Golden Wing Crest Shield

icon-wp_physicalAttack.png
102 physical_defense-shield-icon.jpg 100.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
75.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
50.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 57.0
icon-darkbonus.png
-
icon_weight.png
47.0
critical.png
100 icon-wp_stability.png 50
icon_weight.png 5.5
icon-durabilitiy.png
100
Aux None    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - -
14 0 0 0
weapon_type-icon.jpg Standard Shields damage_type-icon.jpg Strike
skill-icon.jpg Spell Parry icon_fp_cost.png ??

Golden Wing Crest Shield is a Shield in Dark Souls 3.




A blue knight's shield engraved with a golden wing crest.

This shield is exceptional amongst the enchanted blue shields; not only does it boast high magic absorption, but also enables its wielder to parry spells.





Notes and Tips:

  • Can NOT be Infused.
  • Reinforced with Twinkling Titanite.
  • Provides an average damage block of 65.8%. Is able to parry spells, (+5 Stability is 57) and boasts high magic damage block. One of the crest Shields, each one specializes in a different niche. One of two shields that can parry spells. Has a more robust damage block and stability than it's smaller cousin, but adds an additional 3.5 units of weight. Compare with Sacred Bloom Shield.

 

Location/Where to Find

  • Looted from Lion Knight Albert in Grand Archives. 3 enemies are located near the elevator which leads back down to the bonfire area near the main gate. The first, closest to the player as you go up the stairs, is Albert who drops this shield.
  • This shield can deflect incoming projectile-based spells with the same parry timing as weapons.



Youtube Moveset and Location Videos:

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  • ??
  • ??





Golden Wing Crest Shield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 102 - - - - D - - - - - - 100 75 50 57 47
+1 113 - - - - D - - - - - - 100 75 50 57 47
+2 121 - - - - D - - - - - - 100 75 50 57 47
+3 142 - - - - D - - - - - - 100 75 50 57 47
+4 160 - - - - D - - - - - - 100 75 50 57 47
+5 178 - - - - D - - - - - - 100 75 50 57 47

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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    • Anonymous

      Lul. Mages are the weakest oponents in pvp. All spells are easy to dodge and their weapons, if they have any, do terrible split damage. Why the hell would i try to parry spells? So the mage has a chance to hit me with his plink-plonk spell?

      • Anonymous

        Mages are basically rare pokemon at this stage, so spell parry is 95% pointless nowadays. So that makes this the worst crest shield because once you buff with magic shield, the magic defense is redundant, and the other shields gain more from the buff. It might be worse off in values, but at least Grass Crest increases stamina regen for offense & evasion.

        • Anonymous

          How to infuriate all spell-casters 101.
          Step 1. Spell parry or roll around spells
          Step 2. Cast Vow of Silence
          Step 3. Watch their worthless attempts to try and attack you
          Step 4. Proceed to curb-stop them.
          Notice: If this does not work, git gud

          • Anonymous

            Can this shield parry the soul weapons? And if it can, is it completely useless because normal shields already can? I'm still gonna use it because of the stats and fashion either way.

            • Anonymous

              This thing is fancy af. Super good fashion souls here. Also, learn that spell parry. It's less practical than rolling, but it always freaks sorcerers when you deflect their crystal bull****. XD

              • Anonymous

                it should be noted that not only it can " spell parry " but it can also parry normaly ( tested on lothric knight NG+ ) now i can make a link cosplay without switching shield for fashion/effectiveness since it does both parries , now that’s what I call a magic shield that doesn’t makes you always roll like the usual against casters and r1 spammers, and beside , it’s stats are good beside low stability , and the 2nd biggest plus about it , it looks like a shield from Zelda and looks badass on a roleplay gameplay... overall defence 7/10 stability 5/10 style 10/10 strategical usefulness 9/10 unique 9/10 taking offguard people 10/10 overall = this shield is too awesome to get a note , go try it as it was intended and have fun with your new friend

                • Anonymous

                  it's GREEN people! Astora stuff is BLUE. Does nobody noticed that? This thing is shouhorned into the Astora crest shields lineage when it is or was something from entirely different. My guess: Dark Souls 2

                  • Anonymous

                    this shields great and all but im not much of a shield guy, i prefer 2 handing my weps and having grass crest on my back for the stam buff.

                    • Anonymous

                      This shield is particularly effective at crushing the hopes and dreams of casters. There is nothing more demotivating than seeing an enemy casually flick all your attacks to the side with ease and contempt. Watch them fall to their knees in despair, as their fate becomes clear.

                      • Anonymous

                        Spell parrying in concept seems great, but in practice it's a serious downgrade from just rolling. First off, a successful parry of a weapon means you can riposte for potentially massive critical damage. Successfully parrying a spell just throws the spell over your head or to the side - it does not return it to the caster, give you FP, or grant you any benefit over dodging with a roll. The direction the spell goes after parry is around/behind you, which means if you parry an AOE spell into a nearby wall, enemy, or at your feet it will still toast you. In a gank, parried spells do not harm the other gankers - they're still considered a spell from an ally for them. And if your timing is off for a spell parry then you get smacked with the spell, just as you would with a missed weapon parry. But getting smacked with a weapon on a failed parry is maybe 200-400 damage, while getting smacked with a crystal soul spear on a failed parry is closer to 1,000 or more damage. And on top of all that, many spells can't be effectively parried. Obvious for things like Soul Stream, but guess what - here comes that slow tracking dark spell ripe for an easy parry! Or not: https://gfycat.com/ExemplaryFatCottontail

                        The benefit to spell parrying is just avoiding the spell, but it comes with the risk of AoE damage and mistimed parry attempts smacking you for full damage. Now compare to rolling, which also avoids the spell but additionally gives you invincibility frames, practically a full second of slop for timing, and can also move you closer to the caster or away from other hazards rather than standing still for your parry animation as other players/enemies catch up to and punish you.

