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Dancer of the Boreal Valley

Dancer of the Boreal Valley DKS3
General Info
  souls.jpg Location
5111 60,000 High Wall of Lothric
Drops Soul of the Dancer
Defenses
Weak Resistant Immune

Dark
LightningLightning
strikeStrike, Bleed

 n/a

PoisonPoison & Toxic

Frost

Dancer of the Boreal Valley Information

Dancer of the Boreal Valley is a Boss in Dark Souls 3.

Location

Drops

  • Souls: NG (60,000), NG+ (180,000), NG++ (200,000), NG+3 (202,500), NG+4 (216,000), NG+6 (220500), NG+7 (271,350)
  • Co-Op Souls: NG (15,000). NG+ (49,500)
  • Other: Dancer's Soul

 

Combat Information

  • Health: NG (5111), NG+ (6625), NG++ (7287), NG+3 (7618), NG+4 (7950), NG+5 (8612), NG+6 (8943), NG+7 (9275)
  • Deals Slash, Fire, Magic and Dark Damage.
  • Weak to Dark, Strike and Lightning Damage.
  • Dancer can be bled, making bleed weapons combined with spells such as the Miracle Gnaw or Dorhy's Gnawing extremely useful for certain builds. Carthus Rouge helps too.
  • Immune to Frost, Poison/Toxic and Pontiff Knight Curved Sword. 
  • With enough hits to the head can be staggered, what allows to perform a critical strike on her.
  • In her first phase, she holds a sword in her left hand.
  • The most dangerous part of the first phase is her grab attack. She announces the attack with a snake-like bow and then slowly sweeps her right arm over the floor to grab you and smash you on the floor. Either get some distance immediately when you see her bow or roll-dodge through the sweep (she uses her right hand, so roll to the left or you will get caught in the sweep).
  • She enters her second phase at half health. In it, she dual wields blades, and loses the grab.
  • If you dodge one hit of a combo, the remainder of the combo is unlikely to strike you.

Strategies

Video Strategies

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Strategy 1 (Melee)

Due to the large size of her flame sword it is not recommended to dodge backwards when she does combos. Wield your weapon two-handed and watch her sword. You can roll towards her when she does a wide range sword slash. Her long arms make it relatively easy to roll under and past her and get a few hits on her backside. Attacking her beside her right leg is generally safer than beside her left one, since she wields her sword in her left hand. Do not be greedy with your attacks; you are unlikely to get more than two in before she counterattacks.  Move away once the second part begins.

In the second phase things become more complicated. Do not attempt to block the entirety of her spin attack as she will certainly stagger you; abuse pillars and try to dodge some of it. You must play more reactively in this phase, as safely approaching her during combos has become more difficult and remaining close to her is out of the question. Wait for her to perform an attack with a long ending animation, then hit her and move away again (being very wary of the delayed action on some of her magic effects). You have time to strike her once during the jump & spin combo, between the landing AoE and the circular slash (dodge backwards at least once after the attack). Continue patiently getting hits in and avoid endangering yourself and you will win before long. You may also use projectile consumables to damage her more safely, although in phase 2 if you distance yourself from her she will jump and reposition herself, which will also involve an attack.

Strategy 2 (Pillar peak)

This strategy can be done with either sorcery or melee. When you go into the room, immediately go to one of the four pillars. Make sure to roll/smash around to break up the surrounding furniture to allow for free movement. Now you'll just need to keep kiting the Dancer around the poll, or just keep moving left and right slightly to keep the Dancer in one place so that it can never progress towards you and is stuck at the pillar. Be careful though, it can still hit you through the pillar. If you're keeping it in place by taking advantage of how it tracks and aggroes, it wont be able to move towards you during those attacks so just keep a distance when it's attacking. This is useful because during attacks like the Blade Dance, it will just spin in place and not be a threat at all.

Just wait behind the pillar while it attacks and during it's recovery phase get in a quick hit and retreat back to kiting. Be cautious, especially during the second phase, of which windows you use to attack. You'll want to have enough time to move to it, attack, and move back. Throw a Pestilent Mercury into the mix and the fight becomes trivial. 

Strategy 3 (Magic)

The Dancer of the Boreal Valley is one of these bosses which are more difficult for spellcasters simply because she is able to quickly close the distance. For example, she will end her spin attack in phase 2 after just a few spins once she has reached melee distance with you.
All sorcery spells work well against the dancer, although it is easier to avoid getting hit when relying on faster spells such as Great Soul Arrow or Soul Spear. The Dancer is also weak to dark magic - so one easy solution for this boss fight is to use Affinity: Make room between you and the Dancer (especially the wooden area on the left and right of the church, behind the pillars, are great), cast Affinity, stay in range, lock on, cast Soul Spear on the Dancer, run away and repeat. Other good spells here will be Black Fire Orb, but ordinary fire spells such as Chaos Bed Remnants or Great Chaos Fire Orb will also do big damage.

