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Demon's Fist

icon-wp_physicalAttack.png
111 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
77
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 5.5
icon-durabilitiy.png
100
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - E E
20 8 9 9
weapon_type-icon.jpg Fist damage_type-icon.jpg Strike
skill-icon.jpg Flame Whirlwind icon_fp_cost.png 10(-/10)

Demon's Fist is a Weapon in Dark Souls 3.



A demonic fist that burns with fiery essence. Its wielder can release this power through use of its Skill. When two-handed, fists are equipped in each hand.

Skill: Flame Whirlwind
Spin through opponents with abandon, flaming fists outstretched. Using a strong attack while spinning utilizes your momentum to slam the ground with both fists.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinfored with Titanite Scale.
  • Pyromancers can easily make use of this weapon with some Strength investment.
  • Like all Fist and Claw weapons, having this weapon in the left hand allows it to be used as a parry tool.
  • The length of Flame Whirlwind depends on when the ground slam follow-up is performed. It can be done after one, two or three spins. Use the follow-up at the last spin to maximize your damage output. 

 

Location/Where to Find

  • Transposable from Soul of a Demon, which drops from the demon guarding the entrance to the Smouldering lake in the Catacombs of Carthus. This demon is not a boss and resembles the demon wandering the undead settlement.



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Demon's Fist Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 111 - 77 - - D - E E - - - - - - - -
+1 129 - 89 - - D - E D - - - - - - - -
+2 147 - 102 - - C - D D - - - - - - - -
+3 165 - 114 - - C - D D - - - - - - - -
+4 183 - 127 - - C - D D - - - - - - - -
+5 202 - 140 - - C - D D - - - - - - - -

 

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Glitches

  • Two handing a short bow while the fist is equipped in the opposite hand will cause half of the screen on which the the fist is place to fuzz out. (Xbox One) (need confirmation on other bows)



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