Help
Help

Luck is a stat in Dark Souls 3. Luck determines how often your enemies will drop several items upon their death, through Item Discovery. Raises Bleed and Poison applying speed, but not damage dealt. Note that although the in-game description claims it boosts resistance to curses, it does not increase curse resistance any more than raising a level in any other stat would.

" Attribute governing item discovery.

Ups bleeding and poison capabilities.

Also governs resistance to curses. "

 

Effects

  • Characters begin with 100 Item Discovery. For each point of luck you receive one point of Item Discovery, up to a hard cap at 99 Luck (199 Item Discovery).
  • For each point of Luck you receive 0.4 in all defenses, and 0.2 in resistances 
  • Luck scales with the Man-Grub's Staff's  spell damage, Anri's Sword  and Hollow infused weapons.
  • Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up.
  • Holding a weapon infused with Hollow while at 15 or more Hollowing increases the player's Luck based on the weapon's upgrade level (+5 to Luck at upgrade +10), and it can be stacked by holding a Hollow shield or offhand weapon.

Data and Player Notes

Luck Reference by Nunkuruji

Luck Item discovery Luck Item discovery Luck Item discovery Luck Item discovery Luck Item discovery Luck Item discovery Luck Item discovery
1 101 11 111 21 121 31 131 41 141 51 151 61 161
2 102 12 112 22 122 32 132 42 142 52 152 62 162
3 103 13 113 23 123 33 133 43 143 53 153 63 163
4 104 14 114 24 124 34 134 44 144 54 154 64 164
5 105 15 115 25 125 35 135 45 145 55 155 65 165
6 106 16 116 26 126 36 136 46 146 56 156    
7 107 17 117 27 127 37 137 47 147 57 157    
8 108 18 118 28 128 38 138 48 148 58 158    
9 109 19 119 29 129 39 139 49 149 59 159    
10 110 20 120 30 130 40 140 50 150 60 160    



Stats
|  Attunement  | |  Dexterity  | |  Endurance  | |  Faith  | |  Intelligence  | |  Strength  | |  Vigor  | |  Vitality  |



    • 05 Mar 2017 02:15  

      Saying luck ups bleed build up capabilities is extremely vague. Could we please get a scaled set of examples that would take into account a +10 weapon with bleed of X amount, luck 1 thru 99 and how that scale minus the bleed defense of any given enemy. This way we know with weapon (s) we have on average how many hit within a given amount of time builds bleed effectively. We would also know if it is worth it to add more to luck and how much to achieve a given build up desire. At this point we are all just guessing and I know you guys have the stats as this it how you program the game.
      -Shawn B Thompson

      • 02 Feb 2017 02:53  

        To add more data:
        With a hollowed Lothric Knight Sword +10, with 40 dex/strength, attack ratio at 10 luck is: 392. At 40 luck is: 444. At 99 luck is: 464.

        • 29 Dec 2016 16:33  

          Hello, I only play offline and I don't care about pvp so I don't see any reason to stay below level 120. All my stats are currently at 40 (I'm on ng+9 or so) is it worth to invest my next points in luck to increase my damage? I'm running with onikiri will my bleed build up rate increase with more luck or not?

          • 31 Oct 2016 01:10  

            Conflicting information between this and the page with Hollow Gem. Here it states that at 99 hollow you get +10 luck from holding a Hollow weapon. Hollow gem page states that a Hollow weapon only gives up to +5. Test to see which it actually is?

            • 18 Oct 2016 09:18  

              So, luck increases bleed buildup, but not the bleed damage? I mean, with high luck I can proc bleed with a smaler number of hits, but the damage is the same as if I had no points invested. Is that it?

              • Luck bonus misinformed17 Sep 2016 18:06  

                The luck bonus is recived at 15 hollowing (not 99) and you MUST have a hollow weapon reinforced to + 10 and in hand to receive a 5 luck bonus (not 10) can stack with two hollow weapons to receive 10 extra luck though

                • DO IT23 Jun 2016 12:45  

                  Do yourself a favor and put all of your points into luck. Once you get to anri and Horace, kill them any way you see fit (there are plenty of helpful ways online) and get the sword anri drops.<br/><br/> start with a warrior class. It's a low level starting class with good vig-end and you only need to level dex once and you have decent strength which Anri's sword also scales with. <br/><br/>If you level just luck, you'll get good drops and amazing scaling especially when you upgrade the sword using twinkling tite. <br/><br/>To get through early levels with relative ease ( since you'll only be leveling luck) get the deep battle axe in the mimic, which is located in the building right underneath the dragon that flys in when you go up the stairs. <br/><br/>Have fun being OP as f***

                  • Luck26 May 2016 17:11  

                    I think each weapon gives you only +5 points in luck. So if you have either a shield or weapon in another hand, that is another +5 for a total of +10. In the description it says 10 per weapon which is not true, at least not for me.

                    • Clarification21 May 2016 17:50  

                      Just to clarify, infusing a weapon with hollow infusion will not increase luck by 10 but rather 1 per 2 reinforcement (so a total of +5 luck can be achieved) but doing so with a shield also stacks additivelly. And I don't think it has anything to do with being hollow (I was hollow level 99 while testing this). Although do take this with a grain of salt because this is a new game and things are still being tested :D

                      • bleed rate : luck table?13 May 2016 15:10  

                        having doubts whether going past 40 Luck is worth it for a bleed build, i have 2 hollowed weapons but i cured my hollowing because my character is pretty (yeah, yeah, get a life whatevs), but if i'm fully hollowed my luck becomes 40+5+5=50, is there a significant difference between 40 and 50 luck on the bleed rate? like 1 less hit to proc bleed maybe? if not 1 or .5 less hit for bleed proc then IMO bleed builds should stay at 40 luck hard cap, i really wish there was a bleed rate:luck table.

                      Load more