Strategy 4 (Dragon Crest Shield)

This strategy works great for Thieves. Hiding behind the Dragon Crest Shield gives you the opportunity to stay close to her most of the time. The key is to stick behind her as much as possible and to wear her down with a quick one-handed weapon. Painting Guardian's Curved Sword is a great choice. Watch your stamina bar and lower your shield when possible to recover it quickly. Chloranthy Ring is a great addition. During some of her combos it might be necessary to back off completely to recover your stamina. Just make sure your stamina never depletes when you are close. Since the pace of the fight increases during phase 2 you have to pay more attention to her moves but basically you can stick to the same strategy. 

Attacks

 

First Phase (the Dancer wields a flame sword)
Attack Name Attack Description
Residual flames Many of the Dancer's attacks with her flame sword leave scorching marks that deal damage if the player walks over them.
Triple hit & slam The Dancer rapidly slashes her sword thrice, then slams in a slower attack.
Grab The Dancer attempts to grab the player, impaling them with her sword if she succeeds. The hitbox of the grab is cone-shaped, narrowing as it gets nearer to her. Deals enormous damage.
Swing The Dancer swings her sword in a diagonal motion.
Slam The Dancer slowly slams her sword into the ground, has tracking.
Twirl The Dancer stands up, before quickly swinging her sword in a short ranged 360 degree arc around her.
Thrust The Dancer draws her sword back, then thrusts it forward in a straight line.
Fire thrust The Dancer draws her sword back, then thrusts it forward in a straight line, shooting a jet of flame from its point.
AoE explosion The Dancer raises a flame to her lips, then blows it to the floor, creating a medium sized area of effect blast around her.
Second Phase (the Dancer wields an ash sword along with her flame sword)
Attack Name Attack Description
AoE ash cloud The Dancer reaches into the ground to draw her second sword, creating a cloud of ash that does minor damage. The second phase will always begin with this attack.
Blade dance The Dancer follows swings her swords in a series of vertical arcs, before finishing with a medium ranged horizontal spin attack. She will follow the player during this attack.
Slash, spin & double thrust combo The Dancer performs two slashes in front of herself, followed by a short ranged spin attack, two more slashes, and then a forward thrust using both of her swords.
Slash combo The Dancer performs a wide arcing horizontal slash, then follows up with a similar vertical slash.
Jump & spin combo The Dancer readies herself, then jumps to the player's location. Upon landing, she creates a short ranged area of effect explosion, then follows up with a short ranged spin attack after a small delay. She will use this attack to close distances.
Dual uppercut The Dancer swings both of her swords in an ascending arc in front of her, knocking the player into the air if hit.
Erupting ground slices The Dancer drags her flame sword through the ground in a counterclockwise 180 degree arc, then does a similar clockwise cut with her ash sword. Shortly after each cut is made, it erupts with the element of the sword that created it, knocking the player into the air if hit.
Ash AoE The Dancer thrusts her ash sword into the ground halfway to its hilt while releasing an ash cloud in a circle around her, then after a small delay thrusts it in further, creating another ash cloud. Both ash clouds inflict considerable damage, and it is possible to be damaged by both in consecution.

 

Lore Theories

  • She was one of the daughters in royal family of Irithyll, but was ordered by Pontiff Sulyvahn to become a dancer first, and then legioneer, which is equal to exile. He also gifted her dual blades, infused with darkness and fire, similar to his own weapons.
  • While Pontiff Sulyvahn wields his dark weapon in his left hand and his fire weapon in his right hand the Dancer does the opposite, wielding dark in her right hand and fire in her left hand.
  • All Outrider Knights are fated to turn into beasts. According to her armor's description the armor is actually fused to her "hide".

 

Notes & Trivia

  • The setting of this battle is reminiscent to that of Bloodborne's Vicar Amelia, which is fought in the Healing Church's Grand Cathedral.
  • Uses matching swords; one gold, one dark, similar to the Gold Tracer and Dark Silver Tracer wielded by Lord's Blade Ciaran in Dark Souls 1, and wields them in the same hands. Also conceals her face, like Ciaran. These things seem to suggest a relationship between the two, and possibly that there are other characters corresponding to the Knights of Gwyn.
  • During the fight, you can clearly hear each of her footsteps echo throughout the room.
  • Attacks with the fire sword will leave traces on the environment and will light objects in the room on fire (just visual).
    • By the end of the fight it's likely that half of the room is on fire and lit brightly.
    • Once defeated, the Dancer explodes into ash and extinguishes all of the fire in the room.
  • In beta footage, the Dancer is called Dancer of the Frigid Valley.

