Fume Ultra Greatsword

149 physical_defense-shield-icon.jpg 80
- lightning_defense-shield-icon.jpg 60.0
100 icon-wp_stability.png 55
icon_weight.png 25.5
Requirements & Bonus
A E - -
50 10 - -
weapon_type-icon.jpg Ultra Greatsword damage_type-icon.jpg Strike
skill-icon.jpg Stomp icon_fp_cost.png 10 ( -/18)

Fume Ultra Greatsword is a Weapon in Dark Souls 3.

This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Notes and Tips:

  • Can be Buffed but can't be Infused.
  • The heaviest UGS in the game.
  • Upgrades with Twinkling Titanite.
  • Patch 1.03 nerfed base damage. At +5 the base damage was reduced from 330 to 260.
  • At 60 Strength and the mininal amount of Dexterity required to wield every Ultra Greatsword, it is the strongest out of all the Ultra Greatswords. However, at very high stats (60+ in STR/DEX/LCK) its AR is lower than the Farron Greatsword.
  • Blocks attacks during Stomp. Each blocked attack will drain stamina as if blocking normally, but wont ever be guard broken.
  • Can serve as a pseudo-shield when blocking, with passable damage reduction and stability; although the lack of 100% physical absorbtion does limit it's uses.  A good idea to offset the chip damage from blocking would be to stack some HP regeneration.
  • It's two-handed R2/RT deals Strike damage instead of Thrust. Probably due to the fact that the sword has no tip, but another blade at the end.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the FUGS has 30.8 poise health. This means you can have 39.3 poise to tank through other Ultra Greatswords instead of 45.9. The higher poise health also applies to the Ringed Knight Paired Greatswords.
  • In comparison to the Heavy-infused Greatsword: the Fume Ultra Greatsword has larger range, Great Hammer poise health, Higher resulting damage (despite its ~30 lower AR, it deals Strike damage and most armors have lower strike absorption), the Weapon Art stomp R2 has more range, has enough stability and absorption to be a working shield against non-large weapons while two handed, and has a superior moveset with its rolling r1 poke and r2 poke.  On the downside the Fume Ultra Greatsword weighs more (about 15 points in vitality), costs a bit more stamina to attack with, and has lower AR so may end up doing less damage against some armor setups.

Location/Where to Find

  • Dropped by Knight Slayer Tsorig underneath the Smoldering Lake.  He can be found beyond the areas with the rats and the basilisks, but before the exit that goes up to the ballista. Go to the left of the stairs to the exit and you will find him in front of a pool of lava. A good strategy to take him out is to use a heavy hammer to knock him down so he can't attack you.




  • Main weapon of  Raime, the Fume Knight  from Dark Souls II.
  • Has great replay potential, having the best DPS tier
  • Possibly has "Fume" in its name, like its owner, because it looks like a shooting cloud of fume that has a bladed edge. This may also be the reason why Raime, the Fume Knight had his name, since his sword looks like a bladed jet of fume (this look is much more amplified in the third Dark Souls)
  • Has a different appearance in Dark Souls 3, since it takes place after Dark Souls 2, and since reality in Dark Souls tend to distort a lot, due to the waning of the First Flame, which keeps reality percievable, thinkable, and in line with natural laws. This is also why two parallel universe iterations of the Cemetery of Ash and Firelink Shrine exist in Dark Souls 3.



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Fume Ultra Greatsword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 149 - - - - A E - - - - - 80 55 65 60 65
Regular +1 166 - - - - A E - - - - - 80 55 65 60 65
Regular +2 178 - - - - A E - - - - - 80 55 65 60 65
Regular +3 208 - - - - A E - - - - - 80 55 65 60 65
Regular +4 234 - - - - A E - - - - - 80 55 65 60 65
Regular +5 260 - - - - S E - - - - - 80 55 65 60 55


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

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    • Anonymous

      13 Nov 2017 10:15  

      the trivia about it being named fume because of how it looks likes fumes is incorrect, the ds2 description states that a fume child of darkness haunts the sword which the knight was supposed to destroy but instead befriended also giving the fume knight his title...

      • Anonymous

        12 Oct 2017 03:25  

        Finally went full basic-***** and made a pure strength try-hard cancer build in order to use this sword, only to find out it's been nerfed. Yeah, that figures.

        • Anonymous

          22 Jul 2017 11:36  

          what I think is really remarkable about this GS over another is its damage mitigation and stability when is blocking. As you want to use any GS two-handed for max damage this is really a thing, so that´s why I feel really confortable with it. No need for shield. Good choise for PvE and casual invaders, probably not the best for PvP tournaments.

