Fume Ultra Greatsword

149 physical_defense-shield-icon.jpg 80
- lightning_defense-shield-icon.jpg 60.0
100 icon-wp_stability.png 55
icon_weight.png 25.5
Requirements & Bonus
A E - -
50 10 - -
weapon_type-icon.jpg Ultra Greatsword damage_type-icon.jpg Strike
skill-icon.jpg Stomp icon_fp_cost.png 10 ( -/18)

Fume Ultra Greatsword is a Weapon in Dark Souls 3.

This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Notes and Tips:

  • Can be Buffed but can't be Infused.
  • Upgrades with Twinkling Titanite.
  • Patch 1.03 nerfed base damage. At +5 the base damage was reduced from 330 to 260.
  • At very high stats (60+ in STR/DEX/LCK) this weapon is the second weakest Ultra Greatsword in terms of damage (the weakest being the Farron Greatsword) while also being the heaviest.
  • Main weapon of  Raime, the Fume Knight.
  • Blocks attacks during Stomp. Each blocked attack will drain stamina as if blocking normally.
  • Can serve as a pseudo-shield when blocking, with passable damage reduction and stability; although the lack of 100% physical absorbtion does limit it's uses.
  • At 50 STR and 40 DEX its total AR is 582
  • At 50 STR and 14 DEX bonuses are
    • [+0] 149 + 128 = 277
    • [+1] 166 + 154 = 320
    • [+2] 178 + 177 = 355
    • [+3] 208 + 221 = 429
    • [+4] 234 + 264 = 498
    • [+5] 260 + 312 = 571

Location/Where to Find

  • Dropped by Knight Slayer Tsorig underneath the Smoldering Lake.  He can be found beyond the areas with the rats and the basilisks, but before the exit that goes up to the ballista. Go to the left of the stairs to the exit and you will find him in front of a pool of lava. A good strategy to take him out is to use a heavy hammer to knock him down so he can't attack you.

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Fume Ultra Greatsword Upgrade Table

Requires ?? souls and 15 Twinkling Titanite to +4, ?? Souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 149 - - - - A E - - - - - 80 55 65 60 65
Regular +1 166 - - - - A E - - - - - 80 55 65 60 65
Regular +2 178 - - - - A E - - - - - 80 55 65 60 65
Regular +3 208 - - - - A E - - - - - 80 55 65 60 65
Regular +4 234 - - - - A E - - - - - 80 55 65 60 65
Regular +5 260 - - - - S E - - - - - 80 55 65 60 55


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 17 Dec 2016 16:38

      Alright, the comment section for the Fume is filled with people saying that its basically a piece of trash and no one should use it. But wait, I'm not here to do that! I'm here to list the optimal build for this weapon, and some qualities that make it more viable than a lot of people think, Be wary of a massive wall of text:
      + The optimal build for this weapon is Strength, and with 66 STR your AR reaches 1H of 594, and a lot of people bring this up as an immediate red flag since the Black Knight GS has the 1H of 612 and the Greatsword has its own set at 601 (with a 40/40 meta Quality build). But while this is the case, when 2H the Fume has an AR of 648, meaning that its stronger than both of the previously mentioned (640 and 621 respectively) with less stat investment and full on Strike DMG with every hit. This makes it the strongest 2H downward swinging UGS in the game if we're looking at the meta levels of 120-130.

      + The Fume also works as a pretty hefty shield, having 80% physical block and 55 stability means that you can actually block some attacks that would've caught you off-guard otherwise. Also the Stomp utilizes this as when in the Stomp animation you are actually blocking with the blade and can then either do the slamdown which does crazy damage but is hard to hit with, or the swifter uppercut that also hits behind you if your enemy dodges there to escape, likely bonking them on the head for thinking they can catch you out into a backstab or the like.

      + The Fume IS buffable, and with Blessed Weapon it has the 1H AR of 638 (that means its almost AS STRONG 1H as the BKGS is 2H) and the 2H AR of 697! To those who don't understand what that means, it means that the Fume with Blessed weapon hits almost as hard as the 2H Yhorm's Great Machete or the 1H Warcry buffed variation of the moveset. In my book, the Fume (though this is arguable based on what you like) has a better more flexible moveset, so having AR of that level is pretty insane.

      + I mentioned Blessed Weapon at which some of you probably scratched your head thinking "But wait, that needs 15 FTH to cast, and an Attunement slot" and yes, this is true. However to get that bonus AR you only need to place 1 point into FTH as a Knight and ring swap to the Priestess Ring to cast. The Knight starts with 10 Attunement that grants you the 1 slot required to use Blessed Weapon. So for 1 point invested in FTH and a ring swap your AR gains that massive jump that for me personally has often dealt 1000+ DMG in PvP depending on my opponent's armor set up. 1 Skill point on top of your usual STR build to gain this 648 > 697, let that sink in.

      + The Fume is also the LONGEST UGS alongside the Greatsword, so that's something to take into consideration as well as you can start your swing earlier than with some other weapons of its class and have an easier time with catching your opponent.

      - This really is the only negative with everything listed up above. Its weight is insane and no one can say it isn't. However, on my STR build that was built with the Knight as the starting class, I'm capable of having the Fume, a Caestus for a quicker punch/parry and a Sacred Chime to cast Blessed Weapon with. This requires 22 Vitality, the Ring of Favor +2 and Havel's Ring +2 but its enough to also let me wear armor that's plenty to hyper armor through weapons smaller than the Fume. 21.50 Poise with an UGS seems to do it for this task, and as said is achievable as long as the requirements I listed are met. You can also slap the Wolf Ring +2 on that for around 27+ Poise if you feel like it makes a difference. You can probably optimize your armor to gain around 30, but I don't do that since Fashion Souls.

      So there you go. I personally use the Fume more than any other UGS, its a solid weapon with one big weakness that you need to set up for but once you do there's really nothing that majorly wrong with it. Though if you want to use more weapons than just the Fume as your main and Caestus for quicker punches and parries, youuu probably should just go for a Quality build. You'll have more weight to equip yourself a second main even though your AR will obviously be lower than the MAX on Fume (again, when on the SL Meta of 120-130). But yeah, that's my take on it with some (hopefully) helpful facts slapped in. Give it a go, unless you're a filthy DEX casual ammai right? Eyyyy

      • 15 Dec 2016 00:02

        From 330 to 260? Come on FROM, always overdoing nerds on some awesome weapons...this being one of the few least 290-310 would be a more fitting base damage if you as k me...but its just my opinion, still fine but when it's 2nd weakest UGS, idk...could've given its ds2 like attacks where they also block (like valor heart) which would also be cool...

        • 12 Dec 2016 19:56

          Why do people think this needs to buffed? It deals strike damage, as in deadly to heavy armor, the heavy great axe is way better for str build but it's not nearly as good as this weapon against bosses like Lorian who are weaker the strike weapons. I think it's fine a is.

          • 09 Dec 2016 17:59

            Wow people are really stupid. This is a fan WIKI and people think weapons will get buffed by posting in something non-official.
            They must think they are smart.

            • 04 Dec 2016 17:00

              It always makes me sad whenever I see a gank squad with someone having this and another having havels set... Just shows how people think they'll impress wearing not even that good heavy weapons/armor

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