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Dark Hand

icon-wp_physicalAttack.png
88 physical_defense-shield-icon.jpg 65.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
65.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
65.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 65.0
icon-darkbonus.png
150
icon_weight.png
0.0
critical.png
100 icon-wp_stability.png 30
icon_weight.png 0.0
icon-durabilitiy.png
55
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
0 0 0 0
C C D D
weapon_type-icon.jpg Fist & Claws damage_type-icon.jpg Strike
skill-icon.jpg Lifedrain icon_fp_cost.png 18

Dark Hand is a Weapon in Dark Souls 3.



Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.

The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield. Cannot be used two-handed.

Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans. 



Notes and Tips:

  • Cannot be Infused, Buffed or Reinfoced. 
    • Despite this, it can still be useful in PvE up to mid-game.  It can be obtained as early as after defeating Vordt, and its base damage is very high and is split heavily towards one damage type (Dark).  It also scales with the 4 main damage stats and has no requirements, allowing pretty much any build to use it as a substitute for a Deep- or Dark-infused weapon.
    • Its strike property can also be useful for stun-locking the skeletons in the Catacombs of Carthus.  This is especially useful for dexterity builds, which usually have a hard time finding decent weapons with strike damage properties early on in the game.
  • Can be used as a shield when equipped in left hand. If equipped in right hand, it acts as a striking weapon with a fist-weapon moveset.
  • Because it doesn't count as a shield, this weapon cannot be buffed with Magic Shield, making it a very bad shield due to the low stability. With 30 Endurance almost any weapon can get through your stamina bar with 2-3 hits.
  • When using a weapon that can attack with the shield up, like a spear or rapier, the shield animation dissapears despite it still blocking damage.
  • This item is missable in a playthrough if not purchased from Yuria of Londor. 
  • The Life Drain skill has no hyper armor and cannot be used quickly enough to hit a parried or guard broken enemy. If you wish to hit another player with it, try predicting their rolls and hit them when they come out of it. The hitbox lingers around for quite some time, so it is possible to do this.
  • You can hit normal mobs with the weapon skill, but won't perform the hp leeching grab, instead you will just do slightly higher damage than from a normal punch.
  • This weapon can do more damage with its skill if used behind someone, with the dark clutch ring, was able to do 1267 damage, plus with the lyoids ring it was able to do even more, with a high enough dark defence the damage will not show.

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please don't post videos.)

 

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 17 Jan 2017 00:23

      *****ing amazing early pvp weapon. Just killed a phantom and host who tried to gank me at dilapidated bridge. If equipped in right hand it can easily kill the giants in 4 to 5 hits. 10/10 would beat the ***** out of gankers again

      • 03 Jan 2017 12:59

        If you have 60 in one stat, or split it 40/40 for another, it deals similar damage, so pure strength/dex/faith/intelligence/any hybrid and it deals normally 425 AR. This is perfect for any build. However, I recommend using iron flesh, and use it to counter RB/R1 spammers. It deals 1200 dmg when you use the weapon art, and heals you 594 HP. If your running a pyromancer build, this doesn't replace sacred flame, but can be a good alternative. Sacred flame generally has more range, but is very faith/intelligence dependent.

        • 13 Dec 2016 15:05

          Best weapon in the game for low level play. Low stamina cost, high damage, no stat requirements, and technically counts as a +0 weapon. This and the barbed sword carried me through my SL11 journey.

          • 09 Dec 2016 11:39

            this should be a type of pyromancy flame that deals more damage with dark pyromancys im sad to see such a creative weapon not used because of its low amount of uses,

            • Officially Giving Up Hope21 Sep 2016 10:04

              Well, I'm officially giving up hope on this thing. It looks like it's meant to be bad, and it's just going to stay bad. A fashion souls/cosplay item only.<br/><br/>I suppose people can use it on joke builds for challenge runthroughs too, such as running around naked with only dark hands equipped. Could make for an entertaining streaming night.<br/><br/>Sigh... Guess I'll just equip the carthus curved sword and be done with this ***** thing.

              • Cool but useless17 Jul 2016 14:26

                Just as the title says, it's pretty useless. The shield on left hand has poor stability, and on the right hand it does too little damage. The special skill has no hyper armor, has long charge, and its direction cannot be manually controlled. Still, it's the only weapon with dark damage. They should increase the scaling, making it infusable with a deep gem, improve the shield stats.

                • Aldrich Ruby & Aldrich Sapphire17 Jul 2016 00:57

                  Tested on the Drakeblood Knights at Archdragon Peak. Same Embered character, Same HP:<br/><br/>Lifedrain with no ring: 510 HP recovered.<br/><br/>Lifedrain with Aldrich Ruby: 595 HP recovered, exactly 85 points higher.<br/><br/>Lifedrain with no ring: FP went from 103 to 85 upon casting Weapon Art.<br/><br/>Lifedrain with Aldrich Sapphire: FP dropped from 103 to 85 during cast, after the animation ended FP went up to 100.<br/><br/>Both rings work as Lifedrain counts as a riposte, just like Sacred Flame. Since HP recovered on the WA scales with your HP (I died during testing, HP recovered went from 595 down to 485, I burned an Ember and my gains went right back up), The HP recovery from Lifedrain could potentially be GREATLY enhanced on on a very low HP build.<br/><br/>The addition of the Farron Ring would drop the cost of Lifedrain, which means that landing the WA with AS and FR would completely negate the cost of Lifedrain plus one extra.<br/><br/>In exchange for three Ring Slots, you would have a WA that deals extremely heavy damage, heals you for a fair bit of HP, and recovers 101% of it's own cost allowing it to be cast infinitely.<br/><br/>Sadly, aside from trolling new players on a very low level twink build, this setup would be horribly unviable as the WA has horrible tracking, horrible range, and no HA paired with an abysmally slow casting animation. In any case, the rings WILL work despite being not worth the investment.

                  • Weakest ability so far08 Jul 2016 00:24

                    Even though LifeDrain is able to do way more damage than before, it is STILL the weakest ability in the game. <br/><br/>-The hitbox feels smaller than sacred flame <br/>(Tested with a friend in PvP. Sacred flame was 90% easier to land against up close against moving targets)<br/><br/>-Its charge up is too long<br/>(Tried multiple times in PvP to activate only to be stunned when they see me pull back)<br/><br/>-No hyperarmor to at least soak up tick of damage to land a hit<br/><br/>-Cannot be activated fast enough to hit a parried opponent <br/>(Charge time charge time charge time!)<br/><br/>-All it takes is a simple roll out of the way to avoid it even if they roll right into the ability<br/>(I personally believe both Sacred Flame and LifeDrain should be the only two abilities that can catch someone during a roll iframe if they are right next to the ability. Simple counter? See someone using it, just roll away or hit them quick)<br/><br/>-Has such terrible range that it can only hit people standing completely still and right up against you (100% unlikely in PvP unless their controller dies)<br/><br/>-Even if someone is walking right next to you it will miss just about every time because of latency in the game<br/>(Missed MANY times simply because they were WALKING past it...)<br/><br/>This is very disappointing for such a cool weapon. It honestly makes me question whether the developers actually test out their weapons after they buff/nerf it to make sure it isn't ruined again...

                    • It got buffed01 Jul 2016 18:07

                      It does 300+ AR now on a knight class right at the start...from, WHY!? It isn't even upgraded and it does better damage than any weapon that can go to +2...WHAT HAVE YOU DONE FROM!?

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