar peak)

This strategy can be done with either sorcery or melee. When you go into the room, immediately go to one of the four pillars. Make sure to roll/smash around to break up the surrounding furniture to allow for free movement. Now you'll just need to keep kiting the Dancer around the poll, or just keep moving left and right slightly to keep the Dancer in one place so that it can never progress towards you and is stuck at the pillar. Be careful though, it can still hit you through the pillar. If you're keeping it in place by taking advantage of how it tracks and aggroes, it wont be able to move towards you during those attacks so just keep a distance when it's attacking. This is useful because during attacks like the Blade Dance, it will just spin in place and not be a threat at all.

Just wait behind the pillar while it attacks and during it's recovery phase get in a quick hit and retreat back to kiting. Be cautious, especially during the second phase, of which windows you use to attack. You'll want to have enough time to move to it, attack, and move back.

Strategy 3 (Magic)

The Dancer of the Boreal Valley is one of these bosses which are more difficult for spellcasters simply because she is able to quickly close the distance. For example, she will end her spin attack in phase 2 after just a few spins once she has reached melee distance with you, but will pursue you very far (and most likely catch you) if you try to run away from her. As such, the best strategy for sorcerers is to get close to her, which will trigger a easily avoidable melee attack; after you have dodged it, cast one or two spells, and return to melee range. It is important to know that most of her attacks have a very specific range, i.e. one dodge roll either towards or away from her will usually prevent her hits from connecting.
All sorcery spells work well against the dancer, although it is easier to avoid getting hit when relying on faster spells such as Great Soul Arrow. The Dancer is also weak to dark magic, so your best spell here will be Black Fire Orb, but ordinary fire spells such as Chaos Bed Remnants or Great Chaos Fire Orb will also do big damage.

Strategy 4 (Dragon Crest Shield)

This strategy works great for Thieves. Hiding behind the Dragon Crest Shield gives you the opportunity to stay close to her most of the time. The key is to stick behind her as much as possible and to wear her down with a quick one-handed weapon. Painting Guardian's Curved Sword is a great choice. Watch your stamina bar and lower your shield when possible to recover it quickly. Chloranthy Ring is a great addition. During some of her combos it might be necessary to back off completely to recover your stamina. Just make sure your stamina never depletes when you are close. Since the pace of the fight increases during phase 2 you have to pay more attention to her moves but basically you can stick to the same strategy. 



First Phase (the Dancer wields a flame sword)
Attack Name Attack Description
Residual flames Many of the Dancer's attacks with her flame sword leave scorching marks that deal damage if the player walks over them.
Triple hit & slam The Dancer rapidly slashes her sword thrice, then slams in a slower attack.
Grab The Dancer attempts to grab the player, impaling them with her sword if she succeeds. The hitbox of the grab is cone-shaped, narrowing as it gets nearer to her. Deals enormous damage.
Swing The Dancer swings her sword in a diagonal motion.
Slam The Dancer slowly slams her sword into the ground, has tracking.
Twirl The Dancer stands up, before quickly swinging her sword in a short ranged 360 degree arc around her.
Thrust The Dancer draws her sword back, then thrusts it forward in a straight line.
Fire thrust The Dancer draws her sword back, then thrusts it forward in a straight line, shooting a jet of flame from its point.
AoE explosion The Dancer raises a flame to her lips, then blows it to the floor, creating a medium sized area of effect blast around her.
Second Phase (the Dancer wields an ash sword along with her flame sword)
Attack Name Attack Description
AoE ash cloud The Dancer reaches into the ground to draw her second sword, creating a cloud of ash that does minor damage. The second phase will always begin with this attack.
Blade dance The Dancer follows swings her swords in a series of vertical arcs, before finishing with a medium ranged horizontal spin attack. She will follow the player during this attack.
Slash, spin & double thrust combo The Dancer performs two slashes in front of herself, followed by a short ranged spin attack, two more slashes, and then a forward thrust using both of her swords.
Slash combo The Dancer performs a wide arcing horizontal slash, then follows up with a similar vertical slash.
Jump & spin combo The Dancer readies herself, then jumps to the player's location. Upon landing, she creates a short ranged area of effect explosion, then follows up with a short ranged spin attack after a small delay. She will use this attack to close distances.
Dual uppercut The Dancer swings both of her swords in an ascending arc in front of her, knocking the player into the air if hit.
Erupting ground slices The Dancer drags her flame sword through the ground in a counterclockwise 180 degree arc, then does a similar clockwise cut with her ash sword. Shortly after each cut is made, it erupts with the element of the sword that created it, knocking the player into the air if hit.
Ash AoE The Dancer thrusts her ash sword into the ground halfway to its hilt while releasing an ash cloud in a circle around her, then after a small delay thrusts it in further, creating another ash cloud. Both ash clouds inflict considerable damage, and it is possible to be damaged by both in consecution.


