Divine Pillars of Light is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Divine Pillars of Light

Spell Type


Focus ConsumptionFocus Cost 3 per pillar
Attunement SlotsSlots Used 1
Requirements 30 Faith
Type AOE



Miracle of Gertrude, the Heavenly Daughter.

Brings down multiple pillars of light in vicinity.

The Queen's holy maiden Gertrude was visited by an angel, who revealed this tale to her.

Despite losing both her sight and voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.


Acquired From

  • Start from the Grand Archives bonfire. Take the lift up, turn right and go outside. Look to the left and use the steps to circle upwards. You'll be able to walk from the roof to another roof shaped like a dome. At the center of the dome there's a staircase going up and a door leading to a drop. The staircase leads to the Hunter's Ring, for Pillars of Light you need to use the drop. Be careful as the center of the dome is defended by 3 Ascended Angel Knights. Drop down onto a wooden beam, then drop again onto the massive bird cage. The only way forward from here is an opening in the cage which will put you inside the cage. The miracle is found upon the corpse surrounded by feathers (video location).



  • The Dusk Crown Ring does NOT reduce FP cost for this miracle AT ALL. This due to the per-pillar FP cost of 3. The ring deducts 25% of a spell's FP from the total, and when 25% is less than 1 FP, it automatically rounds down to 0.
  • This miracle inflicts physical damage.
  • The miracle has many problems that have left many players to completely disregard it: the cast time is slow and leaves yourself open to a backstab, even with the best casting speed that the player can obtain though legitamate means; the user is completely locked in place during the entire duration of the spell, easily allowing the opponent to get away safely or counterattack with a stronger attack, leaving you no way to defend yourself; and the damage is too weak to compensate for all these flaws. Overall, the miracle has many problems and is regarded as one of the worst spells in the game.
  • Basically the miracle equivalent of the pyromancy Firestorm.


|  Atonement  | |  Blessed Weapon  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Deep Protection  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Lightning Spear  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lifehunt Scythe  | |  Lightning Arrow  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Med Heal  | |  Projected Heal  | |  Replenishment  | |  Sacred Oath  | |  Seek Guidance  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Way of White Corona  | |  Wrath of the Gods  |


    • Anonymous

      07 Mar 2018 09:30  

      I have used this a couple times during invasions at Dragon Barracks, if the host hasn't activated the elevator for Dragonslayer Armor and hasn't activated Dragon Barracks Bonfire... Then you can invade bait the player to the Winged Knight standing at the scaffold in the room next to the Hollows. Also, if the host used Seed of the Giant Tree then bait the enemies and the Winged Knight have them move around a bit outside, run to the ladder and then wait for the Seed to wear out. That one encounter was so fun, when the host and Phantoms finally showed up instead of turtling away. Winged Knight finally used its Divine Pillars and I used my Pillars and it seemed to take a devastating effect it was golrious' yes, it was... It be nice to be a massive tank like the Winged Kngiht and then to be able to cast Divine Pillars. That's how Divine Pillars should be, quick to cast and powerful and seemingly impossible to roll through...How is it that developers have gone this far into the life time of video games and we still can't have a Miracle spell where the caster is surrounded by quick devastating Pillars of light, but also have an extra benefit to the player from preventing a backstab from an enemy and not only this but have a huge AOE preventing players from running away and throwing a projectile or a spell. Anyways, it's fun when it can actually but the negative trade off are so staggering that the implementation of spells in any Melee 3D game that uses 3D movement is just insane... Spells in other MMORPG can hit a player because that's how the game works, it's automatically a turn table of trade offs of attacks between the two targets, where in Dark Souls we need to actually free aim to get anything out of our spells... It's so damn nauseating to think this is what a Japanese company can do to RPGs, by making Archers and Mages free aim spells.

      • Anonymous

        15 Jan 2018 04:58  

        Physical damage requires physical stats to scale, leading to low damage if physical stats are not invested in

        • Anonymous

          08 Nov 2017 10:08  

          someone said this does low damage..... thats pretty funny. I score 700+ against pretty much everyone but a lapps armor wearing buff stacking steel ringed player. it covers such a wide area, and having the dragonscale ring on pretty much negates the danger of a backstab unless your naked

          • Anonymous

            21 Sep 2017 20:12  

            I've used this spell a lot... and I agree it sucks. however... Big foes make good targets for this spell since it can hit them multiple times. So I say its just situational rather then completely useless. Even still they should make it have slightly bigger hit-boxes per pillar for those stuck in a situation where they are forced to cast it on smaller foes.

            • Anonymous

              17 Sep 2017 18:31  

              If the pillars would concentrate in a small area around players close to the caster instead of random it would be better. I dont know if it has the same stun properties as the winged knights if you get hit but it should be added.

              • 09 Sep 2017 07:38  

                It's ashame this miracle is so crappy because it's perfect for a paladin and/or cleric knight roleplay. You walk into a group of hollows and cast this holy, purifying light, hoping it will purge them of their sins while putting them out of their misery.

                • Anonymous

                  17 Aug 2017 10:15  

                  It just occurred to me that, based on the miracle description, there are some striking similarities between Gertrude and Rosaria. Both lost their voice(sight possibly as well for Rosaria), and have some deep seated connection with former Gods/Gwynevere in some capacity. If I had to make a theory, I'd say that whatever went down at Lothric castle, be it angels or being executed, enabled her to be "Reborn" into the person we find in game. Now we do supposedly find her body with this miracle but still it could be that she just simple changed bodies or something along those lines. This would make me think that the Queen of Lothric which we really don't see in game claiming to hold that title, could very well be Gwynevere. Based upon the divine and hidden blessing item descriptions in game as well as other items makes me think that Gwynevere fits being that person more than anyone.

