izalith staff

Izalith Staff

icon wp physicalAttack
120 physical defense shield icon 30
icon magicbonus
-
magic defense shield icon
25
icon firebonus
-
fire defense shield icon
20
icon lightningbonus
- lightning defense shield icon 20
icon darkbonus
-
dark defense shield icon
20
icon wp critical
100 icon wp stability 15
icon weight 3.0
icon durabilitiy
55
    spell buff 130
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
D D B C
12 0 14 10
weapon type icon Staves damage type icon Strike
skill icon Steady Chant icon fp cost 7 (-/-)

The Izalith Staff is a Weapon in Dark Souls 3.



Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage.
  • Contrary to this staff's description, its Faith scaling only applies to dark sorceries and will have no effect on sorceries that deal magic damage.
  • With both Intelligence and Faith investment, this staff is the most powerful for sorceries that deal dark damage.
  • Have decent scaling at 45/30 int/fth with spell buff of 197 (despite looking rather low) when casting dark sorceries.
  • When casting dark sorceries with this staff, the softcap is 45 Intelligence and 45 Faith with a spell buff of 222. Anything past that gives minimal damage returns.
  • When casting normal sorceries with this staff, only the Intelligence scaling is considered and its softcap is at the standard 60 Intelligence.
  • As a matter of fact, this staff can be used as a decent weapon to get rid of weak enemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on weaker enemies.
  • This staff grants a higher range to Farron Flashsword than any other sorcery catalyst.
  • Just like Heretic Staff, this one consumes more stamina than other Staves when casting Sorceries.
  • At 60 INT and 60 FTH it has a spellbuff of 270.

 

 

Lore

  • Curiously enough, there are no fire spells to be used with this staff, not even the firestorm pyromancies. According to Dark Souls I, the Witch of Izalith and her daughters, armed with these staves, used fire sorceries against the Everlasting Dragons - probably firestorms, judging by the cinematic intro. It was way before the birth of the pyromancy as we know it. Also there is no mention of any dark sorcery amongst the sorcerers of Izalith, in spite of the dark magic bonus granted by this item.

 

 

Location/Where to Find

  • Looted from a corpse that is found behind 2 illusory walls at Smouldering Lake in the tunnel with the large rat. It is on the far side of the wall just before where the large rat is standing. The first wall has a chest and the staff is located is on the ledge you jump down to after hitting the second wall directly behind the chest.
  • Video of location.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Izalith Staff Upgrade Table

Requires 2964 souls and 15x Twinkling Titanite to +4, 1380 Souls and 1x Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 120 - - - - D D B C - - - 30 25 20 20 20
Regular +1 134 - - - - D D B C - - - 30 25 20 20 20
Regular +2 143 - - - - D D B C - - - 30 25 20 20 20
Regular +3 168 - - - - D D A C - - - 30 25 20 20 20
Regular +4 189 - - - - D D A C - - - 30 25 20 20 20
Regular +5 210 - - - - D D A C - - - 30 25 20 20 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Staves
Archdeacon's Great Staff  â™¦  Court Sorcerer's Staff  â™¦  Heretic's Staff  â™¦  Man-Grub's Staff  â™¦  Mendicant's Staff  â™¦  Murky Longstaff  â™¦  Preacher's Right Arm  â™¦  Sage's Crystal Staff  â™¦  Sorcerer's Staff  â™¦  Storyteller's Staff  â™¦  Witchtree Branch



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    • Anonymous

      Personal theory: From was too lazy to make it able to cast pyromancies since it means they'd have to make new animations since it's a staff and not a hand. That's why the white haired talisman got a pass: it can easily be hidden by the flame meanwhile the izalith is out there casually being one of the longest if not THE longest staff in the game.

      • Anonymous

        The description is wrong. The spell buff stat and the extra damage on dark sorceries are independant of each other. I have compared it with another staff that gave me the same spell buff, regular spells do the same damage on both, dark sorceries do even more damage. The spellbuff stat also scales with both int and faith, so yes, increasing faith WILL increase the damage of your sorceries with this weapon. At +5, with 35/30 int/faith, it has roughly 170 spellbuff, roughly the same as a +3 heretic staff at 40 int. Not worth the investment for pure int builds but good if you want to use dark sorcery or mix-up some pyromancy.

        • Anonymous

          They had the chance to make this a dual sorcery/pyromancy catalyst with a weaker spellbuff and leave the dark sorceries to the murky longstaff, but nah. We aren't allowed to have nice things.

          • Anonymous

            So nobody agrees with a staff, meant for fire witches and intended for fire magic, being able to use pyromancies... But then we're totally okay with clerics and deacons becoming heretic wizards and using fire spells with their candlesticks? And we just accept that a chime is capable of using sorceries because some wax-head bookworms crystallized it?


