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Darkdrift

icon-wp_physicalAttack.png
134 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 30
icon_weight.png 3.5
icon-durabilitiy.png
35
Aux 34    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E D - -
10 28 - -
weapon_type-icon.jpg Katana damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Darkdrift icon_fp_cost.png 20 (-/-)

Darkdrift is a Weapon in Dark Souls 3.



A cursed sword with an unseen blade, the choice weapon of Yuria of Londor.

Yuria, a mentor of the Sable Church and accomplished swordswoman, is said to have claimed a hundred lives with this weapon. 

Skill: Darkdrift
Aim carefully, and pierce with a large forward lunge. The unseen blade penetrates straight through shields, for nothing can defend from Darkdrift.

 

Notes and Tips:

  • Cannot be Infused but can be Buffed.
  • Reinforced with Twinkling Titanite.
  • The blade of this weapon appears translucent in-game.
  • Lowest stamina consumption of all Katanas.
  • The weapon fits well into a quality build. Gets good dex scaling up to 40 dex, good str scaling up to 36 str. Softcaps at 40/40 str/dex with 383 AR.
  • Heavy attacks with this weapon also pierce shields, but not to the same effectiveness as the weapon art.
  • When in another world as a phantom or dark spirit, it's possible to see through your character by placing the blade between the camera and the player character.
  • Since patch 1.14, the weapon art recovery time has been sped up sufficiently to allow for a light attack follow up.



Location/Where to Find




Moveset and Videos:

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Darkdrift Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 134 - - - - E D - - - - 34 40.0 25.0 20.0 20.0 25.0
Regular +1 149 - - - - D D - - - - 34 40.0 25.0 20.0 20.0 25.0
Regular  +2 160 - - - - D D - - - - 34 40.0 25.0 20.0 20.0 25.0
Regular  +3 187 - - - - D D - - - - 34 40.0 25.0 20.0 20.0 25.0
Regular  +4 210 - - - - D C - - - - 34 44.0 25.0 20.0 20.0 25.0
Regular  +5 234 - - - - D C - - - - 34 44.0 25.0 20.0 20.0 25.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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