Firelink Greatsword

Firelink Greatsword

128 physical_defense-shield-icon.jpg 55
- lightning_defense-shield-icon.jpg 30
100 icon-wp_stability.png 40
icon_weight.png 9.0
Requirements & Bonus
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember (Skill) icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.

The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.

Notes and Tips:

  • Cannot be Infused but can be Buffed by using its Weapon Art.
  • Reinforced with Titanite Scale.
  • Moveset is identical to Bastard Sword, minus the weapon skill.
  • Weapon art is parryable.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      22 Mar 2018 18:54  

      Kinda sucks that this weapon is generic as all fuck. Should've at least given it a unique WA instead of the crappy excuse for one it has now.

      • Anonymous

        19 Jan 2018 08:08  

        I get that people really wanted this weapon to transform and are disappointed otherwise. But you all gotta understand that it is the Soul of Cinder, itself, that enables the weapon to transform like it does in its possession. Soul of Cinder is channeling the power of all of those that have linked the fire and as a result, the coiled sword responds appropriately to that particular soul's specialty or essence. But at the end of the day, the coiled sword isn't anything special, itself. It's no different than any other coiled sword you see in the bonfire. In fact, you literally see the Soul of Cinder draws a coiled sword as a makeshift weapon when you first initiate the fight. Its not a "balancing" thing, it's a "it makes literal sense" thing and "lore" thing. The only way it could have all of that stuff in the player's hands is if FROM designed this weapon to specifically scale off of all the bonfires you've kindled in the main game BEFORE obtaining this weapon and to offer a Soul of any of the bosses you've slain that represents STR, DEX, INT and FTH.

        • Anonymous

          13 Jan 2018 02:48  

          after dozens of hours spend twinking, this surprisingly happens to be the best greatsword for lvl 20-40 invasions. dont expect it to be good later into the game thought

          • Anonymous

            27 Oct 2017 01:55  

            Imagine if this COULD transform, that would be awesome. Switching from straight sword with the stances, to the staff with the 1 extra soulmass, spear with the ability to be a catalyst too, curved sword for the super sick flips, and charging the WA with heavy attacks to become Gwyn's version, starting off with it's explosion and any heavy WA moves simulates the SoC wombo combo.
            I would love this thing.

            • Anonymous

              24 Oct 2017 12:36  

              Every playthrough so far I used a Claymore, or the Lothric Long Spear. The first time I used the weapon art on this one I was very pleasantly surprised. Why have I never before tried any other weapons? Any others that have nice arts?

              • Anonymous

                14 Oct 2017 07:45  

                I think From should've made 4 different weapons from SoC's soul. A Straight Sword with a unique Stance skill, a Staff with Homing Soulmass skill, Curved Sword that gives you the DWGR flips, and a Faith-Scaling Spear. Maybe they could also give us Gwyn's Greatsword, too!

                • Anonymous

                  18 Sep 2017 21:26  

                  The WA is terrible for PVP. Not really good aside from on the leaning pillar in the Firelink Arena, and even then it's too easy to interrupt it in the wind up frames. Reduce the damage of the WA but also speed the wind up and recovery animation after it. That would make it viable.

                  • Anonymous

                    04 Sep 2017 17:39  

                    The weapon art Looks fine but it ist just meh... I wish it would do at least Overall more damage....
                    stil my favourite weapon.

                    • Anonymous

                      01 Jul 2017 01:02  

                      It should of had more damage and the weapon art should be
                      being able to switch from a spear to a curved sword like the soul of cinder

                      Now you might call this unbalanced but I ask u: WHEN THE HELL HAS FROMSOFT ever cared about *****ing BALANCE!?

                      • Anonymous

                        01 Jun 2017 15:23  

                        at least let us make this thing transform to 2nd phase sword or an aoe fire explosion like he does when going to 2nd phase instead of a line of fire weapon art that hardly hits anyone

                        • 22 May 2017 06:55  

                          I feel like this weapon should have at least E/E Int and Faith scaling, if they're going to do that with the Ringed Knight weapons that supposedly were also given a tiny fragment of the First Flame upon their creation (which have such low base damage that they don't meaningfully benefit from it anyways.) That way, it could continue to grow stronger into the late-game without ever getting too monstrously overpowered (Sort of like the Twin Princes' Greatsword.)

                          As for the Weapon Art, it'd sort of be a dream come true of mine if they made it the big AoE transition attack that SoC uses when it goes to 3rd phase. Just make it cost a lot of FP, give some hyper-armor/extra absorption during the hyperarmor frames, and apply a minor buff for a long while (2 minutes or so) along with a new moveset (jumping attack = Gwyn's leaping slash, one-handed heavy attack = that one janky running stab, two-handed heavy attack = double slash that could in theory be chained into itself once, so as to recreate SoC's wombo-combo in the 2nd phase). If they don't have enough FP, it'd just be a normal AoE attack with less range and no buff, or something... maybe make the stat req. 19/11/11/11, to make it more of an all-arounder weapon? I dunno. I just wish the final boss soul's weapon was more interesting, I guess.

                          • Anonymous

                            12 May 2017 04:23  

                            I like to think this Sword is actually Gywn's but deformed after in burned along side him and the Bonfires were inspired by the swords new form.

                            • Anonymous

                              11 May 2017 19:33  

                              It's weird that the weapon art isn't even used by the soul of cinder....
                              It actually feels like a lot of the weapons from the ringed city act more like soul of cinders weapons: the ringed knight straight sword is his normal sword, the ringed knight spear is his spear, and the demons scar is his curved sword (complete with backflip kicks!)
                              By comparison, this weapon is rather uninteresting : (

                              • Anonymous

                                10 May 2017 03:51  

                                It feels so damn good to finally wield the sword I've been seeing in the bonfires since the first time I played the original Dark Souls...

                                • Anonymous

                                  06 May 2017 04:25  

                                  I was pleasantly surprised at how well this weapon performs. At 40/40 2-handed, it has an AR of 553; with the R2 buff, it has an AR of 633. Even when you factor in that the damage is split between physical and fire, its damage output still performs slightly better than other greatswords (there would be almost no reason to use other greatswords if the damage was any higher).

                                  The weapon art has extremely good hyper-armor/poise; I've yet to be knocked out of the weapon art animation by any move (including boss attacks and two-handed attacks from heavy knights). It actually has decent tracking against enemies (PvE, at least) and knocks down enemies that it hits (even enemies with greatshields-provided that it gets hit by the fire projection and the groundfire tick).

                                  If you equip Farron Ring and a +10 Simple weapon in the off-hand, you can just about keep the R2 buff active indefinitely (as long as you're waiting for the buff to disappear and receive its full duration, before immediately re-activating).

                                  • Anonymous

                                    29 Apr 2017 01:55  

                                    Carthus Curved Sword + fire buff = Firelink Curved Sword

                                    Lothric Knight Long Spear + fire buff = Firelink Spear

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