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Friede's Great Scythe

icon-wp_physicalAttack.png
110
40
icon-magicbonus.png
77
 
25
icon-firebonus.png
0
20
icon-lightningbonus.png
0
20
icon-darkbonus.png
0
icon_weight.png
25
          100    20
          13.0     60
          Aux  45       
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
12 16 12 11
E B C E
Reapers Slash
Elfriede's Stance -(-/18)

Friede's Great Scythe is a Weapon in Dark Souls 3. It was added in the Ashes of Ariandel DLC.



A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has a unique R1 moveset that no other Reaper has when two-handed.
  • Has 643 split AR at 40/40 DEX/INT (real AR is much lower due to the split damage). The main scythe the player uses only deals physical damage. The magic damage only comes from the Weapon Art's light attack.
  • The other scythe is put on the back of character when the skill isn't used.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is the only Scythe that has the Frostbite effect permanently.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Friede's Great Scythe Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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