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Dragon Tooth

icon-wp_physicalAttack.png
188 physical_defense-shield-icon.jpg 60.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 21.0
icon-durabilitiy.png
340
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C - - -
40 0 0 0
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 12 (-/-)

Dragon Tooth is a Weapon in Dark Souls 3.



Created from an everlasting dragon tooth that will never break.

Left by Havel himself, along with his boulder-like great shield. Grants its wielder resistance to magic and fire.

Skill: Perserverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.



Notes and Tips:

  • Cannot be Infused but can be Buffed.
  • Reinforced with Titanite Scales.
  • While wielded, grants you about +10% absorption for both Magic and Fire damage.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Dragon Tooth Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 188 - - - - C - - - - - - 60.0 45.0 40.0 40.0 45.0
Regular +1 218  - - - - C - - - - - - 60.0 45.0 40.0 40.0 45.0
Regular +2 249  - - - - C - - - - - - 60.0 45.0 40.0 40.0 45.0
Regular +3 280  - - - - C - - - - - - 60.0 45.0 40.0 40.0 45.0
Regular +4 311  - - - - B - - - - - - 60.0 45.0 40.0 40.0 45.0
Regular +5 342  - - - - B - - - - - - 60.0 45.0 40.0 40.0 45.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 18 Nov 2016 09:38  

      this weapon at plus 5 with 40 strength is stronger then a heavy great club at plus 10 but its not a big difference i would jsut pick the one you want based of if you want to be a savage with a rock, or a savage with a stick

      • Dragon26 Jul 2016 18:58  

        Wouldn't it be cool if we fought one of these dragons in a DLC? With a tooth that size, it must have been several times bigger than any dragon we've seen so far.

        • Nifty Great Hammer Combo24 May 2016 17:09  

          You can combo this weapon's 1-handed light attack into a jumping strong. Deals way more damage than two r1s. Was using this weapon while testing it out but it might work for other great hammers.

          • Missed mythological opportunity23 May 2016 16:41  

            With the addition of weapon arts, and the Cathedral Knights' mace buff, I was really hoping From would reference the Greek and Phoenician tales involving Dragon's Teeth and give it the same buff.<br/><br/>Pretty disappointing. To me anyway.

            • This vs. Smough's18 Apr 2016 20:09  

              Both weapons seem to have the exact same B scaling (for those who don't know, the scaling letters still have a certain range to them, aka B on one weapon does not necessarily equal B on a different weapon) while smough's has a slightly higher base AR and hence slightly higher bonus AR.<br/>Also, smough's has unique 1H and 2H R2s while this has a rather standard greathammer moveset.<br/>However, you don't need to exceed the 40 soft cap for this weapon to 1H it, it seems to have slightly lower stamina consumption and you get boosted fire and magic.<br/><br/>I'll personally be using smough's over this simply because I need my titanite scales for a different weapon.

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