            I call utter bullsht.

            • Anonymous

              Did a dark sorcery/pyromancy catalyst only run, I can confirm banging a dragon with a stick does more damage than a mass of dark magic.

              • Anonymous

                wish you could cast pyromancies with this staff, maybe making sorceries in general a lot weaker as a draw back of being able to cast pyromancies. Kinda like how that one hexer in dark souls 2 could cast pyromancies with his staff

                • Anonymous

                  Hmm... Isn't the Profaned Flame entirely dependent upon intelligence? And Andre also remarks that it carries signs of the Abyss... I know Profaned Flame is a pyromancy itself, but what if it was the remnant of the lost fire sorcery from before the Chaos Flame went out of control, and Sulyvahn merely rediscovered it?

                  The Profaned Flame was said to be born from the sky, as well, and the intro to DS1 seems to show the Witch of Izalith and her daughters summoning fire from the sky with their staves...

                  • The reason this isn't a dual Pyromancy/Sorcery catalyst is because it'd be absurdly powerful. Imagine whipping a Vestiges off 270 spellbuff compared to basic pyromancy flame's 221 at 60/60. Better yet, a Black Fire Orb or Black Flame with the additional Dark spell scaling (assuming they'd fix the Combustion type spells to not be at the end of the staff for broken range, likely with a unique animation).

                    If it were a dual-casting catalyst, you could use Power Within and Magic Weapon buff your weapon with the same catalyst, while also being able to pop out fireball-type pyromancies on coked up spellbuff, AND use Affinity/HSM for more zoning and roll pressure, without needing to swap between casting tools.

                    Realistically speaking, however, the spellbuff would be dented to hell if they did make this a dual caster tool. It'd be in the same boat as the White Hair Talisman or the Crystal Chime; able to do both, but not nearly the best for either. I'm just glad we don't live in that timeline lol

                    • Anonymous

                      I know I'm a bit late, but fire sorceries and pyromancy are two different things. That is why the staff cant cast pyromancies.

                      • Anonymous

                        I messed around with pyromancies in this staff via bow glitch for some time. Way stronger than pyro flame imo. Gcfo with izalith staff outdamages cbv with pyro flame, not taking lava pool into account here.

                        • Anonymous

                          it says the softcap is 45 for both faith and int but int has C scailing. does that just mean int contributes more damage untill it softcaps, in which case faith contributes more or are the scalings not working right?

                          • Anonymous

                            wish this was a dual pyro/sorc catalyst. The faith scaling is quite nice for a pyro who wants to dabble in sorcery tho.

                            • Anonymous

                              That it buffs dark sorceries isn't too unusual. Quelana gifted the use of fire to humanity and taught the very first pyromancers, who then took pyromancy off into their own unique direction. A resonance between an artifact of Izalith and the Dark Soul makes sense in that context.

                              • Anonymous

                                I think it would have been cool if the weapon art gave you a stance where you could choose to send out a bolt of fire that acts like a soul arrow with R1, or could weave a small firestorm with R2. The reason could be that you are channeling a small amount of the will of it's previous owner, to a less grand affect. Odd idea, but I think it would allow for a more traditional type of mage, without need to equip pyromancy flames/spells/rings that clog up your other personal affects you would clearly use more often... and feel lore friendly. (just my opinion)

                                • Anonymous

                                  I have a feeling they didn't make the a pyro casting catalyst because what would they animation's look like. I mean you have this staff in your hand then throw a ball of fire from your palm like a baseball while holding this thing? It would look wonky as hell plus we already have the pyromancy flame itself.

                                  • Anonymous

                                    This is not a catalist , this is a stick used to make people***** themselves when you wack thier @$$ with 300 damage on melee

                                    • Anonymous

                                      It would really be awesome if this weapon could cast Sorceries AND Pyromancies. It would make sense, according to the lore.

                                      • Anonymous

                                        Can anyone explain and help me make sense of this? My Izalith Staff +3 @ 30/30 int/fth has a spell buff of 148 and deals 261 damage vs the grave wardens outside of firelink shrine using the spell Great Deep Soul. Now with 35/25 int/fth (same 60 total points, but more int, less fth) the staff gets a higher spell buff of 153, which is understandable. But against the same enemies, it deals 153 damage, which is less than when it had a lower spell buff @ 30/30. I tested this many times and the results were always consistent.

                                        • Anonymous

                                          There needs to be an update so this can cast Pyromancies The lore does not forbid it, so why does the game forbid it? Trump's campaign makes more sense than this bullshit

                                          • I wonder if the lower spell buff compared to the logan staff at 60 int is a game changer or just not as noticeable cause I like the idea of being able to get dark sorcery damage up, there's some good ones like great soul dregs and great deep soul.

