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Irithyll Rapier

icon-wp_physicalAttack.png
116 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
110 icon-wp_stability.png 20
icon_weight.png 3.0
icon-durabilitiy.png
70
Aux Frost 55    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D - -
10 16 - -
weapon_type-icon.jpg Thrusting Swords damage_type-icon.jpg Thrust
skill-icon.jpg Shield Splitter icon_fp_cost.png 14 (-/-)

Irithyll Rapier is a Weapon in Dark Souls 3.



Thrusting sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is shrouded in frost, and causes frostbite.

Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • One of the few Weapons that causes Frostbite.
  • Reinforced with Twinkling Titanite.
  • Irithyll Rapier +5 has 395 AR at 40 Strength and 40 Dexterity. 



Location/Where to Find

  • Dropped by Outrider Knight in Lothric Castle. This knight can be found in a room underneath the twin dragons, down some stairs before you cross in front of the large gate where the dragons breathe fire. Almost directly beneath the white dragon. 
  • Video Location




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Irithyll Rapier Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 116 - - - - D D - - - 35 - 40 25 20 20 25
+1 129 - - - - D C - - - 35 - 40 25 20 20 25
+2 138 - - - - D C - - - 35 - 40 25 20 20 25
+3 161 - - - - D C - - - 35 - 40 25 20 20 25
+4 181 - - - - C C - - - 35 - 40 25 20 20 25
+5 202 - - - - C C - - - 35 - 40 25 20 20 25

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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