Irithyll Dungeon is a Location in Dark Souls 3. Torturous Jailers guard the cells of malformed corpses and decaying abominations while rats scurry away underneath, but the Ashen Ones must venture into the deepest heart of these horrors in their search for the Lords of Cinder. Yet perhaps long lost forms of blasphemous hope can be found within this chasm of despair.

 

Full Irithyll Dungeon Walkthrough

Click here to go the speedrun walkthrough.

Click here for Lore and Speculation on this location.

Finding the Area and Bonfires

You reach this area from Irithyll of the Boreal Valley by progressing from the Yorshka church, down the steps on the left, and through the large body of water. Instead of heading under the overpass, traverse until you reach the deluged cobblestone shore and an ancient building. Head inside the archway and down to the Bonfire. Descend the steps from the bonfire to encounter two hags and a dancer hiding around the corner to the left. Once you have dispatched these enemies, head to the right to find 2 hags behind a pillar and a corpse with Large Titanite Shard 1x. Back up the stairs you came down is a way to drop down to the right to find a Rusted Gold Coin 1x, but be mindful of fall damage that will result from the drop. Exit this room and follow the stairs outside along the cliff. In a doorway on your left you Alva, Seeker of the Spurned will invade wielding a curved sword and crossbow. Kill him to earn the Murakumo. Continue down the hallway where he spawned and take the stairs down to reach the Irithyll Dungeon Bonfire.

Head straight and in the cell to your left, find a Rusted Coin 1x. The next cell on your left can be opened to find a Large Titanite Shard 1x. The other cells are either locked or inhabited by a hollow. Loot a corpse on the left for a Fading Soul 1x.

Meet the Jailers

Head through the doorway to encounter a jailer. These are difficult enemies that can reduce your health bar and raise your equip burden temporarily. Take him out quickly and turn right. Be careful as there is a hollow hiding in the cell on the right who can push you down; carefully fight him and continue on to defeat a jailer on the left and more hollows in a cell on the right. Find Large Titanite Shard 1x at the end of the path, and a locked door you can open once you find the Jailbreaker's Key (which will lead you to a drop down where you can loot the Bellowing Dragoncrest Ring). Drop down here to the next level to find a hollow and Large Soul of a Nameless Soldier 1x.

Head down this hallway to take out several bursting hollows in a cell. On a corpse in here you can find the Old Sorcerer Set. The last cell on the left contains a Corpse-grub (weak to fire) that drops Great Magic Shield when killed. Head back in the direction from where you came and make a right into a room with some caged hollow clusters and a jailer. There is a locked cell here containing Prisoner Chief's Ashes, that can be opened with Jailer's Key Ring (Obtained through Profaned Capital following the quest to reach Siegward).  Head up the stairs and proceed to take out the jailer in the doorway. Head left and then take your first right across the bridge and go right down the hallway to take out the jailer at the end. Turn around and head down the hallway to find a cell on the right with several hollows. A corpse inside has a Large Titanite Shard 1x. Enter the next cell on the right and step through the hole in the wall on the left to find Pale Pine Resin 2x. Step into the hole into the next cell to find a non hostile lizard type enemy (similar enemies will be hostile later). Open the barred door here and head left and then open the barred door on your left to unlock the hallway connection.

Find the Key and Estus Shard

Make an about-face after opening the door, and head down this hallway to open a cell door on the right where the Jailbreaker's Key is on a corpse. Head back down the hallway, make a left, and take the stairs down to find 3 jailers. In an adjacent cell you will find a gollum looking creature, kill it and loot the Simple Gem 1x.

Exit this room to find two of the caged hollows to either side of you - defeat them and head left. A Crystal Lizard will be here and another creature will attack from a cell on the left so be careful as you chase the lizard. Defeat it and continue forward and exit to a staircase in an open area. Take the stairs down and loot Homeward Bone 2x. Head down the stairs to encounter three hooded enemies. There are two that are visible initially in front of the door at the bottom of the stairs - the one on the right is an archer. The third hooded enemy is seated and hidden on the right on the stairs and will stand up as you pass him.

