Golden Wing Crest Shield

102 physical_defense-shield-icon.jpg 100.0
- lightning_defense-shield-icon.jpg 57.0
100 icon-wp_stability.png 50
icon_weight.png 5.5
Aux None    
Requirements & Bonus
D - - -
14 0 0 0
weapon_type-icon.jpg Standard Shields damage_type-icon.jpg Strike
skill-icon.jpg Spell Parry icon_fp_cost.png ??

Golden Wing Crest Shield is a Shield in Dark Souls 3.

A blue knight's shield engraved with a golden wing crest.

This shield is exceptional amongst the enchanted blue shields; not only does it boast high magic absorption, but also enables its wielder to parry spells.

Notes and Tips:

  • Can NOT be Infused.
  • Reinforced with Twinkling Titanite.
  • Provides an average damage block of 65.8%. Is able to parry spells, (+5 Stability is 57) and boasts high magic damage block. One of the crest Shields, each one specializes in a different niche. One of two shields that can parry spells. Has a more robust damage block and stability than it's smaller cousin, but adds an additional 3.5 units of weight. Compare with Sacred Bloom Shield.


Location/Where to Find

  • Looted from Lion Knight Albert in Grand Archives. 3 enemies are located near the elevator which leads back down to the bonfire area near the main gate. The first, closest to the player as you go up the stairs, is Albert who drops this shield.
  • This shield can deflect incoming projectile-based spells with the same parry timing as weapons.

Youtube Moveset and Location Videos:

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  • ??
  • ??

Golden Wing Crest Shield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 102 - - - - D - - - - - - 100 75 50 57 47
+1 113 - - - - D - - - - - - 100 75 50 57 47
+2 121 - - - - D - - - - - - 100 75 50 57 47
+3 142 - - - - D - - - - - - 100 75 50 57 47
+4 160 - - - - D - - - - - - 100 75 50 57 47
+5 178 - - - - D - - - - - - 100 75 50 57 47


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 22 Apr 2017 18:55  

      My thoughts after playing with the shield for awhile.

      First off, the parry timing: The spell parry (SP) does not have the same timing as the regular parry (RP). The SP comes after the RP, so be aware of that before trying to parry spells. That said, the SP window seems quite large, and I've had spells I was sure I'd mistimed get reflected on both the early- and late-ends of the SP. As a rule of thumb, if the SP sound is playing, spells will be reflected, so try and time it so that the spell contacts you during the SP sound. All projectile spells can be parried, non-projectile spells cannot. So you can parry Soul Spear, but not Chaos Bed Vestiges.

      The SP does not reflect the spell back at the caster. Instead it seems to reflect the spell in a direction around you. Sometimes it goes over your head and behind you, sometimes landing at your feet. Due to pyromancies tending to have aoe damage, I would not recommend SP these spells since there is a chance they will land at your feet and do damage anyway. I've also noticed a trend of when during the SP the spell hits and the direction the spell goes after reflecting off, with a trend toward up and behind you to the beginning of the SP and toward your feet at the end. This has not been consistent, but it is a noticeable trend, so maybe you can mitigate its vulnerability against pyromancies by parrying at the proper time.

      The SP has reflected multiple spells for me in PVE, testing it on the deacons in the area after the Pontiff. I've had up to 4 fireballs bounce off of it, so I would assume there is an infinite number of spells that will reflect off as long as the SP frames are active, which would make this good against Homing Soulmass and the like. Without structured testing my only experience in PVP with multiple spells has been two spells hitting the SP at about the same time, so conclusively proving you can parry all of Homing Soulmass would take a structured test with a cooperative player or dumb luck trying to parry them in PVP.

      In summary, The SP frames are different from the RP frames, so be aware of what you're trying to parry so you know what frames you need to time for. Active SP frames seem to be all during the SP sound, so use that as a guide for timing. RP frames appear to be the same if not slightly faster than regular standard shield timing. You can parry all projectile spells, but there is a risk of pyromancies aoe damage catching you if it lands at your feet. And finally, you can parry multiple spells in one SP frame set. All in all a great shield to have in case you come across a sorcerer.

      • 16 Apr 2017 10:26  

        For anyone wondering or unaware, Spell-parrying only works on projectile based spells such as; Fireball, Soul Spear, Sunlight Spear, Lightning Arrow etc. It will not work with AoE or point-attack spells like Lightning Storm, Soul Stream, Profaned Flame, Black Flame, or other similar effects.

        • Spell Parries22 Jun 2016 13:42  

          What would be really nice for this shield, to make going for spell parries worth you while, would be if when a spell is parried, it rebounds off of your shield and back to the caster. It could make the Golden Wing Crest Shield that much more viable. I'm sure Fromsoft won't even take this into consideration, but hey, whatever.

          • spell parry looks badass29 Apr 2016 03:08  

            spell parry looks badass, it flings the spell projectile over player's head and behind them<br/>spell parry could be an alternative to rolling for annoying a mage lol

            • Cool but impractical28 Apr 2016 23:06  

              Spent a lot of time using this shield and even maxed it out. It is a good shield but I have to say after all that time, spell parry sounds really sweet but it's not worth the risk of getting hit by a spell trying to parry when you could just dodge roll like usual. Also, it's pretty difficult to time parrying a spell and when you succeed it's really more a deflection, not staggering the caster like a weapon parry would do.

              • Impressive... Most impressive.27 Apr 2016 15:22  

                Has the same spell-parry window as its counterpart in post-spell-parry-patch Dark Souls 2. Parrying basically creates an area in front of your character for approximately 0.6 seconds, any spells that enter that area will be deflected away and will deal no damage.<br/><br/>It's not currently know if Spell Parrying can nullify AoE / projectile-less spells, such as Firestorm, Soul Stream, etc. Spell Parrying could not nullify these spells in Dark Souls 2, so it probably won't now.<br/><br/>You can test the timings against the Wax Scholars in the Grand Archives, even if you chain parry as fast as possible, one or two of their rapid-fire soul darts will get through between the parries, so there is a moment of vulnerability to spells between chain parrying.

                • any drawbacks?18 Apr 2016 17:08  

                  So, is this the best standard shield in the game? <br/>It has 100% physical resistance, it can parry physical attacks AND spells. <br/>Does it have any drawbacks?

                  • About time.06 Apr 2016 21:13  

                    I'm glad this shield is finally good, I liked the design in ds2 but couldn't deal with the terrible stats it had, happy to know it's a viable option this time around.

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