 

 




    • Anonymous

      17 Aug 2017 17:10  

      For the Dancer I don't advise using a shield unless it's something like Morne's Greatshield with ridiculous stability.

      You should always keep your distances from the dancer as her flurry of attacks can be extremly hard to dodge for a beginer, try putting at least half of the arena bettwen her and you.

      The attacks you can retaliate after are:

      -The spining dance she uses when she goes into 2nd phase, wait for it to end then get 2 hits on her. Alternatively you can synchronize your rolls with her swings during that combo, not only will you look super stylish while doing it but you will also be able to get 3 hits on her.

      -The attack where she thrusts her sword into the ground to create an explosion, wait for BOTH of the explosions to occure then run to her and get 1 hit on her

      -The two attacks where she swipes her sword to create a barrier of fire/dark infront of her, you can get 1 or 2 hits on her if you can get behiend her

      -The attack where she does an uppercut slash with both of her swords, dodge the attack and get 1 or 2 hits on her


      It is important to keep your distances as the dancer is one of the least mobile bosses of the game, also her jumping attack is followed by a very fast spinning attack so just run away when she uses

      • 15 Aug 2017 01:22  

        Just killed her early, and got reduced souls. I didn't see how much I got, but I finished with 51030 souls, counting my souls coming in to the fight, and the souls from my Covetous Silver Serpent ring. I think I got 49500 souls (I don't remember how much I had coming in, but this would make sense), compared to the 60000 souls I got a few days ago when I came through after beating the three Lords of Cinder.

        • Anonymous

          12 Aug 2017 18:01  

          The range of the halberd is extremely helpful. applied Carthus Rouge and poked from distance. Range gives you luxury of rolling out of range of most of her attacks.

          • Anonymous

            Dancer of the Boreal Valley [DKS3 Wiki]31 Jul 2017 14:53  

            Nope, dancers a girl/woman/whatever. Taken from item description of her leggings, gauntlets and armor, which read "The black eyes of the Pontiff eventually transformed the Dancer into a beastly creature, her leggings/gauntlets/armor fusing with her own hide."

            • Anonymous

              25 Jul 2017 01:14  

              its my first souls game and im actually really***** (tried yhorm like 6 times) but i beat this boss the first time! so happy since everyone keeps saying that shes one of the hardest bosses. guess i was lucky

              • Anonymous

                24 Jul 2017 17:33  

                If you want a fight, go melee. I did it as a pyromancer and regret it because you can't call that a fight at all.

                You got all the time in the world to cast spells some times, she's easy to hit and she takes a lot of damage. I see here that she is weak against dark spells, but fire works just as well, used great chaos fire orb and with just 25/25 in int/faith I made it on the first try.

                • Anonymous

                  23 Jul 2017 20:06  

                  Just beat it in first try with unupgraded dark hand after failing a couple if times with my claymore, i guess the way to beat hee us to spank the ass

                  • Anonymous

                    21 Jul 2017 08:47  

                    as a melee class your best bet is to get in a couple attacks and back off as she will attack faster the more you stay on her. When she amits black smoke she will do a devestating whirlwind aroumd the entire room. This fight is very easy as a pyromancrer with chaos bed vestiges spell and a few mana flask charges

                    • Anonymous

                      14 Jul 2017 22:43  

                      I think I just found a new move. Was fighting her and in part of a combo, I don't remember the attack that was previous to it. But she stretched herself forward and then slapped her right, fiery palm against the ground and created an explosion.

                      • Anonymous

                        07 Jul 2017 11:50  

                        Tried for hours to kill this boss using a +6 deep uchigatana for the dark+bleed dmg. Switched to dark hand for the lols and did it on firat atempt........ fml

                        • Anonymous

                          05 Jul 2017 08:08  

                          Just went solo on NG+ Yhorm and NG+ Dancer back to back. Used a hollow bandit knife buffed with carthus rogue for the dancer and took zero damage. Tip: on your first try... be sure to clear out the damn chairs before the fight. It was a major help to me.

                          • Anonymous

                            05 Jul 2017 07:52  

                            man ive played through DS3 5 times, always getting through this boss easily. but for some reason on a STR only build she is kicking my ass -_- must be the slow weapon or something...

                            • 03 Jul 2017 22:30  

                              Did any of you know she has a charge attack? It's really, really scary: she just leans forward and glides immensely fast towards you. She WILL uppercut you when she does it...

                              • Anonymous

                                01 Jul 2017 07:02  

                                Can someone help me with the dancer fight? I have tried for a while and still haven't had any luck in beating it

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