                                            • Anonymous

                                              what do they mean by "As a matter of fact, this staff can be used as a decent weapon to get rid of weak ennemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on weaker enemies." can you hit people with staves?

                                              • Anonymous

                                                If you're dumb enough to try and play a pure dark build like I did, do not underestimate the importance of this staff. Tested Deep Soul on the lava slimes in Demon Ruins: Heretic Staff +2 (SB 130) = 72 damage, Izalith Staff +1 (SB 126) = 125 damage with INT30 and FTH14. That's a huge difference in the early-ish stages of a build like this.

                                                • Anonymous

                                                  "Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage." Thank you! Jesus, I've spent so long trying to find how dark magic works and after, like, a week, I have some awnser.






                                                  How long until it turns out to be a prank?

                                                  • Anonymous

                                                    Got a 40/40 INT/FTH build. I intend to use Dark Edge, Soul Greatsword, Great Heavy Soul Arrow and Great Soul Dregs.
                                                    Should I use this for max efficiency, range and damage output?
                                                    If not, which staff would work well?

                                                    • Anonymous

                                                      While this staff has a massive flash sword range it also has a large blind spot near the user that will only hit whit the staff for a massive ~3 damage

                                                      • Anonymous

                                                        From software we need a Pyro/Sorcery item please; Izalith Staff, Immolation Tinder, or one of the Candlesticks should definitely be a pyro/sorcery item. Or give us the wand back. This game ain't complete without one.

                                                        • Anonymous

                                                          For 60 in INT and Faith the damage is much better with this stuff than with court staff. I tested it on red-eyed Lothric Knight at NG+7. I had bellowing dragoncrest ring and dark clutch ring and used Great Soul Dregs. The damage for Court Staff was 696, for Izalith Staff - 832.

                                                          • Anonymous

                                                            From my experiment::: Great Deep Soul on 45Int/45Faith which is optimal you get 328 dmg with this staff. At 60Int/10Faith you get ~270dmg a pretty big reduction. Faith scales to 30 super efficiently due to the C scaling. I use 50Int/30Fath to get about ~310dmg which is very stat efficient for this Staff. After 30 Faith you get reduced returns per 5 levels vs INT. You cast regular sorceries with a ~40dmg penalty compared to other staffs at the same level of INT. 45Int/30Faith is more efficient, but I like to cast regular sorceries also. Hope this helps.

                                                            • Anonymous

                                                              Seriously can't believe this still isn't the hybrid catalyst for Pyromancy and Sorcery, it's bloody pefect. We have catalysts for other hybrids, Crystal Chime and White Hair Talisman are for Sorcery and Miracles and Pyromancy and Miracles so why not Pyromancy and Sorcery ffs?!?!?

                                                              • Anonymous

                                                                So If I were to only go 40/40 Faith Int, would it just be better to go 60 int with a different staff? For Dark sorceries

                                                                • Anonymous

                                                                  it seems to me that the murky longstaff buffed with its weapon art makes spells stronger than this staff buffed with its WA. exactly like the crystal staff and logan's staff behave for sorcery. unbuffed izalith and logan's staff are stronger though.

                                                                  • Still can't wrap my mind around why this staff buffs Dark spells. The Witch of Izalith wasn't even remotely associated with the Dark. Feels like this should be the Sorcery/Pyro hybrid catalyst, like how the White Hair Talisman is Pyro/Miracle and Crystal Chime is Sorcery/Miracle.

                                                                    • Anonymous

                                                                      How much weaker is this for normal sorceries?
                                                                      I use farron flashsword a lot and while crystal sages staff has decent range, heretics stuff has more range, though less damage.
                                                                      This one has the most range, but it's even weaker, right?

                                                                      • Anonymous

                                                                        Hey I was wondering if anyone could trade me this using password match making? I just need an unimproved version of it on a low level build for an idea I saw! Open to trade requests with my normal character! Should be able to accommodate most requests!

                                                                        • Anonymous

                                                                          If I have 60 int and 10 faith and I am casting dark sorceries, will I still get high damage or should I switch to another staff for greater damage?

                                                                          • Yeah, wasted my mats leveling it up to level 5 thinking it would be an obvious alternative to boost my Dark Pyro's, lesson to all, read and read well.

                                                                            • Another thing. From my testing the Izalith Staff gets no Dark spell buff (10%) from the Crown of Dusk. It could use it, but, on the other hand, the Crown of Dusk can deprive one of some much needed defense(as it has virtually none against physical dmg, actually does OK against most elemental dmg, and gets a negative 30 defense against magic). Just saying.

