Giant Slave

giant-slave-enemy-dark-souls-3-wiki-guide

Enemy Type Giant
Weakness Strike
Resistances

Magic, Fire, Lightning, Dark

Immune

Poison/Toxic, Frost

Drops

NG+ (16,000 souls)

NG+3(18,000 souls)

Giant Slave is an Enemy in Dark Souls 3

 

Giant Slave Enemy Description

  • There are two of these monsters in Cathedral of the Deep defending the area just before the Deacons of the Deep bossfight. Does not respawn when killed.
  • There are two smaller versions of this enemy in the courtyard between the Pontiff Sulyvahn bonfire and the way to Anor Londo. Respawnable.
  • The Giant of the Undead Settlement is an NPC version of this enemy. 
  • One of these giants is resting within Irithyll Dungeon. Does not respawn when killed.
  • Once killed they drop a Large Titanite Shard and some dung pies.

 

Giant Slave Combat Information

  • At ground level they are often defended by dark slimes or hound rats. Fire is effective vs guards.
  • They're quite slow but have a lot of health and deal high damage.
  • Weak spot: Head. 
  • Non respawnable giant receives minor damage, when they are asleep.
  • Two smaller giant met between the Pontiff Sulyvahn bonfire and Anor Londo can be staggered and riposted.
  • Pestilent Mist will not wake them up and is not affected by damage reduction, making it a viable option for sorcerers.
  • You are not required to kill any giants through the whole game. The two giants in Cathedral of the Deep can the lured into areas that can be locked off with giant walls. The giant in Irithyll Dungeon is sleeping and will not become agressive unless awoken.
  • Anri and Horace can help with the giants in Cathedral of the Deep, their summon sign can be found before Deacon of the Deep boss room.
  • After making the giant agressive, they will not chase you far if you move quickly.
  • If you're dying constantly against them or don't want to take them head on, pulling out a bow with plenty of arrows does the job
  • The easiest way to kill them through melee attacks is to stand just in front of their feet and sidestrafe. When they kneel, they are much easier to safely hit. Be careful of their stomp attack, which is similar to the moveset used by giants in previous Souls games.
  • For casters, target their head and cast sorcery projectiles.
  • Fighting the giant from high ground(dealing with hands) is harder but not impossible. Roll iframes, if timed very well can nullify damage and let you land a hit or two at each hand whenever it attacks. Feet lets you hit it more and stomps have less aoe.
  • Two of the giants in the Cathedral of the Deep have a "splash attack". When the players moves away from the giant, it will splash water into the players direction. The foe will continue this attack until the range is smaller or the player breaks line of sight.
  • The giants after the Pontiff Sulyvahn bonfire have a unique grab attack, where they will snatch you from a distance and throw you down the ground, doing massive damage. 
  • While invading after the Pontiff Sulyvahn bonfire, an invader can be damaged (but not targeted) by the giants if the player is to close to one while it does its attack animation. 
  • Although their focus is not on the giants, the two Drang NPCs who guard above the hidden Water Reserve bonfire after Pontiff Sulyvahn can still get hit from giants (trampled and grabbed).

 

Giant Slave Notes & Trivia

  • These giants appear to be much larger than other giants seen throughout Darksouls 1, Darksouls 2 and in other parts of Darksouls 3.
  • Like all giants seen in Darksouls 3, these giants appear to have once been slaves. It is unknown who specifically enslaved them.
  • These larger variants of giants appear to be less intellectually capable than most, not boasting any special skills such as archery and lacking the ability of comprehensive speech.

 

Giant Slave Variations

Variation Name

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Variation Name

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Variation Name

Location Drops
       
       

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



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    • Anonymous

      Its hitboxes are as bad as titanite demon hitboxes both of them suffer from the problem of lingering hitboxes or whatever its called, its absolutely bullshite

      • Anonymous

        For the giants in the catherdral, I defeated them easily in amittedly cheesy ways that I was suprised were not mentioned either here or in the comments.
        The first giant I beat by darting back and forth from the doorway where he first surprises you. Trigger the attack where he punches vertically down; there is a brief window after he strikes and before he lifts his hand where you can safely land a heavy attack if you time it right. By abusing the safe zone of the doorway, you can whittle down his health.
        For the second giant, I rolled under his legs as he awoke and ran up the stairs. Maybe this is a glitch, but he went back to sleep. From the bottom portion of the stairs you can freely attack his exposed knee without waking him up, and if you step onto the poopoo you can just walk up the stairs again and he will deaggro. It will take a long time to kill him because he will be taking reduced damage, but on the positive side this method will also slowly attract the slimes so you can pick them off one by one.