Lore Theories

  • She was one of the daughters in royal family of Irithyll, but was ordered by Pontiff Sulyvahn to become a dancer first, and then legioneer, which is equal to exile. He also gifted her dual blades, infused with darkness and fire, similar to his own weapons.
  • While Pontiff Sulyvahn wields his dark weapon in his left hand and his fire weapon in his right hand the Dancer does the opposite, wielding dark in her right hand and fire in her left hand.
  • All Outrider Knights are fated to turn into beasts. According to her armor's description the armor is actually fused to her "hide".


Notes & Trivia

  • The setting of this battle is reminiscent to that of Bloodborne's Vicar Amelia, which is fought in the Healing Church's Grand Cathedral.
  • Uses matching swords; one gold, one dark, similar to the Gold Tracer and Dark Silver Tracer wielded by Lord's Blade Ciaran in Dark Souls 1, and wields them in the same hands. Also conceals her face, like Ciaran. These things seem to suggest a relationship between the two, and possibly that there are other characters corresponding to the Knights of Gwyn.
  • During the fight, you can clearly hear each of her footsteps echo throughout the room.
  • Attacks with the fire sword will leave traces on the environment and will light objects in the room on fire (just visual).
    • By the end of the fight it's likely that half of the room is on fire and lit brightly.
    • Once defeated, the Dancer explodes into ash and extinguishes all of the fire in the room.



    • 13 Jan 2017 00:01

      A fairly useful tactic (especially for those who prefer ranged combat, and during her second phase) is to kite her around the pillars, and while she is chasing you, make sure to gun her down periodically with a crossbow. This may require a substantial amount of bolts, so I suggest using the Dragoncrest strategy in the first half, to save time and ammunition. As such, the bolts may be trivial in cost late-game, and the tactic is especially effective if you have a friend who can draw aggro from the dancer as much as possible, leaving you with little to worry about. Additionally, items like the Lightning urn seem to have little effect on her, in comparison with conventional weapons/spells, if you don't have high Faith. Be sure to invest in lightning weapons (you scale with Faith), dark weapons (if you invest in Intelligence), and/or hammers that are fast and cost little stamina. If you can handle the evasion parts of the fight, be sure to invest heavily in vigor and endurance, as these are key to surviving long enough to land some good hits on the boss, especially when using the ranged tactic. Be sure to use the shield when you use the crossbow, as it can save you if timed correctly, should you fail to dodge.

      • 08 Jan 2017 19:44

        I've beaten Abyss watchers, Aldrich - not gonna lie, took me about 20 odd tries - and breezed through Yhorm. Any chance any of you jolly cooperators could give me a hand with the Dancer on ps4? I'm really grasping at straws here.

        • 03 Jan 2017 04:18

          For some reason it glitches out massively and I can get attacked by invaders whilst fighting her. Rather annoying fighting her only to to get Ganked from behind.

          • 31 Dec 2016 21:40

            This has been the easiest boss so far. She's a slower Sullyvahn with *****tier attacks. I hit her with black flame and it didn't even take 2 minutes to kill her or dodge her telegraphed as ***** attacks

            • 31 Dec 2016 17:06

              Why is the last video linked? Like everything you can do wrong and still kill dancer? Com'on. Good video would be to show the usage of the pillars
              and that you should run for your life when she starts her whirl.

              • 29 Dec 2016 02:46

                Gnaw and Dorhy's Gnawing for pure faith build is the way to go. No help needed. The first cast would do 200-300 dmg, the second cast would hit for 600+. Be patient, repeat, win.

