Help
Help

Fume Ultra Greatsword

icon-wp_physicalAttack.png
149 physical_defense-shield-icon.jpg 80
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
55.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
65.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 60.0
icon-darkbonus.png
-
icon_weight.png
65.0
critical.png
100 icon-wp_stability.png 55
icon_weight.png 25.5
icon-durabilitiy.png
170
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
A E - -
50 10 - -
weapon_type-icon.jpg Ultra Greatsword damage_type-icon.jpg Strike
skill-icon.jpg Stomp icon_fp_cost.png 10 ( -/18)

Fume Ultra Greatsword is a Weapon in Dark Souls 3.



This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.



Notes and Tips:

  • Can be Buffed but can't be Infused.
  • Upgrades with Twinkling Titanite.
  • Patch 1.03 nerfed base damage. At +5 the base damage was reduced from 330 to 260.
  • At 60 Strength and the mininal amount of Dexterity required to wield every Ultra Greatsword, it is the strongest out of all the Ultra Greatswords. However, at very high stats (60+ in STR/DEX/LCK) its AR is lower than the Farron Greatsword.
  • The heaviest UGS in the game. 
  • Main weapon of  Raime, the Fume Knight  from Dark Souls II.
  • Blocks attacks during Stomp. Each blocked attack will drain stamina as if blocking normally.
  • Can serve as a pseudo-shield when blocking, with passable damage reduction and stability; although the lack of 100% physical absorbtion does limit it's uses.
  • It's two-handed R2/RT oddly deals Strike damage instead of Thrust despite looking like it would do so. Probably due to the fact that the sword has no tip, but another blade at the end.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the FUGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Ringed Knight Paired Greatsword, since it also has 30.8 poise health.
  • In comparison to the Heavy-infused Greatsword: the Fume Ultra Greatsword has larger range (important to punish estus or roll catch during invasions/duels), Higher resulting damage (despite its ~30 lower AR, it deals Strike damage and most armors have lower strike absorption), the Weapon Art stomp R2 has more range, has enough stability and absorption to be a working shield against non-large weapons while two handed, and has a superior moveset with its rolling r1 poke and r2 poke.  On the downside the Fume Ultra Greatsword weighs more (about 15 points into vitality), costs a small amount more stamina to swing with, and has lower AR so may end up doing less damage against some armor setups.



Location/Where to Find

  • Dropped by Knight Slayer Tsorig underneath the Smoldering Lake.  He can be found beyond the areas with the rats and the basilisks, but before the exit that goes up to the ballista. Go to the left of the stairs to the exit and you will find him in front of a pool of lava. A good strategy to take him out is to use a heavy hammer to knock him down so he can't attack you.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Fume Ultra Greatsword Upgrade Table

Requires ?? souls and 15 Twinkling Titanite to +4, ?? Souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 149 - - - - A E - - - - - 80 55 65 60 65
Regular +1 166 - - - - A E - - - - - 80 55 65 60 65
Regular +2 178 - - - - A E - - - - - 80 55 65 60 65
Regular +3 208 - - - - A E - - - - - 80 55 65 60 65
Regular +4 234 - - - - A E - - - - - 80 55 65 60 65
Regular +5 260 - - - - S E - - - - - 80 55 65 60 55

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      22 Jul 2017 11:36  

      what I think is really remarkable about this GS over another is its damage mitigation and stability when is blocking. As you want to use any GS two-handed for max damage this is really a thing, so that´s why I feel really confortable with it. No need for shield. Good choise for PvE and casual invaders, probably not the best for PvP tournaments.

      • Anonymous

        06 Jul 2017 23:50  

        can someone at least list the damage on this thing has when you're at 50-60 strength? It would probably be incredibly helpful for many people who are considering this weapon for use to at least know what kind of damage it does. These details on the weapon are so vague

        • 04 Jul 2017 14:06  

          For all of it's requirements I'd say it deserves a slight buff, being the highest requirement and heaviest UGS in the game it should be stronger imo, I'd say about a 30 AR boost to bring it to Ledo's damage would be great. Having said that though, this thing isn't bad by a long shot, alternating between it's 1H and 2H move set is great and using this thing while not locking on to people I have quite an easy time hitting them while doing decent damage.

          • Anonymous

            13 Jun 2017 01:38  

            for some reason at 50str i have 607 AR with this and since im a 5o/40 str/fth build i sacred oath and lightning blade to get more than 800AR

            • Anonymous

              08 Jun 2017 19:45  

              you know what is wrong with this sword? In DS2, FUGS was a completely different weapon. it was unbuffable and heavy thats why it had one of the highest pure physical damage of a UGS. It had one of the most weird but unique movesets of the UGS class, all of its attacks were vertical slashes, with just two horizontal R1s. It's attacks were hard to land in PvP but the moveset made it fun. But in ds3, not only does it share the same moveset as all the other UGS (only having it's unique "stomp" weapon art), but also its damage was nerfed to the ground because they made it buffable, with its weight untouched. That is what's wrong with it, it just lacks any kind of use, wanna have a buffable strenght UGS? Grab the greatsword. Want a high damaging pure physical strenght weapon? Well go get yhorms machete. Want a UGS with a unique and fun moveset? Black knight gs is what you need. Unfortunately, like the other 70% of weapons in ds3, it is useless and underdeveloped (reapers, whips, fist weapons and claws etc.)

              • Anonymous

                07 Jun 2017 04:17  

                Around 50% of people on Console use this. Usually on console, there's about a half-second to full second between what you do and what your enemy sees. The FUGS will hit you when you're ten feet away from it...


                from pls

                • Anonymous

                  06 Jun 2017 00:34  

                  Honestly I've just started using this and the moveset alone makes great. Easy hits with 2-h, multihits with 1-h, surprisingly quick roll attack, running attack even seems like it's slightly faster.

