Havel's Greatshield is a Shield in Dark Souls 3.
A tremendously solid and heavy greatshield, cut straight from a great slab of stone.
Said to be a relic of the legendary Havel the Rock, along with the Dragon Tooth. The shield is imbued with a special power reminiscent of Havel himself.
Notes and Tips:
- Can NOT be Infused.
- Can be Buffed.
- Reinforced with Twinkling Titanite.
- With no armor, the Skill raises physical absorb by +40% but reduces lightning absorb by -60%, and its effectiveness is lessened when wearing armor. It also makes being stunned or knocked down almost impossible.
- Provides an average block of 86.2%, the highest of all greatshields, but it is also the heaviest of all greatshields. Weighing 8 units more than the majority, it's a bit of an "Ultra Greatshield".
Location/Where to Find
Youtube Moveset and Location Videos:
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Havel's Greatshield Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)||Stability|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)