Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
- icon-wp_stability.png 40
icon_weight.png 10.5
Aux None    
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Its edges are translucent, giving it almost a glow without light.
  • Perfect for Intelligence builds that have little focus in Strength since the Strength bonus you get from two handing is negligible.
  • A fully charged strong attack will fire a projectile that is useful for catching fleeing opponents. It reduces the durability by 4 however.
  • The projectile fired can be parried without a spell parry shield; however, the projectile won't be sent back: the wielder is simply put into the ripostable animation.
  • Has 572 AR at 60 Intelligence and 16 Strength.


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

Moonlight Greatsword Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 15 Apr 2017 15:59  

      I feel like Fromsoftware got it right in Bloodborne\Dark Souls 2. This is a weapon made for warriors who want to do magic damage with their melee weapon, not mages. It always looks so silly in the hands of someone with wizard attire.

      • 15 Apr 2017 10:04  

        I mean, I'm kinda glad it's basically got Magic Weapon built in, but I also kinda would've liked to slap a Blessed Weapon or a Darkmoon Blade on it for my Int/Faith build. Feels disappointing how restrictive From Software is with doing cool things with things that are already cool things.

        • 09 Apr 2017 07:47  

          So I'm seeing a lot of comments saying that the Moonlight Greatsword requires 60 int. But on the wiki, it says that the requirement is only 26 int. These comments were over a year ago, so was it nerfed to 60 int requirement, or was it buffed to only a 26 int requirement?

          • 06 Apr 2017 21:00  

            Ahhh the Moonlight Greatsword, the cornerstone weapon for a lot of mages out there. Doesn't get much better when your busy blasting bosses and invaders with crystal soulspears only then smack them back to the first bonfire in dark souls 1 with this thing of beauty if they dared to get to close.

            • 30 Mar 2017 03:46  

              hello. I'm looking for moonlight greatsword to be traded to another weapon i have o something. is there anyone who got this sword and they don't need it at all? I know I'll get it later in the game after I'll eliminate Soul of Oceiros, the Consumed King but its still kinda far away. I'm probably in the early mid of the game right now. Please if there is someone who could actually help let me know. my platform I'm playing on is ps4 and my ps4 and dark souls III user name is RAVEONRAVERS

              • 22 Mar 2017 22:29  

                I wonder how strong a composite Moonlight Sword would be if it merged the blade as it appeared in all the souls games together along with it's Bloodborne appearance.

                • 16 Dec 2016 02:40  

                  I know the creators of Dark Souls prob don't read these comments but WTF a magic build (if you're looking to still be able to kick ass with your weapon) is built around using spells to buff your weapon and they make THEE magic build sword NOT buffable dark souls your F***ing up.

                  • 12 Dec 2016 10:22  

                    "The projectile fired can be parried without a spell parry shield; however, the projectile won't be sent back: the wielder is simply put into the ripostable animation." Is this trying to imply that you can parry enemies from afar by simply parrying the projectile?

                    • 13 Nov 2016 06:58  

                      The recent speed buff to Great Swords just made this thing better. I'd say its potentially one of the best Greatswords in the game, if certainly one of the most if not the most powerful in terms of pure AR, although you have to definitely build specifically for it. If you're going full int you have no business not using this sword, but even if you go for something a bit more durable, like say diverting points from FP to HP, Stamina, or Endurance (but definitely still keeping that 60 Int) its well worth making a build for. I still think the Weapon Art is kind of just alright, and the waves are cool and take durability instead of FP which is huge...but I've found the energy wave of the Greatsword of Judgement to be maybe a bit more reliable, but overall the MLGS in this game if built to wield it is fantastic, and a good bit of technique like learning manual aim and trying to get that "Sweetspot" where you hit with both the energy wave AND the sword for probably some of the highest damage in the game only makes it better.

                      • 02 Nov 2016 23:08  

                        Do I absolutely need 60 int? Or can I get away with 50. Because to use this and the armor I want. I need to put some points in vitality to stay under the 70% threshold

                      Load more