                  All added on top of a sword that you can buff and can use as a shield.

                  • Anonymous

                    03 Jun 2017 18:30  

                    Most players have about 1600 hp if they take vit to 40 and use ember they might put on a few rinfs and maybe go to 1900 maybe 2000 if my fume deals 600 dmg i need 3 4 swings to kill my opponent if my greatsword deals 700 dmg i need 3 hits to kill an enemy so really the 60 dmg nerf is only irritating against low hp enemies who could have died in 1 hit but now require 2. Being currently one of the top 5 weapons as of weapon requirements and lacking a 60 flat dmg is not so bad once you rralise you have one of the best poise in the game a great moveset and not to forget a shield with outstanding stability though a bit lacking in physical dmg but let's face it this weapon gives great gameplay style for shield lovers and gaters alike since it works wonders 2 handed since it is both a heavy weapon and a shield so you dont need to panic and keep switching between 2H and 1H to block some dmg so 2 handing thia weapon is way less punishing than other weapons where you get hit and cant block with your actual shield as for non shield players this weapon becomes a defensive friend no need for explanation for people who like shields with tge weapon skill this weapon can be used as a shield so you can actually remove your shield and play with this and another off hand and for people who like parry shields this weapon although maybe less efficient can allow you to replace your shield with a caestus for better parrying frames amd still acts as a shield this weapon offers the most flexible playstyle in the game for all players it can also be buffed so it can benefit from enemy weaknesses and add to all that the fact that this weapon is as long as a spear. Its a heavy weapon that has the range of a spear great poise offeres lots of playstyle can be a shield that doesnt lack elemental attributs because it can be buffed has the best stomp in the game since it blocks best. Also note that it relatively benefits more from flat dmg buffs since for example adding 60 dmg to a 600 AR meams it increases by 10% while adding 60 to 700 AR means it increases by about 9% not that much of a difference but certainly adding range+length+poise+block+higher relative buff bonus+being a strike weapon can add up to equal other unbuffable non efficiently blocking weapons with nothing but a 60 AR difference that actually doesnt change much as of pvp or boss fights i mean it just matters an extra couple of swings to kill bosses. Think effectiveness not just efficiency.

                    • Anonymous

                      03 Jun 2017 04:57  

                      I would say this sword is still valid due to the high poise health and its good damage. The weight is a bit insane due to it doing basically the same damage as other swords in the class, but honestly you should invest in high vitality in order to pair this with heavy armor. Really I feel like you can't take advantage of the poise of the sword without good armor poise to back it up.

                      • Anonymous

                        03 Jun 2017 04:09  

                        So many scrubs complains about FUGS like they wanted to do PVE with their friends all day. Welcome to dark souls, this is isnt mmorpg or any online game you knew*****heads. Any item that is overpowered, exploited or overrated. From make sure trying their best to nerfed the living***** outta of them knowing that their so easy to use to make the game harder. So start whining all you want skrubs.

                        • Anonymous

                          11 May 2017 19:43  

                          'It's two-handed R2/RT oddly deals Strike damage instead of Thrust despite looking like it would do so.' Have u ever seen the 'point' of thea sword? Man some people are stupid af.

                          • 08 May 2017 23:41  

                            I know its niche nowadays is that it has high strike damage which is nice, but that really doesn't explain how much less AR this 50 str, 25.5 weight sword has than Greatsword and Lothric. If it were just slightly less I'd understand, but its a pretty significant difference. Especially now that Ledo's Hammer is in the game which basically negates that niche unless someone REALLY wants to use an Ultra Greatsword with strike for the style of it.

                            They wouldn't even necessarily need to improve damage though, imo If they increased its use as a shield and improved upon its defense and stabiity, make it maybe even just a shield in general with 100.00 physical (but 49 stability and not so great in elemental defenses to balance it out.). I think that'd be a really interesting niche for this sword to have along with its strike damage. Its too bad they seem to be a bit afraid to take another look at this weapon for fear of making it op again, when there's ways to make it stand out more without doing that.

                            • Anonymous

                              08 May 2017 06:05  

                              My god the recovery time is trash the hyper armor is trash the *****ing hit box on PvP is trash overall this weapon is some pretty good trash 1/10 would use as rubbish replacement but seriously i agree with the two comments below me this thing is bad and needs to be fixed

                              • Anonymous

                                08 May 2017 06:00  

                                This thing is trash now and most likely will stay trash.Yhe weapon art sucks and nobody gets hit by it in PvP hell this thing never hits in PvP because the way the game plays the enemy will just roll through the attack even if the blade hit them.Next the strike damage doesn't even help because LITERALLY any other ugs will catch up and out damage it.Lastly people say to buff it to make it better a weapon shouldn't have to rely on buffs to make it good the ONLY good thing about this weapon is the range.The

                                • Anonymous

                                  08 May 2017 06:00  

                                  The nerf would be fine if the weapon art was a fire and dark buffs with a special RH2 heavy attack just saying

                                  • Anonymous

                                    07 May 2017 00:52  

                                    Don't forget the weapon art also blocks like 95% of damage, in pvp when you and an opponent have 1 hit till death throw it out there, they might get cocky and r1 spam to their death

                                    • Anonymous

                                      24 Apr 2017 01:26  

                                      Fume Ultra GS is a PvE beast because of the strike damage buffed to a bosses weakness it is easily over 1000 damage without any scaling! with scaling not tested it yet but have a feeling it would be over 3000 making pontiff a joke if you get the first parry nameless king joke if you stagger him but it still stands no chance against midir unless it is buffed with lightning you are running a STR/Faith build then you just will win.

                                    Load more

                                    Chat