Mendicant's Staff

60 physical_defense-shield-icon.jpg 25
- lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 10
icon_weight.png 2.5
Requirements & Bonus
D - B -
7 0 18 0
weapon_type-icon.jpg Staff damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Mendicant's Staff is a Weapon in Dark Souls 3.

A staff with a small bowl attached to the tip, similar to a mendicant's crook. Absorb additional souls from fallen foes.

The staff's history is unclear. It may be a relic of an ancient serpent's greed, or a ritual artifact used to summon souls.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Trade it to the crow to obtain the Sunlight Shield.
  • Increases souls gained by 20%. Stacks with all other items.
  • The staff must be held for the souls to count, this is proven by silver serpent icon in the status bar.
  • Rusted Coins and full Item Discovery gear are recommended if trying to obtain this Staff, as it is very rare. The nearest Man-Serpent Summoner to a bonfire is at the Great Belfry.
  • The word 'mendicant' originally referred to one who belonged to one of the religious orders that originally relied solely on alms for their upkeep; those who are given to begging; a beggar can be said to be a member of a mendicant order. Given that Man-Serpent Summoners rely as heavily as they do on their summons to absorb and inflict damage for them, this might explain the name chosen for the staff that they carry.
  • At 60 INT it has a spellbuff of 208.


Location/Where to Find

Moveset and Videos:

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  • ??
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Mendicant's Staff Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 60 - - - - D - B - - - - 25 25 10 10 15
+1 68 - - - - D - B - - - - 25 25 10 10 15
+2 76 - - - - D - B - - - - 25 25 10 10 15
+3 83 - - - - D - A - - - - 25 25 10 10 15
+4 91 - - - - D - A - - - - 25 25 10 10 15
+5 98 - - - - D - A - - - - 25 25 10 10 15
+6 106 - - - - D - A - - - - 25 25 10 10 15
+7 114 - - - - D - A - - - - 25 25 10 10 15
+8 121 - - - - D - A - - - - 25 25 10 10 15
+9 129 - - - - D - A - - - - 25 25 10 10 15
+10 136 - - - - D - A - - - - ?? ?? ?? ?? ??


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 24 Mar 2017 19:10  

      Apparently if you give the crows the staff for the sunlight shield but die before you can pick up the shield, you can't get it anymore in that playthrough. So that's a cool feature.

      • 19 Mar 2017 15:26  

        I had 440 item discovery and I got 2 in about 15 minutes. 40 luck, mimic head, crystal sagebrush rapier, silver and gold serpent ring +2, rusted coin and I one shotted him with sunlight spear. Took around 20 kills for my first and around 10 for the second staff

        • 04 Feb 2017 08:05  

          Base luck 15, shield of want, gold serp ring +1, crystal sage rapier, symbol of avarice, and gold rusted coin. 3 kills per coin. Had 6, used 3, gained 3 staffs.

          • 02 Jan 2017 00:15  

            Got two of these back to back with a 107 discovery. Didn't realize they were so rare.

            The trick is to equip this as your right handed second slot. Also have Shield of Want as left handed first slot, the Covetous Silver Serpent Ring on, and have the Symbol of Averice at the ready.

            That is +20% souls for the staff, +20% souls for the shield, +10% souls for the ring, and +50% for the mimic hat, equaling %100% souls.

            When you beat a boss, there is a short window of time until you get the souls. Quickly equip the mimic hat, and swap your right handed weapons. Boom. You just doubled your souls. If you are summoned into a NG+ at the Dancer, you can net over 100k souls for her using this method.

            • 27 Nov 2016 08:26  

              Spellbuff typo? It says 60, but I'm sure that isn't right. Did the person writing this forget to have the correct stats for it or something, or does it just have a really low spellbuff?

              • Which is better?22 Jul 2016 17:08  

                I got 5 of them in under 20 minutes with 350 item discovery.<br/><br/>Which gives a better soul bonus, the Mendicant's Staff or the Shield of Want???

                • Name of item is misspelled.18 Jul 2016 18:04  

                  The name of the item is "MeNdicant's Staff", not "Medicant's Staff". A mendicant is a beggar, as opposed to a medicant which is a cure or remedy. The reference to a beggar is in line with the serpents' connection with greed, which also explains the soul gain bonus.

                  • potential tip07 Jul 2016 18:42  

                    Perhaps it's just luck/superstition, but I didn't get a single drop after about 30 kills at belfry. I then decided to do two things, swap my location between the two summoners each time, and most importantly wait for them to actually summon something. I got two staves in three kills this way.

                    • Title's misspelled.30 Jun 2016 08:09  

                      It's missing an 'n'. I thought it had something to do with medic, like a healer. Hadn't read the title below the picture, which does say 'Mendicant'.<br/><br/>Fun fact: In other languages this word means beggar in the common place meaning, no order involved. Like 'mendigo' in Portuguese.

                      • 438 item discovery22 Jun 2016 15:57  

                        sitting on 33 luck, rust coin, symbol of avarice,sage rapier in left hand onikiri in right hand. killed the snake lady and got it first try

                        • 1st TRY LOL!!!!!!16 Jun 2016 18:15  

                          Lvl 91 with 10 Luck <br/>Had symbol of avarice gold serpent ring 0, crystal sage rapier that I lvl'ed to +4 so I can farm by using it with a rusted coin that pumped my item discovery to 360 I also had shield of want so I can get souls too while I farmed it but didn't expect 1st try LOL ima see if I can get another one to keep ima trade the other so I can be solaire!!!!!!<br/>Praise The Sun!!!!!!!!<br/>

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