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Demon's Fist

icon-wp_physicalAttack.png
111 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
77
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 5.5
icon-durabilitiy.png
100
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - E E
20 8 9 9
weapon_type-icon.jpg Fist damage_type-icon.jpg Strike
skill-icon.jpg Flame Whirlwind icon_fp_cost.png 10(-/10)

Demon's Fist is a Weapon in Dark Souls 3.



A demonic fist that burns with fiery essence. Its wielder can release this power through use of its Skill. When two-handed, fists are equipped in each hand.

Skill: Flame Whirlwind
Spin through opponents with abandon, flaming fists outstretched. Using a strong attack while spinning utilizes your momentum to slam the ground with both fists.



Notes and Tips:

  • Cannot be infused or buffed.
  • Reinfored with Titanite Scale.
  • Pyromancers can easily make use of this weapon with some Strength investment.
  • When dual wielding the L1 double punch does only slightly more damage than your regular R1, with less poise damage and stamina cost.
  • Flame Whirlwind counts as multiple individual strikes, this makes items like Pontiff's Right eye potentially viable choices. 
  • Like all Fist and Claw weapons, having this weapon in the left hand allows it to be used as a parry tool.

 

Location/Where to Find

  • Transposable from Soul of a Demon, which drops from the demon guarding the entrance to the Smouldering lake in the Catacombs of Carthus. This demon is not a boss and resembles the demon wandering the undead settlement.



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • Demon's Fist moveset
  • L2 will cause 3 spins and a right hand punch. Can be combo'ed with R2 causing a fire pillar raise from the ground of where the attack was made.

 

 

Demon's Fist Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 111 - 77 - - D - E E - - - - - - - -
+1 129 - 89 - - D - E D - - - - - - - -
+2 147 - 102 - - C - D D - - - - - - - -
+3 165 - 114 - - C - D D - - - - - - - -
+4 183 - 127 - - C - D D - - - - - - - -
+5 202 - 140 - - C - D D - - - - - - - -

 
Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Glitches

  • Two handing a short bow while the fist is equipped in the opposite hand will cause half of the screen on which the the fist is place to fuzz out. (Xbox One) (need confirmation on other bows)



    • They're just fun!20 Sep 2016 17:13  

      I giggle like a maniac whenever I stunlock a Lothric Knight into oblivion with these. I don't care if they're not "good" or "viable" they're fun

      • Very very good weapon27 Jul 2016 11:27  

        Dont let the haters turn you away, besides your only option is the demon axe...which is garbage. <br/><br/>On a pyromancer with 20 str, 10 dex 26 faith and 22 int, this weapon hits hard for its speed, hits fast, and has a wonderfull wep art. Knocks up or guard breaks most things, dose good damage, cheap cost. Also good gap clowe and for a combo. Enemy rollsinto your pyromancys? Whiwind, knock em up and down, spit boulder on them while they are down

        • Weapon art stunlock?10 Jul 2016 18:54  

          After fighting the same player twice who used this weapon, I noticed that after s/he used finished Flaming Whirlwind and I was knocked to the ground, they were able to use it again a second time in a row with no chance of me escaping the attack. I fought said player again, and the same thing happened. It seems the combo wouldn't work more than twice tho. Has this happened to anyone else?

          • Do they glow?03 Jul 2016 18:41  

            Ive seen players with this weapon equipped and they had fire coming out of the fists, but the picture doesnt? It seems like it would blend in more than the ceastus with your fists but not if it glows.

            • Ifrit?10 Jun 2016 05:10  

              If anyone has played the original Devil May Cry, you'll notice this weapon bares resemblance to Ifrit. Maybe FROM drew inspiration from it? Thumbs up if you agree

              • Flame Whirlwind17 May 2016 10:45  

                Testing this weapon myself, I found that the flame whirlwind didn't have the fire pillar at the end. Is this because my int was too low to use the weapon effectively? If so, that may be worth writing into the page.

                • two useful ideas with this weapon16 May 2016 22:21  

                  1. if you have 2 of this weapon it's slightly easier to parry players because they won't think twice normally<br/><br/>2. having an off hand Curved wolf sword boosts potential damage only useful in PvE though due to being extremely unlikely landing more than 2 hits at a time in PvP

                  • Interesting10 May 2016 17:08  

                    A fun and interesting Fist weapon to use, though not hugely effective.<br/><br/>Much more flashy and interesting than the basic Caestus, its damage can be respectable too, but a properly infused Caestus will beat this out in the long run, mostly because of the disadvantages of split-damage weapons.<br/><br/>The weapon art is very rewarding to land, but is difficult to use. Unlike most other weapon arts, the spin lacks hyper-armour, meaning that you can be knocked out of this move pretty easily, it has decent range though, and launching enemies into the air with the fire pillar feels great. In total (double-spin + fire pillar) the weapon art deals decent damage, with the fire pillar dealing the bulk of it, however the duration of the weapon art is pretty long, so chaining L1s or R1s will do more DPS.<br/><br/>This weapon probably needs to be buffed, for the weight and damage potential, it's kinda lacking. Giving it hyper-armour on the weapon art would be a great buff, but in terms of straight numbers, increasing the STR scaling would be the best change, the base damage is already pretty low so boosting the scaling won't have that big of an impact, but it will help it to be a more competitive choice compared to a Heavy Caestus.

                    • buff or rework please08 May 2016 11:08  

                      the bone fist were done so right. and this weapon is just a shame. it go a low dmg and is slow. poor scaling. i was thinking fist weapons should be high scaling very low base dmg. not much items to stuck with it. hope it will get rework. i love fist weapons. and right now i feel like there is no fist weapon that is useable.

                      • STUN PATCH OR RELEASE A STUN RING06 May 2016 05:59  

                        Fun weapon to use! Currently using it with the fire clutch ring, pontiff right eye, Flynn ring and an optional ring. Anyways, not that good for pvp. Opponents tend to roll out on the second fire spin hit thus makes it hard to activate pontiff right eye or carthous beacon. I say release the stone ring from DS2 or increase stun lock. Best way to utilize this weapon is running R1 or R1 followed by L1.

                        • Scaling Changed?05 May 2016 12:35  

                          I could have sworn these had an A in Strength at +5 and no scaling in Intelligence and Faith. Did this change recently or have I gone bonkers?

                          • Guide Needed04 May 2016 19:59  

                            Can someone post a guide for this? Right now this weapon has such low damage, it's nearly un usable in pvp. The weapon art doesn't stun lock either, so even if you hit someone with the first few spins they can roll out of the r2 downward smash.

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