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heretic's_staff.png

Heretic's Staff

icon-wp_physicalAttack.png
63 physical_defense-shield-icon.jpg 30.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10.0
icon-darkbonus.png
-
icon_weight.png
20.0
critical.png
100 icon-wp_stability.png 15
icon_weight.png 3.0
icon-durabilitiy.png
55
       115
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - B -
8
0
16
0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Heretic's Staff is a Weapon in Dark Souls 3.



Catalyst used by generations of heretic sorcerers.

Sorcery is a logical academic discipline, and the power of sorceries depends heavily on the caster's intelligence.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

 



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT it has a spellbuff of 220.
  • The design is reminiscent of Beatrice's Staff from Dark Souls 1.



Location/Where to Find




Youtube Moveset and Location Videos:

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  • ??
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Heretic's Staff Upgrade Table

Requires 1116 souls and 12x Titanite Shards to +3; 1674 souls and 12x Large Titanite Shard to +6; 2232 souls and 12x Titanite Chunk to +9 ; 930 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 63 - - - - D - B - - - - 35 25 10 10 20
Regular +1 71 - - - - D - A - - - - 35 25 10 10 20
Regular +2 79 - - - - D - A - - - - 35 25 10 10 20
Regular +3 86 - - - - D - A - - - - 35 25 10 10 20
Regular +4 94 - - - - D - A - - - - 35 25 10 10 20
Regular +5 102 - - - - D - A - - - - 35 25 10 10 20
Regular +6 110 - - - - D - A - - - - 35 25 10 10 20
Regular +7 118 - - - - D - A - - - - 35 25 10 10 20
Regular +8 126 - - - - D - A - - - - 35 25 10 10 20
Regular +9 134 - - - - D - A - - - - 35 25 10 10 20
Regular +10 142 - - - - D - A - - - - 35 25 10 10 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • 08 Mar 2017 16:10  

      Heretic staff is best at lower int. It caps at around 30 int or something like that. Then the sorcerers staff would be best until 50 int. I'm only concluding what i read. Can someone confirm this?

      • Best staff for INT build05 Jul 2016 22:12  

        Even if you go to 60 INT USE THIS STAFF over the court sorcerer. at 50 int the damage is almost identical and at 60 the heretics does about 40 less damage than court sorcerers on high damage spells and 20 less damage on weaker spells. The less damage is TOTALLY worth the extra range on farron flashsword, ESPECIALLY if you are a pure caster. With heretics you can outrange any weapon with farron flashsword, and it hits behind you almost completely (unlike court sorcerers) Only use court sorcerers if you plan on not using farron flashsword.

        • Longest staff?25 Jun 2016 20:53  

          I frequently use the Farron Flashsword and Soul GS, and am /pretty/ sure this gives them the longest amount of reach. Can someone confirm/deny?

          • Comparison12 May 2016 13:49  

            At 42 intelligence, Heretics +3 has 173 spell buff while Sorcerer's +4 has 174. Next upgrades take spell buff to 178 and 175 respectively. It'll be worth checking, but it might be the case that the Sorcerer's staff starts with a higher spell buff stat but gets overtaken by Heretics with enough upgrades. Granted, hardly enough to really matter, seeing the staffs you get later on, but you might save some resources by rushing this one instead of upgrading your starting staff.

            • 50 Intelligence09 May 2016 14:22  

              the spell buff stops going up at +9.<br/><br/>thats when to switch to court sorcerers staff.<br/>hitting 840 without steady chant with crystal soul spear with crown of dusk, magic clutch,bellowing dragon crest,sages,and ring of steel protection.<br/>

              • good staff16 Apr 2016 07:41  

                Got this and it has 118 spell buff. Tested and spells cast with this (no chant) did more damage than sorc staff+1/storyteller's staff+1.<br/>Spell buff goes to 119, 121, 122 for +1/+2/+3<br/>

                • Best Staff?15 Apr 2016 13:09  

                  This is the correct staff to use until you can pump your INT very very high. At 40 INT and upgrading this +6 through +10 (possibly at lower levels too) this staff will out damage other ones. At high INT you probably want to switch over to Crystal Sages or Court Sorcerer's. If you pump FAITH high enough as well, Izalith Staff could be a contender.

                  • Takichi05 Apr 2016 04:25  

                    60 on Spell Buff is Wrong, i play with this staff on the German Version and IG Descriptiion says 110 Spell Buff at Lvl 0 <br/>and also my test shown that this Staff deals more DMG than the Sorcerer Start Staff at lvl 1 also his Spell Buff is increased by Upgrade the Staff with Titanite.

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