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Gargoyle Flame Hammer

icon-wp_physicalAttack.png
122 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
40
icon-firebonus.png
100
fire_defense-shield-icon.jpg
35
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35
icon-darkbonus.png
-
icon_weight.png
40
critical.png
100 icon-wp_stability.png 53
icon_weight.png 11.0
icon-durabilitiy.png
150
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
22 0 9 9
D - E E
weapon_type-icon.jpg Great Hammers damage_type-icon.jpg Strike
skill-icon.jpg Kindled Flurry icon_fp_cost.png 12/15

Gargoyle Flame Hammer is a Weapon in Dark Souls 3.



Stone torch hammer wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack.

Skill: Kindled Fury
Anchor weapon in earth and use strong attack to launch successive volleys of fire from the tip of the hammer. 

 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite.
  • Can not move or change aim during Kindled Flurry.
  • Fire damage scales with INT/FTH independently of physical attack, making this weapon potentially useful for pyromancers with some STR investment.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Gargoyle Flame Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 122 - 100 - - D - E E - - - 55 40 35 35 40
Regular +1 134 - 110 - - C - D D - - - 55 40 35 35 40
Regular +2 146 - 120 - - C - D D - - - 55 40 35 35 40
Regular +3 158 - 130 - - C - D D - - - 55 40 35 35 40
Regular +4 170 - 140 - - C - D D - - - 55 40 35 35 40
Regular +5 183 - 150 - - C - D D - - - 55 40 35 35 40
Regular +6 195 - 160 - - C - D D - - - 55 40 35 35 40
Regular +7 207 - 170 - - C - D D - - - 55 40 35 35 40
Regular +8 219 - 180 - - C - D D - - - 55 40 35 35 40
Regular +9 231 - 190 - - C - D D - - - 55 40 35 35 40
Regular +10 244 - 200 - - C - D D - - - 55 40 35 35 40

  


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      The gargoyle flame hammer15 Jul 2016 13:57  

      So I found the gargoyle flame hammer and I am doing a strength build and I wanted to remove the fire damage to maximise my physical damage.<br/>How do I remove the fire damage with the shriving stone because it wasn't letting me. And

      • Anonymous

        Weapon Skill property16 Jun 2016 05:11  

        It seems like the first strike of the Weapon Skill (AKA "Hammer the hammer into ground"), although lack any damage, have high poise damage to the enemy that can instantly break their stance. I tried to use the weapon skill on the gargoyle in the profaned capital and it instantly stunted them, as the following flame got the "counter attack" sound effect on them.

        • Anonymous

          Weapon skill18 May 2016 04:49  

          You can kinda aim your weapon skill by moving the stick between the first and second L2.<br/>It can be usefull to catch off guard opponents in PvP.

          • Anonymous

            Weapon Skill09 May 2016 23:10  

            Even without being able to aim the weapon skill you'd be surprised how often you can still catch people with it in pvp

            • Anonymous

              Aiming and moving24 Apr 2016 19:45  

              would be one of my favourite weapons if i could aim/move the flamethrower, and even better holding l2 to keep spraying<br/><br/>ppl need to hear my mixtape

              • Anonymous

                Weapon Skill18 Apr 2016 15:36  

                I know the game has only been out for about a week in the U.S. and I don't even know who creates the wikis for the soul games, but they need to fix some bugs on this, most of the weapon pages are incomplete and are missing their skill move descriptions. Every weapons in the game has a skill move.

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