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Moonlight Greatsword

icon-wp_physicalAttack.png
69 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
130
magic_defense-shield-icon.jpg
60.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
- icon-wp_stability.png 40
icon_weight.png 10.5
icon-durabilitiy.png
75
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Its edges are translucent, giving it almost a glow without light.
  • Perfect for Intelligence builds that have little focus in Strength since the Strength bonus you get from two handing is negligible.
  • A fully charged strong attack will fire a projectile that is useful for catching fleeing opponents. It reduces the durability by 4 however.
  • The projectile fired can be parried without a spell parry shield; however, the projectile won't be sent back: the wielder is simply put into the ripostable animation.
  • Has 572 AR at 60 Intelligence and 16 Strength.

 

Location/Where to Find

Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      22 Jul 2017 01:12  

      Does anyone know the stamina cost per swing? I had always assumed it was based on weight but after spending some time on here im not sure

      • Anonymous

        06 Jul 2017 19:01  

        Any opinions on the MLG weapon art? I kinda find it really lackluster, since i seem to miss people most of the time. And the Greatsword of Judgment seems the better choice because it can also launch a projectile for the cost of FP instead of durability, and that it has a good self-buff.

        • 09 Jun 2017 15:12  

          While this is of course a great, if not must-have option for all 60 int magic characters, and they can all use it to great effect...I kind of feel like the optimal style of using this weapon is less a caster and more a magic knight. Once you get 60 int, investing remaining points into physicality like vitality, endurance, and life allows someone to don heavier armors and just be all around more physical in order to take advantage of the hyper armor inherent in all Greatswords. Get just enough FP to maybe get a spell or two, or even none at all, and forgo spell damage boosting rings for physicality and you can really take advantage of this beastly magic sword.

          • Anonymous

            05 Jun 2017 18:24  

            Actually I just scoured Crystal weapons with MugenMonkey and MLGS literally gets better scaling than all but about five weapons, all UGS or equivalent weight class. And against those five, MLGS still has the much greater magic AR even up to 99 int due to its massive base. Lothric Greatsword et al still have higher AR, but due to that pesky split damage that's everyone's favorite complaint against elemental infusions. MLGS at 60 int gets +203 from int. Crystal Longsword's higher letter grade gets +193 at 99 int. And that's before the MLGS base of 238. Bandwagon AR/scaling meta discussion is bupkiss.

            • Anonymous

              20 May 2017 02:00  

              Personally, I hate fighting this weapon. Sure, give a Poising monster to a mage. They're already annoying enough to fight given they can just sit back and fire Great Heavy Soul Arrow every 2 seconds, but why not give them a high damage weapon to counter the only method of hitting them with light attacks? Great Idea! Seriously heavy weapons in general in DS3 are broken, purely cause Instantaneous rolling after attacks.

              • Anonymous

                10 May 2017 23:40  

                This weapon should have done full magic damage with a S scaling in intelligence at +5, A scaling at least

                • Anonymous

                  29 Apr 2017 05:11  

                  This weapon really destroys black knights and man serpents when it is at +4. Except the larger man serpents it does a little bit of damage.

                  • Anonymous

                    15 Apr 2017 21:59  

                    I feel like Fromsoftware got it right in Bloodborne\Dark Souls 2. This is a weapon made for warriors who want to do magic damage with their melee weapon, not mages. It always looks so silly in the hands of someone with wizard attire.

                    • Anonymous

                      15 Apr 2017 16:04  

                      I mean, I'm kinda glad it's basically got Magic Weapon built in, but I also kinda would've liked to slap a Blessed Weapon or a Darkmoon Blade on it for my Int/Faith build. Feels disappointing how restrictive From Software is with doing cool things with things that are already cool things.

                      • Anonymous

                        11 Apr 2017 22:40  

                        The weapon art finally got hyperarmour somewhere through the patches.. Now mages can finally trade! You'll take a damage, but you'll do more...

                        • Anonymous

                          09 Apr 2017 13:47  

                          So I'm seeing a lot of comments saying that the Moonlight Greatsword requires 60 int. But on the wiki, it says that the requirement is only 26 int. These comments were over a year ago, so was it nerfed to 60 int requirement, or was it buffed to only a 26 int requirement?

                          • 07 Apr 2017 03:00  

                            Ahhh the Moonlight Greatsword, the cornerstone weapon for a lot of mages out there. Doesn't get much better when your busy blasting bosses and invaders with crystal soulspears only then smack them back to the first bonfire in dark souls 1 with this thing of beauty if they dared to get to close.

                            • Anonymous

                              31 Mar 2017 08:03  

                              I still don't understand why the projectile consumes your durability and not your FP. Seems like a no-brainer to me.

                              • 30 Mar 2017 09:46  

                                hello. I'm looking for moonlight greatsword to be traded to another weapon i have o something. is there anyone who got this sword and they don't need it at all? I know I'll get it later in the game after I'll eliminate Soul of Oceiros, the Consumed King but its still kinda far away. I'm probably in the early mid of the game right now. Please if there is someone who could actually help let me know. my platform I'm playing on is ps4 and my ps4 and dark souls III user name is RAVEONRAVERS
                                thanks

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