Enter the the next room and take out the Mimic here for an Estus Shard 1x. Head into the next room to encounter a large group of hooded enemies at the end of the hall, including two archers just around the corner. Loot Soul of a Weary Warrior 1x from a corpse here. Head back in the opposite direction and take the ladder in the doorway on the right and open the door where a giant sleeps. Go back up the ladder and head straight down the hallway, until you see a doorway on the left with a drop. Drop down into the giant's cell and take out the Crystal Lizard, which will rouse the giant. Dash through the door you just opened to get to safety. Wait until the giant is asleep again, and drop back into his cell.

At the bottom of the room with the giant and rats there is a elevator you can take up to unlock a door which is a shortcut leading you back to the first bonfire. Take the lift back down, and on the opposite side there is another room with a Mimic that drops Dragonslayer Lightning Arrow. In that room, there is a ladder next to the torch on the wall. This leads to the item on the wooden roofs above the giant. Climb up and go through the little opening. Make the jump across and Lightning Bolts will be on the dead body. Head right and take the ladder down and follow the narrow bridge to find a Pickaxe.

The Sewer Area

To the right is a sewer with three rats; take them out and go forward. Halfway up the stairs you can find Soul of a Weary Warrior 1x. At the end of the sewer, you will find two chests. The one on the right contains the Old Cell Key. The one at the left is a Mimic that will drop the Dark Clutch Ring. Upon opening the chest with the key, several basilisks will spawn behind you where the rats were, so be wary. Head back down the sewer and down the stairs where you looted the soul to make a left through a tunnel. In this room are two giant rats on your left. Defeat them and loot Dung Pie 4x. Open the door here and slowly proceed as the next room is infested with Jailers! To the left, you'll find a Large Titanite Shard 1x.

Road to Archdragon Peak

Head left out of this room and take the stairs up. As you exit outside to the left you will find the Dragon Torso Stone. This is the area you will return to use the Path of the Dragon gesture you obtain after defeating Oceiros, the Consumed King. This will grant you access to Archdragon Peak. Continue into the doorway and step on the pressure plate to activate the lift. Take the lift to the top and step forward to find a corpse with Large Soul of a Nameless Soldier 1x. Open the door to the left to unlock the shortcut to this portion of the dungeon.

Step back on the lift and stay faced in this direction when activating the pressure plate. As the lift descends, step off to a window ledge containing a corpse with Lightning Blade. Drop down from the ledge to reach the exterior where you found the Dragon Torso Stone.

Finding Karla

Go back inside the dungeon and straight into the large room where you will find several jailers. Luring them one by one is a good strategy here as their effects can be overwhelming. The next room has another two jailers. In the first room the first door on the left side is full of the 4 legged creatures. Kill them and loot the Profaned Coal which you can give to Blacksmith Andre to unlock additional infusion Upgrades. You can open the barred door and step out. Head left down the hallway where you will find a Mimic containing Titanite Scale 2x. Back in the main room you can loot the Alva Set and an Ember 1x provided you killed Alva's invading phantom. In the next room you will find another Ember 1x.

Head up the stairs on the right in the second room and head right down the hallway. At the end of the hallway on the left will be a locked cell holding Karla, who teaches PyromanciesSorceries, and Dark Miracles. Unlocking her cell requires obtaining the Jailer's Key Ring from Profaned Capital. The instructions on how to backtrack to unlock her cell are in the Profaned Capital walkthrough. Back in the second room, on the left wall, open the gate and enter the cell to find Xanthous Ashes and Dusk Crown Ring. The opposite gated cell has a Lycanthrope that is hostile towards the Jailers, unleash at your own risk.

Proceed forward out of the room and take the stairs down. Follow the stairs and continue along the left to find a Large Soul of a Weary Warrior 1x. Return to the narrow stone bridge where you will enter the Profaned Capital and continue your journey towards the Lords of Cinder. On this bridge a Gargoyle will drop down to stop your progress. Defeat it and cross the bridge to come to a broken path. Take the ladder down and across the room take the ladder up to the planks where you will find the Stretch Out Gesture and Undead Bone Shard 1x and nearby a Bonfire.

