Faith is a character attribute in Dark Souls 3. This attribute is required to cast miracles and pyromancies and also boosts Dark Defense.
" Attribute required to cast miracles and pyromancies. Increases spell potency.
- For Faith scaling weapons, damage has a soft cap at 40 Faith, a sharper cap at 60, and a hard cap at 99 Faith.
- Standard Miracle effectiveness is governed by Faith. Dark Miracle effectiveness is governed by both Faith and Intelligence.
- Pyromancy effectiveness is governed by Faith and Intelligence.
- Miracle: 60
- Pyromancy: 30
- Dark (miracles, pyromancy and sorceries); 30. Do note that if given spell is cast from a weapon having both faith and inteligence scaling it will use them both.
- For each point of Faith you receive 1.1 Dark Defense, 0.4 in other defenses, and 0.2 in all resistances.
- A character requires 45 Faith to cast every Miracle in the game.