          • Anonymous

            06 Jul 2017 23:50  

            can someone at least list the damage on this thing has when you're at 50-60 strength? It would probably be incredibly helpful for many people who are considering this weapon for use to at least know what kind of damage it does. These details on the weapon are so vague

            • 04 Jul 2017 14:06  

              For all of it's requirements I'd say it deserves a slight buff, being the highest requirement and heaviest UGS in the game it should be stronger imo, I'd say about a 30 AR boost to bring it to Ledo's damage would be great. Having said that though, this thing isn't bad by a long shot, alternating between it's 1H and 2H move set is great and using this thing while not locking on to people I have quite an easy time hitting them while doing decent damage.

              • Anonymous

                13 Jun 2017 01:38  

                for some reason at 50str i have 607 AR with this and since im a 5o/40 str/fth build i sacred oath and lightning blade to get more than 800AR

                • Anonymous

                  08 Jun 2017 19:45  

                  you know what is wrong with this sword? In DS2, FUGS was a completely different weapon. it was unbuffable and heavy thats why it had one of the highest pure physical damage of a UGS. It had one of the most weird but unique movesets of the UGS class, all of its attacks were vertical slashes, with just two horizontal R1s. It's attacks were hard to land in PvP but the moveset made it fun. But in ds3, not only does it share the same moveset as all the other UGS (only having it's unique "stomp" weapon art), but also its damage was nerfed to the ground because they made it buffable, with its weight untouched. That is what's wrong with it, it just lacks any kind of use, wanna have a buffable strenght UGS? Grab the greatsword. Want a high damaging pure physical strenght weapon? Well go get yhorms machete. Want a UGS with a unique and fun moveset? Black knight gs is what you need. Unfortunately, like the other 70% of weapons in ds3, it is useless and underdeveloped (reapers, whips, fist weapons and claws etc.)

                  • Anonymous

                    07 Jun 2017 04:17  

                    Around 50% of people on Console use this. Usually on console, there's about a half-second to full second between what you do and what your enemy sees. The FUGS will hit you when you're ten feet away from it...

                    from pls

                    • Anonymous

                      06 Jun 2017 00:34  

                      Honestly I've just started using this and the moveset alone makes great. Easy hits with 2-h, multihits with 1-h, surprisingly quick roll attack, running attack even seems like it's slightly faster.

                      All added on top of a sword that you can buff and can use as a shield.

                      • Anonymous

                        03 Jun 2017 18:30  

                        Most players have about 1600 hp if they take vit to 40 and use ember they might put on a few rinfs and maybe go to 1900 maybe 2000 if my fume deals 600 dmg i need 3 4 swings to kill my opponent if my greatsword deals 700 dmg i need 3 hits to kill an enemy so really the 60 dmg nerf is only irritating against low hp enemies who could have died in 1 hit but now require 2. Being currently one of the top 5 weapons as of weapon requirements and lacking a 60 flat dmg is not so bad once you rralise you have one of the best poise in the game a great moveset and not to forget a shield with outstanding stability though a bit lacking in physical dmg but let's face it this weapon gives great gameplay style for shield lovers and gaters alike since it works wonders 2 handed since it is both a heavy weapon and a shield so you dont need to panic and keep switching between 2H and 1H to block some dmg so 2 handing thia weapon is way less punishing than other weapons where you get hit and cant block with your actual shield as for non shield players this weapon becomes a defensive friend no need for explanation for people who like shields with tge weapon skill this weapon can be used as a shield so you can actually remove your shield and play with this and another off hand and for people who like parry shields this weapon although maybe less efficient can allow you to replace your shield with a caestus for better parrying frames amd still acts as a shield this weapon offers the most flexible playstyle in the game for all players it can also be buffed so it can benefit from enemy weaknesses and add to all that the fact that this weapon is as long as a spear. Its a heavy weapon that has the range of a spear great poise offeres lots of playstyle can be a shield that doesnt lack elemental attributs because it can be buffed has the best stomp in the game since it blocks best. Also note that it relatively benefits more from flat dmg buffs since for example adding 60 dmg to a 600 AR meams it increases by 10% while adding 60 to 700 AR means it increases by about 9% not that much of a difference but certainly adding range+length+poise+block+higher relative buff bonus+being a strike weapon can add up to equal other unbuffable non efficiently blocking weapons with nothing but a 60 AR difference that actually doesnt change much as of pvp or boss fights i mean it just matters an extra couple of swings to kill bosses. Think effectiveness not just efficiency.

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