Help
Help

Dragonrider Bow

icon-wp_physicalAttack.png
110 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
-
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 6.5
icon-durabilitiy.png
75
Aux None  Range  50
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - -
19 15 0 0
weapon_type-icon.jpg Bows damage_type-icon.jpg None
skill-icon.jpg Puncture icon_fp_cost.png -

Dragonrider Bow is a Weapon in Dark Souls 3.



Longbow of the Dragonriders, who served the Old King of Want.

The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength. The worthy few who can master this bow, however, use it to devastating effect.

Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scales.
  • Old King of Want reference in the Bow's description is most likely King Vendrick from Dark Souls 2. Dragonriders were his elite guard.
  • Cannot running attack or roll attack



Location/Where to Find

  • Found at Smouldering Lake, on a ledge at the end of the ruins where you fight the Black Knight and up to the ballista cliff's two ladders. The lootable corpse is off a ledge to the right at the top of the ladders.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Dragonrider Bow Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - D E - - - - - - - - - -
Regular +1 128 - - - - D E - - - - - - - - - -
Regular +2 146 - - - - D E - - - - - - - - - -
Regular +3 164 - - - - D E - - - - - - - - - -
Regular +4 182 - - - - D E - - - - - - - - - -
Regular +5 200 - - - - D D - - - - - - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






Load more