Infested Corpse

infested corpse enemy dark souls 3 wiki guide

Enemy Type Undead
Weakness Fire, Bleed
Resistances Every damage type
Immune ??

Infested Corpse is an Enemy in Dark Souls 3.
Located in the Cathedral Graveyard

 

Infested Corpse Enemy Description

  • Walking corpse with a mass of maggots extruding from a gaping chest cavity.
  • Often disguised as a regular Reanimated Corpse until eruption.

 

Infested Corpse Combat Information

  • [Basic] Attempts to strike at you with alternating arms. These strikes build up bleed.
  • [Puke] Vomits in a surrounding area, afflicting those hit with bleed-inducing maggots.
  • [Grab] A lunging hug that supressess and damages you as it sucks blood from your face. Builds up bleed.
  • They generally go for a grab attack straight after erupting.
  • Weak to, and uniquely affected by fire.
  • Holding a torch removes the bleeding maggot effect
  • Ironically very susceptible to bleeding.

 

Infested Corpse Notes & Trivia

  • Some will respawn at their original location after being slain.
  • Are weak to, and can be crowd-controlled by fire.
  • Being stuck by flame of any kind, torch / infusion / buff etc. causes them to writhe for a few seconds.
    (Comparitive to Starved Hounds)

 

Infested Corpse Variations

Reanimated Corpse

Location icon hp souls Drops
Cathedral Graveyard      
Irithyll Dungeon      

Writhing Rotten Flesh

Location icon hp souls Drops
 Cathedral Graveyard      
 Irithyll Dungeon      

Variation Name

Location icon hp souls Drops
       
       

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      i think dark souls 3 invented ennard before fnaf did

      if you think about it its just a corpse being puppeteered by a creature made of worms ew

      • Anonymous

        Had a disconnect back to the menu while playing just now, and when I restarted and got loaded back in, the maggots were gone after having been hit by one of these. So going back to main menu and reloading seems to have the same effect as sitting at a bonfire in terms of clearing them off you, while also not resetting the area.

        • Anonymous

          If the maggots get you just take out the torch they'll go away, if you don't have one then you can wait it out you'll just have to suffer two blood losses.

          • Anonymous

            Basically you're dead unless you have the red blood moss to cure you of your maggots.The worms will keep feeding on you until you die, if you get hit by them. Just kill your self.

            • Anonymous

              Swing a 189 AR Dark Sword at these things net me 65 damage a hit, yet swinging a 205 AR Lucerne at them immediately after only nets 59 (including the sweetspot). This leads me to believe that eitherA: They are weak against Standard-type damage, orB: They are particularly resilient against Thrust-type damage.

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