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Frostbite is a Status Effect in Dark Souls 3.


Effects:                                                                                      

  • Deals 11% of a player's max HP plus an additional 85 flat damage.                                                                                 
  • -15 Stamina Regen and +7% increased damage for 28 seconds.

 

Sample Damage calculation:

Target:

  • Unembered Player with 40 Vig
  • 1213 max Hp 

Calculation:

  • 11% max Hp = 133 Damage
  • + 85 Flat damage
  • Total = 218 Damage

 

Mitigation:

 

Cured:

 

Frostbite Sources

Frostbite Weaponry

Enemies susceptible to Frost 

Bosses susceptible to Frost

Enemies resistant to Frost

Bosses resistant to Frost

Enemies immune to Frost

Bosses immune to Frost

Notes

  • Frost is very effective against most knights and enemies, that still have flesh.
  • Particularly effective against a selected few bosses, most notably the Dragonslayer Armour and Deacons of the Deep.
  • If Frostbite injures enemy (but is not fatal), a sound of breaking ice can be heard. However, if Frostbite is fatal, there is no sound effect.
  • If fire damage is applied to the target it will remove the Frostbitten effect, allowing for more frostbite damage to be applied
  • Holding a torch speeds up frostbite recovery
  • Overhauled in 1.11 patch. 



    • 24 Jun 2017 07:28  

      most op status effect against bosses as its easier to apply than bleed especially with vordts hammer and you can reset the status effect with fire damage to proc the flat damage plus % of max hp damage multiple time. not as good in pvp but still useful.

      • 26 May 2017 11:54  

        Have to admit, getting frostbitten proc'd through rolls is rather irritating. But maybe this can be used offensively towards someone rolling Vordts effectively?

        • 08 Apr 2017 00:51  

          In conclusion, the only bosses I was not able to frostbite were Curse Rotted Greatwood, Old Demon King, High Lord Wolnir, and Yhorm the Giant? (unsure, as was not able to test this, so it might be possible). So, it definitally works on almost every boss in the entire game.

          • 06 Apr 2017 07:07  

            Can confirm, both the bird he rides on and nameless king himself are very suseptable to frostbite! Made that fight much easier than it usually is for me. Would frostbite them in 2 swings with vordt's great hammer.

            • 06 Apr 2017 06:00  

              Ancient Wyvern can be frostbitten as well. Just beat him fighting on the ground with vordts great hammer and snap freeze. if you can hit his neck or tail; it's much better. He is very resistant to it, however. Hitting his feet it took maybe 10-12 2hR1s to proc. 75 per swing and then suddenly 600 or so.

              • 06 Apr 2017 04:59  

                From what I can tell, most of the bosses in the game can be frostbitten and it is often a very useful tactic to use against them.
                Here are the ones I know for sure I have been able to inflict frostbite on.
                Dancer of the Boreal Valley
                Oceiros, the Consumed King
                Champion Gundyr
                Crystal Sage
                Abyss Watchers
                Deacons of the Deep
                Pontiff Sulyvahn
                Dragonslayer Armor
                Sister Friede and Father Ariandel

                I have found it to be most useful against Dragonslayer, Champion Gundyr, Pontiff Sulyvhan, Sister Friede, Abyss Watchers.

                • 05 Apr 2017 21:36  

                  Does anyone know the percentage of HP lost with frostbite? Is it a flat percentage like bleed? It seems to also get the counter hit boost that bleed does whereif you are frostbitten on a counter hit it will do bonus damage?

                  • 29 Mar 2017 22:12  

                    is there a way to tell if an enemy is frostbitten? i think i see when it happens. like their torso has steam come out for a second or 2. but is there a way to know how long it lasts or any other indication. i guess if i knew how long it last i could guesstimate when it would go away IF i saw when it actually set in.

                    • 17 Mar 2017 11:05  

                      Here's an idea: make frost weaponry deal bonus damage to frostbitten opponents. Perhaps increase the damage dealt by a percentage equal to the frost aux effect on the weapon. Because right now there's no reason to keep using frostbite once your opponent is frostbitten. Although it would make the outrider knights a bit more frightening.

                      • 03 Feb 2017 14:38  

                        Make it a two-stage effect. Once frostbite triggers once, you take the normal effects, if it triggers again, freeze the enemy for like a second, or something punishing along those lines.

                        • 08 Nov 2016 00:43  

                          Can anyone confirm that Luck affects the frostbite buildup? I'm planning on doing a Frost build with 40 luck but i need to know if it's worth the investment

                          • Another idea24 Sep 2016 14:49  

                            Make it so that you can only have 2 stacks of frostbite, frostbite and frozen, when frost bitten you become overencumbered and fat role, when frozen you can't move and can only swing your sword and use your shield.

                            • Idea24 Sep 2016 14:45  

                              Been reading through the comments, and I have an idea. Frost should have 2 available infusions, cold and ice. Cold infusions give 30 frost in exchange for slight physical damage reduction. Ice infusions give 65 frost in exchange for twice as much damage mitigation. This along with a post saying frost should stack would be a very fun and viable build.

                              • The only way to fix it without changing it too much...24 Sep 2016 14:35  

                                Make frostbite stack. If you can get 5 full bars of frostbite that would be great, and give frost weapons 100 frost so they can build up a little faster.

                                • Tears of Denial08 Sep 2016 22:45  

                                  After running into the Outrider Knight in Lothric Castle a few times, I'm fairly certain that the small burst of damage is delayed enough/acts as a dot such that it goes right through ToD. This is actually useful to know, imo.

                                  • Some tests results31 Jul 2016 14:10  

                                    As said by someone below, the stamina regen debuff is pretty ignorable. Also, being frostbitten lower absorbtion by ~5%. The tiny dmg burst seems to be max hp% based, but as mentionned, it's really low.<br/><br/>Frostbite weapons cannot be infused or buffed, and the frostbite effect sux atm, both PvE and PvP. But hey, it's a "cool" effect.<br/>Still expecting cooler.<br/><br/>Tested with the Pontiff Knight Great Scythe. Btw, its weapon art builds up around 60 frostbite (I'm talking of the freezy-wavy animation, which is god***** too long), and the buff makes each hit building up around 30/35 frostbite.

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