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Izalith Staff

icon-wp_physicalAttack.png
120 physical_defense-shield-icon.jpg 30
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 3.0
icon-durabilitiy.png
55
Aux None 130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D B C
12 0 14 10
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7 (-/-)

The Izalith Staff is a Weapon in Dark Souls 3.



Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage.
  • Contrary to this staff's description, its Faith scaling only applies to dark sorceries and will have no effect on sorceries that deal magic damage.
  • With both Intelligence and Faith investment, this staff is the most powerful for sorceries that deal dark damage.
  • When casting dark sorceries with this staff, the softcap is 45 Intelligence and 45 Faith with a spell buff of 222. Anything past that gives minimal damage returns.
  • When casting normal sorceries with this staff, only the Intelligence scaling is considered and its softcap is at the standard 60 Intelligence.
  • As a matter of fact, this staff can be used as a decent weapon to get rid of weak ennemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on weaker enemies.
  • This staff grants a higher range to Farron Flashsword than any other sorcery catalyst.
  • At 60 INT and 60 FTH it has a spellbuff of 270.

Lore

  • Curiously enough, there are no fire spells to be used with this staff, not even the firestorm pyromancies. According to Dark Souls I, the Witch of Izalith and her daughters, armed with these staves, used fire sorceries against the Everlasting Dragons - probably firestorms, judging by the cinematic intro. It was way before the birth of the pyromancy as we know it. Also there is no mention of any dark sorcery amongst the sorcerers of Izalith, in spite of the dark magic bonus granted by this item.
  • That said, dark and fire scale similarly to each other ever since Dark Souls 2, in that the total power of both is based on Intelligence and Faith together. It could very well be that this staff is excellent for fire sorceries, but the player character doesn't know any fire sorceries and the staff happens to be just as excellent for dark sorceries since they, too, use Intelligence and Faith together.

Location/Where to Find

  • Looted from a corpse that is found behind 2 hidden walls at Smouldering Lake in the tunnel with the large rat. It is on the far side of the wall just before where the large rat is standing. The first wall has a chest and the staff is located is on the ledge you jump down to after hitting the second wall directly behind the chest.
  • Video of location.




Moveset and Videos:

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  • ??
  • ??

 

 

Izalith Staff Upgrade Table

Requires 2964 souls and 15x Twinkling Titanite to +4, 1380 Souls and 1x Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - D D B C - - - 30 25 20 20 20
Regular +1 134 - - - - D D B C - - - 30 25 20 20 20
Regular +2 143 - - - - D D B C - - - 30 25 20 20 20
Regular +3 168 - - - - D D A C - - - 30 25 20 20 20
Regular +4 189 - - - - D D A C - - - 30 25 20 20 20
Regular +5 210 - - - - D D A C - - - 30 25 20 20 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      15 Nov 2017 00:50  

      While this staff has a massive flash sword range it also has a large blind spot near the user that will only hit whit the staff for a massive ~3 damage

      • Anonymous

        14 Sep 2017 20:16  

        From software we need a Pyro/Sorcery item please; Izalith Staff, Immolation Tinder, or one of the Candlesticks should definitely be a pyro/sorcery item. Or give us the wand back. This game ain't complete without one.

        • Anonymous

          12 Aug 2017 16:41  

          For 60 in INT and Faith the damage is much better with this stuff than with court staff. I tested it on red-eyed Lothric Knight at NG+7. I had bellowing dragoncrest ring and dark clutch ring and used Great Soul Dregs. The damage for Court Staff was 696, for Izalith Staff - 832.

          • Anonymous

            14 Jul 2017 21:03  

            From my experiment::: Great Deep Soul on 45Int/45Faith which is optimal you get 328 dmg with this staff. At 60Int/10Faith you get ~270dmg a pretty big reduction. Faith scales to 30 super efficiently due to the C scaling. I use 50Int/30Fath to get about ~310dmg which is very stat efficient for this Staff. After 30 Faith you get reduced returns per 5 levels vs INT. You cast regular sorceries with a ~40dmg penalty compared to other staffs at the same level of INT. 45Int/30Faith is more efficient, but I like to cast regular sorceries also. Hope this helps.

            • Anonymous

              14 Jul 2017 18:23  

              Seriously can't believe this still isn't the hybrid catalyst for Pyromancy and Sorcery, it's bloody pefect. We have catalysts for other hybrids, Crystal Chime and White Hair Talisman are for Sorcery and Miracles and Pyromancy and Miracles so why not Pyromancy and Sorcery ffs?!?!?

              • Anonymous

                06 Jul 2017 20:56  

                So If I were to only go 40/40 Faith Int, would it just be better to go 60 int with a different staff? For Dark sorceries

                • Anonymous

                  06 Jun 2017 12:58  

                  it seems to me that the murky longstaff buffed with its weapon art makes spells stronger than this staff buffed with its WA. exactly like the crystal staff and logan's staff behave for sorcery. unbuffed izalith and logan's staff are stronger though.

