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Gundyr's Halberd

icon-wp_physicalAttack.png
145 physical_defense-shield-icon.jpg 45.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 25
icon_weight.png 13.0
icon-durabilitiy.png
500
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E - -
30 15 0 0
weapon_type-icon.jpg Halberds damage_type-icon.jpg Standard
skill-icon.jpg Champion's Charge icon_fp_cost.png 15 (-/15)

Gundyr's Halberd is a Weapon in Dark Souls 3.



Halberd of Gundyr the Champion, received when he was charged with his duty.

This old cast-iron halberd has the power to break poise, and is said to never crumble, seeming to suggest that Gundyr was fated to eternal service from the beginning.

Skill: Champion's Charge
Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack. 

Notes and Tips:

  • Cannot be Buffed or Infused. 
  • Upgraded with Titanite Scales.
  • The longest Halberd in the game when 2-handed.
  • The second strongest halberd behind Splitleaf Greatsword.
  • Despite the description saying it "has the power to break poise", its poise damage is no higher than any other Halberd.



Location/Where to Find




Moveset and Videos:

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Gundyr's Halberd Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 145 - - - - C E - - - - - 45 30 25 25 30
Regular +1 168 - - - - C E - - - - - 45 30 25 25 30
Regular +2 192 - - - - C E - - - - - 45 30 25 25 30
Regular +3 216 - - - - B E - - - - - 45 30 25 25 30
Regular +4 240 - - - - B E - - - - - 45 30 25 25 30
Regular +5 264 - - - - B E - - - - - 45 30 25 25 30
 

 




    • Anonymous

      18 Nov 2017 10:53  

      I wish people using this halberd wouldn't dress themselves like coming directly from the junk yard....cannot take those fools seriously.

      • Anonymous

        14 Jul 2017 10:00  

        If you're really good (like me bwahaha), you can chain this mother*****er ad-Infinitum. It really is broken...surprisingly how not many people have exploited this. If you can't parry, you're *****ed against it...well, against me at least...

        • Gundyr's Halberd [DKS3 Wiki]14 Jul 2017 09:47  

          I use Gundyr's on my strength build and it is better to be pure strength even if you stop at 120 or 125 it gets great damage. My build is currently at sl 116 with 50 strength and 20 dex which gives me an AR of 473 while one handed. Two handed puts you at a solid 494.

          • Anonymous

            23 Jun 2017 18:00  

            Whats the best strength and dex stats to use on this weapon?
            It seems like it woul be something like 60 str 15 dex?

            • Anonymous

              17 May 2017 09:27  

              this needs a buff to hyperarmor/poise dmg & maybe slight buff to scaling
              maybe nerf the WA a bit in exchange for that to make it viable w/o just repeating L2 combo
              it looks amazing & has so much potential but it's hard not to get frustrated by 2H attacks getting stunlocked by greatsword class 1H R1s

              • Anonymous

                08 May 2017 22:57  

                I kinda wish they never removed it's poise damage. Because from a lore standpoint and the size, it makes sense. Would of been a good weapon to use against annoying Hyper Armor centric weapons. Oh well, DumbSoft does it again.

                • Anonymous

                  02 May 2017 19:03  

                  "This old cast-iron halberd [...] is said to never crumble" 500 Durability? Could as well be 30 with the current system where weapons automatically repair themselves and wear down even slower than in ds1. The only way to break your weapon is to not know what to do in Deacons bossfight or when doing a no bonfire run.

                  • Anonymous

                    31 Mar 2017 11:43  

                    surprisingly effective WA against the current meta nerds spamming L1 with the ringed greatswords :^) might be worth a try if you have trouble against those.

                    • Anonymous

                      27 Mar 2017 06:37  

                      Be careful when using its WA, super easy to parry due to the many "attacks" in the animation that are parryable

                      • Anonymous

                        18 Mar 2017 04:23  

                        Tip against wannabe parry lords: Dead angle the weapon art since it has god tier tracking. Do the charge but don't go straight, go to the right of the person and for the spin go behind them and it should hit them (spin can't be parried)
                        It's what I do to juke L2 spammers and then I use the full weapon art on wakeup for a nice kill.

                        • Anonymous

                          06 Mar 2017 16:05  

                          I don't really have a problem with this weapon, except for the spinning attack on the WA. The hitbox on it is a bit broken from my experiences. I move out of the way of the charge, then dodge the spin, yet it still hits me nearly every time.

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