Friede's Great Scythe

Base Stats
Focus Power Cost 
   Aux     35  
Requirements & Bonus
12 16 12 11
   Reapers    Slash
   Elfriede's Stance    -

Friede's Great Scythe is a Weapon in Dark Souls 3. (Ashes of Ariandel DLC)

A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has 643 split AR at 40/40 DEX/INT.
  • L2/LT must be held down to use new animations from Weapon Art. Movement is reduced to walking.
  • While pressing L2/LT, the R1/RB(light attack) attack will not consume any FP however the RT/R2(strong attack) will.
  • The first R1/RB (light attack) while in Elfriede's Stance cannot be parried.
  • During Elfriede's Stance your attacks have hyper-armour.
  • The other scythe is put on the back of character when the skill isn't used.
  • The skill strong attack will use the small scythe to place frosty ice on the ground while doing an upward slash, and in 1 second the ice will blow upwards causing futher damage to opponent.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is currently the only Scythe that has the Frostbite effect permanently.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



[Friede's Great Scythe] Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 20 Jan 2017 12:17

      I'm into reapers but this one does not do it for me. Staff is far too long compared to the short blade what makes it look really awkward. I would give it a second thought if the weapon art wouldn't give an opponent, if he wasn't hit and that happens more often than not, enough time to prepare a well placed counterattack.

      • 14 Jan 2017 12:58

        Its only me or its almost impossible to hit people with R1 in PVP??? R1s just passes through the air without hiting anybody...they even dont need to roll to escape from the attack . I'm really disapointed I'm having sucess only spamming the Weapon Art. If I could get that slab back at least...

        • 27 Dec 2016 19:05

          When holding the scythe and talking to yuria a unique line of dialogue is heard. only heard it once, she didnt say it more than once, more of a statement greeting.

          • Friede's Great Scythe [DKS3 Wiki]27 Dec 2016 17:00

            I have a feeling that the reason this DLC is catered so much towards Dex builds is because the next DLC will be just as focused on Strength builds. Hopefully it will introduce big buffs to the viability of pure Faith and Faith/Str builds as well.

            • 25 Nov 2016 20:33

              I'm the one who notice that Friede's Scythe have really more stunlock on the enemy mob? I mean the difference is only on the mob, monster ecc not on the enemy players. For example once if you hit the Abyss watcher with a scythe after some hit's he will roll out probably but never with this scythe. Probably it's just a mine impression,

              • 23 Nov 2016 00:18

                For those who don't know, this weapon scales way more with dex than int even though both have an A scaling. So I tried it on my sl125 99dex build with only 16str, 13 int and 11 fth for the requirements and the physical scaling provided me with an AR of 453 and the magic scaling combined it stood at an AR of little more than 600. This makes all its attacks do more damage than a 40/40 dex/int build. Even the weapon art since most attacks come from the physical blade. The R2 WA however does almost no damage, but hey it's pretty weak in pvp and almost nobody gets hit by that.

                • 22 Nov 2016 23:09

                  Anyone else cringe when people use the weapon art... It just seems like one of those corny edgy weapons, but it’s hilarious when they do all the fancy moves then they get f’d up inn 1 second by a huge sword or something.

                  • 16 Nov 2016 00:34

                    I really wish there were special animations for riposte and backstabs for this weapon, at least when equipping the hornet ring.
                    Her execution as a backstab, and the animation for her charge when it connects (juggling your enemy) as riposte (or vise versa).
                    But alas, we get to shove the entire thing through the enemy, no matter how weird and stupid that looks :c

                    • 09 Nov 2016 07:10

                      This weapon is greatly hindered by DS2-esque free-aiming restriction. Normal scythes can turn 180 degree between their 2HR1, this one feels limited by ~45 degree. No idea why From decided to re-introduce this questionable mechanic to a weapon that would greatly benefit from full unlocked aiming between each swing.

                      • 08 Nov 2016 11:28

                        Overall I hear people say this weapon is amazing too op or it pretty bad why would you use this but really from what i have seen its an okay weapon overall its balanced more or less. Though i think they should fix somethings like giving the l2r1 a lil bit more tracking not much just a lil or at least make it tricky to parry since more range would make it op. Also i hear that the l2r2 is parriable and if this true they should have kept it unparriable since the ice blast is so slow and is hard to hit i dont see a reason why to make it parriable. But if they do keep it parriable they should increase the amount of frost bite the area does and make the ice blast initate faster. If they dont buff this perhaps they could Increase the range on the 2h moveset by a lil. But in the end of the day the weapon doesnt really need thatbmuch fixing or even really needs major adjustments. Just really some slight fixes and polishes. If you anyone disagrees or agrees with me i would like to see what you think.

                        • 06 Nov 2016 20:50

                          Hey guys, Tajspeer777 here, and I posted a build for Friede's Great Scythe down below. Now I'm going to tell you guys how to counter it, because so many people are crying about this weapon. First counter: Millwood Battle-Axe Weapon Art. The WA for the Millwood Battleaxe is a charge forward and small leap that increases your attack. When used with the proper spacing, it can buffer the Scythe's L2 R1's, and interrupt them. Counter two: Weapons with hyperarmor, like Great Axes, Greatswords, Ultra Greatswords, Great Hammers. One really good greatsword for countering this Scythe is the Hollowslayers Greatsword. The two handed charged R2's are amazing. Now, when you do the WA R1's, your counter damage resistance drops severely. So, if you use the Leo ring, coupled with the Hollowslayer Greatsword's charged R2's, you will absolutely decimate opponents. I actually pulled this off one time, hit over 1112 damage because the scenario was just right. Anyway, weapons with large amounts of Hyperarmor will decimate this weapon. The best counter for this scythe is the Black Knight Greatsword. When you see them attack, just use Perseverance and spam R1. You'll tank through all of their hits and do massive damage to them. So, that's all for countering this weapon. Please like and reply to this post, tell me what I did wrong, new ways to counter this. I will reply to any post. Thank you!!!

                          • 05 Nov 2016 07:17

                            wow complaining already. i have not seen anyone writing about any way to counter this. guys we are slowly turning into the filthy CoD players.
                            "Oh i got killed by a shotgun, i'll just tell everyone not to use it so it's easier for me"
                            "Oh i just got killed by this scythe, i'll just tell everyone it's trash so less people will use it"

                            The people that are complaining should just throw away their copy of dark souls 3 because they don't deserve to hold such a magnificent thing and also.. just Git Gud you filthy Casul... We know you levelled up dex... :'(

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