        • Anonymous

          If you choose to snipe the first giant with arrows, be sure to not die or fast travel before getting down there to collect the large shard.

          • Anonymous

            Absolutely loathe these ****ers. The first one I came across in cathedral of the deep feels near impossible to kill with melee weapons. Of course people will say "hurr durr just snipe it, lol" he ate all my arrows, for both my long bow and my crossbow and he still has a decent chunk of health left. I'm assuming people will then say to use the dragon slayer greatbow.

            To them I say I'm not far enough in the game to get that yet. If I run far enough on the ledge of the balcony over looking him he will leave his hands on said balcony long enough for me to get a hit or 2 in.

            However there's other enemies on the balcony I have to kill while also dealing with the giant. Or they'll just stagger me. Can't even dodge the giant's attacks because his hitboxes are incredibly stupid. Will be like 10 feet from his hand and still get hit somehow.

            How the **** am I supposed to kill this thing? My bows do basically nothing. Melee weapons are barely an option when I can't even dodge his attacks cause I'll get hit even if I dodge.

            He has a massive health pool. Nothing about this dude is fair, could just kill him with a bow of course. If the game allowed me to carry more than 99 arrows at a time. It feels as tho it would take 2 or 3 times as many of that amount just to kill him. 99 isn't enough

            • Anonymous

              Cheap, poorly designed and unfair enemy. Their foot stomps have some of the worst hitboxes I've ever seen, wih an invisible "damage aura" around them that inexplicably pancakes you even if you're not stomped at all. They also randomly do collision damage just by moving their feet (for no reason). Also, they decided to put one in sludge that forces you to fatroll with a million gank slimes around it too.

              Cathedral of the Deep has to be one of the most unfun areas in this series. Nothing about it is enjoyable or well-crafted.

              • Anonymous

                Feel bad for these guys, being chained up and sitting tucked up in a pool of their own ****. Feel like you're putting them out of their misery at that point ((

                • Anonymous

                  If you hit their head with a spell, you need to make two attacks for one to take effect, because sometimes you have to "guard break" them with the first one. Tested with chaos bed vestiges. First atack deals minor damage, second eats almost all of their healthbar.

                  • Anonymous

                    Weakness is not the head, its the FACE alone. If you hit the back of the head it does very little damage, the only weak spot is the front of the face where the metal bars are. If you can hit the face even while they are sleeping it will do massive damage. They only appear to take reduced damage when sleeping because they curl up to hide their face.

                    • Anonymous

                      For the Giant Slave in irithyll dungeon, I recommend going inside the nearby jail cell and snipe him from there. To do this, walk out, throw a firebomb to wake the giant up, walk back inside and snipe him in the head. Rinse and repeat.
                      You should do 400 dmg every headshot with Dragonslayer greatbow and greatarrow (lightning one does less dmg, don't bother).

                      • Was running through Cathedral today with a new character and found a summon sign outside the door where the first one is. His name was "Giant Slayer," he had the Ragged Mask, Master's attire, and loincloth on, and the Great Bonk. I summoned him and he stabbed himself before jumping down and just DESTROYING the giant. It was so fast, when I had taken the wussy way around, he'd already gone off to kill the other giant, and had Black Crystalled home by the time I reached the other spot.

                        This community is actually amazing, hahaha!

                        • Was running through Cathedral today with a new character and found a summon sign outside the door where the first one is. His name was "Giant Slayer," he had the Ragged Mask, Master's attire, and loincloth on, and the Great Bonk. I summoned him and he stabbed himself before jumping down and just DESTROYING the giant. It was so fast, when I had taken the wussy way around, he'd already gone off to kill the other giant, and had Black Crystalled home by the time I reached the other spot.

                          This community is actually amazing, hahaha!

                          • Anonymous

                            Can you bleed these?
                            It's so hard to see their health bar when attacking their feet that I couldn't tell if my bandit's knife even bleed them.

                            • Anonymous

                              He doesnt even attack unless you attack him and he even helped me kill a crystal lizard not killing him for a titanate shard

                              • Anonymous

                                killed by the cathedral evangelist upstairs before I could collect from the first one. god I hate the evangelists, so obnoxious in every way especially in a tight corridor.

                                • Anonymous

                                  I cant believe that they left out the fact that he only uses his right leg... what this means is: if you attack him towards the ankle and toes of his left feet, you face no threats from the giant itself. The giant can also deal damage to the mobs in the area, so just focus on him and he will accidentally kill the rest...

                                  • Anonymous

                                    ..anyone else wonder how the help they got inside the cathedral? Either they were smaller when they entered or the cathedral was literally built around them

                                    • Anonymous

                                      The lore surrounding giants is really inconsistent. Like, the 'foreign' Ds2 ones are canon, these are canon, and yhorm is neither of them. Are they all subtypes or different species?

