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Deep Protection is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Deep Protection

Spell Type

Miracle

Focus ConsumptionFocus Cost 25
Attunement SlotsSlots Used 1
Requirements 20 Faith
Type Self buff
Duration 60 Seconds

 

 

Miracle taught to inaugurated deacons of the Cathedral of the Deep.

Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed.

The deep was originally a peaceful and sacred place, but became the final rest for many abhorrent things. This tale of the Deep offers protection for those who worship amidst those horrors.

 

Acquired From

 

 

Notes

  • Increases all damage types on weapons by 5% multiplicatively (allDamage * 1.05)
  • Grants 5.0 absorption. This causes you to take 5% less damage than currently (damageTaken * 0.95)
  • Increases Resistances by 20.0
  • Increases Stamina regeneration speed by +3 per second (base regeneration is 45 per second)
  • Overwritten by Tears of Denial and (Great) Magic Barrier.

 

 

Miracles
|  Atonement  | |  Blessed Weapon  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Divine Pillars of Light  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Med Heal  | |  Replenishment  | |  Sacred Oath  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Way of White Corona  | |  Wrath of the Gods  |

 




    • 28 Jan 2017 19:39  

      I don't like buffs. They don't last long and if you try to rebuff in the middle of a boss fight, it may cost you your life no matter how careful you are, plus it's time you aren't fighting it. is it worth the risk?

      • 13 Nov 2016 03:42  

        Hello, for some reason deep protection isn't stacking with carthus beacon. In fact each removes the other I have found some people who've noticed the same, is this acting as intended now or is it more likely a serious bug? Nothing on any offical page saying that deep protection wont stack with carthus and I always used to do it and all my buffs stayed, first thing i noticed was the 3 green arrows from deep protection dissapearing after carthus beacon was used.

        Thank you for your attention in this matter.

        Kind regards

        • Increase in damage with Oath of Sunlight26 Apr 2016 03:43  

          If you cast Oath of Sunlight THEN Deep protection these spells will work together. BUT if you cast Deep Protection THEN Oath of Sunlight Oath of Sunlight will REMOVE Deep Protection. <br/><br/>My Physical Absorption was 9.948 then I cast Oath of Sunlight to bring it to 16.701, Then I cast Deep Protection and obtain 20.866 Physical Absorbtion.<br/><br/>Similar effect applies with my physical damage.<br/><br/>Also, the stamina regeneration effect still applies when you cast Deep Protection last.

          • Buff Stacking23 Apr 2016 14:24  

            Says here that it doesn't stack with Sacred Oath but it definitely looks like it in the stats screen. If i cast both i get a much higher absorption + AR than just one / neither and re-casting one then the other has no effect on it. Unless the stats screen is lying and they actually do not stack?

            • Oath of sunlight stack20 Apr 2016 04:02  

              I tested stacking this and the Oath of Sunlight buff skill by looking at the icons under the healthbar.<br/>When you use Deep Protection before Oath of Sunlight the OoS overrides DP and the icon dissappears,<br/>but if you use OoS first and then DP you can stack the buffs and both buff icons under your healthbar stay for the length of the buff.

              • Body Buffs16 Apr 2016 16:05  

                I'm tempted to remove the "Removes Tears of Denial when cast" part, simply because most body buffs will cancel each other out when cast. Sacred Oath seems to be an exception to this rule, and it'd probably be more efficient to figure out what all the exceptions are and just label them as such.<br/><br/>Maybe? It'd really only be more efficient if they already knew that, I guess.

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