Firelink Greatsword

Firelink Greatsword

128 physical_defense-shield-icon.jpg 55
- lightning_defense-shield-icon.jpg 30
100 icon-wp_stability.png 40
icon_weight.png 9
Requirements & Bonus
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.

The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Moveset is identical to Bastard Sword, minus the weapon skill.
  • Ember swings down vertically and will do additional damage if the sword connects directly with the target. The flame projectile can inflict up to two ticks of damage, however due to i-frames granted during knockdowns, it is only likely to do one against player characters/NPC phantoms.
  • In addition to the flame projectile, the Weapon Art grants 80 AR damage buff for a short time.
  • Weapon buff lasts 45 seconds.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Fashion Souls29 Sep 2016 14:56

      I use this at +1 on my SL20 PvP build with an offhand Demon's Fist (for them parries) with the firekeeper set. Much more fashionable than the Astora SS + caestus, which is key.

      • Pyros14 Sep 2016 07:08

        Good for pyromancers by chance? I'm not sure how good the scaling is and I neve see any pyromancers use it so I'm just curious if anyone else uses it and they're a pyromancer

        • Soul level 106 Sep 2016 11:07

          This sword is very nice as a reward for soul level 1 as you can use it with the knights ring two handed and it does quite a bit more dmg than astora's. Definitely fun for sl1 pvp as well ;)

          • Why the ***** is this so garbage?15 Aug 2016 02:34

            It has pathetic damage and it's weapon art is only effective against completely braindead idiots... Why would you want this? WHY DOES IT EXIST?!

            • Good if you know what your doing31 Jul 2016 22:54

              If you understand that this sword has the same move set as the bastard sword then you can use the one handed r1 to catch rolls with the horizontal swing also the two handed r1 attacks stun lock players so you can at least get 2 hits in before they can roll also the weapon isnt bad ethier if you understand that there is a lingering hitbox with the fire you can throw the flame into the direction of your enimes roll and the falmes knock him back which gives you plenty of time to to come up and attack him if he doesnt roll this weapon is always in my #1 weapon slot becuase its a solid pvp and pve weapon sure its not op or anything but no one expects it do anything (right now my AR stands at 553 with 40 dex and 40 str) its a quality build weapon but dont let me or anyone force your choice of it go try it out yourself it takes practice but its all worth it

              • Pretty bad now21 Jul 2016 21:17

                For some reason I remember this weapon being crazy good my first run in DS3. Now I'm able to beat the game in about 3 hours thinking. Why do I have this as a +5. It's damage is really low, it's skillset is nice but it's weapon art...good luck landing that. It's got regular UGS speed but even with the fire clutch ring it's not too good that scale is really low as well.

                • Disappointing06 Jul 2016 06:10

                  Actually, I have to say I'm kinda disappointed by this weapon....not for it's moveset or damage, but for its weapon type....I would've preferred a regular straight sword, since Soul Of Cinder wields it as such, exept for the second phase, ok, but even so....I transposed it because my character would've used it, roleplaying wise, just as he uses the Firelink armor, but..... dunno, but I expected far more from the final boss's weapon....not to mention the low scaling, actually. It's a quality weapon, granted, but at least a C/C scaling (just like Wolf Knight Greatsword) would've been far more fitting for a weapon such as this

                  • New extended length to the fire buff after 1.0.903 Jul 2016 01:30

                    The buff lasts quite awhile now after the newest update, so idk but this weapon with the added 80 AR is actually pretty viable dmg wise. Of course its move set is disappointingly bland so i guess thats sucks but it is the bonfire sword so thats still cool

                    • Other forms29 Jun 2016 01:28

                      So this sword is cool but does anyone think we should also be able to get the transformed versions as well? Especially the version in the 2nd phase of the boss fight that emulates Gwyn? God that form looks way more awesome!

                      • I like it but...24 Jun 2016 18:18

                        Ember is a *little* too slow, does good damage but the moveset is generic as *****, should deal strike/thrust damage and have better scaling (I mean not make it broken but ***** it's the final boss' sword for crying out loud), Maybe Str:C Dex:D Int:D Fai:D, I mean this seems like it should be a weapon for mainly strghpyro builds.<br/><br/>God I loved this game more than the others for some reason, even with the whole balance issues and NG+ only giving new rings. I hope that somehow a marvelous almighty patch comes and adds poise, better balance and some variety in NG+. Maybe I'll have to wait to the DLCs, but I hope they add a *****ton more weapons and different weapon arts.

                        • Needs a different moveset.24 Jun 2016 09:09

                          A poking r2 would make this weapon much better, it also looks like it should deal strike damage(since it doesn't actually have a blade).

                          • Noob questions20 Jun 2016 07:55

                            I am a new player, and would anyone be able to give advice on how to make a pyro knight build with this featuring as a main? I mean like stat advice how which stat to spend souls accordingly.

                            • no poke15 Jun 2016 19:22

                              Really... I cant poke with this thing.........................................So mr. lord of cinder can poke the ***** out of me with a ***** load of unparryable pokes...? Yes, I'm a little salty. Not to mention the thing gets a reused animation for the basic as ***** weapon skill with just a different lightshow effect. Not "cinder boy's" fault, I know, he just monkeys around doing whatever the ***** he wants with it. Final boss weapon gets the usual generic moveset as every other great sword and an uninspired, boring-ass, flatulent weapon art. ***** you.............., just FFFFFFFFuk U

                              • Fire scaling15 May 2016 16:01

                                Most fire damage in this game scale with int/faith. Why doesn't this weapon? I think it would make a lot more sense if that were the case. The Soul of Cinder is an amalgamation of everything that linked the flame after all, so the sword should have scaling for any type of build.

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