Hollowslayer Greatsword

Hollowslayer Greatsword

145 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 35
icon_weight.png 8.5
Requirements & Bonus
14 18 - -
D C - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard / Thrust
skill-icon.jpg Stance icon_fp_cost.png - (17/20)

Hollowslayer Greatsword is a Weapon in Dark Souls 3.

Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the mind of Hollows, and is particularly effective against them.

Bestowed to a proper Mirrah knight long ago. Two-hand to execute special sword techniques.

Skill: Stance
While in stance, use normal attack to break a foe’s guard from below, and strong attack to slash upwards with a forward lunge.


Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Hollowslayer Greatsword +5 has 516 AR at 40 Strength and 40 Dexterity.
  • Deals 20% bonus damage against Hollows; effective against a wide number of hollowed enemies, and even some bosses, throughout the game.
  • This weapon's bonus damage does not affect hollowed players in PvP.
  • When two-handed executes the same moveset as in Dark Souls 2.
  • The weapon of Lucatiel of Mirrah, a NPC in Dark Souls 2 whose mask and armor set are also available in Dark Souls 3. The Sunset Shield available ingame also matches the appearance of Lucatiel's shield from Dark Souls 2 exactly.
  • Hyper Armour begins earlier each consecutive 2 handed R1, up until the first animation repeats. 

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Hollowslayer Greatsword Upgrade Table

Requires 7,600 souls and 15 Titanite Scale to +4, 4,000 Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 145 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +1 168 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +2 192 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +3 216 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +4 240 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +5 264 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      19 Jan 2018 16:15  

      The weapon art lacks any real use in PvP because the lack of range.

      Range is important because you typically want to be close enough to hit the enemy, but too far for the enemy (basic spacing). The heavy attack can be used to catch up to someone who is running when invading or being invaded as it covers a large amount of distance in a short amount of time.

      The light and heavy attacks of the Hollowslayer Greatsword moves you up by about 2 and 3 feet respectively.

      The light and heavy attacks of a straight sword moves you up by about 6 and 12 respectively.

      To clarify, when taking about the light and heavy attacks, I am referring to the Stance weapon art.

      • Anonymous

        13 Jan 2018 02:41  

        Awesome weapon, although lacking the range and damage of some other greatswords, the unique moveset makes up for it. It's like an overgrown straightsword, actually. For PVE, it's fantastic, the extra damage against hollows affects the majority of PvE enemies, bosses included. Can guard break shield turtling knights simply with R1s, altough it has a guard breaker WA, I did not find it very reliable. has enough hyperarmor to trade with smaller weapons, but not much else. Again, it's like an overgrown straight sword. The one handed moveset is often overlooked, but has its uses, the R1s have a wide arc, which can cut through hordes of enemies, and make dead angling very much possible in PvP. Thrust attack R2s mean that the classic R1 R1 rollcatch R2 combo can be pulled off. Also worth noting that the two handed roll attack is delayed, making it ideal for roll catching, while the one handed is not, making it ideal for quickly smacking someone as you finish your roll.

        The downside is the lack of an actually useful WA: there's no way you're gonna hit and guard break anyone even slightly skilled, and the PvE enemies often just tank through it as well, or smack you with their straight swords or spears before you can finish the WA. Furthermore, attack variety is somewhat lacking, one reason is the aforementioned lack of an actually useful WA, and the other one being that the R2 thrust attacks look very differently from the R1 attacks, so they aren't going to fool a seasoned parry fisher. Speaking of parries, all attacks of this weapon are very easy to reaction parry. There is a remedy tho. dead angling with one handed R1's does wonders, you just wouldn't believe the amount of people facetanking an endless chain of sword swings as they are desperately swatting the air for no effect.

        This sword also drains relatively low amount of stamina, at 40 END, 7 R1 attacks can be made in a row.

        • Anonymous

          08 Jan 2018 16:07  

          This weapon Is amazing. Great move set, used for many bosses, and great weapon overall. Can last you from early game to mid game, but the greatsword is a great alternative, for its great range, though it has a significant strength requirement.

          • Anonymous

            25 Oct 2017 03:01  

            Great weapon, nearly unstoppable in a poise monster build, but god damn that hitbox on 1st r1 is broken as hell, the range is insane!

            • Anonymous

              22 Aug 2017 19:33  

              Once I saw comments on here complaining how this sword's moveset is alien to the souls series. Now here's my question. How is it alien to the souls series if it is already part of the souls series!? It's like saying a dog is alien to earth, even tough it was part of earth in the first place.

              • Anonymous

                11 Aug 2017 12:17  

                I´ve been thinking about using this for my NG+4 run. Its a great weapon and its moveset looks really nice! Should i be using this weapon or the Estoc tho...

                • 11 Jun 2017 15:45  

                  Another weapon I'm sort of surprised doesn't have more comments. I sort of thought the benefit of its two handed R1 animation was well known. A fair number of youtubers and streamers splurge all over it, and maybe rightfully so with how combat tends to go in this game.

                  It's a really good, solid sword with one of the best attack styles in the game in that R1. Good length, easy and early to get, and its Lucatiel's sword.

                  • Anonymous

                    07 Jun 2017 05:23  

                    Fun Fact: The hitbox of this weapon is your entire body. Spam R1 in PvP, they won't be able to get close since it's fast, has huge damage and it's hitbox is Your Entire Body.

                    • Anonymous

                      07 Apr 2017 16:46  

                      List of bosses this should work against:
                      Vordt, Dancer, Deacons, Pontiff, Twin Princess, Gundyr, Nameless, Halflight, Gael

                      reply with fix if you find any aren't correct

                      • Anonymous

                        27 Feb 2017 08:16  

                        this weapon have a soft cap on 27 STR and 40 DEX is ( 2 hand 516)
                        after 27 str only give you 1 AR every point. This is reasons why better than claymore(don't need much STR scale,save more points)AND this is not refined weapon. complete not worth it.

                        40/40 means you can use a lot of weapon at same time .not much dmg difference.but probably not the best way .that is it

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