Earth Seeker

154 physical_defense-shield-icon.jpg 55
0 lightning_defense-shield-icon.jpg 40
100 icon-wp_stability.png 40
icon_weight.png 17.0
Requirements & Bonus
24 0 0 15
C - - D
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Earthen Wrath icon_fp_cost.png 30 (-/-)

Earth Seeker is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC

This large twin-bladed axe forged with bronze is a ceremonial weapon normally used in sacred rites.

Millwood is a land of primitive earth worship where chieftain knights served as high priests.

Skill: Earthen Wrath

Thrust weapon into earth with a prayer to trigger explosive tremors.

Notes and Tips:

Location/Where to Find

  • Painted World of Ariandel: After the Snowy Mountain Pass bonfire.  Proceed forward until you reach the giant bell.  From here, you can either go forward to a collapsing ridge, or proceed right.  The latter is advised, as the collapsing ridge drops you into the middle of the two Millwood Knights and a Millwood Chieftain guarding the weapon. If going right, proceed up the narrow ramp hugging the wall. Look to the left and down after the wall ends, and you should see a Millwood Knight on a platform.  You can use a plunge attack or ranged attacks to kill him. Leap down from the platform afterward, and run past the giant tree. Do not stop running, as the Millwood Chieftain will create an AoE attack beneath you. He will be guarding a cave that has the weapon.
  • If you fall into the area and must fight the two knights and Chieftan it is advised you take out the Cheif first as he will continue to use the Earth Seeker's weapon skill continuously, then kill off the other two.
  • Fextralife Video: Earth Seeker location

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Earth Seeker Upgrade Table


  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 154 - - - - C - - D - - - 55 45 40 40 45 40
+1 179 - - - - C - - D - - - 55 45 40 40 45 40
+2 204 - - - - C - - C - - - 55 45 40 40 45 40
+3 229 - - - - C - - C - - - 55 45 40 40 45 40
+4 254 - - - - B - - C - - - 55 45 40 40 45 40
+5 280 - - - - B - - C - - - 55 45 40 40 45 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      20 Jan 2018 03:16  

      Currently using it as a third option on a pure 66 str build with 15 faith and it is pretty good.. I find its weapon art useful during brawls. You can hit almost everyone who 's not paying attention.

      • 21 Nov 2017 17:47  

        The weapon art and poise pairs very well with warmth. Cast warmth and then defend your sphere with Earthern Wrath and even if it misses your poise will win you trades often. Another idea is to use the weapon art after a back stab. It was effective against Friede and npc invaders, but players may react too fast. Idk, I'll keep testing.

        • Anonymous

          21 May 2017 03:36  

          It's a shame that this weapon is basically outclassed in any way this would be good for, because this greataxe looks goddamn beautiful and I have a fetish for double-sided greataxes. I think this weapon would be the best greataxe next to BKGA if it had a horizontal sweep R1 and the weapon art was faster and/or gave perseverance. Heck, even if just the weapon art was buffed it'd make a pretty good weapon.

          • Anonymous

            01 May 2017 12:06  

            I want to like this weapon, but even for STR FTH builds, there's better options. The moveset is not unique. And the weapon art, despite how trilling it looks, is good in theory and bad in practice. Even in group PVP it's too predictable and the damage payout isn't worth it. If the weapon art was faster it'd be's just too slow. Most opponents either rush you and backstab you, or run away. If you wanna play around with it that's your choice, but personally I'd advise against it.

            • Anonymous

              19 Apr 2017 23:53  

              with 40/40 stats it does 100 less damage than the dragonslayer greataxe. id love to main this for my strength/faith build but that gap in damage just doesnt make it as good

              • Anonymous

                08 Apr 2017 12:03  

                Weird greataxe.

                It's a little shorter than the others, but it's in the middle of the weight-range for Greataxes.

                The weapon art is interesting. It lacks the combo-ability of Quakestone Hammer's, but Earth Seeker's is much larger and wider in range.

                The damage from the weapon art is dealt in three instances. The first happens immediately when you thrust the axe into the ground, has extremely small range, and deals slightly less damage than a single R1. The second happens just after you force the axe deeper into the ground, and deals slightly more damage than the first hit. The third happens almost immediately after the second hit, and comes from the earth tremors summoned by the weapon, this hit deals slightly more damage than a single R1. The tremors cover all walkable areas in front of your character up to a range of about 5 paces at regular walking speed, and can go up stairs but not up walls.