 

Irithyll Dungeon Map

Irithyll Dungeon Map

Irithyll Dungeon Map 2

Video Walkthrough

TheGadgetAddicts: Irithyll Dungeon Video Walkthrough

 

Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.

 

 

 




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    • Anonymous

      when i first entered this place i had heart attack from the corpse to the left. Loudest I've ever screamed lol

      • Anonymous

        The best thing about this area is taking the elevator to the bottom level, hiding in the doorway and playing a rousing game of Jailer Bowling with the Dragonslayer Greatbow. Waiting until they're lined up just right and then flattening five or six of them with one arrow is hilarious and deeply satisfying in a way that really never gets old.

        • Anonymous

          Accidentally skipped this area and went to Anor Londo instead. Came back to see what was up. Lit the bonfire. Checked the cells. Got spooked. 10/10.

          • Anonymous

            Peak area I love seeing my hp deplete before my eyes and then seeing my grandma rush towards me to then brand me a slave

            • Anonymous

              From really made a cheap shot in my opinion with the screaming corpses. Jump scares are more atmospheric when it’s silent, like the deep accursed in Anor Londo and the Cathedral of the Deep, but no, they literally just did loud = fight or flight response.

              • Anonymous

                Excellent level if you're set up for stealth. Most of the enemies are weak and easy to stagger or can be easily backstabbed, and there are many opportunities to poison things through walls and gratings.

                • Anonymous

                  The health sapping, combined with the just stupid amount of fall damage the game always has makes this place extremely difficult

                  • Anonymous

                    You forgot to add that the Covetous Silver Serpent ring +1 (a VERY important item) is found here on NG+ in the lift from the giant to the bonfire.

                    • Anonymous

                      They nailed the atmosphere of this place, the enemies are creepy af, especially the Jailers and the sounds they make when running after you.

                      Unfortunately this area is NOT FUN to get through at all.

                      • Anonymous

                        I'm only up to the sleeping giant point and I hate this area. I blew through the 16 firebombs I had on me taking out the jailers at a distance. I could hear a wretch on the floor below me and was freaking out about where the heck the noise was coming from. Got jumpscared when I grabbed that coin off that corpse on the first level, so thanks for that, FromSoftware. At level 62, I'm technically a bit overleveled for the area, but it sure doesn't feel that way.

                        • Anonymous

                          When I invade the dungeon, all the gates are closed and I can't get to the host who is clearly beyond them.
                          I haven't cleared the area myself yet but that shouldn't affect the invasion wold gates right?

                          • Anonymous

                            I hate this area for the same reason I hated the Depths in Dark Souls, poof your health bar is gone.

                            For anyone having trouble with the jailers on the bottom, their HP reduction won't kill you, even with all of them staring at you. If you run to where the elevator with the Dragon Torso is, they'll step off to their deaths and you'll be untouched. Then just Estus up, rather than risk their stupid ****-you-brand

                            • Anonymous

                              Try playing this area with headphones on if you get the chance. Ambient noise is amazingly creepy.

                              Also, Hidden Body is your friend.

                              • Anonymous

                                Slumbering Dragoncrest Ring + Lingering Dragoncrest Ring + Hidden Body + Toxic Mist + Cast Light is the solution to all the bullshit in this area. The Silvercat and the Sun Princess rings help as well, though they're not mandatory.
                                If you do not have the stats/items for the above build, then I feel sorry for what you are about to experience in this area.

                                • Anonymous

                                  To summarize my first run through this god forsaken place I:
                                  Was shocked that R1s from my ZweiHander knocked over the jailers
                                  **** my pants when a corpse screamed at me, and vowed to never pick up another item
                                  Was really annoyed by the Jailer's death vision
                                  Showed maggots the power of a torch
                                  Got ganked by rats
                                  Took great care not to wake a sleepy giant
                                  Showed the swarm of hooded hollows the power of a Zweihander
                                  Was suspicious of every chest, and didn't touch any of them (I found exclusively mimics)
                                  Heard basilisks and immediatley turned around
                                  Somehow accidentally made my way to the Profaned Capital

                                  • Anonymous

                                    Last words: "There's no way four out of five chests here are mimics. I bet the mimic is just the one chest that looks different."

