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Mendicant's Staff

icon-wp_physicalAttack.png
60 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 2.5
icon-durabilitiy.png
55
 60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - B -
7 0 18 0
weapon_type-icon.jpg Staff damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Mendicant's Staff is a Weapon in Dark Souls 3.



A staff with a small bowl attached to the tip, similar to a mendicant's crook. Absorb additional souls from fallen foes.

The staff's history is unclear. It may be a relic of an ancient serpent's greed, or a ritual artifact used to summon souls.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Trade it to the crow to obtain the Sunlight Shield.
  • Increases souls gained by 20%. Stacks with the covetous silver serpent ring (10%), shield of want (20%), and symbol of avarice (50%). The total increase in souls gained by equipping all of these items is 237.60%.  
  • The staff must be held for the souls to count, this is proven by silver serpent icon in the status bar.
  • Rusted Coins and full Item Discovery gear are recommended if trying to obtain this Staff, as it is very rare. The nearest Man-Serpent Summoner to a bonfire is at the Great Belfry.
  • The word 'mendicant' originally referred to one who belonged to one of the religious orders that originally relied solely on alms for their upkeep; those who are given to begging; a beggar can be said to be a member of a mendicant order. Given that Man-Serpent Summoners rely as heavily as they do on their summons to absorb and inflict damage for them, this might explain the name chosen for the staff that they carry.
  • At 60 INT it has a spellbuff of 208.

 

Location/Where to Find




Moveset and Videos:

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Mendicant's Staff Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - D - B - - - - 25 25 10 10 15
+1 68 - - - - D - B - - - - 25 25 10 10 15
+2 76 - - - - D - B - - - - 25 25 10 10 15
+3 83 - - - - D - A - - - - 25 25 10 10 15
+4 91 - - - - D - A - - - - 25 25 10 10 15
+5 98 - - - - D - A - - - - 25 25 10 10 15
+6 106 - - - - D - A - - - - 25 25 10 10 15
+7 114 - - - - D - A - - - - 25 25 10 10 15
+8 121 - - - - D - A - - - - 25 25 10 10 15
+9 129 - - - - D - A - - - - 25 25 10 10 15
+10 136 - - - - D - A - - - - 25 25 10 10 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



|  Atonement  | |  Blessed Weapon  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Deep Protection  | |  Divine Pillars of Light  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Lightning Spear  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lifehunt Scythe  | |  Lightning Arrow  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Projected Heal  | |  Replenishment  | |  Sacred Oath  | |  Seek Guidance  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Way of White Corona  | |  Wrath of the Gods  |
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