Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
- icon-wp_stability.png 40
icon_weight.png 10.5
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Fully Charged Strong attack fires a projectile:
    • Costs 4 Durability
    • Parriable
  • Weapon Art Moonlight Vortex:
    • Very high poise health
    • Parriable

Softcaps & Scaling:

  • 2-Handed Stats:
    • 16/11/-/26 = 483 AR = Base Stats & Str Softcap
    • 27/11/-/26 = 491 AR
    • 40/11/-/26 = 493 AR
    • 16/11/-/40 = 553 AR = Int Softcap 
    • 16/11/-/60 = 577 AR = Caster Stats
  • After Softcaps it gets less than 2 AR per level
  • When 1-handed it scales well with Intelligence up to 41 Int
  • Scales very poorly with Strength
    • Softcaps once you meet the bare minimum Strength
    • Gains 8 AR from 16-27 Strength 
    • Almost nothing after 27 Strength


Location/Where to Find

Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and 13 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      10 Feb 2018 03:19  

      In case people don't notice, the pretty wave of light that you toss around, drains your weapon durability like crazy.

      • Anonymous

        19 Nov 2017 19:58  

        I love the fact that this has been in every one of their games in one form or another from the king's field series. Armored Core, Demon, Dark Souls, even blood borne. It's like their trademark weapon.

        • Anonymous

          09 Nov 2017 10:22  

          If you don't meet the INT requirement on this thing, it doesn't glow and you can't use the weapon art... almost as if it's dead. Haha I would put something deep like "magic is dead if one lacks the imagination to perceive it", buuuut that'd probably just make people thumbs down this comment for cheeseyness.

          • Anonymous

            06 Sep 2017 20:44  

            The WA is really lacking IMO. I rarely hit people because they can see it a mile coming. Just like the Shield Splitter WA. People see it coming and just roll away,

            • Anonymous

              27 Jul 2017 17:39  

              It's better than Gaels in my opinion. It saves you leveling strength and dex in exchange for just leveling intelligence, it can trade ultra weapons with its weapon art and come out on top. It goes through shields somewhat.

              Gaels greatsword weapon art combos, yes, but is pretty easy to evade and doesn't have the poise frames.

              I think people put Gaels on top because of the stab R2, which is ridiculous, and too many low level poiseless sorcerers use this weapon

              • Anonymous

                22 Jul 2017 01:12  

                Does anyone know the stamina cost per swing? I had always assumed it was based on weight but after spending some time on here im not sure

                • Anonymous

                  12 Jul 2017 17:42  

                  wonder what happens when you take this sword then use the old moonlight spell from darkeater midir on it.

                  • Anonymous

                    06 Jul 2017 19:01  

                    Any opinions on the MLG weapon art? I kinda find it really lackluster, since i seem to miss people most of the time. And the Greatsword of Judgment seems the better choice because it can also launch a projectile for the cost of FP instead of durability, and that it has a good self-buff.

                    • 09 Jun 2017 15:12  

                      While this is of course a great, if not must-have option for all 60 int magic characters, and they can all use it to great effect...I kind of feel like the optimal style of using this weapon is less a caster and more a magic knight. Once you get 60 int, investing remaining points into physicality like vitality, endurance, and life allows someone to don heavier armors and just be all around more physical in order to take advantage of the hyper armor inherent in all Greatswords. Get just enough FP to maybe get a spell or two, or even none at all, and forgo spell damage boosting rings for physicality and you can really take advantage of this beastly magic sword.

                      • Anonymous

                        05 Jun 2017 18:24  

                        Actually I just scoured Crystal weapons with MugenMonkey and MLGS literally gets better scaling than all but about five weapons, all UGS or equivalent weight class. And against those five, MLGS still has the much greater magic AR even up to 99 int due to its massive base. Lothric Greatsword et al still have higher AR, but due to that pesky split damage that's everyone's favorite complaint against elemental infusions. MLGS at 60 int gets +203 from int. Crystal Longsword's higher letter grade gets +193 at 99 int. And that's before the MLGS base of 238. Bandwagon AR/scaling meta discussion is bupkiss.

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