                                                                              • Also...The Izalith Staff actually has a bit of staff-only damage. Fully upgraded, it hits (just hits) at almost 400 AR (unlike the other staffs---2nd to the Izalith is the Man-Grubs Staff at 200 AR). This might seem totally insignificant bc one gets this staff for Dark Sorceries, but one of those few sorceries---Dark Edge, if one is close enough to their target, includes that extra 400 AR in its damage. So at 99 INT 99 FTH, with the appropriate rings on, Dark Edge, which has some good tracking for a sorcery, hits those scrubs down in the Cemetery of Ash for 1400 damage. So, not bad for an attack that is quicker than a Great Axe or Great Hammer, if you have the stats to fully pimp the Dark Magic out. Cheers!

                                                                                • Anonymous

                                                                                  For Dark Miracles...
                                                                                  Utilizing this, both Dragon rings that boost sorcery, the dark clutch ring, the red tearstone ring, and the Morion Blade in my off hand, each Great Deep Soul cast deals 600-900 damage based on resistances. While in ordinary conditions using spells so weak would be blasphemy, dark sorceries are known for excellent tracking and being difficult to recover from if you aren't good at dodging. For a mere 9 FP, I can take out half of someone's health with a HIGHLY tracking Great Deep Soul, and if Affinity hits on top of it, the person is dead without ever getting near me.

                                                                                  • Anonymous

                                                                                    I agree with you 100%, but as lore would dictate, the witches of Izalith became corrupt due to the chaos and were swallowed. So, maybe the staff, relevant to the nature of things, is also corrupt. So it has done a complete 180, remembering only the darkness. *gag*

                                                                                    • Anonymous

                                                                                      Some enemies seem to be resistant to this staff. I did about a 1/3 damage to the blue cathedral knights with GSA, while my storytellers staff (only 2 higher spellbuff) did full damage. Same with outrider knight and lothric dragons. Is this a bug maybe?

                                                                                      • Anonymous

                                                                                        This staff was infused with the power of fire. What happens to a fire that fades? correct, it gets dark.Maybe helpful stuff for u?

                                                                                        • Anonymous

                                                                                          Just wanting someone to figure out how to word this. I prefer my edits to be strictly data.Just wanted to point out that the "Staff of Izalith" does not improve the damage of any of the spells learned from the "Tome of Izalith." Quite odd, in my opinion.

                                                                                          • So I just thought that this staff should be able to cast both sorcery and pyromancy. And it should still boost dark spells. Like that would almost kinda maybe make dark builds viable. Dark miracles are just useless in PvP, so a staff that could cast the few useful dark sorceries and pyromancies with a nice small boost could work. And as it is called Izalith staff, it makes no sense for it to not cast pyromancy. In PvE it would also be nice as you could use the dark sorcery and pyromancy more effectively. Now I just see no point in investing all the levels and titanite just to cast a few less powerful spells

                                                                                            • Anonymous

                                                                                              Does the page list the spellbuff amount of the + enhancements or is there a calculation I am missing somewhere?

                                                                                              • Anonymous

                                                                                                That the the Izalith Staff, created by the mother of all pyromancies and her daughters, even clearly specified as "Flame Witches" in the description... Is unable to cast any kind of pyromancy ? Not even a simple fire ball ?

                                                                                                • Anonymous

                                                                                                  Do I need to meet the strength requirement to get the full amount of magic damage from this weapon?I noticed my pyro glove has a higher spell buff than this +5 staff.

                                                                                                  • Anonymous

                                                                                                    Just picked up the Izalith Staff. The initial spell buff value is actually 60, not 130 as shows on the Staves page

                                                                                                    • Anonymous

                                                                                                      I simply love the look and feel of this staff not to mention how awesome it feels to walk around with something that's been around since the dawn of the Age of Fire. They should have made this the most powerful catalyst, though I suppose it already is for Dark Sorcery. I just don't get the connection to the dark though. As far as we know the Witches never tempered with dark magics especially since that was the purview of the Dark Soul.In any case, awesome staff! Just wish there were more dark spells to make use of it though...DLC maybe...

                                                                                                      • Anonymous

                                                                                                        With 60 int and 35 fth, this staff +5 is only 3 points behind my court sorcerer staff +5 in regards to the spell buff attribute. However, that number might be only applicable to dark sorceries as regular sorceries do considerable less damage than the Court Sorcerer's staff. This should be mentioned somewhere.This staff DOES outdo the court sorcerer's staff in regards to dark sorcery.

                                                                                                        • Anonymous

                                                                                                          The spell buff on this staff changes depending on your intelligence and faith stats. When you only qualify for this staff with intelligence or faith and not the other it will report a spell buff of 60 (base). However, if you qualify to use this staff with both int and faith the spell buff will be at 120 (base).

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