Dark Hand

88 physical_defense-shield-icon.jpg 65.0
- lightning_defense-shield-icon.jpg 65.0
100 icon-wp_stability.png 30
icon_weight.png 0.0
Requirements & Bonus
0 0 0 0
weapon_type-icon.jpg Fist damage_type-icon.jpg Strike
skill-icon.jpg Lifedrain icon_fp_cost.png 18

Dark Hand is a Weapon in Dark Souls 3.

Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.

The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield. Cannot be used two-handed.

Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans. 

Notes and Tips:

  • Cannot be Infused, Buffed or Reinforced.
    • Despite this, it can still be useful in PvE up to mid-game.  It can be obtained as early as after defeating Vordt, and its base damage is very high and is split heavily towards one damage type (Dark).  It also scales with the 4 main damage stats and has no requirements, allowing pretty much any build to use it as a substitute for a Deep- or Dark-infused weapon.
    • Its strike property can also be useful for stun-locking the skeletons in the Catacombs of Carthus.  This is especially useful for dexterity builds, which usually have a hard time finding decent weapons with strike damage properties early on in the game.
  • Can be used as a shield when equipped in left hand. If equipped in right hand, it acts as a striking weapon with a fist-weapon moveset.
  • Because it doesn't count as a shield, this weapon cannot be buffed with Magic Shield, making it a very bad shield due to the low stability. With 30 Endurance almost any weapon can get through your stamina bar with 2-3 hits.
  • When using a weapon that can attack with the shield up, like a spear or rapier, the shield animation dissapears despite it still blocking damage.
  • This item is missable in a playthrough if not purchased from Yuria of Londor. 
  • This weapon can do more damage with its skill if used behind someone, with the Dark Clutch Ring, was able to do 1267 damage, plus with the Llyod's Sword Ring it was able to do even more, with a high enough dark defence the damage will not show.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please don't post videos.)



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Dark Hand [DKS3 Wiki]23 Apr 2017 22:23  

      Depends on what your referring to as "this"... If you mean the Dark Hand weapon item, no this item cannot be obtained through farming Dark Wraiths. The Dark Wraiths in Crucifixion Woods drop many items such as Dark Wraith armor set, red eye orbs, dark sword, ect.

      • 10 Apr 2017 13:17  

        sorry about asking for help with my problem. but can anyone drop this weapon if they have extra lying around. cause i forgot about the alternate ending and im already sl 120. so pls. help me psn is johnaibert1810

        • 05 Apr 2017 11:06  

          Does the new helmet that increases dark damage effect this weapon? With 55 int and 55 faith as an SL 120 I hit 1357 on a single grab to an invader. (using dark clutch ring as well)

          • 26 Mar 2017 11:50  

            I use it as a right hand on NG+4 currently. 40/40 int faith, with a dark pyro in off hand
            Typically lights hit in PvP for 190-250 (ARG is ~450 w/ dark clutch), but it does stupendous poise dmg so upon landing a light you're guaranteed one and maybe two more.
            Sages Ring +2 for black flame, black serpent (sometimes sacred flame lol).
            Fashion souls armor whatever lets me light roll.

            Basically I made this to make everyone who built for fume greatsword feel like trash for needing a crutch and to see if I could.

            TL;DR Mr Magic Hands steamrolls 200 dmg to 1200 right before your eyes
            Always remember meta doesn't mean betta.

            • 22 Mar 2017 05:50  

              From upcoming patch notes: "Fixed so that poise is applied during Dark Hand skill, Lifedrain."

              By god, they're actually buffing this thing...

              It'll still be complete crap due to the terrible attack animation and hitbox (easily misses motionless opponents close to you), but at least you will get to whiff it instead of be interrupted out of it... that's, something... I guess...

              • 26 Feb 2017 22:28  

                I do plain 690 dmg on a refined 40/40 build. Plain and simple super fun to hit someone with, just make sure you give them two good slices from a sword or something first and top it off with this is just lovely!

                • 23 Feb 2017 02:54  

                  This is not a trash weapon.

                  To make a long story short, I've been using this for a week now and have landed more grabs than I can try to remember right now during duels from unsuspecting people. It supposedly received a buff, which is apparent... it has a base damage of ~420 and even more if the Dark Clutch Ring is equipped. Most people do not expect to come in to contact with Dark Hand unless they're going against Dark Wraiths... So over all, despite how difficult it is to master the weapon art, you have a strong dark based grab that does wonderful damage and a feeling of accomplishment after a successful grab.

                  To make it even more viable would be to give it hyper armor in a patch of some sort. However with the skill, you can get the hang of it quickly.

                  • 07 Feb 2017 21:19  

                    TLDR: It is awesome

                    To piggyback on previous comments, don't listen to the naysayers... it truly is an amazing low level weapon that is a must try. I mained this all the way through ng on a lvl 20-35 deprived new character, and it is very impressive in both pve (used on almost all bosses) and especially in pvp. If you don't mind staying at this level for a bit, it will help you clear covenants as well, such as Moundmakers, Rosaria's and Watchdogs quickly (just keep your weapons low level, check the summon range calculator page for details). Fast attack, low stamina consumption, and powerful. Though it is split damage, you will hardly notice it unless the enemy is resistant, and in (low lvl) pvp, it absolutely wreaks havoc against most opponents. Coupled with another notorious fist weapon for parries and rings (Hornet ring is usually a death blow at this level; Prisoner's Chain/Favor ring if you would like for the extra health, stamina, and vitality), you'll find you are not to be taken lightly. If you stay aggressive in encounters, you will win the overwhelming majority of them, as even seasoned players can be caught off guard and hit for very fast damage. You can even trade(!) with this weapon since it is so quick, as at this SL range, stamina/ health is still an issue and if you see someone with a great/ultra something (axe, sword, hammer), they likely had to take points from one of those 2 stats, so be looking to capitalize on this (again, Prisoner's/Havel's/Favor rings helps to put on heavier, poise friendly armor; Hornet's to potentially 1 shot hosts/gankers/phantoms). You will likely have enough stamina to keep the pressure on and end the fight when they retreat to regroup (or do the dreaded estus chug). The only con I can think of for the weapon is the range, as it is a fist weapon, so obviously it is quite limited. Bring a back up weapon with some range (legit or phantom range, up to you) for mix ups and you should be golden. Thanks for reading, I hope this changes the opinions of any of those who are on the fence about this weapon.

                    Bonus: wield a shield with weapon skill, land the WA, take a screenshot, and send it to your opponent to rub a bit of salt in the is glorious

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