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Firelink Greatsword

Firelink Greatsword

icon-wp_physicalAttack.png
128 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35
icon-firebonus.png
89
fire_defense-shield-icon.jpg
40
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
-
icon_weight.png
35
critical.png
100 icon-wp_stability.png 40
icon_weight.png 9.0
icon-durabilitiy.png
105
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember (Skill) icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.



The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.



Notes and Tips:

  • Cannot be Infused but can be Buffed by using its Weapon Art.
  • Reinforced with Titanite Scale.
  • Moveset is identical to Bastard Sword, minus the weapon skill.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 01 Jun 2017 15:23  

      at least let us make this thing transform to 2nd phase sword or an aoe fire explosion like he does when going to 2nd phase instead of a line of fire weapon art that hardly hits anyone

      • 22 May 2017 06:55  

        I feel like this weapon should have at least E/E Int and Faith scaling, if they're going to do that with the Ringed Knight weapons that supposedly were also given a tiny fragment of the First Flame upon their creation (which have such low base damage that they don't meaningfully benefit from it anyways.) That way, it could continue to grow stronger into the late-game without ever getting too monstrously overpowered (Sort of like the Twin Princes' Greatsword.)

        As for the Weapon Art, it'd sort of be a dream come true of mine if they made it the big AoE transition attack that SoC uses when it goes to 3rd phase. Just make it cost a lot of FP, give some hyper-armor/extra absorption during the hyperarmor frames, and apply a minor buff for a long while (2 minutes or so) along with a new moveset (jumping attack = Gwyn's leaping slash, one-handed heavy attack = that one janky running stab, two-handed heavy attack = double slash that could in theory be chained into itself once, so as to recreate SoC's wombo-combo in the 2nd phase). If they don't have enough FP, it'd just be a normal AoE attack with less range and no buff, or something... maybe make the stat req. 19/11/11/11, to make it more of an all-arounder weapon? I dunno. I just wish the final boss soul's weapon was more interesting, I guess.

        • 11 May 2017 19:33  

          It's weird that the weapon art isn't even used by the soul of cinder....
          It actually feels like a lot of the weapons from the ringed city act more like soul of cinders weapons: the ringed knight straight sword is his normal sword, the ringed knight spear is his spear, and the demons scar is his curved sword (complete with backflip kicks!)
          By comparison, this weapon is rather uninteresting : (

          • 06 May 2017 04:25  

            I was pleasantly surprised at how well this weapon performs. At 40/40 2-handed, it has an AR of 553; with the R2 buff, it has an AR of 633. Even when you factor in that the damage is split between physical and fire, its damage output still performs slightly better than other greatswords (there would be almost no reason to use other greatswords if the damage was any higher).

            The weapon art has extremely good hyper-armor/poise; I've yet to be knocked out of the weapon art animation by any move (including boss attacks and two-handed attacks from heavy knights). It actually has decent tracking against enemies (PvE, at least) and knocks down enemies that it hits (even enemies with greatshields-provided that it gets hit by the fire projection and the groundfire tick).

            If you equip Farron Ring and a +10 Simple weapon in the off-hand, you can just about keep the R2 buff active indefinitely (as long as you're waiting for the buff to disappear and receive its full duration, before immediately re-activating).

            • 12 Apr 2017 17:54  

              This weapon is awesome in PvE, the fire damage + WA just wrecks everything in your path. My only complaint is the scaling. They should either add faith and int scaling or buff the current str/dex scaling or maybe even do both. If you know how to use it properly it's pretty good in PvP too :)

              • 17 Feb 2017 16:43  

                It is far from being meta but since greatswords are in general one of the best (if not the best) type of weapon you simply cannot go wrong with it. I personally adore fgs bastardish moveset with broad, heavy swings but the weapon art is what makes this sword! The damage isn't astonishing but I love seeing people rolling into the flames! Give it a shot - it is a great fun to use and stylish as ***** <3

                • 16 Feb 2017 04:02  

                  from messed up imo with the weapon art i feel you should hold LT and press RB to transform the weapon and RT to use a attack that changes depending on which form your using similar to how SoC changes his playstyle throughout the fight

                  • 09 Feb 2017 01:08  

                    I agree, because the sword isn't some R1 spammer weapon, it is a well designed and fair weapon (compared to the ever so over used claymore, not saying it's bad, it's just over used), that also has cool lore behind it, such as the fact that the sword was placed in the fire when it was first created. over all, I think that this is the best greatsword

                    • 09 Feb 2017 00:58  

                      This, is hands down the best greatsword in the dark souls trilogy, because if reinforced to +15, this thing is a complete beast, that can destroy anyone on pvp or pve, even though you can't shift the firelink sword into other weapons (that would've been the perfect Shift + M1 weapon art, while the perfect Ctrl M1 weapon art would've been a fire buff that would remain on the sword until the player character clicked Ctrl + M1 again) I still think that this beats every other greatsword in DSIII

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