                                      • Anonymous

                                        Just attack their feet with any weapon while running around one of it's feet. It will circle with you and try to stomp, but won't stomp on his other foot. So just stay close to the foot that's on the ground at all times and slash away. Easy pee z

                                        • Anonymous

                                          the giant in cathedral also can grab the player. (when we first see them, upon entering the cathedral, if we take refuge with the wooden boxes, they will attempt it)

                                          • Watched a host spend about 7-8 minutes hitting a sleeping giant with a long sword in the Cathedral before it died. Host also use Charcoal Resin and Black Firebombs. Seems like they take maybe 10% damage while they are sleeping.

                                            • Anonymous

                                              The most annoying part about fighting them is the camera
                                              (Especially the slimes or the rats that can mess up your camera lock.)

                                              • Anonymous

                                                this says they are resistant to Magic but my great Heavy Soul Arrow does by and far the most damage against them. 1266 with a buffed Court sorcerer staff and I rarely ever hit above 900 on anything else

                                                • Anonymous

                                                  I R1'd the irithyll dungeon one nonstop with a reinforced club buffed with rouge, but no bleed damage. Possibly resistant to bleed?

                                                  • Anonymous

                                                    It most certainly is weak to magic. I hit the one in Irithyll dungeon in the head with a Soul Spear in NG+ and it did about 1000 damage to him.

                                                    • Anonymous

                                                      Anyone else feel really bad for these giants. Being chained up, and forced to labor. I cry a little when I kill the big ones in the cathedral of the deep.

                                                      • Anonymous

                                                        ANY attack type will do massive damage to the head. Sorcery does especially massive damage, but I suppose we're all used to that.

                                                        • Anonymous

                                                          Using a weapon with the quick step ability makes killing them in the cathedral easy. Killed both with a Thrall Axe +6 in ng+ without taking any damage.

                                                          • Anonymous

                                                            Using the darkmoon bow with moonlight arrows and associated weapon skill for headshots is a fast, effective way of bringing them down.

                                                            • Anonymous

                                                              On ng+ ps4 and the first giant in the cathedral seems to assume a standing position when I move far away and shift my camera from him. At least I think its a bug because he just stands there motionless. Kinda cool though because they're a hundred feet tall and makes for a good sreenshot.

                                                              • Anonymous

                                                                Just a little FYI i'm pretty sure the one in the dungeon is immune to poison, tested it with about 60 poison arrows. Tested it with the blackbow and after 60ish (probably a few more than that) arrows about a third of which came out in 3s it wasn't poisoned.

                                                                • Anonymous

                                                                  anyone know their ng hp??? ive just shot 30 charged fire arrows from a +3 long bow and im not sure if im even close

                                                                  • Anonymous

                                                                    Killing giants is pretty easy if u are melee. Just stand under them, keep attacking their legs and they will die easily without hitting you. Every time when they will rise their foot just jump behind and they keep rotating until their death.

                                                                    • Anonymous

                                                                      If you kill a giant in your play through the friendly Giant Sniper will stop being friendly.If you have help you can get your co op to agro the giant beyond the gates then flip the switch locking them away from their spawn locations so you can easily grab the items/doorways they are guarding.Lowering the gates and running away will cause them to go back to their original positions.Locking the second Cathederal Giant the opposite side to where he starts provides easy access to the altar (and they stay where you leave them)They effectivly have 3 ranges: Very close range Hand Swipe. Mid range Stomp, Long range Mud Throw.For the Co Op agroing the Giant it's best to lead them at the mid range and roll to avoid the stomp.- Milton.

                                                                      • Anonymous

                                                                        Eliminate all of the enemies around the giants before engaging. Aim to run in as close to their feet as possible. Try to stay behind one of their heels. Their slam attack with their hand can connect with you if you are underneath them. Their stomp attack poses the biggest threat when locking on to their feet. Otherwise, two hand and swing away as your close enough to either foot. They will eventually drop. They give about 4400 souls a piece in the the first run through of the game.

                                                                        • Anonymous

                                                                          Both can be killed safely with bow. First one stands up, when you come to ledge on second floor. Just come out, wait until he stands up, and shoot his head. Most arrows deal good damage in head, normal ones will do around 140 damage, if you got 15+ agility. You will encounter second one on first floor. While he sits, you deal almost no damage. Lock target on any of his legs, and come closer, until he stands uo, shoot 1-2 arrows, and roll back to be not hit by water he throws. Repeat until he is dead, and deal with occasional slimes, which may come close enough to you.

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