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Izalith Staff

icon-wp_physicalAttack.png
120 physical_defense-shield-icon.jpg 30
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 3.0
icon-durabilitiy.png
55
Aux None 130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D B C
12 0 14 10
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7 (-/-)

The Izalith Staff is a Weapon in Dark Souls 3.



Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage.
  • Contrary to this staff's description, its Faith scaling only applies to dark sorceries and will have no effect on sorceries that deal magic damage.
  • With both Intelligence and Faith investment, this staff is the most powerful for sorceries that deal dark damage.
  • When casting dark sorceries with this staff, the softcap is 45 Intelligence and 45 Faith. Anything past that gives minimal damage returns.
  • When casting normal sorceries with this staff, only the Intelligence scaling is considered and its softcap is at the standard 60 Intelligence.
  • As a matter of fact, this staff can be used as a decent weapon to get rid of weak ennemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on trash mobs.
  • This staff grants a higher range to Farron Flashsword than any other sorcery catalyst.
  • At 60 INT and 60 FTH it has a spellbuff of 270.

Lore

  • Curiously enough, there are no fire spells to be used with this staff, not even the firestorm pyromancies. According to Dark Souls I, the Witch of Izalith and her daughters, armed with these staves, used fire sorceries against the Everlasting Dragons - probably firestorms, judging by the cinematic intro. It was way before the birth of the pyromancy as we know it. Also there is no mention of any dark sorcery amongst the sorcerers of Izalith, in spite of the dark magic bonus granted by this item.

Location/Where to Find

  • Looted from a corpse that is found behind 2 hidden walls at Smouldering Lake in the tunnel with the large rat. It is on the far side of the wall just before where the large rat is standing. The first wall has a chest and the staff is located is on the ledge you jump down to after hitting the second wall directly behind the chest.
  • Video of location.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Izalith Staff Upgrade Table

Requires 2964 souls and 15x Twinkling Titanite to +4, 1380 Souls and 1x Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - D D B C - - - 30 25 20 20 20
Regular +1 134 - - - - D D B C - - - 30 25 20 20 20
Regular +2 143 - - - - D D B C - - - 30 25 20 20 20
Regular +3 168 - - - - D D A C - - - 30 25 20 20 20
Regular +4 189 - - - - D D A C - - - 30 25 20 20 20
Regular +5 210 - - - - D D A C - - - 30 25 20 20 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 30 Nov 2016 21:29

      Yeah, wasted my mats leveling it up to level 5 thinking it would be an obvious alternative to boost my Dark Pyro's, lesson to all, read and read well.

      • 26 Nov 2016 10:24

        Another thing. From my testing the Izalith Staff gets no Dark spell buff (10%) from the Crown of Dusk. It could use it, but, on the other hand, the Crown of Dusk can deprive one of some much needed defense(as it has virtually none against physical dmg, actually does OK against most elemental dmg, and gets a negative 30 defense against magic). Just saying.

        • 26 Nov 2016 10:12

          Also...The Izalith Staff actually has a bit of staff-only damage. Fully upgraded, it hits (just hits) at almost 400 AR (unlike the other staffs---2nd to the Izalith is the Man-Grubs Staff at 200 AR). This might seem totally insignificant bc one gets this staff for Dark Sorceries, but one of those few sorceries---Dark Edge, if one is close enough to their target, includes that extra 400 AR in its damage. So at 99 INT 99 FTH, with the appropriate rings on, Dark Edge, which has some good tracking for a sorcery, hits those scrubs down in the Cemetery of Ash for 1400 damage. So, not bad for an attack that is quicker than a Great Axe or Great Hammer, if you have the stats to fully pimp the Dark Magic out. Cheers!

          • 05 Nov 2016 17:32

            For Dark Miracles...
            Utilizing this, both Dragon rings that boost sorcery, the dark clutch ring, the red tearstone ring, and the Morion Blade in my off hand, each Great Deep Soul cast deals 600-900 damage based on resistances. While in ordinary conditions using spells so weak would be blasphemy, dark sorceries are known for excellent tracking and being difficult to recover from if you aren't good at dodging. For a mere 9 FP, I can take out half of someone's health with a HIGHLY tracking Great Deep Soul, and if Affinity hits on top of it, the person is dead without ever getting near me.

            • To those worried about why its for dark sorcery and not pyromancy...04 Oct 2016 18:30

              I agree with you 100%, but as lore would dictate, the witches of Izalith became corrupt due to the chaos and were swallowed. So, maybe the staff, relevant to the nature of things, is also corrupt. So it has done a complete 180, remembering only the darkness. *gag*

              • Resistant18 Sep 2016 20:46

                Some enemies seem to be resistant to this staff. I did about a 1/3 damage to the blue cathedral knights with GSA, while my storytellers staff (only 2 higher spellbuff) did full damage. Same with outrider knight and lothric dragons. Is this a bug maybe?

                • Lore expansion09 Jun 2016 16:46

                  Just wanting someone to figure out how to word this. I prefer my edits to be strictly data.<br/><br/>Just wanted to point out that the "Staff of Izalith" does not improve the damage of any of the spells learned from the "Tome of Izalith." Quite odd, in my opinion.

                  • Pyromancy?08 Jun 2016 08:41

                    So I just thought that this staff should be able to cast both sorcery and pyromancy. And it should still boost dark spells. Like that would almost kinda maybe make dark builds viable. Dark miracles are just useless in PvP, so a staff that could cast the few useful dark sorceries and pyromancies with a nice small boost could work. And as it is called Izalith staff, it makes no sense for it to not cast pyromancy. <br/>In PvE it would also be nice as you could use the dark sorcery and pyromancy more effectively. Now I just see no point in investing all the levels and titanite just to cast a few less powerful spells

                    • Where are the spellbuff info for the + Enhancements23 May 2016 16:42

                      Does the page list the spellbuff amount of the + enhancements or is there a calculation I am missing somewhere?

                      • Am I the only one that find quite funny / sad / annoying...13 May 2016 16:53

                        That the the Izalith Staff, created by the mother of all pyromancies and her daughters, even clearly specified as "Flame Witches" in the description... <br/><br/>Is unable to cast any kind of pyromancy ? Not even a simple fire ball ?

                        • Strength Req05 May 2016 15:39

                          Do I need to meet the strength requirement to get the full amount of magic damage from this weapon?<br/>I noticed my pyro glove has a higher spell buff than this +5 staff.

                          • Love this staff!24 Apr 2016 19:26

                            I simply love the look and feel of this staff not to mention how awesome it feels to walk around with something that's been around since the dawn of the Age of Fire. They should have made this the most powerful catalyst, though I suppose it already is for Dark Sorcery. I just don't get the connection to the dark though. As far as we know the Witches never tempered with dark magics especially since that was the purview of the Dark Soul.<br/><br/>In any case, awesome staff! Just wish there were more dark spells to make use of it though...DLC maybe...

                            • Izalith Staff22 Apr 2016 06:03

                              With 60 int and 35 fth, this staff +5 is only 3 points behind my court sorcerer staff +5 in regards to the spell buff attribute. However, that number might be only applicable to dark sorceries as regular sorceries do considerable less damage than the Court Sorcerer's staff. This should be mentioned somewhere.<br/><br/>This staff DOES outdo the court sorcerer's staff in regards to dark sorcery.

                              • Spell Buff Changes with stats15 Apr 2016 02:36

                                The spell buff on this staff changes depending on your intelligence and faith stats. When you only qualify for this staff with intelligence or faith and not the other it will report a spell buff of 60 (base). However, if you qualify to use this staff with both int and faith the spell buff will be at 120 (base).

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