Frostbite is a Status Effect in Dark Souls 3.


  • Deals 11% of a player's max HP plus an additional 85 flat damage.                                                                                 
  • -15 Stamina Regen and +7% increased damage for 28 seconds.


Sample Damage calculation:


  • Unembered Player with 40 Vig
  • 1213 max Hp 


  • 11% max Hp = 133 Damage
  • + 85 Flat damage
  • Total = 218 Damage






Frostbite Sources

Frostbite Weaponry

Enemies susceptible to Frost 

Enemies resistant to Frost

Enemies immune to Frost


  • Frost is very effective against most knights or enemies, that still have flesh.
  • Particularly effective against some bosses, most notably the Dragonslayer Armour and Oceiros, the Consumed King.
  • If Frostbite injures enemy (but is not fatal), a sound of breaking ice can be heard. However, if Frostbite is fatal, there is no sound effect.
  • If fire damage is applied to the target it will remove the Frostbitten effect, allowing for more frostbite damage to be applied.
  • Holding a torch speeds up frostbite recovery
  • Overhauled in 1.11 patch. 

    • Anonymous

      28 Sep 2017 19:57  

      Beautifully broken: Right hand Irithyll straight sword, left hand Fire or Chaos infused curved sword or rapier (pyro flame combustion works, and fire surge is just perfect).

      2 hits with the frost (slashing hits seem to do more frost, you'll need 3 with thrust)
      those 2 hits will always proc frostbite for good damage, without any titanite investment on the sword
      then l1 to use the curved sword

      Just get into a rhythm - dodge attack, if he has lag, r1 r1 l1 or l1 r1 r1
      Whichever you prefer
      Either way, you kill him fast. I kinda like l1 r1 r1 more (Fire, ice, ice), as he seems more docile when he's frostbitten.

      It also seems as though hitting him with fire damage doesn't remove frost Buildup, just the status effect
      So if I do a rolling attack and a slashing attack (not quite enough for a frostbite proc), and then hit with fire, frostbite will proc on the next ice attack.

      I feel (and I'm an idiot, so whatever) like a pyro could use this in pvp. Pyro flame, ice weapon. If you deal most of your damage with pyro, but brawl up-close with ice, it seems like you end up with 2 ways to kill your opponent - catch 'em with flames, or proc the frostbite. Cud b gud

      • Anonymous

        28 Jul 2017 17:37  

        Will fire damage cancel out frost buildup or is it just frostbite? I'm thinking of getting a few people together to trap someone in a room and have one person cast snap freeze and the other hold fire stream on the invader. Having frostbite proc every few seconds would kill someone pretty fast

        • Anonymous

          24 Jun 2017 07:28  

          most op status effect against bosses as its easier to apply than bleed especially with vordts hammer and you can reset the status effect with fire damage to proc the flat damage plus % of max hp damage multiple time. not as good in pvp but still useful.

          • Anonymous

            05 Jun 2017 07:11  

            The Pontiff Knight Great Scythe when using weapon art has 220 frostbite in the ice ring and buildup 55 frostbite on weapon.

            • Anonymous

              26 May 2017 11:54  

              Have to admit, getting frostbitten proc'd through rolls is rather irritating. But maybe this can be used offensively towards someone rolling Vordts effectively?

              • Anonymous

                08 Apr 2017 00:51  

                In conclusion, the only bosses I was not able to frostbite were Curse Rotted Greatwood, Old Demon King, High Lord Wolnir, and Yhorm the Giant? (unsure, as was not able to test this, so it might be possible). So, it definitally works on almost every boss in the entire game.

                • Anonymous

                  06 Apr 2017 07:07  

                  Can confirm, both the bird he rides on and nameless king himself are very suseptable to frostbite! Made that fight much easier than it usually is for me. Would frostbite them in 2 swings with vordt's great hammer.

                  • Anonymous

                    06 Apr 2017 06:00  

                    Ancient Wyvern can be frostbitten as well. Just beat him fighting on the ground with vordts great hammer and snap freeze. if you can hit his neck or tail; it's much better. He is very resistant to it, however. Hitting his feet it took maybe 10-12 2hR1s to proc. 75 per swing and then suddenly 600 or so.

                    • Anonymous

                      06 Apr 2017 04:59  

                      From what I can tell, most of the bosses in the game can be frostbitten and it is often a very useful tactic to use against them.
                      Here are the ones I know for sure I have been able to inflict frostbite on.
                      Dancer of the Boreal Valley
                      Oceiros, the Consumed King
                      Champion Gundyr
                      Crystal Sage
                      Abyss Watchers
                      Deacons of the Deep
                      Pontiff Sulyvahn
                      Dragonslayer Armor
                      Sister Friede and Father Ariandel

                      I have found it to be most useful against Dragonslayer, Champion Gundyr, Pontiff Sulyvhan, Sister Friede, Abyss Watchers.

                      • Anonymous

                        05 Apr 2017 21:36  

                        Does anyone know the percentage of HP lost with frostbite? Is it a flat percentage like bleed? It seems to also get the counter hit boost that bleed does whereif you are frostbitten on a counter hit it will do bonus damage?

                        • Anonymous

                          29 Mar 2017 22:12  

                          is there a way to tell if an enemy is frostbitten? i think i see when it happens. like their torso has steam come out for a second or 2. but is there a way to know how long it lasts or any other indication. i guess if i knew how long it last i could guesstimate when it would go away IF i saw when it actually set in.

                          • Anonymous

                            17 Mar 2017 11:05  

                            Here's an idea: make frost weaponry deal bonus damage to frostbitten opponents. Perhaps increase the damage dealt by a percentage equal to the frost aux effect on the weapon. Because right now there's no reason to keep using frostbite once your opponent is frostbitten. Although it would make the outrider knights a bit more frightening.

                            • Anonymous

                              03 Feb 2017 14:38  

                              Make it a two-stage effect. Once frostbite triggers once, you take the normal effects, if it triggers again, freeze the enemy for like a second, or something punishing along those lines.

                              • Anonymous

                                08 Nov 2016 00:43  

                                Can anyone confirm that Luck affects the frostbite buildup? I'm planning on doing a Frost build with 40 luck but i need to know if it's worth the investment

                                • Anonymous

                                  03 Nov 2016 00:49  

                                  I think it does stamina dmg when it triggers aswell it seems when im hit by frostbite i lose my a chunk of my stamina bar

                                  • Anonymous

                                    Another idea24 Sep 2016 14:49  

                                    Make it so that you can only have 2 stacks of frostbite, frostbite and frozen, when frost bitten you become overencumbered and fat role, when frozen you can't move and can only swing your sword and use your shield.

                                    • Anonymous

                                      Idea24 Sep 2016 14:45  

                                      Been reading through the comments, and I have an idea. Frost should have 2 available infusions, cold and ice. Cold infusions give 30 frost in exchange for slight physical damage reduction. Ice infusions give 65 frost in exchange for twice as much damage mitigation. This along with a post saying frost should stack would be a very fun and viable build.

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