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Friede's Great Scythe

icon-wp_physicalAttack.png
110
40
icon-magicbonus.png
77
 
25
icon-firebonus.png
0
20
icon-lightningbonus.png
0
20
icon-darkbonus.png
0
icon_weight.png
25
          100    20
          13.0     60
          Aux  45       
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
12 16 12 11
E B C E
Reapers Slash
Elfriede's Stance -(-/18)

Friede's Great Scythe is a Weapon in Dark Souls 3. It was added in the Ashes of Ariandel DLC.



A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has 643 split AR at 40/40 DEX/INT (real AR is much lower due to the split damage). The main scythe the player uses only deals physical damage. The magic damage only comes from the Weapon Art's light attack.
  • The other scythe is put on the back of character when the skill isn't used.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is the only Scythe that has the Frostbite effect permanently.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Friede's Great Scythe Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 23 Apr 2017 09:31  

      Not sure if Mugenmonkey is wrong somewhere or something, but it looks like this scythe, ignoring the weapon art, even if it's just the physical damage, is actually stronger than any other scythe, but it has no bleed. Does the physical scythe still have the frostbite or is it only the magical one that has it? because if the physical one has it then this is a totaly valid physical build scythe.

      • 20 Apr 2017 12:13  

        After getting hit by this weapons spam flurry weapon art while being interupted is it possible to roll to the left or right of the fried user? I know hyper armor is this weapons weakness and i use lightning spears. Havnt tested it yet but i use canvas talisman and can easily tank the first 3 hits of this weapon.

        Just was wondering if i can "cast spear, dodge roll, cast spear, cast spear, tea bag fried user"

        • 18 Apr 2017 15:31  

          Such a specialist weapon I've built my entire build around it and love it but ugs with hyper armour are it's weakness by the time you cranck up the moveset you can be wiped takes timing and experience to master the strong l2 r2 special is really useful as most get the ice shooting up timing wrong

          • 14 Mar 2017 13:14  

            Good weapon has poor accuracy on the combo though and damage isn't the greatest, far from the best in the game and doesn't need a "fix". So stop asking for it because it will made awful if it does, it's a good weapon, any bleed weapon combo is more deadly

            • 26 Feb 2017 05:12  

              The info of the unparryable first stance RB is not correct. It seems that the magic scythe is unparryable and that the physical one is the parryable part. I fought someone and was parried multiple times on the start of the stance combo. And every time i was parried I noted that it was the physical scythe that he connects with

              • 23 Feb 2017 14:19  

                The AR on character screen is wrong for this weapon (similar to dancer blades). When not using the second scythe it deals only physical damage (normal R1s and R2s) easy to check with magic clutch ring. Only the second scythe deals magic damage.

                • 15 Feb 2017 15:45  

                  Its not unbalanced as you think, you can actually parry the weapon art/stance r1, more specifically the second swing (from the actual scythe). So when you see someone using the stance and r1, just try to parry the second swing. Or you know, have a weapon that has a weapon art perseverance and tank it.

                  • 14 Feb 2017 06:16  

                    I agree with people who refer to this as a balanced weapon. I love it for its aesthetic purposes, albeit I agree that it looks more like an extended Kama or pick, but it's being able to pull out the second ice scythe and stalk around menacingly. I speak merely from a PVE perspective, but I use it on a character that I have pretty much balanced stats on. I like to be able to change up my play style at a whim based on my moods, and it is an excellent weapon for a build like that.
                    Overall I am pretty pleased with it.

                    • 06 Feb 2017 22:28  

                      Anyone else notice how the 2h R1s do the exact same damage as the 2h uncharged R2s? Why is this so? Bug, or intended? If it's intended then the uncharged R2s are pretty much useless, since they consume more stamina than R1s.

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