                • 28 Dec 2016 21:13

                  One other thing on my technique. I had 13 estus flasks, so whenever I got to half health I would drink another. Normally I try to avoid using estus until I get to below a quarter health left but two or three hits from her would take me out. I ended up with five estus left but if I had been playing safer, I would have had three or four.

                  • 28 Dec 2016 20:56

                    I was finally able to get through her! I'm doing a strength build so my big stats were STR 28; DEX 27; VIT 26; VIG 25; END 24. I also used a life ring, an Estus ring, Havels ring, and the Ring of Favor. My bonfire at FL is level 9. I used the Wolf Knight's Greatsword +2 and Dragon Crest shield. I was embered because I was using a white soapstone to help people beat Aldrich to farm souls, and I was hoping to summon someone outside the Dancers Hall (that part of the plan didn't work, so I had to go solo).
                    For technique, I used jump/doge a ton and this is the first boss where I used my shield, normally I just doge. Learning how to use a shield was weird for me but very helpful because it would sometimes stop her chain (that could just be my imagination though with all the jumping and spinning that both of us were doing). She seems to do the twister attack less if you are in the middle of the hall and keep near her feet while strafing around to her side and back. If I tried to hide behind the pillars I would either get hit by the twister or by one of her lunging attacks.
                    I also died about two dozen times but I don't know if that counts as technique or just learning from my mistakes.

                    • 14 Dec 2016 11:34

                      Hey, me again. Had my collarbone done 2 weeks ago so I got nutin but time to die over and over and over and over and over and over and over and over and over and over again from the blazing swords of The Dancer !! I've fought her all armored up and but naked, doesn't matter ! Tried different weapons, fast and slow, doesn't matter ! Right now I'm wearing the Aristocrst's Mask, Brigand Armor, nutin on my hands and Nameless Knight Leggings so I'm pretty mobile. My weapon is the FUGS +3 and my fast sword is my Executioner's GS +6, nice weapon but doesn't do too much against the Queen ***** !!! I've been putting Magic on the FUGS just because I can, just for fun, Ha Ha. I'm 59 yrs young, I've been taking my time on this and have a monolithic 246 hours into this game and I would like to move on and finish this up before I totally lose interest. Aldrich was a challenge, probably had 12 hrs in on that, when I killed him it was a Rocky Balboa moment :) I was up out of my chair with my arms in the air with satisfaction. I don't know how much longer i'm willing to try with with the Queen ***** here ??.. Thought I'd take a short break here and vent my frustration somewhat before I twist my controller apart :)

                      • 13 Dec 2016 22:25

                        I'm about ready to throw this game in the f****** trash !! She's kicking my ass at least 50 times but who's counting. Level 109. Equip load 52.8 / 79.7 so I'm pretty mobile. HP 941. Stamina 140. Strength 50. I'm using Fume UGS +3 I watched "Fighting Cowboy" on Youtube, he's level 75 with the exact same weapon and she didn't go after him like she's coming after me. Are the bosses stronger in the higher levels ??? She comes at me like a Mack Truck, I have the Carthus Milkring and I'm rolling like a madman and she runs me down time and time again. Cowboy hit her 10 times and she's done. She seemed slower for him right from the start, he got some good hits in and staggered her and finished her off. He did get in one lucky thrust tho, right when she was over him and very close and that did major damage. I've watched alot of video so I know the strategy but it's easier said then done !! It's timing and alot of luck. I get her health 2/3 gone and that's the best so's pretty f****** aggravating tho !!! Any tip's from you Pro's out there ???? Thanx

                        • 11 Dec 2016 19:18

                          you can see her as one of those spirits in irythil, like the outrider knights. She is waling a long side an outrider knight, seeking to exit the cathedral before the church of Yorshka.

                          • 10 Dec 2016 04:47

                            kill emma in lothric castle immediately when you find her, the dancer of the boreal valley seems to be 10 times easier at the start of the game than at the end... struggled to kill her in NG near the end of the game but was like a walk in the park in NG+ when i killed her as soon as i saw emma in lothric castle....early acess to lothric castle too i guess

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