Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
- icon-wp_stability.png 40
icon_weight.png 10.5
Aux None    
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Its edges are translucent, giving it almost a glow without light.
  • Perfect for Intelligence builds that have little focus in Strength since the Strength bonus you get from two handing is negligible.
  • A fully charged strong attack will fire a projectile that is useful for catching fleeing opponents. It reduces the durability by 4 however.
  • The projectile fired can be parried without a spell parry shield; however, the projectile won't be sent back: the wielder is simply put into the ripostable animation.
  • Has 572 AR at 60 Intelligence and 16 Strength.


Location/Where to Find

Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 22 Mar 2017 22:29  

      I wonder how strong a composite Moonlight Sword would be if it merged the blade as it appeared in all the souls games together along with it's Bloodborne appearance.

      • 16 Dec 2016 02:40  

        I know the creators of Dark Souls prob don't read these comments but WTF a magic build (if you're looking to still be able to kick ass with your weapon) is built around using spells to buff your weapon and they make THEE magic build sword NOT buffable dark souls your F***ing up.

        • 12 Dec 2016 10:22  

          "The projectile fired can be parried without a spell parry shield; however, the projectile won't be sent back: the wielder is simply put into the ripostable animation." Is this trying to imply that you can parry enemies from afar by simply parrying the projectile?

          • 13 Nov 2016 06:58  

            The recent speed buff to Great Swords just made this thing better. I'd say its potentially one of the best Greatswords in the game, if certainly one of the most if not the most powerful in terms of pure AR, although you have to definitely build specifically for it. If you're going full int you have no business not using this sword, but even if you go for something a bit more durable, like say diverting points from FP to HP, Stamina, or Endurance (but definitely still keeping that 60 Int) its well worth making a build for. I still think the Weapon Art is kind of just alright, and the waves are cool and take durability instead of FP which is huge...but I've found the energy wave of the Greatsword of Judgement to be maybe a bit more reliable, but overall the MLGS in this game if built to wield it is fantastic, and a good bit of technique like learning manual aim and trying to get that "Sweetspot" where you hit with both the energy wave AND the sword for probably some of the highest damage in the game only makes it better.

            • 02 Nov 2016 23:08  

              Do I absolutely need 60 int? Or can I get away with 50. Because to use this and the armor I want. I need to put some points in vitality to stay under the 70% threshold

              • This is a great weapon22 Sep 2016 02:37  

                This weapon outclasses Ultra Great Weapons easily, just be sure to have 60 INT and some edgy spells. Mixing it up with Farron FlashSpammer is a pretty good idea in PvP. Also trading that charged R2 is just badass, it literally one shots people and that range on it is brutal. Forget about the GS of DarkmoonBuff, this weapon helps you find the true power of Intelligence.

                • Plz upgrade weapon art22 Aug 2016 06:28  

                  It has short as range (less than normal), uses massive stamina, fp use, deals less than normal damage, has long start up animation. Even upgrading any one of these would make it so much better than it is now

                  • Moonlight vortex Finisher21 Aug 2016 10:35  

                    When Backstabbing (for usually 3000 Damage) and the enemy (for some reason) lived you can just use the weapon art and Secure the kill, 11/10 Would Use again

                    • Moonlight op21 Jul 2016 21:15  

                      This weapon is just awesome. If you're a sorcerer or even a pyromancer. You can push this weapon up to 727 and still use a shield. You can run around doing a 1600damage backstab to everyone with the hornet ring magic clutch ring and Lyod's sword ring you can use the shield of want or dragoncrest and now you can block enemies and still roll around under 70%. 10/10 would moonlight again

                      • Bluemoon Greatsword...10 Jul 2016 08:27  

                        I kinda miss Benhart's weapon. There are other weapons and armor sets more deserving of making an appearance in a dlc in my opinion, but I would like to see it again.

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