Equipment Load is a gameplay mechanic that determines your mobility based on the weight of the armor, weapons and rings you have equipped.
Each weapon, armor, and ring you have equipped, even if it not currently held in your hands, contributes to your current Equipment Load. The weights are simply added together. Tools, arrows, and bolts do not weight anything, and do not contribute to Equipment Load.
Your character's current and maximum equipment load is shown as a fraction on many screens, and then also as a percentage called Weight Ratio. Depending on your current weight ratio, your character's mobility changes:
Please see the Stamina page for stamina regeneration information.
|Equip Load %||Effect|
|30.0% or less||Fastest state: very fast rolls that go the farthest, with 13 iframes. Fast backsteps.|
|30.1% – 70.0%||Regular state: medium rolls with 13 iframes. Fast backsteps.|
|70.1% – 100.0%||Slow state: "fat" slow and short rolls with 12 iframes. Slow backsteps. Stamina regenerates about 20% slower.|
|100.1% or higher||Overburdened: cannot roll, backstep or run.|
You can increase your maximum equip load by:
- Leveling up Vitality
- Equipping Havel's Ring
- Equipping the Ring of Favor
- Equipping the Prisoner's Chain ring
- Note that equipping either ring can worsen your equip load percentage at low weights due to their own weight.
- Unlike Dark Souls 1, Equipment Load has no impact on run speed or sprint speed when it is under 100%.
- Roll speed and distance are both greater when the equipment load is <30%. However, the animations for the fast and medium roll take the same amount of time to complete.
- There seems to be some confusion in the community regarding the terms fast and quick. These terms describes the actual velocity of the player character, and not the duration of the roll itself. i.e. Having <30% equipment load covers more distance in the same amount of time.