                                    • Anonymous

                                      By far the most overpowered ability I have encountered yet. If we could use this ability in the game as it works, it would be super easy mode for us. Look at the bosses for 20 secs and then sneeze on them.

                                      • Anonymous

                                        If only the jailers didn't drain your health. I feel like this is the ONLY reason why this area is dogshit. I wouldn't have any problem if my health was ok during the entire ordeal.

                                        • Anonymous

                                          Finally got out of this hell hole. Had to cheese with regen ring once I ran out of Estus flask, but apparently I missed many items. Now that I lit the Profaned capital bonfire, I may go back to grab 'em

                                          • Anonymous

                                            If you're NG+1 and get to the point where you open the door between the elevator at the pit with the rats and a sleeping giant and the first bonfire, you might want to pick the Covetous Silver Serpent Ring+1 at the elevator walls.

                                            • Anonymous

                                              Everytime, really everytime I get here at night... Something after 24hours and my neighbours must really this area with me, because I always forget about that screaming shits...

                                              • Anonymous

                                                This area wouldn’t even be so ****ing bad if they nerfed the jailers/made them rarer, the jailers just instantly drain your health just by looking at you, at the very least this should have been changed to only temporary so that you arnt being forced to pop an Estus every second, also random enemy’s jumping out of nowhere is such an annoying and cheap way to raise tension, the jumps are pots are an ok idea, definitely scared me, this area is also way to close to catacombs to feel original, but mainly the jailers are what ruin this area, especially that one room with like 5 jailers

                                                • Anonymous

                                                  You can get the giant stuck in a loop by staying right next to his foot. He will constantly try to turn around and not attack

                                                  • Anonymous

                                                    I don't get why people brag about how hard this area is. This is my first time playing and I've finished it in no time without dying

                                                    • Anonymous

                                                      Would be nice if your “speedrun wakthrough” was real instead of it just linking back to this exact page. Some of us hate this dogs***, poorly designed s***hole and would rather miss out on every useless quest line and miss every single item rather than spend a single extra second. Worse area than the frozen hellhole of DS2. Glad they aren’t making another Dark Souls since the level design in this one was so horrendously bad.

                                                      • Anonymous

                                                        The very first time I went through this area, the two giant rats trapped me and somehow caused me to glitch through the floor. Thank you, From.

                                                        • Anonymous

                                                          There is no mention of the Covetous SIlver Serpent Ring +1. To get it, you need to hop off halfway up the elevator next to the Irithyll Dungeon Bonifre. Hope this helps!

                                                          • Anonymous

                                                            if lands had anatomy this place would be the anus the lothric, you can't say otherwise, this place has LITERAL feces in it you can pick up, thank you for coming to my ted talk

                                                            • Anonymous

                                                              This is probably my least favorite place of the entire game.
                                                              -Long, winding corridors that create a labyrinth with merging paths and several locked doors
                                                              -Enemies that can drain all of your health just by looking at you for a while
                                                              -Dark atmosphere with corpses that scream if you collect their items
                                                              -The creepy worm enemies with the daggers and wands
                                                              -NPC questlines that lead here and can easily be missed if you don't look in every spot
                                                              -A room full of rats and the curse lizards with mimics
                                                              -Only one bonfire for the entire zone (thank god there are shortcuts)
                                                              -The mat that teleports you to archdragon peak can be easily missed in blind playthroughs
                                                              I hope that was all...

                                                              • Anonymous

                                                                Map 1, Pale Pine resin, missing Where the blue arrow wants to be is Look below Green C The room above the brown arrow. Its dark so you cant see the opening of the wall.

                                                                • Anonymous

                                                                  At first I thought this was the worst place in the Dark Souls series, then I looked back at Shrine of Amana, Iron Passage, and Frigid Outskirts in Dark Souls 2 and instantly changed my mind.

                                                                  • Anonymous

                                                                    Dolby Atmos for Headphones + blind playthrough + the items that scream as you collect them + 4am = I hate Dark Souls, and have to apologise to my dog for waking him.

