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Fume Ultra Greatsword

icon-wp_physicalAttack.png
149 physical_defense-shield-icon.jpg 80
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
55.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
65.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 60.0
icon-darkbonus.png
-
icon_weight.png
65.0
critical.png
100 icon-wp_stability.png 55
icon_weight.png 25.5
icon-durabilitiy.png
170
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
A E - -
50 10 - -
weapon_type-icon.jpg Ultra Greatsword damage_type-icon.jpg Strike
skill-icon.jpg Stomp icon_fp_cost.png 10 ( -/18)

Fume Ultra Greatsword is a Weapon in Dark Souls 3.



This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.



Notes and Tips:

  • Can be Buffed but can't be Infused.
  • Upgrades with Twinkling Titanite.
  • Patch 1.03 nerfed base damage. At +5 the base damage was reduced from 330 to 260.
  • At 60 Strength and the mininal amount of Dexterity required to wield every Ultra Greatsword, it is the strongest out of all the Ultra Greatswords. However, at very high stats (60+ in STR/DEX/LCK) it becomes second weakest Ultra Greatsword in terms of damage (the weakest being the Farron Greatsword).
  • The heaviest UGS in the game. 
  • Main weapon of  Raime, the Fume Knight  from Dark Souls II.
  • Blocks attacks during Stomp. Each blocked attack will drain stamina as if blocking normally.
  • Can serve as a pseudo-shield when blocking, with passable damage reduction and stability; although the lack of 100% physical absorbtion does limit it's uses.
  • It's two-handed R2/RT oddly deals Strike damage instead of Thrust despite looking like it would do so.



Location/Where to Find

  • Dropped by Knight Slayer Tsorig underneath the Smoldering Lake.  He can be found beyond the areas with the rats and the basilisks, but before the exit that goes up to the ballista. Go to the left of the stairs to the exit and you will find him in front of a pool of lava. A good strategy to take him out is to use a heavy hammer to knock him down so he can't attack you.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Fume Ultra Greatsword Upgrade Table

Requires ?? souls and 15 Twinkling Titanite to +4, ?? Souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 149 - - - - A E - - - - - 80 55 65 60 65
Regular +1 166 - - - - A E - - - - - 80 55 65 60 65
Regular +2 178 - - - - A E - - - - - 80 55 65 60 65
Regular +3 208 - - - - A E - - - - - 80 55 65 60 65
Regular +4 234 - - - - A E - - - - - 80 55 65 60 65
Regular +5 260 - - - - S E - - - - - 80 55 65 60 55

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 18 Apr 2017 06:57  

      I love how people diss the FUGS's AR and weight, and completely ignore that it has strike damage (The BEST physical damage type), it can be buffed, has a fantastic movepool between 1-handed/2-handed, and it has longer range than 90% of spears/pikes.

      Yeah, Ledo's has more raw damage for only 2.5 more units of weight. Ledo has 85% Physical block to the FUGS 80% (Though the FUGS has 55 Stability to Ledo's 50), and while Ledo has the best movepool for Greathammers, the best movepool of the Greathammers can't compete with FUGS's movepool.

      Not to mention, maximum AR on Ledo's is 732 at 99 STR and the WA buff. Depending on your miracle and catalyst, the FUGS's max AR on 50 STR/40 FTH builds can exceed 800 AR.

      So keep whining about the FUGS's stats. In the meantime, I'll just keep using the FUGS to slay Ledo wielders. See you wankers at a Pontiff Sulyvahn fight club.

      • 16 Apr 2017 02:50  

        Weight is too high,
        Hyper armor only kicks in as the attack is hitting you,
        Damage constantly nerfed to nothing, Slower than most UGS. I guess you can buff it?

        • 06 Apr 2017 05:35  

          I'm not sure how it happened, But this thing managed to get me into Lothric Castle early, and from there I have sequence broken so hard through Ashes of Ariandel, so I have a +5 FUGS before Wolnir.

          • 02 Apr 2017 02:26  

            2-Handed AR at +5 66, STR, and 18 DEX is 650. Lorian's GS is 714 at identical wielding/stats/WA buff. Yet strangely, the Fume tends to hit HARDER. Probably has to do with the Fume's AR being "straight" physical, whereas Lorian's AR is split between physical and fire. Oh, and you can buff this thing 745 AR with Human Pine/Gold Pine Resin. 770 AR with Gold Pine Bundle. So not only is the Fume more versatile than Lorian's GS, but also more powerful overall. Still, Lorian's GS does weigh 11.5 units less...

            • 28 Mar 2017 22:25  

              Odd... I get 721 damage from a fully charged r2 for the cathedral Knight greatsword but this thing has WAY lower ar and I hit 1090 with the charrged r2

              • 21 Mar 2017 07:42  

                According to the new patch notes UGS swing speed has been increased and stamina consumption been reduced! The Fume is back bois!! And so is the Bass Cannon!

                • 20 Mar 2017 03:32  

                  So many dex apologists saying the nerf was fine. This is the heaviest weapon in the game, why doesn't it have the highest AR when on a 66 STR build? Good lord the Great Club has 9 less AR, with warcry, and weighs 12 GODDAMN units when compared to 648 AR and 25.5 units. Even Yhorms has 707 AR and weighs 6.5 units less...absolutely ridiculous FromSoft.
                  Buff it by 30-40 AR and it would be fine. Which means on a dedicated 66 STR build it would have 688 AR AND can be buffed. If that happened I guarantee more people will be using STR builds because of this thing. Strike damage, gigantic, buff capability, second highest physical AR when compared to Yhorms (which can't two hit combo when two handed) this thing would be put into light again.

                  Until then? Only way to make this thing usable is by buffing it with bundles or miracles...which any kind of STR build shouldn't be relying on. They'll nerf this thing by 70 AR but nerf the Follower Sabre by 17 AR...sigh. A-team can't do anything right.
                  Make the FUGS great again. Keep Raimes memory alive.

                  • 02 Mar 2017 18:36  

                    wtf people say this sucks now?
                    at 50 str 10 dex it has 604 ar 2hand while while the greatsword has 540 ar at the same stats or 621 at 40/40

                    thats 604 at 50/10 vs 621 at 40/40, you save 20 levels for the fume and get a bigger sword that blocks on its stomp, and the extra 5.5 weight is nothing

                    you can also buff it
                    stop crying smh

                    • 13 Feb 2017 19:21  

                      people say this thing sucks, disagree, I love this bad boy buff it with lightning blade currently I get 711 AR and if I land a Charged R2 dear god good luck surviving

                      • 05 Feb 2017 03:56  

                        It's the "Executioner Sword". It's unique form is pretty famous in animes and videogames. Jecht for example in Final Fantasy X uses a similar weapon but there are lot more that you cannot even say it's a reference to something anymore.

                        • 01 Feb 2017 22:53  

                          You know what would be cool if the weapon art was replaced with the buffed version when Raime goes super swordsman and you get fire and dark buffs added on and a charged RH2 would be like when he slowly swings it(that thing was almost always instakill) but it would be faster and you would have the flames around the sword……what do you guys think is this a good idea or garbage like me lel

                          • 01 Feb 2017 22:48  

                            Alright everyone we get it.....The FUGS is not so good now(seriously though that was a nerf that was too big) but hey at least it does strike damage and can be buffed(although not infused unlike ds2) but this is a wiki not the actual ds3 site so unless a developer randomly sees this its pretty much useless.......I want to see this thing become amazing like it was but let's try to move on its for the best........RIP FUGS it was good while it lasted..,
                            ....Maybe there will be a slimmer of hope in the future

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