                  • 16 May 2017 05:54  

                    Still can't wrap my mind around why this staff buffs Dark spells. The Witch of Izalith wasn't even remotely associated with the Dark. Feels like this should be the Sorcery/Pyro hybrid catalyst, like how the White Hair Talisman is Pyro/Miracle and Crystal Chime is Sorcery/Miracle.

                    • Anonymous

                      11 May 2017 16:20  

                      How much weaker is this for normal sorceries?
                      I use farron flashsword a lot and while crystal sages staff has decent range, heretics stuff has more range, though less damage.
                      This one has the most range, but it's even weaker, right?

                      • Anonymous

                        06 May 2017 20:22  

                        Hey I was wondering if anyone could trade me this using password match making? I just need an unimproved version of it on a low level build for an idea I saw! Open to trade requests with my normal character! Should be able to accommodate most requests!

                        • Anonymous

                          26 Apr 2017 18:18  

                          If I have 60 int and 10 faith and I am casting dark sorceries, will I still get high damage or should I switch to another staff for greater damage?

                          • 01 Dec 2016 03:29  

                            Yeah, wasted my mats leveling it up to level 5 thinking it would be an obvious alternative to boost my Dark Pyro's, lesson to all, read and read well.

                            • 26 Nov 2016 16:24  

                              Another thing. From my testing the Izalith Staff gets no Dark spell buff (10%) from the Crown of Dusk. It could use it, but, on the other hand, the Crown of Dusk can deprive one of some much needed defense(as it has virtually none against physical dmg, actually does OK against most elemental dmg, and gets a negative 30 defense against magic). Just saying.

                              • 26 Nov 2016 16:12  

                                Also...The Izalith Staff actually has a bit of staff-only damage. Fully upgraded, it hits (just hits) at almost 400 AR (unlike the other staffs---2nd to the Izalith is the Man-Grubs Staff at 200 AR). This might seem totally insignificant bc one gets this staff for Dark Sorceries, but one of those few sorceries---Dark Edge, if one is close enough to their target, includes that extra 400 AR in its damage. So at 99 INT 99 FTH, with the appropriate rings on, Dark Edge, which has some good tracking for a sorcery, hits those scrubs down in the Cemetery of Ash for 1400 damage. So, not bad for an attack that is quicker than a Great Axe or Great Hammer, if you have the stats to fully pimp the Dark Magic out. Cheers!

                                • Anonymous

                                  05 Nov 2016 22:32  

                                  For Dark Miracles...
                                  Utilizing this, both Dragon rings that boost sorcery, the dark clutch ring, the red tearstone ring, and the Morion Blade in my off hand, each Great Deep Soul cast deals 600-900 damage based on resistances. While in ordinary conditions using spells so weak would be blasphemy, dark sorceries are known for excellent tracking and being difficult to recover from if you aren't good at dodging. For a mere 9 FP, I can take out half of someone's health with a HIGHLY tracking Great Deep Soul, and if Affinity hits on top of it, the person is dead without ever getting near me.

                                  • Anonymous

                                    To those worried about why its for dark sorcery and not pyromancy...05 Oct 2016 00:30  

                                    I agree with you 100%, but as lore would dictate, the witches of Izalith became corrupt due to the chaos and were swallowed. So, maybe the staff, relevant to the nature of things, is also corrupt. So it has done a complete 180, remembering only the darkness. *gag*

                                    • Anonymous

                                      Resistant19 Sep 2016 02:46  

                                      Some enemies seem to be resistant to this staff. I did about a 1/3 damage to the blue cathedral knights with GSA, while my storytellers staff (only 2 higher spellbuff) did full damage. Same with outrider knight and lothric dragons. Is this a bug maybe?

                                      • Anonymous

                                        Lore problems15 Jun 2016 10:24  

                                        This staff was infused with the power of fire. What happens to a fire that fades? correct, it gets dark.<br/><br/>Maybe helpful stuff for u?

                                        • Anonymous

                                          Lore expansion09 Jun 2016 22:46  

                                          Just wanting someone to figure out how to word this. I prefer my edits to be strictly data.<br/><br/>Just wanted to point out that the "Staff of Izalith" does not improve the damage of any of the spells learned from the "Tome of Izalith." Quite odd, in my opinion.

                                          • Pyromancy?08 Jun 2016 14:41  

                                            So I just thought that this staff should be able to cast both sorcery and pyromancy. And it should still boost dark spells. Like that would almost kinda maybe make dark builds viable. Dark miracles are just useless in PvP, so a staff that could cast the few useful dark sorceries and pyromancies with a nice small boost could work. And as it is called Izalith staff, it makes no sense for it to not cast pyromancy. <br/>In PvE it would also be nice as you could use the dark sorcery and pyromancy more effectively. Now I just see no point in investing all the levels and titanite just to cast a few less powerful spells

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