Dead Again is a Miracle in Dark Souls 3. To cast a miracle, you must use a Chime, Talisman, or Special Weapons that can cast Miracles.


Dead Again

Spell Type

Miracle

FP CostFocus Cost 45
Slots UsedSlots Used 1
Requirements 23 Faith/ 15 Intelligence
Type AoE

 

 

Sacrilegious miracle of the Sable Church of Londor.

Bless corpses, transforming them into traps.

Londor, the Hollow Realm, is a society of undead, comprised of the corpses and shades of those who led unsavory lives. Is such blessing really something one must ponder?

 

Acquired From

 

Notes

  • Since damage is based directly off your faith stat (See Below), the talisman or chime used, and the spellbuff it has, is entirely irrelevant.
  • Corpses will explode after a short delay, and disappear after exploding. "Traps" is probably not the best word to describe it, as the corpses will explode after casting regardless of whether or not anything is actually in range.
  • Will not work unless character can interact with enemies in the world. For example, an invader will not be able to effectively cast this miracle on corpses unless the host has used a Seed of a Giant Tree.
  • The spell will only affect up to 3 corpses at a time.
  • damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below.

 

Damage statistics

23-29 FTH: 350 damage per body.

30-39 FTH: 450 damage per body.

40-49 FTH: 550 damage per body.

50-59 FTH: 650 damage per body.

60-69 FTH: 710 damage per body.

70-79 FTH: 770 damage per body.

80-99 FTH: 830 damage per body.

(damage numbers are for before defense and absorption.)

 

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



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    • Anonymous

      I was very disappointed with how they nerfed the damage and visual effects of this spell in this game. In DS2 it deals 2000+ damage with just 3 corpses and it looks like you just dropped a nuke on top of the enemies, the entire screen gets covered in smoke and dark flames and a very loud explosion sound breaks the silence. In this game it just makes a tiny cloud of purple smoke.

      • Anonymous

        Another From weapon / spell made almost completely redundant, especially as an invader. Oh what could have been

        • Anonymous

          would've actually broken the mold and been good if it didn't make the corpses disappear and reduce this to a more telegraphed move than friedes scythes l2

          • Anonymous

            This spell is extremely cool but also extremely impractical, the setup required to use it efficively makes it very damanding, that incombination with its lackluster damage (if you don't have extremely high faith) and AoE makes it probably the least used spell in this game

            • Anonymous

              dead again can be used if a seed is active. there is one type of mob an invader can use without a seed though. the hallows the dogs kill in the undead settlement can be used as an invader without a seed.

              • i tested it and i was right. it has 0 actual scaling, and you can use it with any spellbuff and it deals the same damage based off your actual faith stat.

                • Anonymous

                  in the Note section:

                  "This spell deals dark damage, and as such will be more powerful when cast with the Sunless Talisman or Caitha's Chime with high Faith."

                  then again:

                  "damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below."

                  I'm strongly leaning towards regarding the wiki for the airheads and the fandom for people with enough brain cells to be anable to bear with whats being said here

                  • Anonymous

                    To that one host who killed ChasetheBro with this miracle: God bless you. You are an inspiration to us all

                    • Anonymous

                      Does this spell benefit from the range boost from Filianore's Chime? I know Vow of Silence does but I have not tested on this.

                      • Anonymous

                        I wish that this mentioned that this spell came from Dark Souls 2. People shouldn't be thinking that Dark Souls 3 gets credit for this unique spell.

                        • Anonymous

                          It took me the longest time to figure out how the hell this Miracle worked. I just could not figure out what it was supposed to be doing

                          • Anonymous

                            Dmg is dependent only on faith and int using a white hair talisman+0 and a sunless talisman+5 at 30/30 int/fth. I deal 515 dmg with both.

                            • Anonymous

                              Come on Miyazaki, you could've allowed this spell to work on corpses regardless of if you're under the effects of the Seed or not. Just like how Vow of Silence is indiscriminate.

                              • Hopefully this gives somebody a baseline on damage: Testing on beginning area hollows using Crystal Chime at 237 spell buff, 99 int/fth, one corpse does 911 damage. Caitha's Chime at 336 spell buff yields 911 damage. Sunless Talisman at 331 spell buff yields 911 damage. No damage boosting rings or buffs were used, seems to not care about spell buff or catalyst type, solely stat based damage.