                  It could also be that Gwynevere is indeed Rosaria though, who knows. However I also found it interesting in the last covenant item for Rosarias Fingers which is the Man-Grub's Staff states : "The man-grubs have clearly been reborn, but as what?" . The "what" in this could maybe be those "grub-like" creatures controlling the angels in the Ringed City dlc. They do look different but still have a very "grub" like look to them. But also you see them at the end of the world so it could be that they evolved or "molded" like a butterfly hatching from a chrysalis. So she's possibly indirecting or directly doing this to make angels or even control them. Who knows but either way wanted to share the idea.

                  • Anonymous

                    08 Aug 2017 17:58  

                    Yeah it's noticable how much less effective this is compared to Heavinly Thunder in DkS2. That miracle owned and was a staple on any faith build.

                    • Anonymous

                      30 Jul 2017 04:02  

                      Alright, after playing around with this miracle (for style points) I've found TWO legitimately viable uses for it. The first being an area denial and staggering type spell against PVP enemies on wake up (getting knocked down, falling over, etc.) It also helps to use a talisman for the hyper armor. The second use is against bosses or large enemy groups with HUGE hitboxes. The pillars can strike big enemies multiple times, doing tremendous damage. On that same note, the pillars can ONLY be casted randomly on the ground where ground is available. Casting this against players or enemies IN CORNERS is devastating, due to the fact the pillars will greatly overlap in the small vicinity available for them to strike in. Open areas means the pillars are more spread out.

                      • Anonymous

                        15 Jul 2017 00:19  

                        Is someone about to hide behind a wall with one who to avoid a projectile? Dark souls thought of that. What makes this spell unique is when you try to block it hits the shield multiple times and then there's one fat pillar that seems to appear it does more damage

                        • Anonymous

                          09 Jul 2017 02:43  

                          I tried using this as spear of the church and you get some poise when casting it seems. Plus if you stack poise from Spear fragment, you will cast it. My armor/gear gives me base poise stat of 8, I had a TGS L1ing me and did not stop

                          • Anonymous

                            06 May 2017 05:31  

                            I have TRIED to give this spell the benefit of the doubt, but it is literally just the*****tiest spell i've ever had the misfortune of trying out... Even a max casting speed it takes forever to cast, the entirety of the cast leaves you vulnerable so if you get backstabbed you just wasted time trying to cast this POS, IF you actually manage to get it off the aoe is completely random (it doesn't go under their feet if you target them) and even IF you actually manage to hit someone the damage is so***** it's not even worth the hassle... If you're looking for something similar that is actually worth your time try wrath of the gods, it takes 2 slots, but if you have 30 dex you can cast it quick enough to use it in PvP even without the sage ring and it does 600 damage on average at 50 fth.

                            • Anonymous

                              You can lock on target pvp26 Sep 2016 00:52  

                              If you're locked on Target it does go directly under a target feet. If your not locked on you've wasted time and fp

                              • Anonymous

                                Why the hate?25 Sep 2016 21:36  

                                Sure, it has long windup and you're immobilized, but this spell Can do ridiculous damage in pve... 40 FTH and a +6 canvas talisman and I can do 900-1500 on most large enemies. It's like a less reliable, but sometimes MUCH stronger WoTG for one less slot.

                                • Anonymous

                                  Pity22 Sep 2016 12:42  

                                  It's a pity this spell sucks as hardly as it does, considering its beauty and the atmospheric location. Seriously, discovering the spell in this huge cage right below the ceiling of the huge archives, above even the ceiling beams, was so impressive I immediately developed a desire to try out a miracle-build, which I had never even considered at that point.Turned out as a huge disappointment. Both range and damage should be buffed, otherwise this is but a poor alternat

                                  • Anonymous

                                    On Wakeup21 Sep 2016 17:12  

                                    Spells like this can sometimes be useful on your opponents wakeup. If you can get the cast off just as their getting up, they might just panic roll right into a pillar, or they might try to hit you only to be hit by a pillar... and since the pillars knock down, you can try to go for a loop. Of course, you have to figure out how to get them knocked down in the first place. I used to do a similar thing in DS2 with the scraps of life hex.Not really the most effective thing to be doing in general, but pulling out weird stuff like this can sometimes throw people off guard and cause them to make a mistake.

                                    • Anonymous

                                      More range and bigger pillars08 Aug 2016 13:18  

                                      Should be more like the winged knight pillars in the area of effect department to be really useful. It's nice looking though.

                                      • Anonymous

                                        Damaging allies24 Jul 2016 08:07  

                                        If you cast this spell right before you leave your friends world (after beating boss, etc), you can damage them. Has to go off just as you leave. Has worked every time for me so far.

                                        • Anonymous

                                          Damage18 Jun 2016 13:38  

                                          Ok I got summoned as a darkmoon and it was a team fight sort of scenario so I decided to try it. I didnt really see what happened but when I used it someone got one shot and im pretty sure it was because of the spell

                                          • Anonymous

                                            PvP26 May 2016 04:15  

                                            This spell ain't that bad in PvP. I use Saint's Talisman for unfaltering prayer so I can tank hits if the pillars miss (a person can run straight through the spell without getting hit by a single pillar. Unfaltering Prayer lets you tank a hit or two so they MIGHT get hit). With both miracle rings (Morne and Firstborn) each pillar does ~200-300. If in a duel, use as a final hit or if the person is really aggressive. Only use this spell if you want more fashion over function. Spell looks immaculate and beautiful. It sucks ass with damage and luck (pillars can just miss). Still viable though.

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