                It's almost impossible to hit with all three damage instances of the weapon art, as the first hit knocks enemies away slightly, putting them out of range of the second hit. Overzealous enemies can easily get caught by the second hit if they rush in to try to interrupt you, which sets them right up for the main blast.

                The weapon art has hyper-armour almost throughout the entire animation. There is a small instant when you first start the animation where you can be interrupted, but this is true of most weapon arts. Even with just 8 poise, almost nothing can interrupt you during the animation once the hyper-armour starts. Keep in mind however, that this is only hyper-armour, and NOT Perseverance, so you'll take full damage from any attacks suffered during the animation.

                Overall it's a pretty solid choice for Strength / Faith builds who don't want to deal with the split damage or higher weight of the Dragonslayer's Greataxe. I'm not sure if the Faith scaling was buffed in 1.32, but it contributes massively to Earth Seeker's physical AR, so once you get to 23 faith and beyond, the physical AR of Earth Seeker starts to outpace Dragonslayer's.

                • Anonymous

                  13 Feb 2017 06:12  

                  i see alot of people saying the moveset is bad but the same exact moveset mose GAs have and yest the WA is useless in PvP but so are mose other WAs, on top of that it has more Physical Dmg than the DragonslayerGA and doesnt have split dmg, and only 6 less dmg than Black Knight GA at 50str/18dex and it doesnt need the dex if your going for a str build, and on a strength build is only 36 ar weaker than a heavy GA but has way more reach. point is its the lowest are other than the Great Machete but neither of those are much lower so on a pure str build with no dex input this and the GA are the best depending on if you want 36 more ar or more than double the reach

                  • 23 Dec 2016 13:13  

                    In my opinion, this is how to "fix" the Earth Seeker:

                    The WA should add a perceverance effect when you use it, but only while the WA animation is active, cause right now you become a pincushion in pvp.
                    The range of the WA should depend on faith, so that even if you have low str, you should at least have longer range with enough fth.
                    The dmg of the WA should depend on the players str.
                    WA should also stagger people in somewhat close proximity, not just those in kissing distance of you. Although right now it does some nice damage and sets people up for the WA.
                    Some unique moveset for it would have been nice. Especially if it would mimic the Millwood Chieftain that wields the weapon (The charge attack would have been awsome to use).

                    • Anonymous

                      28 Nov 2016 23:13  

                      you must be kidding me, selling a dlc and not even giving a damn ***** about that weapon's moveset ? It should at least have the BKGA One handed and Two handed Rb AT LEAST
                      all great axes are boring to use especially because of the lack of move set...i know some are going to tell me about the war cry WA, which is completely situational
                      the weapon art is only useful for massive are in team fight or as a wake up...make that Wa somehow more useful
                      Strg /faith scale, for the lore yes, for the pep: makes focused stag builds even useless, now you need like 40 strg + 30 faith if you want to have good damage FOR THAT SPECIFICWEAPON

                      pls....don't make the same mistakes maki.....

                      • Anonymous

                        04 Nov 2016 04:59  

                        Needs some checking, but it seems that it staggers with an invisible AOE around the blade on any attack. It might be all great great axes and hammers, but it certainly feels like the stagger range is extended a bit.

                        • Anonymous

                          02 Nov 2016 22:52  

                          Weapon art is very predictible and slow to use in pvp but its very useful in invasions. Real downside is that you have to have a 40str/40faith character for it which is pretty hard to build considering the current meta is 125 and you need vitality to wear armor with good poise. If you have no poise than you will have no hyper armor and get staggered by a dagger during an attack animation. But then if you have vitality you wont have much hp to tank hits or endurance to swing more than twice. So yeah it suffers the same problem as Morne's Greathammer

                          • Anonymous

                            31 Oct 2016 22:19  

                            So i've tested it through and through, and uh, it's meh. It's viable, but it far from being fantastic. The AR is ok, but still lower than most greataxes. The range is on the weak side as well. The moveset is a disapointment, but eh it gets the job done alright. The only thing that's cool here is the weapon art : it basically works like morne's rage (the WOG thing) as the animation can't be interrupted, however it's not hyper armor, you still take full damage. The earthquake itself is ok i guess, it doesn't do much damage but it staggers shortly before actually sending the target flying, so yeah.
                            To conclude : should you use it ? Unless you really want the WA, no. Is the thing viable ? Yes, absolutely. It's not good, but it's not trash, far from it.

                            • Anonymous

                              27 Oct 2016 21:54  

                              using the weapon art on this weapon is awesome to watch. It's just slam (huh nothing happen) then another slam and the ground loses it ***** and boom you are in the air.

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