                                                                    • Anonymous

                                                                      ***** this place, the***** is dumb as *****, jailers are too OP for squishy builds, let me take that 400hp you have and make it 5hp, oh the first hit didnt kill you, too bad it slowed you now I'm going to do a 5 hit lockdown attack. Eat my *****ing ass.

                                                                      • Anonymous

                                                                        Ey, this lacks a bit of info, in the elevator shortcut to the bonfire there is wood plataform with the covetous silver serpent ringer +1 (NG+) which you can jump on while the elevator is going down or up, so please add it

                                                                        • Anonymous

                                                                          Whoever wrote these walkthroughs, as much as I appreciate it, needs to work on his sentence structure. Walkthroughs are often read by people to follow step by step. It should be written in the form of "You need item A to get an access to item B", but he often writes "There is item B, but you need item A to get it" or "There is item A, go get it. Oh by the way, there are enemies hiding on your left". I've written in few words to simplify, but he writes sentences on how to get an item or NPC, only to write in the end "Oh yeah, by the way, you need so-and-so to get it". This gets really annoying when you are keep being misled by the walkthrough, wasting significant time just reading entire paragraph trying not to waste any time.

                                                                          • Anonymous

                                                                            The crystal lizard is in the middle of the sleepi g giants arms. I had the slumbering dragoncrest ring to keep the giant from waking up which blocked my path to the lizard. Please fix your information cus that *****ed my of my 40k souls.

                                                                            • Anonymous

                                                                              The description seems to be missing how to get to the bottom of the area with the giant and the rats. I just died when I tried falling down. Is there a trick to that?

                                                                              • Anonymous

                                                                                I truly appreciate a heavy reference to previous titles in a game that’s otherwise filled with DS1 throwbacks but damn I don’t think irithyll dungeon lived up to it. It’s brighter, shorter, less complex and atmospheric than tower of latria and it’s also moderately easier. Even just thinking about latria gives me chills they really outdid themselves. I would say it’s right up there with the best experiences in the franchise.

                                                                                • Anonymous

                                                                                  I’m currently on a soul level 1 playthrough but I still fully complete areas without speed running etc and I tell you THIS is probably the best mid-late area for a one bro. Even with my 0 armor Flynn’s ring pure damage set up none of the basic enemies (hollows, rats, prisoners) can one shot you so you don’t need to be flawless and the jailers can drain any level character down to 1 HP in a matter of seconds so there’s no disadvantage at level 1. Truly one of the more enjoyable experiences so far.

                                                                                  • Anonymous

                                                                                    A word of caution I havent seen, if you play on PS4, do not fight those giant rats in the sewer area in the rocky tunnel, if you can help it. Their leap attacks can glitch you through the geometry there and into death. Lost many a soul to that. Twice. Weirdly scenic fall. Couldn't intentionally replicate it, but each time I was blocking with a black knight shield without being staggered.

                                                                                    • Anonymous

                                                                                      There's one jailer that you can shoot with a longbow weapon art, that will glitch through the wall behind it, and dies. It's the one at the end of the hallway opposite the one you came in from the first bonfire. Just standing there. I tried doing it twice with the same result.

                                                                                      • Anonymous

                                                                                        I fail to see why this area is so hated. The Jailers are extremely easy to attack due to the fact that if you break LoS with them and wait for them to go blue they'll give you ample time to run up to them before they even start attacking, and their poise is pathetic. There are a good handful of spammy encounters though, so I understand why this area would be incredibly frustrating for a pure melee character, but I don't think a lot of people wouldn't even supplement a melee character with a bow or something.

                                                                                        • Anonymous

                                                                                          I love how inflexible all the below are. Because running in sword-swinging doesn't work it is therefore cancer... Grab a crossbow! Lure them one by one, and don't forget to roll that first poke with the iron! Actually adapt your strategy rather than complaining here...

                                                                                          • Anonymous

                                                                                            The jailers become easy if you can can use poison mist, or even better, poison spores if you have the storyteller staff.

                                                                                            • Anonymous

                                                                                              Fack this game fack this level fack the jailers and ***** fromsoft. They turned a good game into a bull crap fest

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