                        So other than looking cool, don't bother.

                        • Anonymous

                          i beat him on the roofs and now the loot item is stuck in midair just out of reach of the roof im on....any way to get it?

                          • Anonymous

                            I was summoned by blades as this dropped and when i was back in my game it was gone, any way to get it back? :(

                            • Anonymous

                              Does anyone know if you can cast magic or greater magic shield on this? That would make my Mage-knight build perfect

                              • Anonymous

                                My thoughts after playing with the shield for awhile.

                                First off, the parry timing: The spell parry (SP) does not have the same timing as the regular parry (RP). The SP comes after the RP, so be aware of that before trying to parry spells. That said, the SP window seems quite large, and I've had spells I was sure I'd mistimed get reflected on both the early- and late-ends of the SP. As a rule of thumb, if the SP sound is playing, spells will be reflected, so try and time it so that the spell contacts you during the SP sound. All projectile spells can be parried, non-projectile spells cannot. So you can parry Soul Spear, but not Chaos Bed Vestiges.

                                The SP does not reflect the spell back at the caster. Instead it seems to reflect the spell in a direction around you. Sometimes it goes over your head and behind you, sometimes landing at your feet. Due to pyromancies tending to have aoe damage, I would not recommend SP these spells since there is a chance they will land at your feet and do damage anyway. I've also noticed a trend of when during the SP the spell hits and the direction the spell goes after reflecting off, with a trend toward up and behind you to the beginning of the SP and toward your feet at the end. This has not been consistent, but it is a noticeable trend, so maybe you can mitigate its vulnerability against pyromancies by parrying at the proper time.

                                The SP has reflected multiple spells for me in PVE, testing it on the deacons in the area after the Pontiff. I've had up to 4 fireballs bounce off of it, so I would assume there is an infinite number of spells that will reflect off as long as the SP frames are active, which would make this good against Homing Soulmass and the like. Without structured testing my only experience in PVP with multiple spells has been two spells hitting the SP at about the same time, so conclusively proving you can parry all of Homing Soulmass would take a structured test with a cooperative player or dumb luck trying to parry them in PVP.



                                In summary, The SP frames are different from the RP frames, so be aware of what you're trying to parry so you know what frames you need to time for. Active SP frames seem to be all during the SP sound, so use that as a guide for timing. RP frames appear to be the same if not slightly faster than regular standard shield timing. You can parry all projectile spells, but there is a risk of pyromancies aoe damage catching you if it lands at your feet. And finally, you can parry multiple spells in one SP frame set. All in all a great shield to have in case you come across a sorcerer.

                                • Anonymous

                                  For anyone wondering or unaware, Spell-parrying only works on projectile based spells such as; Fireball, Soul Spear, Sunlight Spear, Lightning Arrow etc. It will not work with AoE or point-attack spells like Lightning Storm, Soul Stream, Profaned Flame, Black Flame, or other similar effects.

                                  • Anonymous

                                    I just love how it says its a blue shield when clearly its green. Almost reminds me of a certain 4 prong plow XD

                                    • Anonymous

                                      What would be really nice for this shield, to make going for spell parries worth you while, would be if when a spell is parried, it rebounds off of your shield and back to the caster. It could make the Golden Wing Crest Shield that much more viable. I'm sure Fromsoft won't even take this into consideration, but hey, whatever.

                                      • spell parry looks badass, it flings the spell projectile over player's head and behind themspell parry could be an alternative to rolling for annoying a mage lol

                                        • Anonymous

                                          Spent a lot of time using this shield and even maxed it out. It is a good shield but I have to say after all that time, spell parry sounds really sweet but it's not worth the risk of getting hit by a spell trying to parry when you could just dodge roll like usual. Also, it's pretty difficult to time parrying a spell and when you succeed it's really more a deflection, not staggering the caster like a weapon parry would do.

                                          • Anonymous

                                            Has the same spell-parry window as its counterpart in post-spell-parry-patch Dark Souls 2. Parrying basically creates an area in front of your character for approximately 0.6 seconds, any spells that enter that area will be deflected away and will deal no damage.It's not currently know if Spell Parrying can nullify AoE / projectile-less spells, such as Firestorm, Soul Stream, etc. Spell Parrying could not nullify these spells in Dark Souls 2, so it probably won't now.You can test the timings against the Wax Scholars in the Grand Archives, even if you chain parry as fast as possible, one or two of their rapid-fire soul darts will get through between the parries, so there is a moment of vulnerability to spells between chain parrying.

                                            • Anonymous

                                              So, is this the best standard shield in the game? It has 100% physical resistance, it can parry physical attacks AND spells. Does it have any drawbacks?

                                              • Anonymous

                                                You get it from one of the 3 NPCs you fight shortly before Lothric's boss room. That's where I got it anyway.

                                                • Anonymous

                                                  I'm glad this shield is finally good, I liked the design in ds2 but couldn't deal with the terrible stats it had, happy to know it's a viable option this time around.

                                                  • Anonymous

                                                    i'm happy they made it useful in 3. it sucked balls in 2, not even giving 100% physical resistance. it looks great.

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