                                • Anonymous

                                  Influenced by Dark Clutch Ring and Blindfold mask only: doesn't gain more AR from Sunless Talisman or Caitha's Chime (seems it was changed in the last patch, because before TRC it does), dont scaling with Faith or Int. Range can be increased by Sacred Chime of Filianore as well as VoS (~25%), but better use it with Sunlight talisman against ganks (if seed was used) or invaders. Good for throlling as summoned purple too.

                                  • Anonymous

                                    Literally just make it so invaders can use it and it'd be meta af. Can you imagine? Being able to blow up any dead hollows in the area? Ds2 was like this, but ds3 would be worse with how everything is laid out.

                                    • Anonymous

                                      Without this being put down in an area before battle, (similar to how V.o.S SHOULD WORK) it's pointless. Without that and(or) Proximity fuses it's worthless. It's not worth the Slot/Cast in Battle. Only use it has is Cosmetic; Remove bodies for captures.

                                      • Anonymous

                                        Praise Miyazaki! Three games in this franchise and the geniuses behind it still haven't figured out that utterly worthless crap like this spell is, in fact, unnecessary for a game and doesn't need to be thrown in with no attempt to make it worthwhile. You'd think maybe one person could have come up with literally any alternative for this or a way to make it at least USABLE. Nah, instead let's just waste people's time and put our effort into coding and animating something nobody will ever use or care to use! AAA+

                                        • Anonymous

                                          yet another one of fromsofts jokes. there was so many whiners from ds2 saying magic is too powerful, now all the spells suck.

                                          • Anonymous

                                            This'd be nice if you could use it while invading without the host having to seed anything. Would be neat against gankers who usually clear out an area first.

                                            • Anonymous

                                              “Hi! I’m Billy Hollow and I’m here to tell you about an amazing new dark miracle just released by the Sable Church that will clean up your corpse infested home with just one cast! That’s right, just one cast!

                                              For example - You’ve killed all those pesky hollows loitering all around and feel like inviting over some Sun Bros, but your area is covered in dead hollows! That’s a big problem! Aside from ugliness, they tend to cling to anyone who walks by and flop all around like a rag doll, disgusting!

                                              You want to clean up the place but it take hours to try and move the rag doll corpses to pile, by time you got all them hollows stacked you’re too tired to do anything else, major let down! With this new dark miracle, just cast it upon the ground and presto! Those unsightly Hollow corpses turn into smoke leaving the area clean!

                                              Order now and for just one payment of 2500 souls, you get this dark miracle along with a customer satisfaction guarantee!

                                              ORDER RIGHT NOW!”

                                              (Footnote announcement) General side effect may include instant death for Mad phantoms upon contact of blessed corpses, The Church of Londor is not responsible for any untimely deaths of users or invaders when using this miracle. User caution is advised!

                                              Lol! Sorry, it’s the only reason I use this miracle. Just to remove the dead bodies and really nothing else. It would have been better if the bodies didn’t vanish but oh well.

                                              • Anonymous

                                                the damage is amazing but it just cant really be setup well, I think they should make it work like it in did in ds2, still 3 enemies at a time but like, if you kill an invader it will leave a "body" for everyone who was currently in the game. that would make it amazing even with only being able to use it once per body

                                                • Anonymous

                                                  Oh the setup on dark souls 2. Kill 10 or 12 of the royal swordsman in the Bastille, get invaded and lure them in the middle, then instant kill.

                                                  • Anonymous

                                                    Is the damage affected by rings? It should make certain enemys explode on contact. I can't seem to have fun with this spell

                                                    • Anonymous

                                                      Why is this so useless?
                                                      they could have had dark miracle like resonant soul and great resonant soul instead of this....

                                                      • Anonymous

                                                        Used to use this hex to deal with those annoying lion warriors. Pile up the bodies and BOOM!Hopefully it still has its kick.

                                                        • Anonymous

                                                          The blast radius is tiny this time. Anyone taking damage needs to pretty much be standing on the corpse itself. And If you are invading, it won't work on any corpses period.

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